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<title>slosh.git/include, branch v0.1.0</title>
<subtitle>an opinionated terminal multiplexer in C with programmable pane chrome</subtitle>
<id>https://git.sl0p.foo/slosh.git/atom/include?h=v0.1.0</id>
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<link rel='alternate' type='text/html' href='https://git.sl0p.foo/slosh.git/'/>
<updated>2026-08-27T13:09:02Z</updated>
<entry>
<title>selection: drag past an edge scrolls the viewport under it</title>
<updated>2026-08-27T13:09:02Z</updated>
<author>
<name>user</name>
<email>user@clank</email>
</author>
<published>2026-08-27T13:09:02Z</published>
<link rel='alternate' type='text/html' href='https://git.sl0p.foo/slosh.git/commit/?id=2ee881452aa4b19701a071f0333a15265e3b314e'/>
<id>urn:sha1:2ee881452aa4b19701a071f0333a15265e3b314e</id>
<content type='text'>
Text taller than the viewport was not selectable in one gesture: the
drag stopped dead at the pane's border. Two faults, one visible and one
waiting. The visible one: DRAG_SELECT motion subtracted the content
origin in uint16_t, so a pointer above or left of the pane underflowed,
the grid lookup failed, and the selection froze. The waiting one: the
anchor was a pair of *viewport* coordinates re-resolved on every extend,
so the moment anything scrolled mid-drag the anchor would have drifted
with the viewport, re-anchoring to whatever slid under the press.

The anchor is now a tracked grid ref -- the thing lib-vt documents as
being for 'long-lived anchors such as selections' -- so it follows its
cell across scrolling, pruning and reflow, and only the near end of the
selection moves. If a program flooding output prunes the anchored row
out of scrollback entirely, the selection keeps what it had; there is no
cell left to anchor a new answer to.

Motion clamps into the content rect (a pointer past an edge is pointing
at the nearest cell), and holding past the top or bottom edge scrolls on
a clock rather than on motion, because a resting pointer sends no events
and 'keep going' is exactly what resting it there means. app_tick() does
the step, app_next_deadline_ms() wakes the poll loop for it -- the same
mechanism toasts and hover guides already use -- and both front ends
call the tick, so the behaviour exists under the server and the headless
harness alike. Rows per step is how far past the edge the pointer sits:
one row past creeps, further hurries, so the hand already dragging is
also the throttle. The metronome is select_scroll_ms, a knob so the test
can configure the clock down instead of sleeping.

The test drags to one row above the pane and simply holds: the viewport
walks to the top of scrollback (clamping makes the endpoint exact), the
copy starts at a line that was never on screen with the press, and still
ends at the pressed row -- that last check is the tracked anchor's.
</content>
</entry>
<entry>
<title>docs: config.md audited against the code, three corrections</title>
<updated>2026-08-26T20:04:02Z</updated>
<author>
<name>user</name>
<email>user@clank</email>
</author>
<published>2026-08-26T20:04:02Z</published>
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<id>urn:sha1:88a1488a0b97f0c47ac215aabf3b23135c8c846d</id>
<content type='text'>
An audit of every claim in docs/config.md against the parser and the
dump found the page complete -- all 47 top-level settings named, no
ghosts, defaults and error strings as printed, 48 theme colours exactly
-- and three statements wrong or imprecise, all fixed here and in the
two comments that repeated one of them:

- compact does not switch off gap_aspect. The divider ignores it, but
  padding is still aspect-corrected through it and the float nudge step
  still uses it; saying it 'stops applying' was wrong in config.md,
  config.h and config/config.kdl alike.
- 'Two of those take more than one value' miscounted: padding,
  min_pane/min_split (cols=/rows= properties, whose syntax the page
  never showed) and project_roots all do.
- a compact boundary saves four *columns* or three *rows*; 'four' with
  no axis was the columns number wearing a general claim.
</content>
</entry>
<entry>
<title>a client that stops reading must not stop the session</title>
<updated>2026-08-26T14:48:17Z</updated>
<author>
<name>Peter Geissler</name>
<email>peter@haxx.in</email>
</author>
<published>2026-08-26T14:44:33Z</published>
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<id>urn:sha1:9d5f9d2a1c3b8d0948a8efa8443a36847aa2107b</id>
<content type='text'>
Everything the server said went out through msg_send(), which loops on
sendmsg() until the kernel has taken all of it. That is a blocking write
to whoever is attached. A display whose reader has paused -- C-s at the
terminal, a stopped ssh, a client being swapped -- fills its socket
buffer, and then the *server* sits inside that loop: every other pane,
the config watcher, the control socket and every other connection stop
with it. A session that is supposed to outlive its client hangs on one.

macOS is where this showed up, because its socket buffers are a fraction
of Linux's 64K and it wedges within a screenful rather than after a few
hundred. `make test-live` could not get past the forty-connection probe
in test_session.py: the server was blocked writing to a pty nobody was
draining, so `slosh cmd panes` timed out and took the suite with it.

