# slosh A terminal multiplexer: panes, tabs, and sessions you can detach from, written in C on top of [libghostty-vt](https://github.com/ghostty-org/ghostty). ## Install ### macOS With [Homebrew](https://brew.sh): ```bash brew tap sl0p/slosh https://git.sl0p.foo/homebrew-slosh.git brew install slosh ``` ### Linux Building from source needs [zig](https://ziglang.org) 0.16 and nothing else, and the result is one static binary that runs on any distro: ```bash make vendor # the vendored terminal core, once make all # about a second sudo make install # optional: /usr/local/bin/slosh # make install PREFIX=$HOME/.local # ...or somewhere you own ``` (The source build works on a mac too; Homebrew is simply the shorter road there.) On Arch, a pacman repository serves built, signed packages. Enroll the signing key (fingerprint `0F67C909938CFFA8A76B59FD8D69B55A0E9056B9`; the same key is [contrib/arch/slosh.asc](contrib/arch/slosh.asc) in git, so the two copies can be compared): ```sh curl -fsSLO https://slosh.foo/arch/slosh.asc sudo pacman-key --add slosh.asc sudo pacman-key --lsign-key 0F67C909938CFFA8A76B59FD8D69B55A0E9056B9 ``` then, in `/etc/pacman.conf`: ```ini [slosh] Server = https://slosh.foo/arch/$arch ``` and `pacman -Sy slosh`. Details, and the PKGBUILD for building it yourself: [contrib/arch](contrib/arch/README.md). ### Windows Windows 10/11, x86-64 and ARM64, as one `slosh.exe` with no runtime dependency beyond the OS. Panes are ConPTYs and sessions are AF_UNIX sockets, so everything below works there too — see [docs/windows.md](docs/windows.md). Cross-compiled from a mac or a Linux box, then copied across: ```bash make -f Makefile.windows ARCH=x86_64 # or ARCH=aarch64 ``` The binary lands at `build/win-/slosh.exe`; the `dist` target zips it with its licensing paperwork, and `make release` builds both architectures alongside the Linux and macOS artifacts. ## Run ```bash slosh # attach to session "main", creating it if needed slosh -s work # a named session slosh ls # what is running ``` Sessions survive detaching, and your ssh connection dying. Then `C-a \` to split, `C-a ?` for the keys, `C-a p` for every command by name. ## Docs **[docs/](docs/index.md)**: [keys](docs/keys.md) · [panes](docs/panes.md) · [configuration](docs/config.md) · [actions](docs/actions) · [windows](docs/windows.md) · [shaders](docs/shaders.md) · [chrome](docs/chrome.md) · [layouts](docs/layouts.md) · [scripting](docs/scripting.md) · `make docs` renders the same pages as a static site into `build/docs`, with no dependencies: one file of Python and one stylesheet. ## What is different about it - **The mouse works properly.** Click the middle of a border to split toward it, drag a gap to move a boundary, drag a pane by its title to swap it. Everything drawn registers what it is as it is drawn, so a click and a preview cannot disagree. That is also how the split target can be *part* of an edge without the highlight and the hit ever drifting apart. - **The layout is recomputed, never stored.** Small terminal? The tab becomes a list of headers, and comes back to exactly the arrangement you had. - **A pane told to run something keeps its output when that thing exits**, with `[re-run]` and `[close]` in its frame. - **Configuration is one KDL file** that reloads on save, can be built from `include`d pieces, and refuses a broken file instead of half-applying it. - **Colour passes over cells**: dim, tint, rulers, spotlights, and a border that can flash when a pane rings, with strengths written as expressions. - **Scriptable to the same depth it is usable**: one JSON object per line over the session's socket, and a pane can draw its own status bar and buttons with an escape sequence.