| Commit message (Collapse) | Author | Age |
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The previous commit shipped the documentation for `make tools` and the `.gitignore`
line for the venv it creates, and not the target itself. A `git reset --hard`,
undoing a throwaway probe commit, took the working tree with it -- which is what
`--hard` does. The `.gitignore` line was noticed missing and rewritten; the three
files it was standing next to were not, so `docs/design.md` has been describing a
target that did not exist. This is that target.
`ruff` is not a system package on most machines, and `pip install --user ruff` is
refused outright on a distro python (PEP 668):
$ make tools
ruff 0.16.3 in .venv
survives make clean; rm -rf .venv to start over
clang-format stays a system package, because everywhere it is one; `make tools`
says so when it is missing rather than pretending it handled it.
**The venv is looked in before `$PATH`, and that order is the point.** `ruff.toml`
now pins the version with ruff's own `required-version`, so a ruff of the wrong one
refuses to run and names both versions. Preferring `$PATH` would then strand
somebody with 0.14 from their package manager and 0.16.3 sitting in the `.venv` the
repo just built them -- refused by the tool, with the fix on disk and nothing
looking at it. Tested with exactly that, for `make fmt-check` and for the hook.
The pin exists because a formatter whose output moves between releases turns
"formatted" into "formatted by whoever committed last", and the diff lands on the
next person to touch the file. Bumping it is one line in `ruff.toml`, one in the
Makefile, and a reformat commit -- the honest cost of a new version.
The hook resolves ruff the same way, off `git rev-parse --show-toplevel` so it works
from a subdirectory, and its message when ruff is missing now says `make tools`.
Verified from a deleted `.venv`: `make fmt` stops with `ruff not found. run: make
tools`; after `make tools` both `fmt` and `fmt-check` work with nothing on `$PATH`;
`make fmt` over the whole tree changes nothing, so the pinned version agrees with
what is committed; the hook formats a staged Python file through the venv, and still
does with 0.14.0 ahead of it on `$PATH`.
The hook was tested by running `.githooks/pre-commit` directly against a staged
file. The obvious way -- a real probe commit -- needs the working tree clean to be
meaningful, and getting there is what caused the mess this commit is repairing.
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`ruff` is not a system package on most machines, and `pip install --user ruff` is
refused outright on a distro python (PEP 668) -- so the last two commits shipped a
formatter nobody could run without knowing to build a venv by hand. `make tools`
builds it:
$ make tools
ruff 0.16.3 in .venv
survives make clean; rm -rf .venv to start over
clang-format stays a system package, because everywhere it is one. `make tools`
says so if it is missing rather than pretending it handled it.
**The venv is looked in before `$PATH`, and the order is the point.** `ruff.toml`
now pins the version with ruff's own `required-version`, so a ruff of the wrong one
refuses to run and names both versions. Preferring `$PATH` would then strand
somebody who has 0.14 from their package manager and 0.16.3 sitting in the `.venv`
the repo just built for them -- refused by the tool, with the fix already on disk
and not being looked at. Tested with exactly that: 0.14.0 on `$PATH`, `make
fmt-check` still clean.
The pin exists because a formatter whose output moves between releases turns
"formatted" into "formatted by whoever committed last", and the diff lands on the
next person to touch the file. Refusing loudly is better than reformatting quietly.
Bumping it is one line in `ruff.toml`, one in the Makefile, and a reformat commit,
which is the honest cost of a new version.
The hook resolves ruff the same way, off `git rev-parse --show-toplevel` so it works
from a subdirectory, and its "not installed" message now says `make tools` instead
of naming three package managers and hoping.
Verified from the state a fresh clone is in: with no ruff anywhere, `make fmt` says
`ruff not found. run: make tools` and stops; after `make tools` (2.6s) both `fmt`
and `fmt-check` work with nothing on `$PATH`; the hook formats a staged Python file
using the venv; the venv survives `make clean`; and `.venv/` is ignored.
`make fmt` over the whole tree after all this changed nothing, which is the useful
part: the pinned version agrees with what is already committed.
One near-miss worth recording: the `.gitignore` line for `.venv/` had to be written
twice. A `git reset --hard` undoing a throwaway probe commit took the working tree
with it, including that edit -- which is what `--hard` does, and why the state was
checked afterwards rather than assumed.
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The second mechanical commit, named beside the first so `git blame` attributes
those 6,714 lines to whoever last had something to say.
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The bumpy one, again. Every `.py` outside `vendor/` plus the three `contrib/`
scripts that are Python with no extension: 60 files, 6,714 lines rewritten, no
behaviour changed. Nothing here is worth reading -- the next commit adds it to
`.git-blame-ignore-revs` so `git blame` walks past it.
It is a bigger reformat than the C was, 60% of the lines against 17%, and for a
reason worth writing down rather than tuning away: ruff and black break a call that
does not fit onto one argument per line, where this code aligned the continuation
under the opening paren. The test suite is thousands of `check("some prose", cond,
detail)` calls, so nearly every one of them changed shape and the suite grew 3,308
lines. Line length was the one lever that moved it -- 120 columns would have been a
40% reformat and no growth at all -- and it was left at 88, because picking an
unusual width to dodge a one-time diff is paying forever to avoid paying once.
Import sorting came with it. Two files had `import os, pty, uuid, select, struct,
sys, termios, time, fcntl, signal` on one line and now have ten.
Verified after, not before, because a formatter that alters behaviour would be
worse than none:
- `make retest`, 1801 checks green -- and this reformats the suite that does the
checking, including `harness.py`, which every one of those files imports.
- `make test-live`, the tty tests the fast suite skips. They matter here more than
usual: `live_input.py` and `live_m0.py` are two of the files whose comma-imports
were split, and nothing in the fast suite would have noticed if that broke them.
- All 60 files still compile, `make fmt` twice in a row changes nothing the second
time, and `ruff check --select I` has nothing left to say.
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The other half of the pre-commit hook. C goes through clang-format, Python through
ruff: `ruff check --select I --fix` to sort the imports, then `ruff format` to lay
them out. `make fmt` does both, `make fmt-check` reports, `make hooks` installs it.
ruff rather than black because it is one static binary instead of a Python
dependency chain, and fast enough that a hook is free. Its formatter is
black-compatible, so this is the ecosystem's formatting rather than a dialect --
measured at 9,935 changed lines against black's 9,953, which is the same answer.
**Left entirely at the defaults**, which is the opposite of what `.clang-format`
does. That file argues with LLVM in five places because the C here was
hand-formatted into a house style worth keeping. The Python was not, and a
formatter of this kind is only worth having when there is nothing left to argue
about: every knob turned is an argument somebody has to have again later. 88
columns, double quotes, ruff's own line breaking.
**Import sorting is on, and C include sorting stays off.** Not an inconsistency: a
C include order can be load-bearing -- `_GNU_SOURCE` ahead of the system headers,
and a grouping somebody wrote by hand -- while Python import order is not. Where it
genuinely is, a statement between imports ends the block ruff will sort, and the
test files lean on exactly that:
import sys
sys.path.insert(0, os.path.dirname(os.path.abspath(__file__)))
from harness import Session, check, report
`from harness import` cannot be hoisted above the line that makes it importable,
because the `sys.path.insert` between them is a barrier. Verified before touching
anything, since getting it wrong would have broken every test in the suite at once.
Two details in the hook worth naming. `--select I` is passed on the command line as
well as set in `ruff.toml`, so a stray `select` in somebody's own config cannot
turn a formatting hook into a linter that refuses a commit over an unused variable.
And the two tools are named together when either is missing, so setting up a
machine installs both at once instead of finding the second one on the next commit.
`set -e` and `[ -n "$c_files" ] && clang-format ...` do not mix: when the list is
empty the AND-list returns non-zero and the shell exits, so a Python-only commit
would have aborted with no message at all. They are `if` blocks. Found by testing
the case rather than by reading it.
Verified in a scratch clone, seven paths: Python alone, C alone, both in one
commit, imports sorted with the `sys.path` barrier intact, a `contrib/` script that
is Python with no extension on it, a partly staged Python file refused with `HEAD`
unchanged, and a commit with no code in it drawing no comment.
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One line, naming the commit that formatted the tree and nothing else, so
`git blame` attributes those 1,843 lines to whoever last had something to say
rather than to the formatter.
Not wired up by `make hooks`: `blame.ignoreRevsFile` changes what a person
reads, and setting somebody's git config for them is a different kind of thing
from installing a hook they asked for. The file says the one command.
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The bumpy one. `make fmt` over every `.c` and `.h` outside `vendor/`: 32 files,
1,843 lines rewritten, no behaviour changed. Nothing here is worth reading -- the
next commit adds it to `.git-blame-ignore-revs` so `git blame` walks past it.
Two thirds of it is alignment the formatter now owns: trailing comments in a
struct, continuation lines under a signature. The rest is the hand-packed tables
opening up to one entry per line -- `ACTIONS`, `NAMED_KEYS`, `ACTION_HELP`. That
is a real loss of density and a real gain in diffs: adding an action was a reflow
of the block and is now one line. Anything worth keeping packed can be fenced with
`// clang-format off`; nothing was, on the grounds that a table is the thing a
formatter is for.
**One change is not formatting.** `src/config.h` had three trailing comments glued
onto one field:
uint16_t hover_delay_ms; /* how long the pointer must rest to arm a guide */
/* how long an announcement stays up */ /* rows per wheel notch */
-- `toast_ms`'s and `scroll_lines`' comments, landed on their neighbour by an
earlier edit, documenting the wrong things ever since. It is in this commit
because it is what caught it: clang-format could not settle on that line, wrapping
it one way and then re-indenting the wrap on a second pass, so `make fmt` was not
idempotent. The comments are back where they belong and it is.
Verified after the reformat, not before: `make clean && make all` is
warning-free, `make retest` is 1801 checks green, and `make fmt` twice in a row
changes nothing the second time. A formatter that alters behaviour would be worse
than none, so the gate was the whole suite rather than a reading of the diff.
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`make hooks` points `core.hooksPath` at `.githooks`, and from then on committing C
formats it first, so what lands in git is already formatted. `make fmt` does the
whole tree, `make fmt-check` only reports. The reformat itself is the next commit.
**The config was chosen by measuring, not by taste.** LLVM is the base because it
is what this code was already written in by hand -- two spaces, 80 columns,
`char *p`, braces attached -- but LLVM alone rewrote 38% of the lines. Three
disagreements account for most of that, and each is a real house idiom rather than
an accident:
- `if (!p) return false;` on one line, which is the guard idiom throughout. LLVM
splits every one of them in two, two thirds of the churn on its own.
`WithoutElse`, so an `if` that has an `else` still opens up: a one-line `if`
hiding an `else` is the arrangement that hides a bug.
- Comments are not reflowed. They are prose, wrapped by hand, and the breaks
sometimes carry meaning -- a paragraph, a list, a diagram of a pane. A comment
that runs long is a thing for a person to fix, not for a formatter to even out.
- Include order is left alone. It is grouped by hand here and is not alphabetical
within a group; sorting it would be churn at best and, at worst, a build that
depends on an order nobody wrote down.
Those three, plus one-line `case` labels and loops, bring the reformat from 38% to
17% -- and what is left is alignment and the hand-packed tables, which is the part
a formatter is *for*.
The vendored terminal core is excluded everywhere: `.githooks/pre-commit`, `make
fmt` and `make fmt-check` all filter `^vendor/`. It is pinned by commit (D12) and
reformatting it would turn every future re-vendor into a merge.