So connections are non-blocking and output is queued, flushed when
poll() says the socket will take more. The queue is capped: past 4MB we
are not buffering a slow reader any more, we are storing a screen nobody
is looking at, and the connection is dropped -- a display that comes
back reattaches and gets a full repaint, which is what happens after any
detach anyway.

Measured, with a pane running `yes` and a display that never reads:
before, the first control command hung forever; after, 40 of 40 are
answered, the session stays listed, and the server's RSS is flat.
</content>
</entry>
<entry>
<title>compact: shared borders instead of gaps (D23)</title>
<updated>2026-08-25T12:23:33Z</updated>
<author>
<name>user</name>
<email>user@clank</email>
</author>
<published>2026-08-25T12:23:33Z</published>
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<id>urn:sha1:b744a90859bf248bfbea97f990668301b5fa9537</id>
<content type='text'>
One knob, `compact true`: panes pack flush against 1-cell divider lines
that meet in real junctions, one frame rings the tab, and a pane's title
rides the line above it -- a boundary costs one cell where the default
look spends four. The lines are strokes: each write says which edges of
its cell it needs, unions with what is there, and never clobbers text,
so ├ ┬ ┼ fall out of paint order and the focus ring recolours without
inventing arms. The divider *is* the gap (eff_gap, one answer for the
layout, split_fits and the resize clamp), so gap hits, hover hints and
corner drags work unchanged. Interior edges give up click-to-split --
one cell cannot hold two verbs -- and a pane's status row overlays its
last content row. Floats, zoom and the D6 flatten keep classic frames
through place_hidden: zero new tree cases.

Underneath it, mode or no mode: a border drag now moves the boundary on
that side, converted on the first motion so the press that never moves
keeps its old meaning -- the handle's click still splits, the rim's is
still deliberately nothing (drag.rim). Which is also the fix for gap 0,
where flush panes leave no gap cell to grab and the resize gesture had
silently vanished with it.
</content>
</entry>
<entry>
<title>slosh: M10c, the memory -- floats survive being written down</title>
<updated>2026-08-20T21:53:43Z</updated>
<author>
<name>user</name>
<email>user@clank</email>
</author>
<published>2026-08-20T21:53:43Z</published>
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<id>urn:sha1:64db2051192a6a6f5a9333f503d14b1ccccd699d</id>
<content type='text'>
A dumped session quietly re-tiled its floats, which was the one data-loss
gap left in D22. dump-layout now records `floating=true x= y= w= h=` -- the
*wanted* rect, because intent is what survives a session and the next
screen's layout clamps it like any frame -- layout files declare the same
(linted: floating is a bool, x/y/w/h mean nothing without it), and a file
whose every pane floats self-heals through ensure_tiled: the top float
lands, the same rule closing the last tiled pane follows, no lint required.
save-workspace inherits all of it from the shared dumper.

`float` over the API takes x/y/w/h and then *places* rather than toggles --
a placement is a statement about where, not about whether -- floating the
pane first when it is tiled, re-placing when it already floats, with
omitted fields meaning "keep". The intent is stored exactly as asked: the
write-back rule is for hands, whose drags need the clamp to agree with the
eye; a script means what it typed.

And kitty graphics respect the stack. The cell compositor gets occlusion
free from paint order, but placements are sent after the diff and would
paint an image straight over a float covering it. Each pane's placements
are now clipped by the float rects above it -- every float for a tiled
pane, the higher-raised for a float -- cropping what one clean edge can
express (the pane-edge source-rectangle arithmetic aimed at another
clipper, including from the top and left, where the source origin moves and
the sub-cell offset is consumed) and suppressing what it cannot: a strip
across the middle or a corner overlap leaves a shape one placement cannot
say, and the image returns whole when the float moves. No z= needed --
clipping is the z-order, since nothing is ever allowed to overlap.

D22's "still owed" paragraph is paid and rewritten; M10 is fully checked.
</content>
</entry>
<entry>
<title>slosh: OSC 8 hyperlinks pass through the compositor</title>
<updated>2026-08-20T21:23:07Z</updated>
<author>
<name>user</name>
<email>user@clank</email>
</author>
<published>2026-08-20T21:23:07Z</published>
<link rel='alternate' type='text/html' href='https://git.sl0p.foo/slosh.git/commit/?id=965966f9fb3808fbc69e6cb55960ad7a3c72c5f4'/>
<id>urn:sha1:965966f9fb3808fbc69e6cb55960ad7a3c72c5f4</id>
<content type='text'>
lib-vt tracks a hyperlink per cell and slosh dropped every one of them: the
client's terminal can only offer a link it was sent, so `ls --hyperlink`,
gcc diagnostics and friends silently lost theirs inside the session.

