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* release: v0.1.3v0.1.3user2026-09-02
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* web: the released version in the hero, linking to the releaseuser2026-09-02
| | | | | | Stamped by build-site from ./VERSION, which the release invariant keeps equal to the newest tag -- so the page cannot advertise a version that was never cut, and nothing is bumped by hand.
* web: contributing section, shorteruser2026-09-02
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* web: a contributing section -- the github and the discorduser2026-09-02
| | | | | | The multiplayer patch proved the repo takes patches; say so where people can see it, and give the not-yet-an-issue conversations somewhere to happen.
* gen-docs: the page title separator is a middle dotuser2026-09-02
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* docs: sweep the em dashesuser2026-09-02
| | | | | | | Parentheses for the asides, colons for the explanations, commas and semicolons for the joins, (none) for the empty table cells. Same treatment the landing page got, across README, docs/, and both manpages (\(em included).
* web: no em dashes on the landing pageuser2026-09-02
| | | | | | Colons, commas and semicolons where twelve of them stood. People read an em dash as the house style of a language model, and the landing page is not the place to argue.
* web: the sessions step mentions shared attachuser2026-09-02
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* themes: pin the attach tag to each palette's muted chrome toneuser2026-09-02
| | | | | | Every shipped theme names attach_fg explicitly, reusing its own minbar colour -- the default gray suits the dark themes and nothing else, and paper's light ground proved it.
* attach tag: just the count, in theme coloursuser2026-09-02
| | | | | | | The +x+y offset goes -- 'N clients' says the thing that matters. The inverse-video chip goes with it: the tag now draws in attach_fg / attach_bg from the theme, defaulting to gray ink on the terminal's own background. Standing information, not an announcement.
* web: choreuser2026-09-02
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* multi-attach: say who else is watching, and where you areuser2026-09-02
| | | | | | | | | | | | A small tag in each client's own top-right corner when several terminals share the session: the viewer count, and on a view that is a crop being panned by somebody else's cursor, the crop's offset into the shared screen ("2 clients +12+4") -- which is exactly the moment a screen moving on its own needs explaining. Stamped per client after projection, because every terminal has its own count of others and its own offset; the shared status bar is composed once and can be cropped out of a panned view anyway. attach_indicator false hides it.
* Merge branch 'multiplayer': shared multi-client attachuser2026-09-02
|\ | | | | | | | | | | | | | | | | Several terminals can attach to one session at once: the canonical screen becomes a model projected into every client's own size, with per-client diff history, input parsing and kitty graphics state. The active client (newest attach, then last input) sizes the canvas by default; multi_attach and size_follows in the config control both halves of the policy.
| * multi-attach: the config knobsuser2026-09-02
| | | | | | | | | | | | | | | | | | | | | | | | | | The patch made shared attach unconditional; these make it a policy. multi_attach false restores the classic displacing attach (EXIT_REPLACED, which old clients already understand). size_follows picks whose size the shared screen takes: active (the patch's rule), smallest (the tmux rule: filler, never a crop), or largest. The size fold lives in apply_canvas, so any attach, resize or departure can move the canvas under the folding policies -- including a non-active client leaving, which under smallest may have been the very client holding the floor down. A config reload re-applies both knobs to the running session.
| * Add competitive multiplayer support.Ingmar Steen2026-09-02
|/ | | | Last input wins, canvas size is adjusted to active connection.
* webdemo: version from contrib/version, published by shipuser2026-09-02
| | | | | | | | | | The demo's Makefile said VERSION := 0.1.0 by hand, so the in-browser slosh announced a release two tags old no matter what was built into it. It now derives from contrib/version like every other artifact, suffixed +webdemo so the guest build names itself. And ship gains a website step: the site (demo included) is rebuilt from the tag checkout and published as part of a release, so the demo cannot fall behind again.
* shaders: remove the .so plugin loaderuser2026-09-02
| | | | | | | | | | | | The static musl release builds cannot dlopen -- musl compiles it out -- so loadable shader plugins were a feature most shipped binaries could not use. Nothing we ship used it either: every shader in contrib/shaders is an expression. Gone: the dlopen/glob loader in shader.c, shader_dir in the config, the plugin ABI table and entry macro, the Windows dl*/glob shims that existed only for it, the contrib/shader-plugin skeleton, its tests, and every doc mention. shader_abi.h stays as the shader model (cell_t, shade_ctx_t, shader_t) with a note about what it used to be.
* web: the real site is the only site, and web/publish ships ituser2026-09-02
| | | | | | | | The coming-soon gate (FULL=1) and its page go: the site is finished enough to be the default. web/publish (make www-publish) builds, refuses to sync a tree that does not look like the site, and rsyncs to /opt/slosh -- around /arch, which contrib/ship owns, and around the served demo when a NO_DEMO build has none to offer.
