<feed xmlns='http://www.w3.org/2005/Atom'>
<title>slosh.git/src/app_draw.c, branch v0.1.7</title>
<subtitle>an opinionated terminal multiplexer in C with programmable pane chrome</subtitle>
<id>https://git.sl0p.foo/slosh.git/atom/src/app_draw.c?h=v0.1.7</id>
<link rel='self' href='https://git.sl0p.foo/slosh.git/atom/src/app_draw.c?h=v0.1.7'/>
<link rel='alternate' type='text/html' href='https://git.sl0p.foo/slosh.git/'/>
<updated>2026-09-09T18:49:18Z</updated>
<entry>
<title>compact: the minimised bar sits below a shared line, not on the border</title>
<updated>2026-09-09T18:49:18Z</updated>
<author>
<name>user</name>
<email>user@clank</email>
</author>
<published>2026-09-09T18:49:18Z</published>
<link rel='alternate' type='text/html' href='https://git.sl0p.foo/slosh.git/commit/?id=2d006fdc97df7eecde0f49f94f24e096bcdebe28'/>
<id>urn:sha1:2d006fdc97df7eecde0f49f94f24e096bcdebe28</id>
<content type='text'>
A compact pane owns no border cells -- its bottom border is the shared
line one cell outside its rect. With panes minimised, that cell was the
bar's top row: the chips sat directly on the bottom panes' content,
reading as frames cut into the pane. Classic panes carry their own
border row and never collided.

The layout now reserves one extra row above the bar in compact, and
draw_compact_lines strokes the boundary there: it joins the outer ring
with real junctions, a divider from above ends into it, and a focused
bottom pane re-strokes its stretch like any shared line.
</content>
</entry>
<entry>
<title>search: a scrollback search bar on /, matches highlighted</title>
<updated>2026-09-08T14:58:24Z</updated>
<author>
<name>user</name>
<email>user@clank</email>
</author>
<published>2026-09-08T14:58:24Z</published>
<link rel='alternate' type='text/html' href='https://git.sl0p.foo/slosh.git/commit/?id=935fb7e93726dcb8ab0529c2dbcb6b5e75656794'/>
<id>urn:sha1:935fb7e93726dcb8ab0529c2dbcb6b5e75656794</id>
<content type='text'>
C-a / opens an inline search bar on the focused pane's status row, on
lib-vt's GhosttySearch (D4's pattern: the scrollback walk, reflow and
alt-screen survival are the library's, the UI and the wiring are ours).
Type to search live; the viewport follows the current match; up/down
(or C-n/C-p) step through them with wraparound; Enter keeps your place,
Escape snaps back. A k-of-n counter reads on the right, or "no matches".

Every match on screen is tinted, and the one the bar is on is tinted
apart -- warm gold by default, painted after the shader pass so the
scrolled wash does not dilute a match you are hunting for. Four themeable
colours (search_fg/bg, search_cur_fg/bg).

Bare / took the key from help, which keeps ?; that needed the legacy
decoder to read the shift out of a punctuation byte the way it already
did for capitals -- without it ? and / decode identically (SLASH, no
mods) and cannot be two keys on a client without the kitty protocol.

tests/test_search.py drives it end to end (39 checks): the bar, the
counter, stepping and wrap, all-match vs current highlighting, Enter/
Escape, new output updating the count, case-insensitivity, the keyboard
belonging to the bar, click-away, and that / and ? no longer collide.
</content>
</entry>
<entry>
<title>graphics: no cell arithmetic at the far edge of an uncut image</title>
<updated>2026-09-07T14:21:56Z</updated>
<author>
<name>user</name>
<email>user@clank</email>
</author>
<published>2026-09-07T14:21:56Z</published>
<link rel='alternate' type='text/html' href='https://git.sl0p.foo/slosh.git/commit/?id=83ca4072aa1934be3456638d3b2597876aa7d2e2'/>
<id>urn:sha1:83ca4072aa1934be3456638d3b2597876aa7d2e2</id>
<content type='text'>
A smooth bounce shimmered: anything placed with sub-cell X=/Y= offsets
had its source rectangle shaved by a different sliver every frame, so
the picture's edges breathed as it moved. dvd.py made it obvious --
the logo's crop wobbled between w=124 and w=130 around a true 142.

