// ripple — chrome // // Hand-written, unlike contrib/shaders: those are generated from // contrib/shadertoy.html, and the toy previews a pane's *contents*. A frame is // a different rect and the toy has no frame to show. // // Drop this into ~/.config/slosh/config.kdl (a running session picks it up // when you save), or point $SLOSH_CONFIG at this file. To hang it off a pane // state instead of every pane, put the same pass inside one: // // states { bell { ... } } // // Two pulses leaving the top-left corner in opposite directions and meeting at // the far side. The radius sweeps 0..half the perimeter, which is as far as a // ring goes before the two halves meet. shaders { tint where="chrome" channel="fg" color="#7aa2f7" amount="(abs(min((y == 0 ? x : x == cols - 1 ? cols - 1 + y : y == rows - 1 ? 2 * cols + rows - 3 - x : 2 * cols + 2 * rows - 4 - y), (2 * cols + 2 * rows - 4) - (y == 0 ? x : x == cols - 1 ? cols - 1 + y : y == rows - 1 ? 2 * cols + rows - 3 - x : 2 * cols + 2 * rows - 4 - y)) - (t / 18 % (cols + rows - 2))) < 3) * 220" }