// sweep — motion // // Generated from contrib/shadertoy.html by contrib/gen-shaders; edit the // preset there, where you can see what it does, and run that again. // // Drop this into ~/.config/slosh/config.kdl (a running session picks it up // when you save), or point $SLOSH_CONFIG at this file. To hang it off a // pane state instead of every pane, put the same passes inside one: // // states { unfocused { ... } } shaders { dim amount="clamp(abs(x - (t / 24) % cols) * 22, 0, 200)" }