* web: choreuser2026-09-02
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* web: deprecate install.sh and the served dist/user2026-09-02
| | | | | | | GitHub releases host the binaries now; installing is a package manager (brew, pacman) or a manual download from the releases page. The curl|sh script and slosh.foo/dist are gone -- one less channel to keep in sync, one less thing to trust.
* contrib/ship: the whole release as one resumable commanduser2026-09-02
| | | | | | | | | | | | contrib/release cuts the tag and stops -- publishing is on purpose. ship is that purpose: push, artifacts (linux/windows here, macOS on the builder), the GitHub release, the brew tap, the arch repo, the paperwork commit. Each step skips when its result already exists, so a run that died mid-way resumes instead of rebuilding artifacts whose checksums are already published. Preflight checks every credential and machine before anything is cut, because half-published is the failure mode this exists to remove (v0.1.2 shipped while the arch repo still served v0.1.1).
* install: source tab clones from githubuser2026-09-02
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* install: key enrollment commands right in the pacman tabuser2026-09-02
| | | | | | The three commands were a link away in contrib/arch; a repo whose packages refuse to install without the key should hand them over where the repo is advertised.
* public links: point at github.com/sl0p-foo/slosh instead of cgituser2026-09-02
| | | | | | | | GitHub is the public interaction point now. The formula and PKGBUILD fetch GitHub's /archive/ tarballs (same git-archive bytes, per-ref stable); the PKGBUILD is bumped to 0.1.2 while at it, and its cd's drop the v -- GitHub tag archives extract to slosh-X.Y.Z/. The cgit remote stays for pushing; only published URLs change.
* install tabs: macOS / linux / sourceuser2026-09-02
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* install: drop install.sh, point at GitHub releases for binariesuser2026-09-02
| | | | | | | The landing page now shows the releases page for direct downloads and only lists package manager tabs (homebrew, arch, source). The linux installer script and the windows curl recipe are gone — the releases page is the single place for prebuilt binaries.
* brew: pin formula to v0.1.2user2026-09-02
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* release: v0.1.2v0.1.2user2026-09-02
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* point homebrew tap at github.com/sl0p-foo/homebrew-sloshuser2026-09-02
| | | | | brew auto-resolves GitHub taps, so the explicit URL is no longer needed: 'brew tap sl0p-foo/slosh' is all users type.
* find zig on PATH instead of hardcoding ~/zig-0.16.0/ziguser2026-09-02
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* web: cleanupuser2026-09-02
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* Merge remote-tracking branch 'origin/docs-new'user2026-09-02
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| * docs: choredocs-newPeter Geissler2026-09-02
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| * docs: deprecate boring design narrative, more trimming and cullingPeter Geissler2026-09-02
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| * docs: big overhaulPeter Geissler2026-09-02
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* | web: the logo becomes geometry -- fonts cannot break rectsuser2026-08-30
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Android reports arrived of the logo rendering shattered, and the cause is the ascii itself: the default monospace there has no block glyphs, so every ▀▄█ falls back to whatever font volunteers, each with its own metrics, and the grid comes apart. No font stack fixes a missing glyph, and shipping a font is against the house rules. So the logo stops being text: web/gen-logo-mask turns logo.txt into an SVG of merged rects, inlined into site.css as a data URI and used as a CSS mask on an empty element. The animated background layers show through the mask exactly as they showed through background-clip: text, so every effect survives -- gradient slide, shine, hue, glow -- and two old hacks retire with the fonts: the letter-spacing pinstripe fix, and (after one round of seams at fractional mask scales) a vertical overlap baked into the rects. Same 318x84 box, same placement math, and a hero that reads as role=img with a label instead of seven rows of block glyphs.
* | web: the magnet scroll goesuser2026-08-30
| | | | | | | | | | | | | | | | Proximity snapping, even with the doorway steps freed, still catches some people's scrolling in ways worth no tour polish -- input devices and browsers disagree too much about what proximity means. The clickable steps and the smooth scrolling stay; a reader's wheel is theirs again, everywhere.
* | web: a one-line footer -- slosh is a sl0p.foo productuser2026-08-30
| | | | | | | | | | | | The page gets its colophon back, at a fraction of the old footer's size: one centred mono line in the floor's own greys, the link a shade brighter and pink under the pointer.
* | web: the hero logo cycles too, in truer coloursuser2026-08-30
| | | | | | | | | | | | | | | | | | The floating logo's dress on the big one, cut to the brand: no hue rotation -- that is what walks the little one off into blues -- just a 4s slide through the palette's own pinks and orchid and --dead's sunset orange, the most retrowave colour the theme already owns, with the shine crossing once a loop and a soft pink glow underneath. Reduced motion gets the gradient standing still.
