#!/usr/bin/env node /* * Write contrib/shaders/*.kdl from the presets in contrib/shadertoy.html. * * The page is the source: it is where the presets are written, previewed and * conformance-tested, and a second copy maintained by hand would be a second * copy maintained badly. tests/test_shader_presets.py regenerates into a temp * directory and fails if the committed files have drifted, so "I edited the * page and forgot" is a failing test rather than a stale example. * * contrib/gen-shaders write the files * contrib/gen-shaders --check say whether they are current, write nothing */ "use strict"; const fs = require("fs"); const path = require("path"); const here = __dirname; const html = fs.readFileSync(path.join(here, "shadertoy.html"), "utf8"); const script = html.split("")[0]; /* Everything up to the DOM: the presets and nothing that needs a browser. */ const prelude = script.slice(0, script.indexOf("/* ---- the chain UI")); const PRESETS = new Function(prelude + "; return PRESETS;")(); /* "built-ins, as expressions" is a heading, not a filename: the qualifier is * dropped so the file is built-ins-scanlines.kdl and not a sentence. */ const slug = (s) => s.toLowerCase().replace(/,.*$/, "") .replace(/[^a-z0-9]+/g, "-").replace(/(^-|-$)/g, ""); function render(group, name, chain) { const body = chain.map((p) => { const color = p.op === "tint" ? ` color="${p.color}"` : ""; return ` ${p.op}${color} amount="${p.amount}"`; }).join("\n"); return `// ${name} — ${group} // // Generated from contrib/shadertoy.html by contrib/gen-shaders; edit the // preset there, where you can see what it does, and run that again. // // Drop this into ~/.config/slosh/config.kdl (a running session picks it up // when you save), or point $SLOSH_CONFIG at this file. To hang it off a // pane state instead of every pane, put the same passes inside one: // // states { unfocused { ... } } shaders { ${body} } `; } const outDir = process.argv.includes("--out") ? process.argv[process.argv.indexOf("--out") + 1] : path.join(here, "shaders"); const check = process.argv.includes("--check"); if (!check) fs.mkdirSync(outDir, { recursive: true }); let stale = []; let count = 0; for (const [group, entries] of Object.entries(PRESETS)) { for (const [name, chain] of Object.entries(entries)) { const file = path.join(outDir, `${slug(group)}-${slug(name)}.kdl`); const text = render(group, name, chain); count++; if (check) { let have = null; try { have = fs.readFileSync(file, "utf8"); } catch { /* missing */ } if (have !== text) stale.push(path.basename(file)); } else { fs.writeFileSync(file, text); } } } if (check) { /* A file nobody generates any more is as stale as one that has changed. */ const want = new Set(); for (const [group, entries] of Object.entries(PRESETS)) for (const name of Object.keys(entries)) want.add(`${slug(group)}-${slug(name)}.kdl`); for (const f of fs.readdirSync(outDir)) if (f.endsWith(".kdl") && !want.has(f)) stale.push(`${f} (no longer a preset)`); if (stale.length) { console.error("stale, run contrib/gen-shaders:\n " + stale.join("\n ")); process.exit(1); } console.log(`${count} preset files are current`); } else { console.log(`wrote ${count} files to ${path.relative(process.cwd(), outDir)}`); }