The pixels-per-cell a placement reports are its own pixels over its
own grid, floored, and the grid includes the cell the sub-cell offset
spills into, so the figure runs a shade small -- 142px over 19 cells
says 7 when the terminal's cell is 8. That was harmless while the
number was only used proportionally at real cut edges. The pieces
rewrite ran it over every placement: axis_crop() clamped even an
uncut image's source to cols * cell_px - offset, and as the offset
moved the clamp moved with it.

The far edge of a piece that reaches the placement's last cell is
where the source runs out; only an interior cut needs the cell
arithmetic. With that, an uncut placement's source rect passes
through untouched, which is what the old emitter always sent.

Two companions in the same sum. A scaled piece so narrow its share
of the source rounds to nothing now keeps the pixel it is inside,
because w=0 on the wire means "the whole image", which is worse than
wrong. And a cut piece whose source is genuinely empty is cells the
image never reaches, so it is not placed at all -- the uncut
placement stays exempt, since the pane-edge crop has always used 0
for "the rest of it".

The headless check places with X=5: the whole source rect must
survive the offset, where the clamped code sent w=0.
</content>
</entry>
<entry>
<title>app: cut the modals, toasts and splash out of the images under them</title>
<updated>2026-09-06T18:34:26Z</updated>
<author>
<name>Ingmar Steen</name>
<email>iksteen@gmail.com</email>
</author>
<published>2026-09-06T18:34:26Z</published>
<link rel='alternate' type='text/html' href='https://git.sl0p.foo/slosh.git/commit/?id=79a2812808061129bf1449d9f4c3356b36bf0061'/>
<id>urn:sha1:79a2812808061129bf1449d9f4c3356b36bf0061</id>
<content type='text'>
Overlays are painted over the panes and the compositor needs no more
than that: painted later is on top. A placement is not painted, though
-- the client's terminal draws the image over the cells, in whatever
order they arrived -- so an overlay that is only drawn is an overlay an
image sits on top of. The cheatsheet came up under a picture and was
unreadable through it, in the terminal and in the mirror both.

So a frame now records where its overlays landed, and the graphics pass
takes them out of a placement exactly as it takes out a float: the
modal's box (the cheatsheet and the picker wear the same frame), each
toast, and the splash. The list is rebuilt every compose, so a rect that
is not registered again is one that is no longer on screen.

Only the opaque things are registered. The scrim behind a modal tints
what is behind it rather than hiding it, and an image cannot be tinted
by us at all -- so a picture beside the cheatsheet stays bright while
the text around it is pushed back, which is wrong-looking but a great
deal better than the image disappearing while a modal is up.

Co-Authored-By: Claude Opus 5 (1M context) &lt;noreply@anthropic.com&gt;
Claude-Session: https://claude.ai/code/session_01CRz3zwZJvBvzsR9k4cj6dd
</content>
</entry>
<entry>
<title>graphics: place what a float leaves of an image, not nothing</title>
<updated>2026-09-06T17:59:13Z</updated>
<author>
<name>Ingmar Steen</name>
<email>iksteen@gmail.com</email>
</author>
<published>2026-09-06T17:59:13Z</published>
<link rel='alternate' type='text/html' href='https://git.sl0p.foo/slosh.git/commit/?id=af82aff3cac5370cc08b2e0d7358097bfb2d9e45'/>
<id>urn:sha1:af82aff3cac5370cc08b2e0d7358097bfb2d9e45</id>
<content type='text'>
Occlusion for placements is clipping: the cell compositor gets it free
from paint order, but images are sent after the diff and drawn over it,
so what a float covers has to be taken out of the placement itself. A
clean edge came out as a smaller rectangle; anything else -- a float
across the middle, a float on a corner, a float wholly inside -- was
refused, on the grounds that the remainder is an L and a placement is a
rectangle. The image vanished, all of it, the moment a floating pane
crossed it, on the terminal and in the mirror alike, and came back when
the float moved off.

The remainder is not one rectangle, but it is always a few: the strips
above and below what is covered, and what is left beside it between
them. So rect_subtract() cuts the visible remainder into rectangles and
each is placed in its own right, with the source rectangle the same
arithmetic the pane edge already used -- generalised to a cut on any
side, and to a first piece that keeps the sub-cell offset while the
others start on a cell boundary. Eight pieces is the ceiling (two
floats' worth); past it the old refusal stands.