* | web: the demo poster rises above the lightened flooruser2026-08-30
| | | | | | | | | | | | | | The body gradient's ground passes --panel by, and a box darker than its floor reads as a hole. The poster steps up to --code-bg -- the same raised step the install boxes beside it use -- and its border moves to --faint, since the old border colour is now the fill.
* | web: the page lightens toward the ground, barelyuser2026-08-30
| | | | | | | | | | | | | | | | A gradient on the body, whose box is the whole document, so the fade maps to scroll distance: near-black held through the hero and the tour, then a slow climb to a grey that stops shy of the panels' own colour -- the floor lightens, the boxes on it stay boxes. html keeps the solid top colour, so over-scroll rubber-banding stays dark.
* | web: the logo trades the glitch for the shineuser2026-08-30
| | | | | | | | | | | | | | | | | | | | A band of light sweeping the glyphs once a loop -- the logo running slosh's own shine preset, which is a better advertisement than a signal fault. The band is a second background layer on the same text clip, parked off the ink for 86% of the loop and crossing in the closing 0.7s; one set of keyframes drives both layers, the colour slide holding its linear pace through every stop. The glitch keyframes go, and reduced motion still keeps only the hue.
* | web: the logo glitches, briefly, every seven secondsuser2026-08-30
|/ | | | | | | | | | | A signal that is fine, fine, fine, and then for a third of a second is not: torn into bands by clip-path, shoved and sheared by transform -- the two properties the other animations left free, filter being the hue's and background the slide's. Doubled keyframe percentages make the cuts hard instead of smeared, and 7s against the 5s slide and 4s hue lands the burst somewhere new in the colour every time. Reduced motion never sees it: the glitch is nothing but motion, and the reduced lane already keeps only the hue.
* web: the hero button says try it, like the section it goes touser2026-08-30
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* web: the whole step is the road, not just its titleuser2026-08-30
| | | | | | | | | | Clicking anywhere in a dimmed article glides it to the centre and so, through the observer, switches the recording. Three guards keep the click meaning navigation: the active step does not react (clicks there are for reading and selecting, not going where you already are), a selection is not a click, and a link is a link. The pointer cursor and the title's breath of pink now belong to dimmed steps only -- the active one is just prose.
* web: the tour's doorway steps stop grabbinguser2026-08-30
| | | | | | | | | Proximity snapping traps at the edges: between steps, adjacent fields hand you from magnet to magnet, but at the first and last there is no next field -- a wheel tick toward the hero or past the final demo ends inside the boundary step's radius and is pulled straight back, forever. The interior steps keep their snap-align; the doorways go without, because a doorway that grabs is worse than a step that does not snap.
* web: the tour magnets, politelyuser2026-08-30
| | | | | | | | | | | | scroll-snap-type: y proximity on the root, snap-align: center on the steps and nothing else: a scroll that ends near a step is settled onto its centre -- the exact spot the tour activates it, so the rest position and the lit step agree -- and momentum, half-reads and every snapless section are left alone, by spec. Proximity, never mandatory: the mandatory kind on a page that also has prose is a trap, and the JS kind is worse. Off in the one-column layout, where the sticky stage covers the upper viewport and a centred step would sit half beneath it.
* web: a step's title is a road to the stepuser2026-08-30
| | | | | | | | Clicking an article's h3 glides it to the middle of the viewport -- the exact spot where the tour's observer activates it, so the click also switches the recording, through the same door scrolling uses rather than a second mechanism. The pointer cursor and a breath of pink on hover say clickable.
* web: the floating logo yields to the buttons and the rising terminaluser2026-08-30
| | | | | | | | | | | | | | | Two overlaps the section observers missed. The show opened on the big logo leaving, but the hero's buttons sit below it, so there was a band of scroll with the little logo arriving on top of install/try/docs -- observe the whole hero instead. And at the tour's exit the stage unpins and is dragged up through the logo's air before the try section crosses its line -- no section boundary says so, but two rects do: a rAF-throttled collision check against the pinned player's rect, and whenever the terminal would touch the logo, the logo yields. Verified by sweeping fifteen scroll positions: shown through the whole tour, hidden over the buttons, the rising terminal, the demo box and the install tabs, with zero overlapping frames.
* web: the config cast zeroes the padding before going compactuser2026-08-30
| | | | | | | | padding 1 2 was still in force when compact arrived, and the dense school reads best with the panes flush against its dividers. The cast now takes the padding back first -- cc rewrites the line to padding 0 on camera, one more save applying live -- so the compact beat lands on the layout it was designed around.