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The out-of-the-box look, rethought as one piece:
- the compiled-in palette calms down: muted blue #7aa2f7 on the same
neutral darks, with the colours that mean something kept semantic --
amber bell, red-orange dead. sl0p stays one include away as the house
style, and contrib/themes/default.kdl is the starting point written
down (theme-tour shows it).
- derived state defaults now actually follow the theme: the scrolled
wash is rebuilt from scroll_bg after the theme block (it used to bake
the compiled accent), and declaring a state -- in any file of an
include chain -- still wins. The dump writes derived states as
comments so C-a e cannot pin what is meant to keep following.
- a bell you can see: the frame blinks three times in theme's bell
colour then breathes until answered, and a soft diagonal shimmer --
the bell colour halved towards default_fg, width breathing on a sine
-- crosses the body for the same 900ms. bell_indicator false silences
all of it; states { bell { } } replaces it like any state. since
carries the clock dependency, so an idle session pays nothing.
- scrollback says where it continues: while scrolled, the viewport's
top and bottom rows melt towards an edge with content past it and
turn solid at the buffer's end. New expression variables above/below
(lines hidden past each edge, own dependency bit, cached per scroll
position), carried in shade_ctx_t -- SLOSH_SHADER_ABI 3 -> 4.
- expressions survive the dump: a program keeps its source and cb_chain
writes it back, so amount="(y % 2) * 40" no longer dumps as a number.
- headers move to include/, -Iinclude everywhere; the plugin Makefile's
SLOSH var becomes SLOSH_DIR because slosh exports SLOSH=1 into every
pane it runs, and building from inside a session read that as a path.
- comment drift culled where features outran the prose, and the
derivation boilerplate folded into derived_pass()/ctx_scroll().
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sl0p + pty was error-prone to type and the zero made it worse; slosh
(slop + sh) is one syllable, impossible to typo, and slosh.foo is ours.
Mechanical rename everywhere it appears: binary, env vars (SLOSH,
SLOSH_SESSION, SLOSH_BIN, SLOSH_CONFIG), socket dir (/tmp/slosh-<uid>,
$XDG_RUNTIME_DIR/slosh), config path (~/.config/slosh), header guards,
src/sl0ppty.h -> src/slosh.h, contrib/sl0ppty-dev -> contrib/slosh-dev,
the driving-slosh skill, docs and tests. The sl0ppi fork references and
the sl0p theme stay: one is history, the other is the brand.
The rename surfaced a latent bug in test_osc5577: the hello-reply
answer always appeared on screen twice (ECHOCTL echo plus cat -v), but
a seven-character implementation name happened to wrap the second copy
across the 60-column boundary, so counting substrings in wrapped text
found one and passed for the wrong reason. A five-character name moved
the wrap and exposed it. The loop guard itself is correct -- with echo
off before the request there is exactly one reply -- so the test now
counts on de-wrapped text and tolerates the pane's own echo.
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`server.c` set `SL0PPTY_SESSION` for its panes and carried a comment saying the
value was "deliberately unset under `--script`". Nothing unset it. A value never
set is a value inherited, so a script driver started from inside a pane handed its
own panes the *outer* session's name -- and the recipe the skill documents,
`-s ${SL0PPTY_SESSION:-main} cmd`, then sent its commands to a session it was not
in. Not a fallback to a guess: a confident wrong answer, because the name it read
was a real session that really answers.
Both variables now go through one `session_env()`, called by the server with its
name and by the headless driver with NULL, because the two modes have to agree
about what a pane is told and a comment in one of them is not agreement.
`SL0PPTY_BIN` is set there too rather than inherited, so it names the binary that
actually made the pane instead of one that made some pane somewhere -- which is
the whole reason that variable exists.
Found while explaining a stale pane title, from a check in `test_skill.py` that
failed under `make test` and passed on its own. It was not flaky: the suite runs
from inside a pane, where these are set, and the tool I ran it from by hand had an
environment where they were not. A test whose answer depends on where you run it
looks exactly like a race.
So it now passes the lie in deliberately: the session under test is started with
`SL0PPTY_SESSION=somebody-elses-session`, which makes the difference between
"never set" and "cleared" visible from any shell. The mirror check is next to it --
a real session tells its panes its *own* name, even when started from inside
another one -- so the obvious wrong fix, unsetting it in both modes, fails. Both
were verified by making both wrong versions and watching each test bite.
The two title checks now wait for the line instead of sampling after 120ms. That
was not the bug (a shell prints in about 12ms here, even under disk churn) and it
is one assumption fewer.