The pieces of one placement need an id each, and the program's own
placement id is one number that cannot be several, so the model now
hands out the placement ids the client is told and keeps the program's
as the identity it was. `graphics` reports the piece alongside it.

Checked against a float parked over an image: the picture is cut around
the float, the strips tile exactly the image minus what the float
covers, and their source rectangles land where their cells do (a float
inside a 40x10-cell natural-size image gives 320x32 above, 320x32
below, 56x96 left and 72x96 right).

Co-Authored-By: Claude Opus 5 (1M context) &lt;noreply@anthropic.com&gt;
Claude-Session: https://claude.ai/code/session_01CRz3zwZJvBvzsR9k4cj6dd
</content>
</entry>
<entry>
<title>graphics: place an image once, not once per frame</title>
<updated>2026-09-06T17:41:18Z</updated>
<author>
<name>Ingmar Steen</name>
<email>iksteen@gmail.com</email>
</author>
<published>2026-09-06T17:41:18Z</published>
<link rel='alternate' type='text/html' href='https://git.sl0p.foo/slosh.git/commit/?id=06b22770e0ff2d03dffafed223c63d7d4608020c'/>
<id>urn:sha1:06b22770e0ff2d03dffafed223c63d7d4608020c</id>
<content type='text'>
Every frame re-emitted `a=p` for every visible placement. On a terminal
that is invisible: a kitty placement is a standing instruction, not a
per-frame one ("the other commands to erase text must have no effect on
graphics"), so a repaint of the cells under a picture does not disturb
it and saying it again says nothing new.

It is not free anywhere else. A mirror cannot know that the identical
placement is identical: shellglass re-decodes and re-encodes the image
on every one, holds the placement back while that runs, and -- because
an image change rides only in a full frame -- republishes the whole
screen each time. Measured on one image and a pane printing text for
twenty seconds, the mirror published 430 full frames and re-sent the
image list 215 times; 215 of those fulls carried no image at all,
because the placement was still mid-decode. That alternation is what
was visible in the browser: a picture that flickered while anything on
screen moved and vanished when it stopped. The same twenty seconds now
costs one full frame, 412 diffs and one image list.

So a placement is emitted only when it is new or has actually changed,
and the client's state records what it is holding. Three things have to
be right for that to be safe: a dropped frame un-marks the placements it
carried (they are owed again, exactly as transmissions and deletions
already were); a retransmit of the pixels invalidates the placement,
because kitty deletes an image's placements when its data is replaced;
and a full repaint clears the screen, which takes the images with it, so
every placement is owed again -- gfx_repaint(), not gfx_reset(), because
the pixels the terminal was sent survive a clear and a deletion still
owed from a dropped frame is still owed.

The live check drives a picture that does not move while the screen
around it repaints: one placement across 121 frames, where the old
behaviour emitted 120.

Co-Authored-By: Claude Opus 5 (1M context) &lt;noreply@anthropic.com&gt;
Claude-Session: https://claude.ai/code/session_01CRz3zwZJvBvzsR9k4cj6dd
</content>
</entry>
<entry>
<title>Add competitive multiplayer support.</title>
<updated>2026-09-02T12:51:02Z</updated>
<author>
<name>Ingmar Steen</name>
<email>iksteen@gmail.com</email>
</author>
<published>2026-08-31T12:43:32Z</published>
<link rel='alternate' type='text/html' href='https://git.sl0p.foo/slosh.git/commit/?id=29061a4aca5e3d645c0e23b885342036ac48f97b'/>
<id>urn:sha1:29061a4aca5e3d645c0e23b885342036ac48f97b</id>
<content type='text'>
Last input wins, canvas size is adjusted to active connection.
</content>
</entry>
<entry>
<title>graphics: a frame the client never got must be said again</title>
<updated>2026-08-29T19:31:41Z</updated>
<author>
<name>user</name>
<email>user@clank</email>
</author>
<published>2026-08-29T19:31:41Z</published>
<link rel='alternate' type='text/html' href='https://git.sl0p.foo/slosh.git/commit/?id=8a8b5e1c7acd269d4a639a40712412a84480ad18'/>
<id>urn:sha1:8a8b5e1c7acd269d4a639a40712412a84480ad18</id>
<content type='text'>
A pane image is re-emitted to the client as decoded RGBA, which for one
screenshot is ~4MB of base64 in a single indivisible message -- and
conn_send silently dropped anything that would overflow the 4MB outbox,
while push_graphics ignored the refusal and the model advanced anyway.
Everything stateful in that dropped frame was lost for good: the image
was marked sent (so its placements drew nothing, forever), and the
deletions rode out with it (so a placement the client had was never
revoked). Reported as screenshots in a recovered pi transcript parked
at a fixed spot on the screen, immune to scrolling and pane swaps --
those were placements whose deletion left with a dropped frame. The
1000x800 one could never be delivered at all: its transmission alone
was bigger than the cap.

