<feed xmlns='http://www.w3.org/2005/Atom'>
<title>slosh.git/tests/expr_test.c, branch docs-new</title>
<subtitle>an opinionated terminal multiplexer in C with programmable pane chrome</subtitle>
<id>https://git.sl0p.foo/slosh.git/atom/tests/expr_test.c?h=docs-new</id>
<link rel='self' href='https://git.sl0p.foo/slosh.git/atom/tests/expr_test.c?h=docs-new'/>
<link rel='alternate' type='text/html' href='https://git.sl0p.foo/slosh.git/'/>
<updated>2026-08-19T11:46:57Z</updated>
<entry>
<title>slosh: defaults most people can live in, said by shaders</title>
<updated>2026-08-19T11:46:57Z</updated>
<author>
<name>user</name>
<email>user@clank</email>
</author>
<published>2026-08-19T11:46:57Z</published>
<link rel='alternate' type='text/html' href='https://git.sl0p.foo/slosh.git/commit/?id=42b3c10995eb67778d9dd3aa2fd80624896acd5f'/>
<id>urn:sha1:42b3c10995eb67778d9dd3aa2fd80624896acd5f</id>
<content type='text'>
The out-of-the-box look, rethought as one piece:

- the compiled-in palette calms down: muted blue #7aa2f7 on the same
  neutral darks, with the colours that mean something kept semantic --
  amber bell, red-orange dead. sl0p stays one include away as the house
  style, and contrib/themes/default.kdl is the starting point written
  down (theme-tour shows it).

- derived state defaults now actually follow the theme: the scrolled
  wash is rebuilt from scroll_bg after the theme block (it used to bake
  the compiled accent), and declaring a state -- in any file of an
  include chain -- still wins. The dump writes derived states as
  comments so C-a e cannot pin what is meant to keep following.

- a bell you can see: the frame blinks three times in theme's bell
  colour then breathes until answered, and a soft diagonal shimmer --
  the bell colour halved towards default_fg, width breathing on a sine
  -- crosses the body for the same 900ms. bell_indicator false silences
  all of it; states { bell { } } replaces it like any state. since
  carries the clock dependency, so an idle session pays nothing.

- scrollback says where it continues: while scrolled, the viewport's
  top and bottom rows melt towards an edge with content past it and
  turn solid at the buffer's end. New expression variables above/below
  (lines hidden past each edge, own dependency bit, cached per scroll
  position), carried in shade_ctx_t -- SLOSH_SHADER_ABI 3 -&gt; 4.

- expressions survive the dump: a program keeps its source and cb_chain
  writes it back, so amount="(y % 2) * 40" no longer dumps as a number.

- headers move to include/, -Iinclude everywhere; the plugin Makefile's
  SLOSH var becomes SLOSH_DIR because slosh exports SLOSH=1 into every
  pane it runs, and building from inside a session read that as a path.

- comment drift culled where features outran the prose, and the
  derivation boilerplate folded into derived_pass()/ctx_scroll().
</content>
</entry>
<entry>
<title>sl0ppty: clang-format the tree</title>
<updated>2026-08-17T12:22:38Z</updated>
<author>
<name>user</name>
<email>user@clank</email>
</author>
<published>2026-08-17T12:22:38Z</published>
<link rel='alternate' type='text/html' href='https://git.sl0p.foo/slosh.git/commit/?id=ec91ccffe631ae34b111bf6161fd0e3c487f684c'/>
<id>urn:sha1:ec91ccffe631ae34b111bf6161fd0e3c487f684c</id>
<content type='text'>
The bumpy one. `make fmt` over every `.c` and `.h` outside `vendor/`: 32 files,
1,843 lines rewritten, no behaviour changed. Nothing here is worth reading -- the
next commit adds it to `.git-blame-ignore-revs` so `git blame` walks past it.

Two thirds of it is alignment the formatter now owns: trailing comments in a
struct, continuation lines under a signature. The rest is the hand-packed tables
opening up to one entry per line -- `ACTIONS`, `NAMED_KEYS`, `ACTION_HELP`. That
is a real loss of density and a real gain in diffs: adding an action was a reflow
of the block and is now one line. Anything worth keeping packed can be fenced with
`// clang-format off`; nothing was, on the grounds that a table is the thing a
formatter is for.