**The hook refuses a partly staged file rather than widening the commit.**
`clang-format -i` rewrites the working tree, so re-staging afterwards would commit
work somebody deliberately left out with `git add -p`. It says which files and what
to do instead. It also says when it formatted something, because a hook that edits
your commit silently is a hook people learn to distrust, and it fails with the
package name when `clang-format` is missing rather than letting unformatted C
through the one check meant to stop it. `--no-verify` still escapes.
Verified in a scratch clone, all four paths: a badly formatted file is committed
formatted; a partly staged one is refused with `HEAD` unchanged and the index
untouched; a commit with no C in it draws no comment; and `--no-verify` puts
unformatted code in, which is what asking for it means.
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```
│help: find a package to install `watch` with `cargo search cargo-watch` │
│ │
│[ran: cargo watch -x test] │
│[process exited: status 101] │
╰ exited: status 101 ─────────────────────────────────[re-run]─[close]─╯
```
`[re-run]` is one button on a pane whose program is gone, and nothing on the pane
said what it would run. The command was never anywhere: not in the frame, not in
the backlog, not in the exit note. Worst in a tab a project's layout built, where
the command was never typed into that pane and so cannot be scrolled back to
either -- which is now the common case, since that is what `open-workspace` does.
So the death note gains a line above it. A pane running the session's shell has no
command to name and gets the exit line alone, as before: `[ran: /bin/sh]` would be
noise dressed as information.
One note rather than two calls. `pane_note` puts a blank line either side of what
it writes, so two of them would space the two halves apart as if they were about
different things, when they are two facts about one run.
Re-running keeps the previous run above it (D14), so the pair turns a pane you
re-run into a log of what ran rather than a pile of identical epitaphs.
Not put in the frame footer, which is the other place the question gets asked. It
already carries the exit words and competes with the buttons for width, so a long
command would arrive truncated in the one place that is always visible -- and the
note is on screen anyway in the case that matters, because a pane whose program
just exited is scrolled to the bottom.
**Three existing tests were counting a string that now appears twice.** `DIES_CMD`
is `echo mark-one; exit 3`, and they waited for `screen().count("mark-one") == 2`
to mean "it ran twice" -- but the note contains the command, so every run now
matches twice and the wait never finished. They ask `output_runs()` instead, which
counts lines holding the marker that are not the `[ran:` line. Per line rather
than by trimming the text, because every row still has the pane's frame border on
the end of it. That is a fair correction and not a weakening: the assertion is
still "the output appeared twice", which is what they meant.
Verified: 56 checks in `tests/test_dead.py`, 1801 overall, all green. Three new:
the command is named and sits *above* the exit line (asserted by row order, not by
reading the two strings out of one screen); a pane with no command names none; and
two runs produce two of each note. Then a real session, `command="cargo watch -x
test"` with cargo-watch not installed, which is how this was noticed.
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Select a line too long for the pane and the clipboard came back with a `\n` in
the middle of it, at whatever column the pane happened to end. Paste that into a
shell and it runs half a path.
`pane_selection_text` set `trim` and left `unwrap` at whatever a zeroed struct
gives, which is false. lib-vt's header names the exact trio the clipboard wants --
plain output with `unwrap` and `trim` both true, matching Ghostty's own
`Screen.selectionString()` -- and we had two of the three. A row boundary in the
grid is not a newline in the text: a long line occupies two rows and is still one
line, and where it breaks is a fact about how wide the pane is rather than about
what was copied.
Hard newlines are untouched, which is the half a fix for this could easily have
broken: lib-vt joins only the rows that are continuations, so three separate lines
still come back as three lines. Both directions are now asserted, because "copy
joins everything" would be a worse bug than the one being fixed and would look
identical from the inside.
`emit` is now set explicitly as well, to `GHOSTTY_FORMATTER_FORMAT_PLAIN`. It is
already zero, so this changes nothing today -- but this is the API where a zeroed
field means "whatever the enum happens to start with" (DESIGN.md's note on
`ghostty_terminal_set`), and a silently defaulted field is how the wrap flag came
to be missing. There is one call site, checked.
Verified: three checks in `tests/test_clipboard.py` -- a 50-character line printed
into a 40-column pane, dragged across the row boundary, arrives as the string that
was printed with no newline in it; three short lines keep their two newlines; and a
double-click on a word in a wrapped line brings back no newline either. 46 checks in
that file, 1795 overall, all green.
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`pane_select_word()` was written and never wired to anything: no declaration, no
caller, no way to reach it. This is the rest of it -- the gesture, the setting, and
the tests.
**The word is defined by what it stops at, not by what it is made of.** Anything
that is not blank and not a listed separator belongs to a word, so CJK, accented
letters and emoji need no table and come out whole; whitespace always separates,
listed or not, because a double-click that selected the line would be a different
gesture arrived at by surprise. Wide glyphs continue the run they are in rather than
each being their own word -- otherwise every CJK character is a word.
`word_separators` defaults to `"'`()[]{}<>;,|`, and what it leaves *out* is the
decision: `/ . - _ : = @ # % ? & + ~ $` stay inside words, so a path, a dotted
name, a snake_case identifier, a key=value pair, a URL and `src/app.c:1234` are
each one thing you double-clicked to copy whole. `:` is the difference between
copying an error location and copying half of one, which is why kitty keeps it too.
The gesture reuses what selecting already has: the press starts a selection at the
cell -- which anchors a drag out of the double-click -- then widens it to the word,
and the release path that already copies a drag copies this. So the word *is* the
copy, in the one place that rule lives, and the highlight is the copied span rather
than an approximation of it. Tracked per cell as well as per pane, so clicking two
different words quickly selects the second rather than everything between them.
A program that asked for the mouse still keeps its clicks, with shift as the escape
hatch, exactly as the drag has it.
**One thing this needed on the way: quoted values were dumped unescaped.** The
default separator set opens with a quote, and `cb_add(&b, "key \"%s\"\n", ...)`
wrote it raw -- so `--dump-config` produced a file that no longer parsed, breaking
the property the dump exists for. The escaping loop already existed inside
`cb_chord`, for the same reason and with the reasoning written down; it is now
`cb_qval`/`cb_qstr` and every string setting goes through it: the marks, `shell`,
`editor`, `shader_dir`, `project_roots`, `project_layout`. Latent for all of those,
load-bearing for this one.
**And `--dump-config` does not do what four comments and the docs said it did.** It
calls `config_dump_defaults()`: every setting with its *default*, never the value
your config gives it. The function name was the honest one. Corrected in
`docs/config.md`, `config/config.kdl`, `main.c`, `config.c`, `app.c` and the test's
own docstring, rather than changing what the flag does -- starting a config from it
is the documented use, and `--check` is what reads yours. There is no way to ask for
the effective config; that is a gap, not a lie, and it can be a flag when somebody
wants it.
Verified: 22 checks in `tests/test_clipboard.py`. An error location, an identifier
stopping at a bracket, a URL, a word inside quotes and a run of CJK; the highlight
being exactly as wide as the copy; a separator, a blank cell and a single click each
leaving the clipboard alone; two clicks on different cells not being a double; two
slow clicks not being one; the separator set honoured from a config, including a
quote and a backslash carried through KDL escaping; a word in a scrolled pane coming
from the row on screen; and a mouse-tracking program keeping its double-clicks until
shift takes them back. Three of those failed first because the test asked for the
answer twice -- a second `worded()` call is a second pair of clicks -- and one
because it mapped string indices to columns without counting wide glyphs as two.
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A pane's name already outranks the title its program sets -- `pane_title` prefers
the name while there is one -- and that is the whole remedy for a program
announcing something it stopped meaning: an agent still spinning the summary of a
task it finished, a build script that titled itself once. The remedy was reachable
by double-clicking the title on somebody's screen, and from a layout file, but not
from the socket, while `set-purpose` next to it has taken `target:"pane"|"tab"` all
along.
`target` defaults to `tab`, which is what this verb has always meant. Two verbs
whose defaults differ is a smaller wrong than a verb that quietly changes its
subject under scripts already written against it. The refusals say `no such pane`
or `no such tab`, so a mistyped target shows up in the reply rather than as a label
that did not move.
The gesture now calls the same function, so the two ways in cannot disagree about
where a pane's name lives -- there is a test that a name set over the socket is the
name the double-click editor offers to edit.
Verified: eight checks in `tests/test_pane_title.py`. A pane named while its
program keeps setting OSC 2 titles keeps the name; clearing it hands the label back
to what the program calls itself *now*; `id: 0` is the focused pane and leaves the
other one alone; `set-name` with no target still renames the tab and leaves the
pane's title alone.
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`server.c` set `SL0PPTY_SESSION` for its panes and carried a comment saying the
value was "deliberately unset under `--script`". Nothing unset it. A value never
set is a value inherited, so a script driver started from inside a pane handed its
own panes the *outer* session's name -- and the recipe the skill documents,
`-s ${SL0PPTY_SESSION:-main} cmd`, then sent its commands to a session it was not
in. Not a fallback to a guess: a confident wrong answer, because the name it read
was a real session that really answers.
Both variables now go through one `session_env()`, called by the server with its
name and by the headless driver with NULL, because the two modes have to agree
about what a pane is told and a comment in one of them is not agreement.
`SL0PPTY_BIN` is set there too rather than inherited, so it names the binary that
actually made the pane instead of one that made some pane somewhere -- which is
the whole reason that variable exists.
Found while explaining a stale pane title, from a check in `test_skill.py` that
failed under `make test` and passed on its own. It was not flaky: the suite runs
from inside a pane, where these are set, and the tool I ran it from by hand had an
environment where they were not. A test whose answer depends on where you run it
looks exactly like a race.
So it now passes the lie in deliberately: the session under test is started with
`SL0PPTY_SESSION=somebody-elses-session`, which makes the difference between
"never set" and "cleared" visible from any shell. The mirror check is next to it --
a real session tells its panes its *own* name, even when started from inside
another one -- so the obvious wrong fix, unsetting it in both modes, fails. Both
were verified by making both wrong versions and watching each test bite.
The two title checks now wait for the line instead of sampling after 120ms. That
was not the bug (a shell prints in about 12ms here, even under disk churn) and it
is one assumption fewer.
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`.agents/skills/driving-sl0ppty/SKILL.md`. The convention is
`.agents/skills/<name>/SKILL.md` with YAML frontmatter -- already in this tree
under `vendor/libghostty-vt`, so it is not an invention -- and it means an agent
working in a checkout picks the skill up without being told, while a directory per
skill leaves room for adjuncts later. `contrib/README.md` and
`docs/scripting.md` say where it is and how to use it elsewhere: copy or symlink
the directory into wherever your agent keeps skills.
**Writing it turned up the reason there was no skill worth writing.** A pane is
told `SL0PPTY=1` and nothing else, so a program inside one knows it is in a
session and cannot find out *which* -- `ls` lists them all and none of them is
labelled "the one you are in". So the whole most valuable case, an agent driving
the session it is running in, was guesswork. The server now sets
`SL0PPTY_SESSION` and `SL0PPTY_BIN` in its own environment, which every pane
inherits through fork: one place, no signatures threaded, and unset under
`--script`, which has no socket to name. `SL0PPTY_BIN` is read from
`/proc/self/exe` rather than `argv[0]`, and exists because the failure it prevents
is the one I hit writing the examples -- a session started from a build tree, and
`sl0ppty` not on the pane's `PATH`, so the skill's own commands did not run.
What the skill actually teaches, none of which `docs/scripting.md` says because a
reference is not allowed to have opinions:
- Work belongs in a pane that was **given** a command, not typed into somebody's
shell. Then `alive` and `exit_code` off `panes` are how you wait, and the output
survives the program (D14) so it is still there to read.