The link rides beside the cell -- cell_t is the shader ABI and a link is
not a colour -- as a plane of ids into an interned URI table, append-only
so an id in prev_link still means the same URI next frame (which is what
lets the diff compare ids instead of strings), and capped so a hostile pane
cannot grow it forever. URIs with control bytes are refused outright: they
are emitted verbatim inside an OSC, and a control byte in one is a way to
write escape sequences into the client's terminal. The diff wraps emitted
runs in OSC 8, closes what it opens before the frame ends, and treats a
link-only change as a change. Chrome painted over a link takes the link
with it, so a frame, modal or float across a URL is never clickable with
the pane's link; links survive scrollback with the text that carries them.

Plain-text URLs stay the outer terminal's own matcher, with the catch
documented in panes.md: under mouse capture Ghostty only offers links with
shift added to the gesture (shift+cmd hover/click), shift being its
capture escape. Wrapped URLs can never be regex-matched through a
multiplexer -- rows repaint as hard lines -- which is exactly what OSC 8
links, passing through whole, are for.

`snapshot format:"bytes"` returns the emitter's own output for a frame (a
second call is the delta): the model and the bytes are two different
things, and this codebase already paid once for asserting on one while the
other was wrong.
</content>
</entry>
<entry>
<title>slosh: floating panes and the drop grammar</title>
<updated>2026-08-20T21:22:33Z</updated>
<author>
<name>user</name>
<email>user@clank</email>
</author>
<published>2026-08-20T21:22:33Z</published>
<link rel='alternate' type='text/html' href='https://git.sl0p.foo/slosh.git/commit/?id=b33e8c13ff7981effc7ec2735e6aeaaaf1705af7'/>
<id>urn:sha1:b33e8c13ff7981effc7ec2735e6aeaaaf1705af7</id>
<content type='text'>
A pane can float: lifted out of the layout, drawn over the tiled panes and
under the modals, freely moved and shaped. The model is a flag and a rect on
the leaf, exactly like `minimized` -- the seat in the tree is kept, layout
skips it, the siblings absorb its share, and un-floating returns it home.
The drawn rect is the wanted one clamped to the tab every frame, never
written back, so a terminal squeeze round-trips exactly; an explicit move or
resize *does* write back, because the hand is the author of the intent.
Floating pops the pane to the centre: the jump is what says it happened.
Painted after everything tiled, so the hit list -- searched backwards --
resolves an overlap to the float you can see: the z-order and the click
order are the same list. It casts a shadow (float_shadow, one number), and
`floating` joins the states table above `unfocused`, so a float is never
dimmed as merely-unfocused.

The hands: the title moves it, any other border resizes it (a bottom corner
on both axes; the grabbed edge pins at walls and floors, never sliding the
window), H J K L move a focused float, the =/+ key grows it about its
centre, `-` shrinks it (its split was a refusal anyway), and hovering shows
which edges a grab would take, from the same derivation the press uses.
Equalize moved to `0` to free the key; `C-a f` floats (finder went to `s`,
where it reads as search); `C-a F` opens a new floating shell -- the
throwaway terminal; the function row f1..f12 became nameable in configs
along the way. Guards throughout: the last tiled pane cannot float or
minimize away, closing it lands the top float, splits are refused with
their own words, floats are not swap targets.

Dropping got a grammar: while a pane is carried, the pane under the pointer
subdivides into a swap centre and four edge bands meaning "insert me beside
this pane, on this side" -- detach_leaf + place_beside, the surgery
cross-tab moves already had. Bands are thirds (the first map of quarters
showed the swap owning half of each axis), the hovered band fills the half
the drop would hand over, the release resolves against the painted frame's
hits so it cannot disagree with the fill, and a drop between siblings along
the axis is a reorder that always fits -- refusing it was refusing the most
ordinary drag there is.

Also: rename-pane/rename-tab as palette actions (renaming was a
double-click and nothing else, the one verb the palette could not reach),
and C-u clears the rename editor like it clears the picker's query.