**One change is not formatting.** `src/config.h` had three trailing comments glued
onto one field:

    uint16_t hover_delay_ms; /* how long the pointer must rest to arm a guide */
    /* how long an announcement stays up */ /* rows per wheel notch */

-- `toast_ms`'s and `scroll_lines`' comments, landed on their neighbour by an
earlier edit, documenting the wrong things ever since. It is in this commit
because it is what caught it: clang-format could not settle on that line, wrapping
it one way and then re-indenting the wrap on a second pass, so `make fmt` was not
idempotent. The comments are back where they belong and it is.

Verified after the reformat, not before: `make clean &amp;&amp; make all` is
warning-free, `make retest` is 1801 checks green, and `make fmt` twice in a row
changes nothing the second time. A formatter that alters behaviour would be worse
than none, so the gate was the whole suite rather than a reading of the diff.
</content>
</entry>
<entry>
<title>sl0ppty: PI is 180</title>
<updated>2026-08-16T14:16:19Z</updated>
<author>
<name>user</name>
<email>user@clank</email>
</author>
<published>2026-08-16T14:16:19Z</published>
<link rel='alternate' type='text/html' href='https://git.sl0p.foo/slosh.git/commit/?id=a540b74dd3bb04d33a69219487cb2db32f2022f1'/>
<id>urn:sha1:a540b74dd3bb04d33a69219487cb2db32f2022f1</id>
<content type='text'>
Angles here are degrees, and pi in an angle language is not a number -- it is a
half turn. So `PI` is 180, `TAU` is 360, and a formula written the radian way
ports across as written:

    sin(TAU * x / cols)      one cycle over the pane's width
    sin(TAU * p * 3 / perim) three lobes fitted exactly to a border
    PI / 2                   a quarter turn
    PI / 6                   thirty degrees, exactly

That last line is the argument. A numeric pi would be 3 in this language, and
`3.14159 / 6` in integers is 0 -- so radians cannot express a sixth of a turn
here at all, while degrees give it as a whole number. The pun is not a
compromise; it is the more precise reading of the two.

Which is why there is no `deg2rad` or `rad2deg` beside them, and asking for one
says `unknown function`. There is one angle unit. A conversion could only lose
the angle (`deg2rad(90)` is 1, and `sin(1)` is nearly nothing) or invent a second
scale for the language to disagree with itself about.

Spelled-out numbers rather than variables: they read no environment, carry no
dependency, and fold into the program like the literals they are. The browser
preview learned the same two, from the same table.

Verified: 12 cases in `tests/expr_test.c`, including that `deg2rad` and
`rad2deg` are refused; the cross-check agrees with the compiler on 700
evaluations, now including `sin(TAU * x / cols)` and friends.

Two smaller things ride along, both from the repl. `PI`/`TAU` tab-complete, and
its drift test grew a third table to check -- it already caught `sin`/`cos`
missing before I did. And it now checks the script *parses* before starting a
pane that runs it: I broke the indentation of one line here, and the failure
arrived as `IndexError: list index out of range` from a pane that died before
its prompt, which is a long way from "line 212".
</content>
</entry>
<entry>
<title>sl0ppty: sin and cos</title>
<updated>2026-08-16T13:58:11Z</updated>
<author>
<name>user</name>
<email>user@clank</email>
</author>
<published>2026-08-16T13:58:11Z</published>
<link rel='alternate' type='text/html' href='https://git.sl0p.foo/slosh.git/commit/?id=72ffc4cc5cc5f9b95d21a115e761de6a632d68a5'/>
<id>urn:sha1:72ffc4cc5cc5f9b95d21a115e761de6a632d68a5</id>
<content type='text'>
    128 + sin(t / 4) / 2          a breathe that is actually a sine
    abs(sin(x * 6 + t / 5))       a wave travelling along a frame
    abs(sin(dist(x, y, curx, cury) * 20 - t / 4)) / 2    ripples from the cursor

Degrees in, -255..255 out. Two decisions, both for the same reason -- this is a
language people type into a config file, not one they read a manual for.
Degrees because that is what anybody guesses, and 255 because it is the scale
every strength here already uses: `128 + sin(t / 4) / 2` is a breathe centred
half way up with nothing to rescale, and `abs(sin(...))` is an amount as it
stands.