- There is **no wait primitive over the socket**: `settle` is headless-only, and
`deadline` is about repaints and says nothing about program output. Poll.
- `purpose` is the handle. Titles change underneath you; a declared purpose cannot
be relabelled by the program in the pane, which is what makes it safe to address.
- `snapshot` is the whole composited session, and only what is on screen. Cut a
pane out with its `content_*` rect; do not expect scrollback.
- **The echoed command line matches your own marker.** `echo DONE` puts `DONE` on
screen twice. Count, or use a marker you did not send.
- Write `\e`, never `\033`: the unescaper takes `\0` first, so `\033` arrives as
NUL followed by `33` and nothing complains. That bug was live in this repo's own
test suite until last week.
- A program in a pane can draw its own status and real buttons with OSC 5577 and
read the click off its stdin, which is how it asks a question instead of printing
a prompt and hoping.
- Close what you made; do not `quit` a session you did not start.
`tests/test_skill.py` is the part that keeps it true. A skill is documentation an
agent acts on without a human reading it first, so a stale one is worse than a
missing one: a wrong verb is a failed tool call somebody else has to debug. Every
verb the file names is sent to a live session and must not answer `unknown cmd`;
every `panes` field its central recipe polls must exist; the environment it
promises is read out of a real pane; the recipe itself is run end to end and must
report exit status 3 with its output still on screen. It also greps the file for
paths out of a home directory, because "plug and play" is a property somebody has
to keep.
That test found `close-pane` in the draft, which is the *keybinding* action name --
the verb is `close`. Exactly the class of error the test exists for, found before
anybody's agent ran it.
Verified: 1795 checks, all green, 43 of them in `tests/test_skill.py`. Then the
skill's recipe run verbatim against a real session -- tagged pane, polled to
`alive:false`, `exit status: 3`, `compiling`/`built`/`exited: status 3` still
readable -- and from inside a pane, `session=agentdemo bin=/…/sl0ppty` and a
`building 3/7` status drawn in its own frame.
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A **project** is a directory on disk. A **workspace** is the tab it occupies in a
session. Two words because they are two things, and conflating them is how a
session grows a second source of truth about what it is looking at.
`project_roots "~/dev" "~/work" depth=2` is scanned for subdirectories holding a
`sl0ppty.layout.kdl` -- or a `.git`, which is the project that has not said what
it needs yet. Both markers, because a `~/dev` of forty checkouts and three layout
files is a picker with three rows, and `C-a W` is how a project stops being the
second kind. A directory that *is* a project is never descended into, so the walk
stays off `node_modules` without anyone writing a rule about `node_modules`.
`C-a w` is the third subject of the one picker (D19): the finder searches what
this session has, this lists what is on disk, including the projects with no
workspace open yet, which is most of them and the whole point.
**Identity is the tab's `purpose`** -- `project:<name>.<hash8>` of the resolved
path, the shape D3 already published -- so there is no second field to disagree
with it, membership is a string comparison, and a dumped session restores it for
free because a dump already writes tab purposes and applying one already locks
them (D8). Hashed on the *path* rather than the name, so two worktrees of one repo
are two workspaces, which is what they are. A tab whose layout gave it a purpose
of its own keeps it and is simply not a member: overwriting a declared purpose is
the one thing D8 forbids, and the reply counts the ones it left alone.
**Nothing watches the filesystem.** The list is derived when it is asked for --
one `readdir` per root and two `stat`s per entry -- and an answer nobody
remembered cannot be stale, which is a promise no watcher can make on a bind
mount. The picker scans once as it opens, not per frame, because `draw_picker`
asks for its rows every frame and a `readdir` per repaint is a filesystem walk at
120Hz. Opening is idempotent (`sl0ppi up`'s property): the same request twice is
one workspace, focused, and the answer says which branch it took.
Four things had to be true before `save-workspace` could exist, and none of them
were.
**A relative `cwd=` in a layout file now means that file's own directory** -- the
rule `include` already followed for configs, applied to the other half of the same
syntax. A project's layout could previously only name absolute directories, which
are right on exactly one machine and wrong in a worktree of the same repo.
**A dump can be asked for one tab, against a base.** `dump-layout` takes `tab`,
`relative_to` and `suspend`. Writing it also turned up a bug: `dump_node` asked
`cur(a)->focus` whichever tab it was writing, so a dump of three tabs restored the
focus of one.
**A dump records what a pane is *running*.** `label` only ever knew what a layout
said, so a pane you split and typed `npm run dev` into had nothing to say for
itself and came back as a bare shell -- which made arranging a project and writing
it down two jobs instead of one. The kernel knows what the label does not: a pty
has a foreground process group, and that group is by definition the job that owns
the terminal, so the answer is read the way `live_cwd` already reads
`/proc/PID/cwd`. Three things are deliberately not commands: a shell at a prompt
(its group is the pane's own, and `command="zsh"` on every idle pane restores a
session where each shell runs inside a shell), a background job (it does not own
the terminal), and an ephemeral pane. A declared label still outranks a live
process, because it survives the program exiting (D14) and re-saving must not
degrade `npm run dev` into whatever the process tree looks like this minute. argv
is joined with shell quoting, since `command=` goes through `/bin/sh -c`.
**A pane from a split starts where the pane it came out of stands**, not where the
server was launched. Wrong on its own, and it had been quietly writing an absolute
path to somebody else's directory into every saved project.
A saved project defaults to `suspend="commands"`: the pane running this morning's
dev server is written asleep, because a *project's* layout is a statement of shape
and a *session's* dump is a statement of fact. Over the API, replacing a layout
that is already there is refused without `force`; from the keyboard `C-a W`
replaces and says `replaced`, because a key cannot pass a flag and the file is
committed text whose diff is the review.
`--check` now holds a layout to the layout schema instead of answering with the
name of the flag that reads one. `unknown pane property: cmd`, `split is cols or
rows`, `purpose is ignored on a pane with panes in it` -- the mistakes a layout can
make that still parses. The lists live beside `build_pane` and a test greps for
every prop the loader reads, the arrangement that keeps `KNOWN_TOP` honest.
**`C-a P` sets a pane's purpose**, a third subject on the editor the pane title and
the tab label already share. A purpose is what tooling finds a pane by, and it
could only be declared by a layout or set over the socket -- so every pane anybody
arranged by hand had none, and a layout dumped from one was a shape with no tags in
it. Typed by an operator it counts as declared (D8: "a layout or an operator").
Clearing one now *unlocks* it: a lock held over an empty string was the one state
nothing could escape. `set-purpose` also reads `id: 0` as the focused pane now,
which every sibling verb already did.
Two gaps found on the way, both reachable only over the socket before:
**`C-a X` closes a tab.** It used to be a side effect -- press `x` once per pane
and the tab evaporates when the last one goes -- so four panes meant four presses
and counting. It says how many panes went, since most of them were not the one you
were looking at, and on the last tab it refuses and points at `q`: a key that
closes a tab four times and ends your session the fifth is one you cannot press
without counting first. No `✕` on the tabs, for the arithmetic that took the
per-pane `+` away.
**`scrollback` is a number we choose.** D4's "free from lib-vt" was true of the
machinery and quietly false of the size: handed no limit, lib-vt picks its own --
10,000 *bytes*, which measured at 622 lines of an 80-column pane, less than one
`make` run. `scrollback` is lines, defaulting to the 10,000 every other
multiplexer settled on, and `scrollback_bytes` is the ceiling it runs into,
because either limit can be reached first and neither can see what the other
depends on. Measured at 10,000 lines of styled output: ~6 MB at 80 columns (the
ceiling never bites), ~15 MB at 200 (2% of the lines), ~32 MB at 400 (half of
them). No `unlimited`, deliberately: the ceiling is per pane, and a negative is
refused rather than wrapped into eighteen quintillion lines. Read when a pane is
created, so it applies to the next pane you open -- same rule as `shell`, because
shrinking a pane's history retroactively throws away output somebody is reading.
`--project-root` was considered and dropped: the config is the one place projects
are declared, and tests pin a config like every other config-driven feature.
Verified: 1752 checks, all green. 90 in `tests/test_workspaces.py` (the two
markers, depth without descending into a project, two worktrees as two
workspaces, idempotent open, the honoured-purpose count, the save/close/open round
trip byte-for-byte, the set-up-by-hand-and-write-it-down flow, the picker, and
every verb's bare form); 53 in `tests/test_portable_layouts.py` (relative and
absolute `cwd=`, text having no base, per-tab focus, the four `suspend` words,
captured commands, an idle shell and a background job captured as nothing, spaces
surviving the round trip, label precedence, and the checker's lists not going
stale); 21 in `tests/test_purpose_editor.py`; 14 in `tests/test_scrollback.py`; 5
more in `tests/test_tabs.py`.
`tests/test_osc5577.py` had a vacuous check: `\033` through the driver's unescaper
is NUL + "33", so "a pane cannot relabel a declared purpose" passed without the
sequence ever arriving. It uses `emit_cmd` now and has a positive control that the
same sequence lands once the purpose is cleared.
Three cheatsheet tests were pinned to terminal sizes that exactly fitted the old
sheet, which four new bindings pushed past. They now ask for room; truncation has
its own test.
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One key for "I want a pane and I have no opinion about where". It cuts across the
pane's longer side, so the two halves come out as square as the pane allows, and
pressing it four times on a 100x30 terminal tiles the tab the way you would have
done it by hand: a column, then rows inside the new column, then rows again, then
a word saying there is no room left.
"Longer" is a question about what you can *see*. A cell is about twice as tall as
it is wide, so 80x24 is a wide pane (80 against 48) while 40x24 is not (40 against
48). `gap_aspect` is already this program's answer to how many columns a row is
worth, so that is the number used rather than a second constant meaning the same
thing -- and a config that says cells are square gets a square answer. There is a
test at 74x44, the size where the two readings disagree: square cells split it into
columns, the default splits it into rows.
The fallback is the other half of "sensible". A pane that is wide but ten rows tall
wants cutting across; if `split_fits` says that will not fit, the other axis is
tried before giving up. And it says which way it went -- `split right` or `split
down`, the same two words the border click already uses -- because one key that can
do two things has to tell you which it did.
**`split_fits` had a hole this action made obvious.** It only ever asked about the
dimension being divided, so a pane four rows tall on a short terminal "had room" for
two columns: the width was fine, and the two panes it produced were immediately
collapsed into a list by the layout. The border was offering that, and both split
keys were doing it. It now also requires the axis it does *not* divide to clear the
floor, because splitting cannot improve that one -- the same hole `layout_node`
closed at the leaf, one level up. On a 100x8 terminal all three now say "no room to
split" instead of undoing the arrangement.
Verified: nine checks in `tests/test_split_ux.py` -- the axis chosen for wide and
for tall panes, the aspect deciding at 74x44, both fallback directions, the refusal
and that the explicit keys refuse the same way, and that it appears on the
cheatsheet under `enter` and in the palette by name. The existing 65 checks about
what the border offers still pass, which is what I was most worried about.
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`config/layout.example.kdl` becomes `config/example.layout.kdl`, and the
convention for the files people write is `project.layout.kdl`.
Not a new extension, and the reason matters: the syntax genuinely *is* the same
hand-rolled KDL subset for both documents -- one parser reads them -- so calling
layouts something other than KDL would trade one wrong signal for another and
lose every editor that highlights it. The confusion is about *schema*, so the
schema goes in the stem: the extension says how to read the file, `.layout` says
what is in it. `docker-compose.yml` and `tsconfig.json` settled this convention
long ago.