Design log in PLAN-FLOATING-PANES.md; to fold into DESIGN.md as D22/M10-11.
</content>
</entry>
<entry>
<title>slosh: layout files are *.layout, not *.layout.kdl</title>
<updated>2026-08-19T13:25:28Z</updated>
<author>
<name>user</name>
<email>user@clank</email>
</author>
<published>2026-08-19T13:25:28Z</published>
<link rel='alternate' type='text/html' href='https://git.sl0p.foo/slosh.git/commit/?id=49ac13f70aa3a9224e90699fe68d8463909239db'/>
<id>urn:sha1:49ac13f70aa3a9224e90699fe68d8463909239db</id>
<content type='text'>
The old name argued that the extension should say how to read the
file. The argument lost to a collision: zellij speaks the same KDL
syntax under that same extension with a different schema, and to
anyone arriving from there .kdl said *whose* file it is -- naming the
wrong owner is worse than not naming the parser. So a layout is
x.layout, a project's is slosh.layout, the name says what the file is
and --check says how it was read. (It is still KDL underneath; point
your editor's highlighting at *.layout.)

Nobody's checked-in workspace vanishes on upgrade: the project scan
still finds slosh.layout.kdl, never writes it, and where both
spellings exist the new one wins, because two files disagreeing needs
one answer. The unparseable-file heuristic in --check learned the new
suffix -- it matched '.layout.' with a trailing dot, which the new
name no longer has.

The webdemo overlay moves with it (demo.layout), rebuilt and
boot-checked.
</content>
</entry>
<entry>
<title>slosh: the logo flies into place -- a particle engine, statelessly</title>
<updated>2026-08-19T12:30:28Z</updated>
<author>
<name>user</name>
<email>user@clank</email>
</author>
<published>2026-08-19T12:30:28Z</published>
<link rel='alternate' type='text/html' href='https://git.sl0p.foo/slosh.git/commit/?id=20e1e104f2254c914b464a147aa0368491cdeb0c'/>
<id>urn:sha1:20e1e104f2254c914b464a147aa0368491cdeb0c</id>
<content type='text'>
Every non-space glyph of the logo is a particle that flies to its cell
over the first two fifths of splash_ms, then *is* the logo for the
rest. There is deliberately no particle state anywhere: a position is
a pure function of (target, elapsed, seed), recomputed every frame
like the layout and the pane states and for the same reason -- physics
that is stored can drift, physics that is derived cannot. The seed is
the splash timestamp, so every attach flies differently and one splash
is coherent frame to frame; a per-particle hash staggers departures,
and the delay rescaling lands every straggler exactly at the end,
because an almost-assembled logo reads as a bug.

Five motions, picked by the clock and pinned by {"cmd":"splash",
"motion":N}: rain (fall in, column by column), scatter (converge from
everywhere), slide (rows enter from alternating sides), vortex (spiral
in around the centre, orbit shrinking and unwinding), shuffle (the
glyphs trade places, then sort themselves). The colour chains keep
playing over the box throughout, so particles catch their hue as they
cross into it.

expr_sin() is the expression language's own sine exported for C-side
animation: a motion sketched in the repl and one compiled into the
binary cannot disagree about what sin(90) is.

The tests learned two things the flights taught: the logo's opening
run appears three times per line and assembly is staggered, so a
middle occurrence can land first -- "assembled" is the row whose first
block glyph is where the match begins -- and windows need margins that
survive a parallel suite on a busy box.
</content>
</entry>
<entry>
<title>slosh: the splash learns colour</title>
<updated>2026-08-19T12:16:16Z</updated>
<author>
<name>user</name>
<email>user@clank</email>
</author>
<published>2026-08-19T12:16:16Z</published>
<link rel='alternate' type='text/html' href='https://git.sl0p.foo/slosh.git/commit/?id=4b0c912f6ece642b80014014687a4afa1b8f39e1'/>
<id>urn:sha1:4b0c912f6ece642b80014014687a4afa1b8f39e1</id>
<content type='text'>
One tint is one colour, and every effect wore the theme accent -- six
effects that were all the same dull blue. An effect is a *chain* now:
phase-shifted tints in loud literal colours, mixing per cell, which is
how a fixed-colour pass machinery does rainbows. Passes may light the
backdrop's background too, so the box is a scene rather than tinted
text, and the logo is drawn white -- the canvas that takes every hue at
full saturation, where tinting blue towards pink lands on mud.

The six: spectrum (rainbow bands), plasma (two interference patterns in
clashing hues), fire (heat up the glyphs, embers in the box), rings
(rainbow ripples), glitch (a reveal under two colours of static),
aurora (green and violet curtains over cyan).

The splash is deliberately the one place that does not defer to the
theme: it is branding wearing a demo, not chrome.

{"cmd":"splash","fx":N} picks an effect by index -- a test needs a
deterministic one, and "show me the aurora again" deserved an answer.
The new test counts dominant-channel hue families on the logo rows,
because two hundred shades of the same blue is exactly the failure it
guards against.
</content>
</entry>
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