Every angle wraps, negative ones included. `t / 4` does not stop at 360 and an
expression that died at one turn would be no use for the one thing this is for.

A 91-entry table of round(255*sin) at one-degree steps, three quadrants by
symmetry, no interpolation -- the argument is an integer and there is nothing
between two degrees to interpolate. A table and not a polynomial because
`contrib/shadertoy.html` reimplements this language in JavaScript so the preview
can run in a browser, and `tests/test_shadertoy.py` compares the two on every
expression: identical data with identical reduction cannot drift the way two
approximations of one curve would. The JS carries the same 91 numbers.

Until now the only oscillator was `abs(t / 6 % 510 - 255)`, a triangle wave
written as arithmetic. It works and it looks like what it is -- a ramp with a
corner in it. A sine has no corner, which is the whole difference between a pane
that pulses and a pane that flickers.

Verified: 19 cases in `tests/expr_test.c` (the cardinal angles, quadrant
symmetry, wrapping past a turn and below zero, and the breathe idiom); the
cross-check now agrees with the compiler on 660 evaluations including generated
trig; the repl's completion drift test caught `sin`/`cos` missing from its list
before I did, which is what it is for. Then six chains in a real pane -- breathe,
travelling wave, clipped crests, plasma, rolling scanlines, cursor ripples --
each measured over eight distinct frames.
</content>
</entry>
<entry>
<title>sl0ppty: bits</title>
<updated>2026-08-16T13:49:07Z</updated>
<author>
<name>user</name>
<email>user@clank</email>
</author>
<published>2026-08-16T13:49:07Z</published>
<link rel='alternate' type='text/html' href='https://git.sl0p.foo/slosh.git/commit/?id=7cd9de2c15f5b00b99ea8d974a4c73f0c2d4f972'/>
<id>urn:sha1:7cd9de2c15f5b00b99ea8d974a4c73f0c2d4f972</id>
<content type='text'>
`&amp;` `|` `^` `~` `&lt;&lt;` `&gt;&gt;`, on the 32-bit value the VM already used. There was
nothing: `x &amp; 7` answered `unexpected trailing input at offset 2` and
`(x ^ y) % 16 &lt; 2` answered `expected ) at offset 3`, which is a fair
description of a parser that had never heard of either.

`^` is the reason to bother. `(x ^ y) &amp; 1` is the cheapest interesting texture
there is, and the language could express a sweep, a ramp and a comparison but
not one bit of pattern without `%` gymnastics.

**Bits bind tighter than comparison, which is not what C does.** `x &amp; 7 == 0`
means `x &amp; (7 == 0)` in C -- a precedence Ritchie put on record as a mistake,
kept for a decade of compatibility that a shader expression in a config file
does not have. Here it asks what it looks like it asks. Among themselves the
usual `&amp;` then `^` then `|`; shifts stay where C has them, just under `+ -`.
`&amp;&amp;` and `||` still parse as themselves: the bitwise rungs decline the first
character when a second one follows it.

Semantics are JavaScript's, deliberately and to the letter -- the shift count
masked to five bits (`1 &lt;&lt; 33` is 2), `&gt;&gt;` keeping the sign (`-8 &gt;&gt; 1` is -4).
Not taste: `contrib/shadertoy.html` reimplements this language in JS so the
preview can run in a browser, and `tests/test_shadertoy.py` compares the two on
every expression it can think of. Anything C leaves implementation-defined had
to be pinned to what JS would show, so the signed right shift is written out in
the VM rather than left to the compiler.