**But a filename cannot enforce anything, and that turned out to be the real
bug.** `sl0ppty --check` on a layout file printed `ok` and reported "bindings 53"
-- it had read a document containing nothing it understood and said so was fine.
A config that `include`d a layout linted clean for the same reason. So did
`rouded true`. The loader reads a document by *asking it for the keys it knows*,
which is fast and clean and never notices what it was given.
So it notices now. `KNOWN_TOP` is every node the loader reads, and anything else
at the top level is a complaint with a file and line:
s.kdl:2: unknown setting: rouded
example.layout.kdl:14: this is a layout, not a config: `sl0ppty --layout` reads those
sl0ppty: config.kdl: this is a config, not a layout: `gap` is a setting
The `layout` node gets its own message because it is the mistake people actually
make, and the reverse direction is the same list read backwards -- the layout
loader asks `config_is_setting()` rather than keeping a guess of its own, so the
two answers cannot disagree about which file is which. A layout whose own tabs
are misspelled still gets "layout declares no tabs", which is a different
mistake.
D2 records it, since it is the decision that two schemas share one syntax.
Verified: `tests/test_config.py` gained thirteen checks -- the unknown setting
with its line, both wrong-schema messages, the misspelled-tabs case keeping its
own, the shipped config linting clean and the shipped layout loading as one, and
a drift guard that greps `kdl_child(root, ...)` out of the loader and fails if a
setting is missing from `KNOWN_TOP` (verified by removing `gap_aspect` and
watching it fail). Full suite green; my own config and the reference config both
still lint clean, which is the thing this change could most easily have broken.
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Audited every page against the source and the binary rather than against my
memory of it. Eight pages changed; the lists were all fine and the *numbers* were
all wrong.
Checked mechanically, and each of these came out complete: all 37 action names,
all 28 control verbs, all 9 shader names, the expression language's 10 variables,
2 constants and 7 functions, the 8 pane states, every knob the dump prints, every
OSC verb, every internal link and anchor, and every page's place in `docs/nav`.
Every fenced `kdl` block was run through `--check`; every `{"cmd":...}` in an
example is a verb that exists.
What was stale:
- **`make` does not build.** The default goal is `help`, so the install block --
`make vendor`, `make`, `make test` -- never produced a binary. It says `make
all` now, timed at 5.5s from clean rather than "about a second".
- **700-odd checks in about eight seconds** is now 1,500-odd in about thirteen,
plus 260 from the C unit tests, which the sentence did not count at all.
- **About 10k lines of C** is 15k. (10,799 of those are neither blank nor a
comment, which is presumably where the old figure came from.)
- **Seven chrome presets** are thirteen, and the six new ones use `sin` and `TAU`
-- so the perimeter section gained the angle idiom it now depends on, and its
"two things fall out of it" became three.
- **`--check`'s example transcript showed two errors nobody can produce any
more**: `bad prefix: C-a` and `bad key: ←`. Both inputs became *valid* -- `C-a`
when the chord parser learned the notation the cheatsheet prints, and `←` when
it learned the arrow glyphs, precisely so a chord copied off the screen parses.
Replaced with a transcript I generated, and a note that the problems go to
stderr, which matters for the pre-commit hook the page suggests.
- **`bell_indicator`** was a real knob documented nowhere.
- **"There is no key for this yet"** about moving a pane between tabs, two commits
after the keys and the drag landed.
- The cheatsheet's `+N more` line, the finder's `C-u`, and `tab_id` in a pane
report were all real and unmentioned.
Verified: the whole suite green, `make docs` builds nine pages, and the changed
pages read correctly in a browser -- including the new transcript and the `>` `<`
row of the key table.
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Drop it on a tab in the strip and it moves into that tab; drop it on the `+` and it
gets one of its own. The fourth verb of the same drag machine, and it cost almost
nothing because it is the third one's target read the other way round: the strip was
already a row of drop targets, and a pane in your hand was already a thing being
carried somewhere.
The strip draws the drop states itself. `ptr_on` reports nothing during a drag -- on
purpose, so hover feedback does not fight a gesture -- so a tab cannot find out it is
under the pointer the usual way. It uses the two states the panes already use for
this exact question: every tab the pane does not live in is a candidate in the drop
colour, and the one under the pointer is filled. These are all targets; that is the
one you are on. The tab the pane already lives in does not offer itself, because
dropping there is the one refusal a drag can reach -- and it says "it is already in
that tab" rather than looking like a drag that failed to take.
Leaving the strip takes the offer back, the same way dragging a tab off the strip is
not a cancel but simply not a place to put one. Releasing over a pane still swaps
the two, which has a test of its own: the strip is a new kind of destination, not a
replacement for the old one.
A toast says where the pane went, and here it matters more than for the keys: the
pane lands in a tab you are not looking at, so without a word the screen just shows
one fewer pane.
Verified: `tests/test_move_pane.py` at 52 checks. The new ones drive real mouse
reports -- press on a title, motion onto a tab hit, release -- for the move, the `+`,
the three highlight states (candidate, filled, and the pane's own tab declining),
taking the offer back by dragging off the strip, the refusal, and that pane-onto-pane
still swaps.
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C-a > push it to the tab after C-a b into a tab of its own
C-a < push it to the tab before
Three actions rather than three special cases in the key handler, which is what
puts them in the cheatsheet and the palette without another line of code -- and
the palette is where you find a thing you did not know to look for.
You do not follow the pane, and a toast says where it went: "moved to tab 2 (api)".
A key you might press twice needs to say what it did, and following would take you
away from what you were doing. The tab's *name* is read before the move and its
*number* after: emptying this tab removes it and shifts everything along, so the
number read first is not the number anybody will see. When the tab you were in is
the one that goes, you arrive in the survivor because there is nowhere to stay.
`>` and `<` are the shifted period and comma, and the defaults bind both halves --
a terminal does not report shift for punctuation, so `>` arrives as a bare period
the way `?` arrives as a bare slash. The config loader already did this for a chord
you write by hand; the defaults had to do it themselves. The cost is that `.` and
`,` are spoken for, which is the cost `/` already pays for `?`. `b` is for break
out, the word tmux taught everybody for this.
**Two things the tests caught, both mine.**
`panes` reported a pane's tab as an index while every command that takes a tab
wants an id -- and my own test conflated them, passing only because the two agree
until a tab is removed, which is half of what these keys do. There is now a
`tab_id` beside the `tab`: one is where it sits in the strip, the other is what you
pass back.
And three more rows overflowed the cheatsheet: `modal_frame` clamps the box to the
screen, so at 56x44 the `session` group was simply not drawn. The sheet now says
`+7 more, in docs/keys.md` when it cannot show everything -- counted by walking the
rows it skipped, because arithmetic on two uneven columns claimed six were hidden
on a screen showing all of them. A list that quietly stops is worse than a short
one: the reader cannot tell that the key they wanted was on it. Reflowing to two
columns when the height forces it would be better than a footnote, and is not this
commit.
Verified: `tests/test_move_pane.py` at 38 checks -- the keys in both directions,
breaking out, the refusal when there is only one tab, pushing the last pane out and
landing in the survivor, and that the sheet prints `>` rather than the bare period
it also answers to while the palette finds it by label. `tests/test_help.py` gained
the short-terminal case and lost an assumption about its own fixture height.
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sl0ppty cmd '{"cmd":"move-pane","id":3,"tab":2}'
sl0ppty cmd '{"cmd":"move-pane","id":3,"tab":2,"dir":"rows"}'
sl0ppty cmd '{"cmd":"move-pane","id":3,"tab":0,"name":"logs"}'
The mechanism only. There is no key and no gesture for it yet -- that is the next
conversation, and guessing at it now would mean building the wrong one twice.
**The pane keeps running.** Measured, not assumed: `pid=3062557` before the move
and `pid=3062557` after, in a different tab, with its scrollback intact and still
answering what it is sent. That is the whole reason to move a pane rather than open
one where you wanted it and close this one.
It is tree surgery and it reuses the surgery that was already here. `place_beside`
is the second half of `split_node_with` -- everything after "make the leaf" --
lifted out so that a leaf which already exists somewhere else can be grafted the
same way, flat sibling or new split, on either side. It takes the tab rather than
`cur(a)` now, because replacing a root has to land on the right one and `cur(a)` was
only right while the sole caller was splitting the pane you were looking at.
`detach_leaf` is `close_leaf` without the funeral.
Three decisions worth naming:
**The destination is a tab id, not an index.** A tab whose last pane leaves has
nothing to be, so it is removed -- and every index after it moves. An id survives
that; an index quietly means a different tab. The move re-finds the destination by
id *after* the removal for exactly this reason, and there is a test that empties a
tab and checks the pane landed where it was sent.
**A move drops what the old tab thought about the pane** -- a zoom naming it, and
its minimised flag. Both are the tab's opinion and not the pane's: carried across,
the first zooms a pane that has left and the second files the arrival in a strip
nobody asked for.
**It does not follow the pane.** Which tab you are looking at is a question about
intent, and this is the mechanism; `move-pane` answers with the tab id so a caller
can select it if that is what it meant. "Into a tab of its own" is its own call
rather than new-tab-then-move, because a pane that is the only thing in its tab
would otherwise have its tab removed from under the new one, and the order those
two happen in is precisely the bug.
Verified: `tests/test_move_pane.py`, 25 checks -- the pane still running and still
talking afterwards, placement beside and under the destination's focus, focus
landing on the arrival, the emptied tab, a tab of its own, every refusal (no such
pane, no such tab, already there, already alone), the dropped zoom and minimise,
and after three moves a layout with no overlaps that dumps and rebuilds as itself.
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chrome> include "contrib/chrome/heartbeat.kdl"
heartbeat.kdl: 1 chrome, 0 content
chrome> shaders {
...> tint where="chrome" color="#ff5fd7" amount="abs(sin(t / 5))"
...> dim where="content" amount=80
...> }
1 chrome, 1 content
Both of those were errors an hour ago, and the second one was my fault twice
over: `:paste` printed `include "..."` and printing something you cannot type
back is a prompt lying about its own output. Pasting it answered `unexpected
argument for include`, and `load "..."` answered the same about `load`.
So the grammar is now the config's, all of it: an entry, several with `;`, an
entry with its own `where=`, a whole `shaders { }` block over as many lines as it
takes, `include "f.kdl"`, `load f`. There is a test that reads `:paste`'s block
off the screen, clears the pane, types it back line by line and compares the
cells -- round-tripping is the property, not a nice-to-have.
**The text is a document.** What it says replaces both chains, exactly as naming
`shaders { }` in a config replaces the block rather than adding to it, and an
entry's `where=` decides which rect it lands on. That drops a rule I invented last
week -- "one chain, one rect", which refused an entry that named the other one --
because it made the prompt's mode a law rather than a default and made a two-rect
block, the thing `:paste` prints, impossible to paste back. The prompt now keeps
the document and sends all of it, so a line aimed at the frame leaves the contents
alone, and the reply says `1 chrome, 1 content` rather than `ok`: with routing
visible, the counts are the answer worth reading.
`route_entries` is the one place routing is decided now -- config file, preset
file, typed line, same function. `config_parse_chain_doc` takes the wrapper or the
bare entries, because both are things a config contains and therefore both are
things somebody will paste.
Still nothing in the prompt parses KDL. A file goes by path; a pasted block goes
via a temporary file, since an OSC payload cannot carry a newline -- a control byte
ends the sequence, by the spec -- and joining lines with `;` would need exactly the
comment-and-quote scanner I refused to write. The only syntax the script looks at
is counting braces to know whether you have finished typing, and an empty line
gives up on that.