So the frame is now transactional. Deletions queue and are repeated
every flush until gfx_commit() confirms the client heard them;
transmissions recorded in a frame are unwound by an undelivered commit
so they are sent again. A flush nobody commits counts as undelivered at
the next gfx_begin(), which is what the `graphics` control command is:
bytes rendered for a CLI, not the client. The server reports the
verdict and keeps the paint pending until it lands.

The outbox cap now bounds the backlog rather than backlog-plus-message,
so one big transmission on a drained queue always fits -- and that
surfaced a second way to lose: a queued image legitimately holds the
backlog over the cap until the client swallows it, and push_frame read
that as a dead client and closed the connection. The session
auto-detached every time a screenshot crossed the wire. A full outbox
is a client that is *behind*, not gone: push_frame now marks the screen
for a full repaint (the dropped diff means the client's cells are
unknown) and retries as POLLOUT drains the queue; a client that truly
left still shows up as a write error there.

The headless suite pins the owed-until-committed contract; the new
tests/live_graphics.py drives the real socket with a
bigger-than-the-cap image and a reader that stalls, and would have
caught both bugs: the flood must not detach, the transmission must
arrive whole, and a placement scrolled away must be deleted -- then
come back on scroll without a second copy of the pixels.
</content>
</entry>
<entry>
<title>compact: shared borders instead of gaps (D23)</title>
<updated>2026-08-25T12:23:33Z</updated>
<author>
<name>user</name>
<email>user@clank</email>
</author>
<published>2026-08-25T12:23:33Z</published>
<link rel='alternate' type='text/html' href='https://git.sl0p.foo/slosh.git/commit/?id=b744a90859bf248bfbea97f990668301b5fa9537'/>
<id>urn:sha1:b744a90859bf248bfbea97f990668301b5fa9537</id>
<content type='text'>
One knob, `compact true`: panes pack flush against 1-cell divider lines
that meet in real junctions, one frame rings the tab, and a pane's title
rides the line above it -- a boundary costs one cell where the default
look spends four. The lines are strokes: each write says which edges of
its cell it needs, unions with what is there, and never clobbers text,
so ├ ┬ ┼ fall out of paint order and the focus ring recolours without
inventing arms. The divider *is* the gap (eff_gap, one answer for the
layout, split_fits and the resize clamp), so gap hits, hover hints and
corner drags work unchanged. Interior edges give up click-to-split --
one cell cannot hold two verbs -- and a pane's status row overlays its
last content row. Floats, zoom and the D6 flatten keep classic frames
through place_hidden: zero new tree cases.

Underneath it, mode or no mode: a border drag now moves the boundary on
that side, converted on the first motion so the press that never moves
keeps its old meaning -- the handle's click still splits, the rim's is
still deliberately nothing (drag.rim). Which is also the fix for gap 0,
where flush panes leave no gap cell to grab and the resize gesture had
silently vanished with it.
</content>
</entry>
<entry>
<title>slosh: paint the padding ring, so a float cannot be seen through</title>
<updated>2026-08-22T16:30:18Z</updated>
<author>
<name>user</name>
<email>user@clank</email>
</author>
<published>2026-08-22T16:30:18Z</published>
<link rel='alternate' type='text/html' href='https://git.sl0p.foo/slosh.git/commit/?id=f5ce221ee853d430113063cb85c43bbea078818e'/>
<id>urn:sha1:f5ce221ee853d430113063cb85c43bbea078818e</id>
<content type='text'>
A tiled pane sits on a cleared screen, so unpainted padding looked fine by
accident; a float sits on whatever was composited under it, and every
unpainted cell let that show through. draw_frame now fills the ring between
border and contents with exactly what screen_clear leaves, and a suspended
pane's never-composed content rect gets the same treatment.
</content>
</entry>
</feed>