Verified: 22 new cases in `tests/expr_test.c` covering the operators, both
precedence questions, the sign, and the masked count; the preview learned the
same six operators and the same ladder, and the cross-check now agrees with the
compiler on 564 evaluations, including generated ones that reach for bits. Then
seven bitwise chains in a real pane -- an XOR texture, a drifting one, a stepped
pulse that walks eight shades of `t &gt;&gt; 7 &amp; 7` and needs no `abs`.
</content>
</entry>
<entry>
<title>sl0ppty: shaders on the chrome, and two keys for the arrangement</title>
<updated>2026-08-15T21:06:32Z</updated>
<author>
<name>user</name>
<email>user@clank</email>
</author>
<published>2026-08-15T21:06:32Z</published>
<link rel='alternate' type='text/html' href='https://git.sl0p.foo/slosh.git/commit/?id=f6281fbec93d92bfc7e9164492e436d0236d9179'/>
<id>urn:sha1:f6281fbec93d92bfc7e9164492e436d0236d9179</id>
<content type='text'>
Five things, in one commit because they land in the same few files --
the action table, the shader pass, config.kdl -- and splitting them by
hunk would buy a tidier log at the price of commits that do not build.
Each is verified end to end; the suite is 46 files green.

Chrome shaders. `where="chrome"` on any entry in `shaders` or in a
`states` block runs that pass over a pane's frame -- border, padding,
title, buttons -- instead of its contents. Nothing else changes: same
registry, same `amount`, same expressions, same chain order, one new
word, because a frame is another rect and so it is another pass. It runs
over the frame's whole rect with the contents punched out as a hole,
rather than four passes over four sides: an effect has to be able to
travel round a border, and four passes would each count x/y from zero
and restart at every corner. The hole keeps the two honest -- a skipped
cell is never visited, so a full-strength chrome tint cannot reach your
text. It is also the only kind of pass that can colour a pane a small
window has collapsed to a single row (D6), which is the state where a
colour is worth the most.

`channel="fg"|"bg"|"both"` came out of looking at the first border
flash: `tint` mixes both of a cell's colours, and a frame's background
is the terminal's own default, so the pass materialised it to our guess
at that default and mixed towards the colour -- a dark rectangle behind
the glyphs, left there until the pane changed state. The mask is
enforced by the pass, not the shader: the other colour is snapshotted
before materialising and put back after, so an unset colour goes back to
unset, it works for a built-in and a plugin alike, and no shader grows
an fg-only twin of itself.

A `bell` pane state and a `since` variable, because "flash the border
when a pane rings" needed both and neither existed. `since` is
milliseconds since the pane entered its current state, stamped in the
one function that decides the state -- a transition is the one thing a
frame cannot tell you, so it is remembered where it cannot disagree with
the state it dates. `bell` ranks above the ambient states and below
`dead`: a pane that rang while you were elsewhere is news, and a pane
that rang and then exited is a pane that exited. It ends when you look
at the pane, because that is what answering a bell is.

Animation needed a clock and did not have one: a shader reading `t` only
advanced when something else caused a frame, so a pulse froze the moment
you stopped typing. `app_next_deadline_ms` now reports `anim_ms` while a
chain that reads the clock ran over the last frame -- derived from what
was applied, so a pulse hung off `dead` costs a clock while a pane is
dead and nothing for the rest of the session. A `deadline` verb makes
that observable; the server's poll loop already lived on the number.

contrib/chrome has seven presets and the perimeter trick they are built
on: on a frame the coordinate you want is distance along the ring, which
the language can work out, and `min(d, P - d)` is what makes an effect
cross the corner it started from. Hand-written, unlike contrib/shaders,
because the toy previews contents and a frame has no preview to give --
so tests/test_chrome_presets.py checks each one the only way left: load
it into a real session, assert the frame moves and the contents do not.

`equalize` (C-a =) puts every share back to even: each split's children
weighted by how many visible panes are behind them, so one pane beside a
stack of three is a quarter of the width and "even" means the same thing
at every depth. Exactly equal cell counts are not something a tree can
always express, so the action promises the even division it can.

`rotate-layout` (C-a Space) turns the whole tab a quarter turn
clockwise. Every split changes axis and a row split's children reverse,
because the pane on top of a stack is the pane on the right once you
turn it; get that asymmetry wrong and you have a mirror image, which
looks almost right until four turns fail to come back. They do come
back, exactly, which is why the inverse is three more turns rather than
a second mirrored routine with its own chance of being wrong -- and why
a key as easy as space is the right one rather than a hazard. A turn is
refused when it would not fit: a share of the height is not always a
share the width can afford, and a node that cannot give its children
their floor takes the whole tab down to a list. So the turn is tried,
the layout is asked what it made of it, and one that flattened the tab
is put back with a word. Same rule `split_fits` applies to splitting.