One hint, for the mistake that started this: when the session says `unknown
shader`, the prompt adds `(a file? :load <path>, or include "<path>")`. After the
fact rather than before, so a plugin's shader name is never second-guessed.
Verified: `tests/test_shader_repl.py` is 41 checks -- every input shape, the
multi-line paste and giving up on one, the round trip, the hint -- and
`tests/test_inband_shaders.py` gained the document rule in both directions,
including that a document naming only the frame takes the contents pass off. Full
clean suite green.
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chrome> :load sine-comet
sine-comet.kdl: 1 chrome, 0 content
chrome> :paste
// sine-comet.kdl
include "/home/user/dev/sl0ppty/contrib/chrome/sine-comet.kdl"
A path, or the bare name of anything in `chrome/` or `shaders/` beside the
script, from any directory. Entries land wherever their own `where=` says, so one
file can fill both chains and a preset goes where its author put it. Tab completes
filenames after `:load` and vocabulary everywhere else.
**The prompt does not parse the file.** I started writing the scanner -- find the
`shaders {` block, count braces, strip `//` outside quoted strings so that
`color="#ff0033"` and `t / 8` survive -- and stopped, because that is a second
reader of a format that already has one, and the two would disagree exactly where
comments meet strings. Instead the session gets the path and reads it with the
parser it already has: `config_parse_chain_file`, built on the same
`parse_shader_entry` a config file goes through. Anything that is not a top-level
`shaders { }` block is ignored, so a whole `config.kdl` can be handed over and
only its shaders apply.
The alternative was regenerating all 45 presets into something easier to read from
Python. That would have cost them what makes them useful: each one is a config
fragment today -- pasteable, `include`-able, checkable with `sl0ppty --check`, and
loaded as a config by `tests/test_chrome_presets.py`. A format only the prompt can
read would be a fourth thing to keep in step.
`:paste` after a load answers with an `include` line rather than the file's thirty:
the file is on disk, it is already the block, and reprinting it scrolled the pane
you were looking at -- which is how I noticed.
Both chains are built beside the live ones and swapped in together, so a file that
goes wrong half way leaves the pane as it was rather than wearing the half that
parsed. Each compiled expression is matched to the chain whose shader points at it
before either is installed; freeing a program the other chain still uses is the one
bug here that would not appear until the next repaint.
Verified: nine checks in `tests/test_shader_repl.py` -- a preset by bare name, a
file with both rects going to both chains, the three ways to be wrong (no such
file, no `shaders { }` block, no argument), what `:paste` says afterwards, and tab
completion. Then all 45 shipped presets loaded by name in one session: none
refused.
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sine-comet an arc gliding round, with a sine's shoulders
marching-ants two on, two off, stepping -- the selection marquee
standing-wave three lobes that do not travel; the pattern breathes
bit-drift position XOR clock, three bits: a machine thinking
heartbeat lub-dub, then a rest. For a state
xor-barcode the top rule as a barcode, sliding a character at a time
Each is a thing the old language could not say. `sin` and `TAU` give
`sin(TAU * p / perim)` -- this cell's position as an angle round one lap -- which
wraps at the corner for free, because so does a sine, and which fits any whole
number of lobes to the ring exactly. That last property is what makes a standing
wave stand: three lobes and three nodes, in the same places, breathing.
`>> 1 & 1` is a two-cell dash pattern in two operators, with no multiply and no
table; adding a slice of the clock marches it. `^` gives a motif that reshuffles
rather than slides, which is what a machine looks like when it is thinking and
not what any ramp looks like. And `abs(sin())` over a full turn is two humps, so
a heartbeat is one expression and a window mask.
Two techniques worth stealing from these, and now in the README: **overdrive then
clip** (`* 14 - 3000` after a sine keeps only the top of the crest, turning a glow
over everything into an arc), and the **angle idiom** itself.
Every one of them was measured before it was written down -- the perimeter
unrolled into an intensity strip, frame by frame, so an effect that "should"
travel is seen travelling. Two candidates did not survive that: a Sierpinski
`(x & y) == 0`, which on a ring lights the top and left solid and reads as a bug,
and a two-sine interference, which read as noise. `tests/test_chrome_presets.py`
picks up all six with no change, and asserts of each what it asserts of the other
seven: the frame moves, and the pane's own output does not.
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`test_a_config_written_after_the_session_started_is_noticed` starts a session
whose config directory does not exist, then writes a config into it. The session
is what *creates* that directory -- the whole point of the test is that a file
appearing later gets noticed -- and `sl0ppty -s` returning means the session was
asked for, not that it has got that far. So the write could land first, and did:
FileNotFoundError: /tmp/sl0ppty-home-rl_q8peu/.config/sl0ppty/config.kdl
Once in about eight full-suite runs, never on its own, never under load I could
synthesise -- which is why it took ten runs in a row to catch and why it has been
sitting there since the watcher work. Nothing to do with what is around it in
this branch; found because I was hunting a flake I had caused elsewhere and this
one answered instead.
Fixed by waiting for the directory, which turns the thing the test *depended* on
into something it *states*: "the session created the directory it needs to
watch". The include test's startup check is polled for the same reason, since it
too read a screen the session had not necessarily drawn yet.
Verified the only way this kind of thing can be: ten consecutive clean runs of
the whole suite, and the file's own eleven checks green in isolation.
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Both preset suites ask "does this preset do anything", and both were answering
it by looking a fixed number of times and comparing. `test_shader_presets.py`
looked exactly once; `test_chrome_presets.py` looked five times, 50ms apart.
They passed for a reason that stopped being true. Until `a5114a9` a pass at zero
strength still materialised every cell it touched -- resolving the terminal's own
colours into ours -- so *any* chain, at any phase, changed the cells. Comparing
against unshaded could not fail. Now that an identity pass leaves a cell alone,
the question is honest, and the answer is genuinely "nothing" at some phases:
`motion-typewriter` dims the rows below a line walking down the pane, and one
frame in eighteen that line is past the last row.
So both poll for the change with a deadline instead, which is what the harness
says to do about anything observable: the deadline bounds failure only, and a
preset that paints is seen the moment it paints. The chrome one keeps a minimum
window as well, because its second assertion is "the contents did *not* move",
and nothing needs a while to be sure of.
Found by the suite going red under its own parallel load while every file passed
on its own -- which is the useful failure, since it means the flake was real and
not the machine.
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Angles here are degrees, and pi in an angle language is not a number -- it is a
half turn. So `PI` is 180, `TAU` is 360, and a formula written the radian way
ports across as written:
sin(TAU * x / cols) one cycle over the pane's width
sin(TAU * p * 3 / perim) three lobes fitted exactly to a border
PI / 2 a quarter turn
PI / 6 thirty degrees, exactly
That last line is the argument. A numeric pi would be 3 in this language, and
`3.14159 / 6` in integers is 0 -- so radians cannot express a sixth of a turn
here at all, while degrees give it as a whole number. The pun is not a
compromise; it is the more precise reading of the two.
Which is why there is no `deg2rad` or `rad2deg` beside them, and asking for one
says `unknown function`. There is one angle unit. A conversion could only lose
the angle (`deg2rad(90)` is 1, and `sin(1)` is nearly nothing) or invent a second
scale for the language to disagree with itself about.
Spelled-out numbers rather than variables: they read no environment, carry no
dependency, and fold into the program like the literals they are. The browser
preview learned the same two, from the same table.
Verified: 12 cases in `tests/expr_test.c`, including that `deg2rad` and
`rad2deg` are refused; the cross-check agrees with the compiler on 700
evaluations, now including `sin(TAU * x / cols)` and friends.
Two smaller things ride along, both from the repl. `PI`/`TAU` tab-complete, and
its drift test grew a third table to check -- it already caught `sin`/`cos`
missing before I did. And it now checks the script *parses* before starting a
pane that runs it: I broke the indentation of one line here, and the failure
arrived as `IndexError: list index out of range` from a pane that died before
its prompt, which is a long way from "line 212".
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128 + sin(t / 4) / 2 a breathe that is actually a sine
abs(sin(x * 6 + t / 5)) a wave travelling along a frame
abs(sin(dist(x, y, curx, cury) * 20 - t / 4)) / 2 ripples from the cursor
Degrees in, -255..255 out. Two decisions, both for the same reason -- this is a
language people type into a config file, not one they read a manual for.
Degrees because that is what anybody guesses, and 255 because it is the scale
every strength here already uses: `128 + sin(t / 4) / 2` is a breathe centred
half way up with nothing to rescale, and `abs(sin(...))` is an amount as it
stands.
Every angle wraps, negative ones included. `t / 4` does not stop at 360 and an
expression that died at one turn would be no use for the one thing this is for.
A 91-entry table of round(255*sin) at one-degree steps, three quadrants by
symmetry, no interpolation -- the argument is an integer and there is nothing
between two degrees to interpolate. A table and not a polynomial because
`contrib/shadertoy.html` reimplements this language in JavaScript so the preview
can run in a browser, and `tests/test_shadertoy.py` compares the two on every
expression: identical data with identical reduction cannot drift the way two
approximations of one curve would. The JS carries the same 91 numbers.
Until now the only oscillator was `abs(t / 6 % 510 - 255)`, a triangle wave
written as arithmetic. It works and it looks like what it is -- a ramp with a
corner in it. A sine has no corner, which is the whole difference between a pane
that pulses and a pane that flickers.
Verified: 19 cases in `tests/expr_test.c` (the cardinal angles, quadrant
symmetry, wrapping past a turn and below zero, and the breathe idiom); the
cross-check now agrees with the compiler on 660 evaluations including generated
trig; the repl's completion drift test caught `sin`/`cos` missing from its list
before I did, which is what it is for. Then six chains in a real pane -- breathe,
travelling wave, clipped crests, plasma, rolling scanlines, cursor ripples --
each measured over eight distinct frames.
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`&` `|` `^` `~` `<<` `>>`, on the 32-bit value the VM already used. There was
nothing: `x & 7` answered `unexpected trailing input at offset 2` and
`(x ^ y) % 16 < 2` answered `expected ) at offset 3`, which is a fair
description of a parser that had never heard of either.
`^` is the reason to bother. `(x ^ y) & 1` is the cheapest interesting texture
there is, and the language could express a sweep, a ramp and a comparison but
not one bit of pattern without `%` gymnastics.
**Bits bind tighter than comparison, which is not what C does.** `x & 7 == 0`
means `x & (7 == 0)` in C -- a precedence Ritchie put on record as a mistake,
kept for a decade of compatibility that a shader expression in a config file
does not have. Here it asks what it looks like it asks. Among themselves the
usual `&` then `^` then `|`; shifts stay where C has them, just under `+ -`.
`&&` and `||` still parse as themselves: the bitwise rungs decline the first
character when a second one follows it.
Semantics are JavaScript's, deliberately and to the letter -- the shift count
masked to five bits (`1 << 33` is 2), `>>` keeping the sign (`-8 >> 1` is -4).
Not taste: `contrib/shadertoy.html` reimplements this language in JS so the
preview can run in a browser, and `tests/test_shadertoy.py` compares the two on
every expression it can think of. Anything C leaves implementation-defined had
to be pinned to what JS would show, so the signed right shift is written out in
the VM rather than left to the compiler.
Verified: 22 new cases in `tests/expr_test.c` covering the operators, both
precedence questions, the sign, and the masked count; the preview learned the
same six operators and the same ladder, and the cross-check now agrees with the
compiler on 564 evaluations, including generated ones that reach for bits. Then
seven bitwise chains in a real pane -- an XOR texture, a drifting one, a stepped
pulse that walks eight shades of `t >> 7 & 7` and needs no `abs`.