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The reload existed but you had to ask for it, which is the wrong shape for the
thing it is mostly used for: changing a colour and looking at the result. The
server now watches the config and re-reads it when it changes.
It watches the config's *directory* and filters by name, rather than watching
the file. Editors overwhelmingly save by writing a temporary file and renaming
it over the target, which swaps the inode out from under a watch on the file
itself — it fires once and then never again, which is worse than not watching
at all because it looks like it works. The test writes in place *and* renames
over, because only the second one would have caught that.
Reloading goes through the same call the command does, so it keeps the
fail-open behaviour: a file that does not parse leaves the running config alone
and says so in a toast. That matters more here than it did for the command,
because a file caught halfway through a save is a normal thing for a watcher to
see rather than an operator mistake — and there is a test for it, and for the
recovery once the file is valid again.
Turning it off is a command-line flag rather than a setting, because a setting
would be circular: you would have to reload the config to stop it reloading the
config. --no-reload only stops the *watching*; asking explicitly still works,
which is the distinction the flag name is trying to make.
The test is a live one because inotify lives in the server's poll loop and the
headless driver has no server. It polls for the colour it expects rather than
sleeping a guess, so the passing cases cost milliseconds; the two cases that
assert nothing happened are the only ones that wait, because proving a negative
has to.
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A pty is a pseudo-terminal, and that is what this multiplexes: the extra t
was never standing for anything. Renaming now, while the only users are the
people who typed the old name on purpose, is cheaper than renaming later.
Mechanical, but not only cosmetic. The name is also the runtime contract, so
this moves $SL0PTTY and $SL0PTTY_CONFIG, ~/.config/sl0ptty/config.kdl, the
socket directory ($XDG_RUNTIME_DIR/sl0ptty, /tmp/sl0ptty-<uid>), and the
identity string a program gets back from an OSC 5577 hello. A session left
running under the old binary keeps its old socket directory and is invisible
to the new one; there is no migration and it does not seem worth writing one.
The sl0ppi fork keeps its name: it is a different thing, and D1 still points
at it.
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A session can be a file:
layout {
tab name="api" purpose="project:api.a1b2c3" cwd="~/dev/api" {
pane purpose="agent:main" command="pi"
pane split="rows" {
pane purpose="service:web" command="npm run dev" suspended=true
pane purpose="shell:scratch"
}
}
}
built by --layout at startup or applied to a running session with
{"cmd":"apply-layout", path|kdl, replace?}. Idempotency stays with the caller,
which is where sl0ppi's CLI design already puts it: diff list-tabs against the
projects on disk, then apply what is missing. close-tab completes that loop.
Purposes a layout declares are locked, so identity comes from the file rather
than from whatever the program inside prints — tested by having a pane try to
take one in-band and be refused.
Suspended panes: a pane that exists, is laid out, and has run nothing, showing
what it would run and starting on its first keystroke (which is consumed, not
forwarded). This is sl0ppi's D6 — a root with twelve projects must not become
twelve running servers — and it is the reason can be cheap.
Also fixes a test-isolation bug latent since M2: the live tests attached to the
session called "main", which is whatever happens to exist on the box rather
than one they created. They now use a unique session per run, which is how a
run that had somebody else's htop in it became reproducible.
284 checks green (257 headless + 27 live).
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The session now outlives its client, which is the point: agents keep running
while you are gone. The server owns the panes, the layout and the renderer;
the client is a terminal in raw mode and a socket, forwarding bytes and
painting what it is sent. It does not even decode input, so the decoder can
change without redeploying clients.
sl0ptty attach to 'main', creating it if nobody is home
sl0ptty -s NAME a named session
sl0ptty ls live sessions
sl0ptty cmd LINE one control command
C-a d detach
Connections are not clients. A connection becomes the display client only by
sending HELLO; control commands and liveness probes are just connections and
never displace anybody. This was found the hard way, one hour after the server
first ran: 'sl0ptty ls' kicked the attached client off, because ls connects to
see whether a socket answers. That is precisely the fault that gave the zellij
fork a 20-25% CLI failure rate, rebuilt and then fixed structurally. The
regression runs 20 x (ls + control) against a live client and demands 0
failures and a client that can still type.
cmd.c now holds the command vocabulary once, shared by the headless driver and
the control socket, so a script written against one works against the other —
'sl0ptty cmd "snapshot text"' against a detached session prints its screen.
tests/test_session.py: 18 checks over create, split, probe-resistance, detach,
survival, drive-while-detached, reattach, displacement and cleanup.
123 checks green overall.
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