Keys: the palette moves from `shift+p` to `p`, and cycling tabs from
`n`/`p` to tab/shift+tab. `p` is pressed far more often than "the tab
before this one" and was the only shifted letter in the defaults; tab is
what every other tabbed thing cycles with, and `\e[Z` decodes as
shift+tab on a plain terminal, so this costs nothing on a client without
the kitty protocol. `n` is free again. The actions are untouched: two
lines of config put the old binds back.

The shader ABI goes to 3: `shade_ctx_t` gained `state_ms` and struct
shader gained `channels`, both the pass's business rather than a
shader's. Plugins need a rebuild, which is what the version is for.
</content>
</entry>
<entry>
<title>sl0ppty: a shader's strength can be an expression</title>
<updated>2026-08-14T20:39:18Z</updated>
<author>
<name>user</name>
<email>user@clank</email>
</author>
<published>2026-08-14T20:39:18Z</published>
<link rel='alternate' type='text/html' href='https://git.sl0p.foo/slosh.git/commit/?id=c0b88416fc9543fa348b63be07905f7a33fdbcc3'/>
<id>urn:sha1:c0b88416fc9543fa348b63be07905f7a33fdbcc3</id>
<content type='text'>
Adding an effect meant writing C -- in the binary, or since D15 in a shared
library. Both are a lot of ceremony for "dim every other row".

So: `amount` may be an expression, compiled to bytecode when the config is
read and evaluated per cell.

    shaders {
        dim  amount="(y % 2) * 40"                       // scanlines
        dim  amount="(x &gt; cols - 10) * 120"              // a right margin
        tint amount="255 - dist(x, y, curx, cury) * 12" color="#ff5fd7"
    }

The scope is the argument, and that is the whole design. Every built-in here
is already colour_op(amount) with the amount a pure function of position --
vignette, zebra, ruler, margin and spotlight differ only in that function --
so the part worth handing to a config is the *number*, not the colour maths.
Three things follow at once: the mixing stays in C where it is fast and
correct; an expression cannot produce an invalid cell, because it produces
one byte; and that byte is cacheable.

The cache is what makes an interpreter affordable, and the numbers are why
this exists at all. Measured on a 200x50 pane, one pass:

    native vignette                  6.1 ns/cell
    constant expression, folded      5.6 ns/cell
    positional expression, mapped    5.2 ns/cell
    animated (reads the clock)      35.0 ns/cell

A shader you wrote in your config costs what a compiled one does. A program
that does not read the clock is evaluated once per cell into a byte map and
reused until something it reads changes; one that does read the clock is
interpreted per cell, per frame, which is the honest price of animation and
is opt-in. (The earlier measurement of 56ns for interpretation was per
evaluation -- correct, and the reason the map exists rather than an argument
against the language.)

What a program reads is derived by the compiler rather than declared, and
that dependency set *is* the cache key. A stale map is therefore
unrepresentable rather than merely unlikely -- the same rule the layout
follows, arrived at from the other direction. A unit test caught the first
violation of it before anything else did: `cols` and `rows` carried no
dependency flag, on the theory that the key always contains the rect, and so
a program reading only the size looked constant and was folded at compile
time, where every size is zero.

The language is deliberately total. No loops, no recursion, no jumps: even
`?:` compiles to evaluating both sides and selecting, because nothing in it
has an effect. Evaluation is O(program length), so a config cannot spin, and
there is nothing to sandbox. Division by zero is 0 rather than a trap: an
expression that is wrong should look wrong, not take the session with it. One
that does not compile drops that one shader with a warning -- not the config,
and not the half-strength version of what you asked for, which is what the
number path did with garbage and is now also fixed.

shader_t gained the compiled program, so the plugin ABI goes to 2. A plugin
built against 1 is refused with "shader ABI 1, we speak 2" and needs nothing
but a rebuild -- the check earning its keep the first time it was asked to.
</content>
</entry>
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