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`shader_abi.h` has said `0 is identity` from the start, and the pass did not
honour it: it materialised a cell's default colours -- resolving "whatever the
terminal draws" into our `default_fg`/`default_bg` -- and only then called a
shader that was contractually going to change nothing.
So a chain that is currently *off* still repainted. `focused * 200` on an
unfocused pane, `(since < 500) * 255` half a second later, `(x < 10) * 200`
from column ten on: every one of those wrote our idea of the default over the
terminal's own. Visible whenever the two differ, which for a real terminal
theme is always, and invisible in the test suite because the tests compared
against the materialised value.
Found by measuring, not by reading: I was checking that each example I was
about to hand over actually changed the pane, and one that should have changed
nothing changed eight style runs.
The fix is an ordering: work out the strength, and if it is zero leave the cell
before touching it. A constant-zero shader now skips its whole rect before the
loops. Cheaper too -- a pass that is off costs no materialisation and no call --
though that is a side effect and not the reason.
Three test changes, all of them the same correction. `tests/shader_test.c`'s
traversal probe was built `{.kind, .fn}` with `amount` defaulting to 0, so it
was asking to be called for every cell at zero strength; it now asks for 255,
which is what those checks are about. A new block pins the rule: a zero-strength
pass visits nothing and leaves an unset cell unset. And four checks in
`tests/test_shader_expr.py` asserted `== "#ffffff"` for cells outside an
effect's band -- the materialised default. They now assert the cell has no
colour of its own at all, which is the stronger claim and the one that would
have caught this.
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printf '\033]5577;1;shader;\033\\' # from the program
sl0ppty cmd '{"cmd":"clear-shaders","id":0}' # from outside it
bind "z" "clear-shaders" # from the keyboard
`app_clear_pane_shaders` empties both of a pane's chains and says whether
there was anything there, which is what lets a key answer "shaders cleared"
or "no shaders on this pane" instead of maybe having done something.
In-band it is not a new verb: naming no rect means all of them. `shader;`
sits under `shader;chrome;` and `shader;content;` as the degenerate case of
"which rect", so a program puts a pane back in one exchange and cannot leave
it half done. `contrib/shader-repl`'s `:both` now uses that rather than two.
**None of the three is gated on `in_band_shaders`.** A chain outlives the
setting that allowed it -- paint a pane, then turn the setting off, and the
paint is still there, because a chain belongs to the pane and not to the file
(there is a test that reloads with it off and clears anyway). A way out that
the setting can take away is not a way out. The operator path matters for the
same reason: the program that made a pane unreadable is not always in a state
to put it back.
They clear what the *pane* set. The config's chains and the session's own
dimming are not this pane's doing and are derived every frame anyway.
The action is bound to nothing, like `scroll-up`: it is in the palette, which
is what the palette is for, and the docs say to bind it if you leave the
setting on. Which is where a second bug turned up -- the palette truncates a
label at 26 characters, so "undo this pane's own shaders" read as "undo this
pane's own shade" on screen. Renamed to fit, and `tests/test_palette.py` now
checks every label against the column, since nothing failed for that: it just
looked like a typo in front of someone.
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`contrib/shader-repl` imports readline, which is most of it: editing,
up/down, ctrl-r, and history kept between runs in
`$XDG_DATA_HOME/sl0ppty/shader-repl.history`. Chains only -- a `:` command
is taken back out of the history it would otherwise fill, because pressing
up four times past `:quit` and `:paste` to reach the line you were working
on is the annoyance history exists to remove.
Tab completes the commands, the nine shader names, the property keys, the
two rects, the three channels, and the expression language's own variables
and functions. `:help` prints the lot at once, which is the same list from
the same place.
That list is a claim about what exists, so `tests/test_shader_repl.py`
checks it against `src/shader.c` and `src/expr.c` and fails if either grows
a name it does not have -- verified by removing `spotlight` and watching it
fail. Then it types every name it offers at a real prompt and requires `ok`
from a real session, because a name that completes and does not parse is a
lie with a keystroke attached. History across two runs, a tab completion,
and `:help` are driven the same way, through a pty.
Two things that cost me time and are now written down where they bite:
keys go into a pane escaped (`\r`, `\t`, `\e[A`) because `raw` takes the rest
of one command line and a literal newline ends the command instead of
arriving; and Enter is CR, which is what a terminal sends and what readline
waits for.
Also: **a bare argument on a shader entry is now a complaint.** Every
parameter is a property, so `tint color="#000000" spotlight` is not a pass
with a spare word, it is a missing `;` -- KDL reads one node, the second
name does nothing, and the session used to answer `ok`. It now says
`unexpected argument for tint: spotlight (separate entries with ';')`. Found
by watching the prompt get used.
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printf '\033]5577;1;shader;chrome;tint color="#ff5fd7" amount="abs(t / 8 % 510 - 255)"\033\\'
The field after `shader` is which rect -- `content` or `chrome` -- and the
rest of the payload is a chain in exactly the syntax a `shaders { }` block
uses, taken verbatim so that `;` can go on separating entries. Empty text
clears that chain. The session answers on the program's stdin, `shader-reply;ok`
or `shader-reply;error;bad amount for tint: ...`, because a prototyping loop
that gets no answer cannot tell a typo from a build without the feature.
`contrib/shader-repl` is the prompt this exists for: type a chain, watch the
pane, and `:paste` prints what you have as a config block. Both ends are the
same parser, so what you arrive at is what you can keep -- verified by
pasting `:paste`'s output into a file, linting it, and checking the frame
comes out the same colour.
**D13 said this was impossible on purpose, and the reasoning stands**: a
program that can restyle the session it happens to be running in is a hazard,
and `cat hostile.txt` should not dim your panes. But *impossible* was the
wrong shape for it -- editing a file, saving, looking and guessing again is
slow enough that shaders go unwritten. So it takes `in_band_shaders true`,
one line of consent, and it is scoped to the pane that asked: its own two
chains, never its neighbour's, never what the config said about anyone else.
There is a test for the neighbour.
Each chain owns the programs its expressions compiled to, and is swapped in
whole, so a chain that turns out not to read leaves the pane looking like it
did rather than half-restyled. Measured: 1,800 replacements of an animated
chain, resident size flat after the first pass.
Also here, because it is the same paint order: the chrome chain now sits
between the config's and policy's, exactly where the content chain does.
Dead code out -- `app_shade_add`/`app_shade_clear`/`app_shade_count` had no
callers and their comment claimed the opposite of what this commit does.
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`hello` was answered with the verb `hello`. Any pane that echoes what it is
sent -- `cat`, `tee`, a shell with echo on, a REPL waiting for a line --
therefore answered the answer, and the session answered that. Measured
before the fix: a pane running `tee` was sent 4,303,832 bytes and 165,532
hellos in a second and a half. Afterwards, 32 bytes and one.
The fix is the rule rather than the instance: every message the session
sends *to* a program ends its verb in `-reply`, no request verb may, and
`on_osc5577` drops one on sight instead of relying on no handler happening
to exist. So this cannot come back when the next verb gets an answer --
which is the commit after this one, and how I found it.
`hello`'s reply is now `hello-reply;sl0ppty;1`. That is our own extension
to the fork's protocol, not one of the five compatible verbs, so nothing
written against sl0ppi notices. The fork's `click` goes to a program too
and keeps its name: it predates the rule and is safe for the weaker reason
that nothing answers a click.
The suite was hiding this. `emit()` builds its pane out of `cat -v`, so the
existing `hello` test had a pane trading megabytes with the session while
it asserted -- and passed, because the assertion was `in`, and the first
reply was in there along with all the rest. It now counts.
Carries `pane_touch`, two lines, unused until the next commit: a pane whose
shaders changed has to be repainted, and nothing about its cells changed to
say so.
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`parse_shader_entry` is the whole of "what does `dim amount=90
where="chrome" channel="fg"` mean", lifted out of the loop that reads a
`shaders { }` block. The block parser calls it and files complaints; a new
`config_parse_chain` calls it for a chain that came as text rather than as
a file, and hands the compiled expressions back to whoever asked.
Nothing behaves differently. It is a refactor for the next commit, which
lets a program in a pane set that pane's chrome chain: the reason to do it
this way is that a chain typed at a running pane and a chain in a config
file must mean the same thing, or prototyping teaches you something that
then doesn't work when you paste it.
Two details the split had to settle. Expression ownership is now the
caller's -- the config keeps owning the programs a file produced, freed on
reload, and a chain parsed for someone else comes back with its programs
listed so that someone can free them on their own schedule. And a bad
colour no longer drops the pass: it complains and runs at the default,
because a shader at the wrong colour is visible and can be corrected,
while a shader that isn't there looks like a shader that didn't work.
One chain is one rect. The caller says which, and that is the *default* an
entry's `where=` starts from, so a line lifted out of a config still means
what it meant there -- while a line naming the other rect is refused
rather than quietly moved to the one you asked about.
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padding 1 // every side
padding 0 2 // vertical, horizontal
padding 2 0 0 1 // top, right, bottom, left
One value, two, or four in CSS order, because that is the order anybody
who has written a stylesheet already knows. `pad` becomes four fields and
the content rect is deflated per side rather than symmetrically, which is
the only real change: everything downstream already worked off
`n->content`.
The units do not change with how many numbers you write. They are ROWS,
like `gap`, and a horizontal one is multiplied by `gap_aspect` on the way
out -- so `padding 1`, `padding 1 1` and `padding 1 1 1 1` are one padding
rather than three, and a ring that looks square is still one number rather
than an arithmetic problem. Anyone who wants plain cells sets
`gap_aspect 1` and gets them everywhere, which is what that knob is for.
Three values is refused with a line saying what it wanted. CSS reads it as
top/horizontal/bottom, and a line whose meaning you have to look up is a
line nobody can read -- and `sl0ppty --check` now has something to say
about it, which is the difference between refusing and ignoring.
The dump writes the shortest form that means what is in force, so `padding
0` stays `padding 0` and a dump of a dump is still the same dump.
Checked by measuring both rects: a pane's insets from its own frame, four
numbers, for every form -- including that `gap_aspect 1` turns the
horizontal ones into cells, and that a refused padding leaves the rest of
the file applied.
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A config linter, on the CLI:
$ sl0ppty --check # what a session would read
$ sl0ppty --check themes/mine.kdl # or a file you have not installed
config.kdl:101: bad prefix: ctrl+nosuchkey
themes/mine.kdl:7: unknown shader: bloom
~/.config/sl0ppty/config.kdl: 2 problems
$ echo $?
1
A mode rather than a script, because the only checker that cannot drift
from what a session does is the loader a session uses. The single
difference is how many problems each reports: a session has one status
line and shows the first, and a linter that stopped at the first mistake
would make you run it once per mistake.
Exit 1 when it has anything to say, so it drops into an editor's compile
step or a pre-commit hook with no glue. A clean run prints what it read --
the files, including everything `include`d, the prefix it ended up with,
how many bindings -- because a config that was never opened and a config
with nothing wrong otherwise look identical, and "it printed nothing" is
not evidence.
An optional path so it can lint a theme before you install it, and
$SL0PPTY_CONFIG is honoured when there is none, so it checks the same
file the session will.
tests/test_check.py covers the contract: exit status both ways, every
problem reported rather than the first, file and line on each, an
included file naming itself, a file that will not parse saying nothing
applied, a missing file being a problem rather than a crash, and the one
that would have caught the bug in the commit before this -- a config
written by `--dump-config` lints clean.
