// bit drift — chrome // // Drop this into ~/.config/slosh/config.kdl (a running session picks it up when // you save), or point $SLOSH_CONFIG at this file. To hang it off a pane state // instead of every pane, put the same pass inside one: // // states { bell { ... } } // // XOR the position on the ring with a slice of the clock and keep three bits. // There is no randomness in the language and none is needed: a motif walked past // itself by a stride that does not divide the perimeter reshuffles rather than // slides. Reads as a machine thinking. // // `p` below is distance clockwise round the border from the top-left, written // out in full because there is no way to name a subexpression -- which is why a // small effect is a long line. `2*cols + 2*rows - 4` is the whole ring. shaders { tint where="chrome" channel="fg" color="#7aa2f7" amount="((((y == 0 ? x : x == cols - 1 ? cols - 1 + y : y == rows - 1 ? 2 * cols + rows - 3 - x : 2 * cols + 2 * rows - 4 - y)) ^ (t / 120)) & 7) * 30" }