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Reported as "C-a is not a valid prefix in my config.kdl", which it was
not, and neither were ten other lines of the same file -- a file written
by `sl0ppty --dump-config`.
The loader now collects every complaint instead of keeping the first.
Each one carries the file and the line it happened at, so
"line 14: bad binding" became "config.kdl:116: bad key: ←", and a
complaint from an included file names that file. `err` still means the
first message, so a session's one status line behaves as before; the list
is what a linter needs, and `--check` (next commit) is that linter. Both
changes live in the same regions of config.c, which is why they are one
commit.
Then what the list found.
`--dump-config` is documented as "a file you could have written", and
`--dump-config > ~/.config/sl0ppty/config.kdl` as a supported way to
start one. It wrote every chord in the *cheatsheet's* notation:
prefix "C-a"
bind "?" "help"
bind "←" "focus-left"
bind "S-tab" "prev-tab"
and the parser only spoke the config's, so eleven of the file's own lines
came back as complaints and the session ran on the defaults those lines
were describing. Two sessions looked identical for the worst possible
reason, which is why the test asserting exactly that never noticed.
Both halves were wrong, so both are fixed.
The parser accepts what the sheet prints: `C-` `M-` `S-` as well as
`ctrl+ alt+ shift+`, the arrow glyphs as well as `left`/`right`, and a
character that carries its own shift -- `?` is shift+slash, `H` is
shift+h, `|` is shift+backslash. config.kdl has claimed for months that
`?` and `S-slash` were both writable; only one of them was.
A punctuation binding registers *both* encodings, because whether a
terminal reports `?` as shift+slash or as a bare byte is up to the
terminal and not to what the config meant. The shipped default has bound
`?` twice by hand for exactly this reason since it was written; this is
that, done once, in the one place that knows the character implied the
shift. A capital letter needs no such thing -- the decoder reports `H` as
shift+h everywhere.
And the dumper writes the canonical config spelling: `ctrl+a`,
`shift+slash`, `left`, `shift+tab`. `shift+` spelled out rather than
folded back into `?` or `H`, because both are accepted on the way in and
one spelling on the way out keeps a dump of a dump the same dump. A key
with no spelling the parser would accept is written as an empty chord
rather than as its display form: writing the display form is what caused
this, and a dump that does not load is worse than a dump missing a line.
The test that should have caught it now does: a session started from the
dump is asked to reload and must have nothing to say. Looking at the
screen was never going to find this, because the screen was right.
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The build printed twenty-two zig command lines of about 160 characters
each, which is a screenful that says the same thing twenty-two times. Now
it says which file:
[CC] src/app.c
...
[LD] build/sl0ppty
`make V=1` prints the command lines instead. That is the whole reason for
the flag rather than just adding `@`: the moment one of those lines is
wrong -- a missing include path, a flag that is not doing what you
thought -- the command line is the only thing worth looking at, and it
should be one flag away rather than gone. `make help` says so, since that
is where somebody will look for it.
One label per kind, aligned with the ` ok test_x.py` the suite already
prints, so a full `make test` reads as one column: [CC] an object, [LD]
anything linked (the binary and the five test binaries), [SO] a shader
plugin, [COV] the separate gcc coverage build. `make docs` drops its
command line too and leaves the generator's own summary to speak.
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contrib/gen-docs renders docs/ into a static site: one file of stdlib
Python and one stylesheet, no toolchain, no package manager, no npm. Same
argument as src/kdl.c being a hand-rolled KDL subset rather than a
library -- the input is ours, we know exactly which constructs it uses,
and a docs build that needs a lockfile is a docs build nobody runs.
What the Markdown subset understands is what docs/ actually contains:
headings (with anchors), paragraphs, fenced code, pipe tables, lists one
level deep, blockquotes, rules, `code`, bold, italic, links. Anything
else is escaped and passed through as text. A construct nobody uses is
not supported on purpose: it would be untested code pretending to be a
feature.
The layout is a sidebar of sections from docs/nav, the page, and its own
headings down the right; prev/next chains the nav order; a link to
another page is rewritten to its rendered page, so the same Markdown
reads correctly on a forge and on the site. The colours are the session's
own default theme, so the docs look like the thing they document, and the
light variant follows the reader's system preference rather than a toggle
nobody would find. Zero JavaScript -- the narrow-screen menu is a
checkbox.
Two things came out of looking at it in a browser rather than trusting
the HTML.
The hero diagram was hand-drawn and its lines were 78 and 79 columns
long, which is visible. It is generated from a real session now -- three
panes, a layout file, a text snapshot -- so it is exactly what the
program draws. Terminal art also needs tighter leading and a font whose
box drawing joins, so a fence with box characters in it and no language
is emitted as art rather than code and styled for that. Detected rather
than declared, because the alternative is a marker on every fence and one
of them getting forgotten. (Vertical rules still break between lines in
a browser: the glyph does not fill its em box, and no amount of CSS
changes that. Widths line up, which is the part that matters.)
The narrow-screen menu opened over a page that showed through underneath
it: as a grid child taken out of flow it kept its content height, so
`bottom: 0` did nothing. It has an explicit height now.
tests/test_docs.py checks both jobs. The site: every page in the nav is
rendered, carries the whole sidebar, is marked as current on its own
page, chains prev/next, and no internal link in the output points at a
file that is not there. The subset: each construct, and the one that
matters most -- markup inside a code span is not markup, because half of
these docs are shader expressions full of asterisks. A page missing from
docs/nav fails the build, and so does a nav entry with no file: an
unreachable page whose only symptom is its absence is the failure mode a
hand-written nav has.
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The README was 331 lines and had become a manual with a title. Everything
in it was true and most of it was the wrong thing to hand somebody who
has just arrived: five pages of shader expression semantics before they
have split a pane.
So the front page is 60 lines -- what it is, install, run, where the docs
are, and six bullets on what is actually different about it -- and the
detail moved into docs/, nine pages that each answer one question:
index.md what it is, install, run, where to go
keys.md the leader, every default, rebinding, direct binds
panes.md splitting, resizing, the mouse, dead panes, small terminals
config.md the file, live reload, include, themes, the knobs
shaders.md the passes, the built-ins, the expression language
chrome.md where="chrome", channel, since, the perimeter trick
layouts.md a session as a file, and writing one back out
scripting.md the control socket, OSC 5577, headless
design.md the two decisions, and a map of the source
docs/nav holds the order and the grouping and nothing else -- titles come
from each page's own heading, so a renamed page cannot end up with two
names. It is what the site generator will read.
Reference material that only existed in code comments is written down for
the first time: every action that can be bound (including the two with no
default key, which is what the palette is for), every control verb, the
built-in shaders with what each takes, the pane-state ranking, and the
layout file's shape.
Two things I got wrong on the first pass and fixed before committing: the
docs linked repo files through github.com URLs for a project whose remote
is a private git server, so those are inline paths now; and the README
advertised `make docs`, which does not exist yet. It will in the next
commit, and it can be advertised then.
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▬ □ ✕ away, bigger, gone
▬ ■ ✕ ...and while it is already filling the tab
The boxed operators of the commit before this (⊞ ⊟ ⊡ ⊠) were one tidy
family and unreadable with it. They are *math* symbols, sized to sit
beside x and y in an equation, so at a terminal's cell size the interior
that carried the whole meaning -- the minus, the plus, the dot -- was two
or three pixels of it. Four identical smudges.
Geometric shapes and dingbats are drawn at full cell size, which is what
makes them readable at all, so legibility wins over uniformity here: four
different shapes, one verb each. Picking glyphs that fill their cell is
also the answer to the evenness that put plain ASCII here originally --
a glyph that does not fill its cell hands the slack to the gap beside it,
by an amount the font decides.
A bar for minimise rather than the obvious ▼, because the split guide
already owns all four triangles (◄ ► ▲ ▼) and the scroll indicator owns
▲ again. A glyph that means "split downward" on the border of a frame
cannot also mean "put this pane away" in its corner. Found by the guide's
own test failing on the first attempt, which is exactly what that test is
for -- and the reason it caught a UI collision rather than a typo is that
it asserts only *one* arrow is on screen at a time.
Widths checked in a real frame again: the rule still closes on its
corner, each button is still measured rather than booked, and the hits
land on the glyphs.
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⊟ ⊞ ⊠ away, bigger, gone
⊟ ⊡ ⊠ ...and while it is already filling the tab
`_ # x` said what they did only if you already knew, and `*` for a zoomed
pane was the weakest of the four: nothing about an asterisk says "put it
back". So there are four marks now instead of three and a half, with the
unzoom state getting one of its own.
ASCII was there for a reason, and the reason survives: the cells are
even, but a glyph that does not fill its own cell hands the slack to the
gap beside it, and how much it hands over depends on the font -- which is
why box-drawing and block characters were tried here and looked unevenly
spaced. Four copies of *the same box* answer that better than four
unrelated glyphs did: whatever a font does with the box, it does four
times, and only the interior changes. Minus for away, plus for bigger,
dot for back to normal, times for gone.
Single width, checked in a real frame rather than assumed -- the row
still closes on its corner and each button is still measured rather than
booked, so the hits land where the glyphs are. Not emoji, which many
terminals draw two columns wide while chrome here is booked as one.
Two tests were pinning the old glyphs by hand (`line.rindex("x")` for the
cheatsheet's close button, `"*" in line` for the zoom state). They read
them out of `sl0ppty --dump-config` now, which is generated from the
code: picking a nicer mark later cannot leave a test asserting a glyph
nothing draws.
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A config that half-applied said nothing. An unknown shader, a binding
that does not parse, an include that is not there: the file loaded, that
line did not, and the session announced "config reloaded" as though
nothing had happened. Every one of those messages was already being
produced -- config_load has filled `err` on a successful load since it
was written -- and then dropped on the floor by every caller, because a
non-zero return meant "fine".
So the complaint from the last load is kept, and the front end says it
where it would have said "config reloaded". Once at startup too: a config
that loaded with a complaint still started the session, and the stderr
line goes where nobody attached can read it. The `reload` control verb
answers `{"ok":true,"warning":"..."}` -- ok, because the file did apply,
with the reason attached for a script that cares.
Two things fell out of writing the test for it.
An include's complaint was reported by nobody when the file in the middle
was fine. apply_includes only looked at the return value, so a theme that
loaded while *its* include was missing swallowed the message: the child
returned true, and true meant there was nothing to say. The complaint now
travels up whether or not the include itself loaded.
And a complaint now carries the name of the file it happened in, exactly
once -- added by the file that produced it, never by the files that
included it, because prefixing at every level builds a chain that
truncates before the part that matters. So:
t.kdl: unknown shader: bloom
keys.kdl: line 2: unknown action fly
b.kdl: includes nested too deep (a cycle?)
cannot open /home/you/.config/sl0ppty/themes/nope.kdl
which is enough to know which file to open, in a message that fits in a
toast.
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An included theme that does not reload when you save it is half a
feature, and the half that is missing is the one the file headers in
contrib/themes have been promising all along ("a running session re-reads
it the moment you save"). That was true while a theme was something you
pasted; the moment it became something you include, the watch was on the
wrong file.
So a config now remembers every file it was read from -- itself and
everything it included -- and the watcher watches all of them. Recorded
before each parse rather than after, because a file that is not there yet
is exactly the file worth watching: writing it is the next thing that
will happen, and that is the same reason the watch is on directories
rather than on files. Deduplicated, so a cycle does not fill the list
with two names twice.
The set is rebuilt after every successful load, because it is a property
of the config that just loaded: an include can be added, pointed
somewhere else, or taken out, and the watch has to follow. One inotify
watch per directory, deduplicated by the descriptor inotify hands back
for a directory it is already watching; names are matched against the
whole set rather than against the directory whose watch fired, which
means two directories holding a file of the same name reload for each
other's save. That costs a debounced re-read of a config that has not
changed, and is not worth a second data structure to avoid.
Only the main config's directory is created if missing. An include's is
not: a mistyped path should not leave a directory behind.
tests/test_reload.py drives a real session for this one -- the watcher is
the thing under test and the headless driver has none. It writes a config
that includes a theme, checks the theme applied at startup, then edits
*only the included file* and waits for the session to change colour.
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include "themes/amber.kdl"
include "keys/vim.kdl" "shaders/crt.kdl"
which is how you switch a theme by editing one line rather than pasting
one in. Nothing about it is theme-specific: an include is another config
file applied here, so the same line composes keys, shader chains, states
or geometry, and contrib/themes stops being a directory you copy out of.
A relative path is relative to *the file doing the including*, never to
the directory the session was started from -- a config is a thing on disk
that refers to its neighbours, and where you were standing is not part of
what it means. A leading `~` is a home directory, an absolute path is
itself, and an included file may include others.
What you include is the base: the file with the `include` line in it wins
wherever they disagree, and a later include wins over an earlier one.
That holds wherever the line sits, because the loader reads a document by
asking it for the keys it knows rather than walking it top to bottom --
so "here" is not a position it could honour, and "the file you are
editing wins" is the rule worth having anyway. It is what makes a theme
something you can put two lines on top of.
A depth limit rather than a set of files already seen, because the two
failures it has to stop are the same failure: a config that includes
itself and a config eleven files deep are both a mistake, and the message
says which one you have. A file that will not load is skipped and the
rest of the config still applies (D9) -- losing your keybindings over a
mistyped theme name would be the worse answer.
The loader was already shaped for this: `config_load` applied one parsed
root onto a config_t, so it becomes a recursive `load_into` that applies
its includes first and then itself. Errors from an include get their own
buffer, so a broken theme cannot overwrite a message the file that
included it has already produced.
tests/test_include.py covers the two rules that carry the weight -- the
outer file winning either way round, and a nested include resolving
against the file that wrote it -- plus multiple files on one line, `~`, a
binding from an included file, a missing file, a cycle, switching theme
through a reload, and every file in contrib/themes applying as an
include, checked against each file's own frame_focus so it cannot pass by
looking default.
Not yet: an included file is not watched, so editing the theme itself
does not reload the session. Editing the include line does.
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Five things, in one commit because they land in the same few files --
the action table, the shader pass, config.kdl -- and splitting them by
hunk would buy a tidier log at the price of commits that do not build.
Each is verified end to end; the suite is 46 files green.
Chrome shaders. `where="chrome"` on any entry in `shaders` or in a
`states` block runs that pass over a pane's frame -- border, padding,
title, buttons -- instead of its contents. Nothing else changes: same
registry, same `amount`, same expressions, same chain order, one new
word, because a frame is another rect and so it is another pass. It runs
over the frame's whole rect with the contents punched out as a hole,
rather than four passes over four sides: an effect has to be able to
travel round a border, and four passes would each count x/y from zero
and restart at every corner. The hole keeps the two honest -- a skipped
cell is never visited, so a full-strength chrome tint cannot reach your
text. It is also the only kind of pass that can colour a pane a small
window has collapsed to a single row (D6), which is the state where a
colour is worth the most.
`channel="fg"|"bg"|"both"` came out of looking at the first border
flash: `tint` mixes both of a cell's colours, and a frame's background
is the terminal's own default, so the pass materialised it to our guess
at that default and mixed towards the colour -- a dark rectangle behind
the glyphs, left there until the pane changed state. The mask is
enforced by the pass, not the shader: the other colour is snapshotted
before materialising and put back after, so an unset colour goes back to
unset, it works for a built-in and a plugin alike, and no shader grows
an fg-only twin of itself.
A `bell` pane state and a `since` variable, because "flash the border
when a pane rings" needed both and neither existed. `since` is
milliseconds since the pane entered its current state, stamped in the
one function that decides the state -- a transition is the one thing a
frame cannot tell you, so it is remembered where it cannot disagree with
the state it dates. `bell` ranks above the ambient states and below
`dead`: a pane that rang while you were elsewhere is news, and a pane
that rang and then exited is a pane that exited. It ends when you look
at the pane, because that is what answering a bell is.
Animation needed a clock and did not have one: a shader reading `t` only
advanced when something else caused a frame, so a pulse froze the moment
you stopped typing. `app_next_deadline_ms` now reports `anim_ms` while a
chain that reads the clock ran over the last frame -- derived from what
was applied, so a pulse hung off `dead` costs a clock while a pane is
dead and nothing for the rest of the session. A `deadline` verb makes
that observable; the server's poll loop already lived on the number.
contrib/chrome has seven presets and the perimeter trick they are built
on: on a frame the coordinate you want is distance along the ring, which
the language can work out, and `min(d, P - d)` is what makes an effect
cross the corner it started from. Hand-written, unlike contrib/shaders,
because the toy previews contents and a frame has no preview to give --
so tests/test_chrome_presets.py checks each one the only way left: load
it into a real session, assert the frame moves and the contents do not.
`equalize` (C-a =) puts every share back to even: each split's children
weighted by how many visible panes are behind them, so one pane beside a
stack of three is a quarter of the width and "even" means the same thing
at every depth. Exactly equal cell counts are not something a tree can
always express, so the action promises the even division it can.
`rotate-layout` (C-a Space) turns the whole tab a quarter turn
clockwise. Every split changes axis and a row split's children reverse,
because the pane on top of a stack is the pane on the right once you
turn it; get that asymmetry wrong and you have a mirror image, which
looks almost right until four turns fail to come back. They do come
back, exactly, which is why the inverse is three more turns rather than
a second mirrored routine with its own chance of being wrong -- and why
a key as easy as space is the right one rather than a hazard. A turn is
refused when it would not fit: a share of the height is not always a
share the width can afford, and a node that cannot give its children
their floor takes the whole tab down to a list. So the turn is tried,
the layout is asked what it made of it, and one that flattened the tab
is put back with a word. Same rule `split_fits` applies to splitting.
Keys: the palette moves from `shift+p` to `p`, and cycling tabs from
`n`/`p` to tab/shift+tab. `p` is pressed far more often than "the tab
before this one" and was the only shifted letter in the defaults; tab is
what every other tabbed thing cycles with, and `\e[Z` decodes as
shift+tab on a plain terminal, so this costs nothing on a client without
the kitty protocol. `n` is free again. The actions are untouched: two
lines of config put the old binds back.
The shader ABI goes to 3: `shade_ctx_t` gained `state_ms` and struct
shader gained `channels`, both the pass's business rather than a
shader's. Plugins need a rebuild, which is what the version is for.
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Every action by name, without having to know its key. The cheatsheet
answers "what is the key for this?" and then needs you to press it; this
answers "just do the thing", which is the question you have when you
cannot remember there was a key at all. `C-a shift+p` by default, and
`bind "<key>" "palette"` for anything else.
It lists actions that are bound to nothing, which the cheatsheet by
design cannot -- that sheet is built from the binds, so an action with no
key does not appear on it, and that is exactly the action you have no
other way to reach. Two of ours are in that state today (scroll by a
line, either direction). Where a binding does exist the palette shows it
beside the row, so using the palette teaches the key that would have
skipped it. Where several exist it shows them all: a config's binds add
to the defaults rather than replacing them, so naming only the first
would hide the one the user actually chose.
Rows match on the phrase, the group, and the name a config file uses, so
"split into columns", "panes" and "split-cols" all find the same thing
depending on whether you have been editing the config lately.
The finder and the palette are now one picker with a subject rather than
two machines that would drift -- the same modal, query, filtered list,
selection, keys and mouse rules, differing only in what fills the rows
and what Enter does with one. Choosing goes through the row's own action
string, so the keyboard and the mouse cannot take different paths to the
same row. The finder's 55 checks pass unchanged across the refactor.
Left out on purpose: `literal-prefix`, which means "type this key"
rather than "do this thing" and picked from a list would send the prefix
to a pane hidden behind that list; and `select-tab-N`, which is
positional, so a row reading "go to that tab" cannot say which.
Running is by action rather than by synthesising the keystroke that
would have caused it -- a palette that had to invent input to do its job
would be lying to the rest of the program about what happened. That
meant splitting prefix_command in two, which it wanted anyway: the
lookup and the doing were only ever together by accident.
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It was a bare coloured rectangle painted over whatever pane it landed
on: no border, no title, no scrim, no way out you could see. It read as
output from the program underneath rather than as a window in front of
it, which is the one thing an overlay has to get right. It is now a
modal like the cheatsheet -- same frame, same scrim, same close button
in the place a pane keeps one -- differing in the way that matters: the
cheatsheet is read, so any key dismisses it, while this one is used, so
it keeps the keyboard until it is answered.
The list was the other half of the problem. It showed `1:` for a tab
with no name, which looks like something failed to load; a row for a
pane with no purpose was three columns of nothing; there was no mark for
the pane you are already in, no count, and nothing to say a list had
more below the tenth row -- so a list that scrolled looked like a list
that ended. An empty result was an empty box, which reads as a broken
finder rather than a wrong query.
Now: a query field that looks like one (so it shows where the typing
goes before you type), the current pane marked, tab/title/purpose told
apart by weight, the row under the pointer lit, "N of M" in the footer,
arrows for what is off each end, and "no pane matches that" when there
is nothing.
Keys, because a picker in this shape is reached for by hands that
already know one: C-n/C-p, tab/shift-tab, home/end, page up/down, C-u to
clear the query, and wrapping at both ends -- one press of Up for the
last entry is worth more in a short list than overshoot protection.
Backspace deleted a *byte*, so one press through a multi-byte character
left the rest of it in the query; it deletes a character now, the way
the rename editor already did.
The finder owns the pointer as well as the keyboard: a press that is not
on one of its rows dismisses it and stops there, rather than also
landing on the layout behind and focusing the pane you were clicking
away from.
Found on the way: CSI Z (shift+tab) was not parsed at all, so it reached
neither a binding nor the program in the pane -- every terminal sends
back-tab that way, and it is the one chord whose shift lives in the
final byte rather than in a modifier param.
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XTWINOPS (CSI 14/16/18 t) went unanswered. A program that draws images
needs the cell size to keep an aspect ratio; the pty's pixel fields are
the first way to get it (D17) and this query is the second, which is what
a program reaches for when those come back zeroed -- as they do on the
far side of an ssh hop. Unanswered, the query times out and the program
falls back to a guess: ida-tui guesses 10x20, and against a real 9x22
cell that is every image stretched by a fifth, which looks like a bug in
the program rather than in us.
Found alongside the png bug and from the same program, which asks
`CSI 16 t` in the same round trip as its graphics query -- so once the
png decoded, the picture would have appeared at the wrong shape.
lib-vt encodes and writes the reply once the callback says what the
numbers are; they come from the pane's own geometry, so a program is told
about the pane it is in rather than the window. Mode 2048 (the in-band
report on resize) already worked, because that one is answered from the
size passed to ghostty_terminal_resize.
Also notes in graphics.c what re-emission actually costs: we send decoded
pixels because that is the only form lib-vt keeps, so an 819KB png
reaches the client as 3.3MB of base64, once per image and again after a
reattach clears `sent`. Fine for a splash, and written down so the next
person to wonder does not have to measure it again.
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