//! Search thread that handles searching a terminal for a string match. //! This is expected to run on a dedicated thread to try to prevent too much //! overhead to other terminal read/write operations. //! //! The current architecture of search does acquire global locks for accessing //! terminal data, so there's still added contention, but we do our best to //! minimize this by trading off memory usage (copying data to minimize lock //! time). pub const Thread = @This(); const std = @import("std"); const builtin = @import("builtin"); const testing = std.testing; const Allocator = std.mem.Allocator; const Mutex = std.Io.Mutex; const global = @import("../../global.zig"); const xev = global.xev; const internal_os = @import("../../os/main.zig"); const BlockingQueue = @import("../../datastruct/main.zig").BlockingQueue; const MessageData = @import("../../datastruct/main.zig").MessageData; const point = @import("../point.zig"); const FlattenedHighlight = @import("../highlight.zig").Flattened; const UntrackedHighlight = @import("../highlight.zig").Untracked; const ScreenSet = @import("../ScreenSet.zig"); const Terminal = @import("../Terminal.zig"); const ScreenSearch = @import("screen.zig").ScreenSearch; const TerminalSearch = @import("terminal.zig").TerminalSearch; const log = std.log.scoped(.search_thread); // TODO: Some stuff that could be improved: // - pause the refresh timer when the terminal isn't focused // - we probably want to know our progress through the search // for viewport matches so we can show n/total UI. // - notifications should be coalesced to avoid spamming a massive // amount of events if the terminal is changing rapidly. /// The interval at which we refresh the terminal state to check if /// there are any changes that require us to re-search. This should be /// balanced to be fast enough to be responsive but not so fast that /// we hold the terminal lock too often. const REFRESH_INTERVAL = 24; // 40 FPS /// Allocator used for some state alloc: std.mem.Allocator, /// The mailbox that can be used to send this thread messages. Note /// this is a blocking queue so if it is full you will get errors (or block). mailbox: *Mailbox, /// The event loop for the search thread. loop: xev.Loop, /// This can be used to wake up the renderer and force a render safely from /// any thread. wakeup: xev.Async, wakeup_c: xev.Completion = .{}, /// This can be used to stop the thread on the next loop iteration. stop: xev.Async, stop_c: xev.Completion = .{}, /// The timer used for refreshing the terminal state to determine if /// we have a stale active area, viewport, screen change, etc. This is /// CPU intensive so we stop doing this under certain conditions. refresh: xev.Timer, refresh_c: xev.Completion = .{}, refresh_active: bool = false, /// Search state. Starts as null and is populated when a search is /// started (a needle is given). search: ?TerminalSearch = null, /// The last-notified values used to diff search state into events. notify_state: NotifyState = .{}, /// The options used to initialize this thread. opts: Options, /// Initialize the thread. This does not START the thread. This only sets /// up all the internal state necessary prior to starting the thread. It /// is up to the caller to start the thread with the threadMain entrypoint. pub fn init(alloc: Allocator, opts: Options) !Thread { // The mailbox for messaging this thread var mailbox = try Mailbox.create(alloc); errdefer mailbox.destroy(alloc); // Create our event loop. var loop = try xev.Loop.init(.{}); errdefer loop.deinit(); // This async handle is used to "wake up" the renderer and force a render. var wakeup_h = try xev.Async.init(); errdefer wakeup_h.deinit(); // This async handle is used to stop the loop and force the thread to end. var stop_h = try xev.Async.init(); errdefer stop_h.deinit(); // Refresh timer, see comments. var refresh_h = try xev.Timer.init(); errdefer refresh_h.deinit(); return .{ .alloc = alloc, .mailbox = mailbox, .loop = loop, .wakeup = wakeup_h, .stop = stop_h, .refresh = refresh_h, .opts = opts, }; } /// Clean up the thread. This is only safe to call once the thread /// completes executing; the caller must join prior to this. pub fn deinit(self: *Thread) void { self.refresh.deinit(); self.wakeup.deinit(); self.stop.deinit(); self.loop.deinit(); // Nothing can possibly access the mailbox anymore, destroy it. self.mailbox.destroy(self.alloc); if (self.search) |*s| { self.opts.mutex.lockUncancelable(global.io()); defer self.opts.mutex.unlock(global.io()); s.deinit(self.opts.terminal); } } /// The main entrypoint for the thread. pub fn threadMain(self: *Thread) void { // Call child function so we can use errors... self.threadMain_() catch |err| { // In the future, we should expose this on the thread struct. log.warn("search thread err={}", .{err}); }; } fn threadMain_(self: *Thread) !void { defer log.debug("search thread exited", .{}); // Right now, on Darwin, `std.Thread.setName` can only name the current // thread, and we have no way to get the current thread from within it, // so instead we use this code to name the thread instead. if (comptime builtin.os.tag.isDarwin()) { internal_os.macos.pthread_setname_np(&"search".*); // We can run with lower priority than other threads. const class: internal_os.macos.QosClass = .utility; if (internal_os.macos.setQosClass(class)) { log.debug("thread QoS class set class={}", .{class}); } else |err| { log.warn("error setting QoS class err={}", .{err}); } } // Start the async handlers self.wakeup.wait(&self.loop, &self.wakeup_c, Thread, self, wakeupCallback); self.stop.wait(&self.loop, &self.stop_c, Thread, self, stopCallback); // Send an initial wakeup so we drain our mailbox immediately. try self.wakeup.notify(); // Start the refresh timer self.startRefreshTimer(); // Run log.debug("starting search thread", .{}); defer { log.debug("starting search thread shutdown", .{}); // Send the quit message if (self.opts.event_cb) |cb| { cb(.quit, self.opts.event_userdata); } } // Unlike some of our other threads, we interleave search work // with our xev loop so that we can try to make forward search progress // while also listening for messages. while (true) { // If our loop is canceled then we drain our messages and quit. if (self.loop.stopped()) { while (self.mailbox.pop(global.io())) |message| { log.debug("mailbox message ignored during shutdown={}", .{message}); } return; } const s: *TerminalSearch = if (self.search) |*s| s else { // If we're not actively searching, we can block the loop // until it does some work. try self.loop.run(.once); continue; }; // If we have an active search, we always send any pending // notifications. Even if the search is complete, there may be // notifications to send. if (self.opts.event_cb) |cb| { self.notify(s, cb, self.opts.event_userdata); } if (s.isComplete()) { // If our search is complete, there's no more work to do, we // can block until we have an xev action. try self.loop.run(.once); continue; } // Tick the search. This will trigger any event callbacks, lock // for data loading, etc. switch (s.tick()) { // We're complete now when we were not before. Notify! .complete => {}, // Forward progress was made. .progress => {}, // All searches are blocked. Let's grab the lock and feed data. .blocked => { self.opts.mutex.lockUncancelable(global.io()); defer self.opts.mutex.unlock(global.io()); self.feedLocked(s); }, } // We have an active search, so we only want to process messages // we have but otherwise return immediately so we can continue the // search. If the above completed the search, we still want to // go around the loop as quickly as possible to send notifications, // and then we'll block on the loop next time. try self.loop.run(.no_wait); } } /// Feed the search from the terminal state. The terminal mutex must /// be held by the caller. fn feedLocked(self: *Thread, s: *TerminalSearch) void { const t = self.opts.terminal; // See the `search_viewport_dirty` flag on the terminal to know // what exactly this is for. But, if this is set, we know the renderer // found the viewport/active area dirty, so the active area must be // re-scanned. const active_dirty = t.flags.search_viewport_dirty; t.flags.search_viewport_dirty = false; s.feed(t, active_dirty); } /// Drain the mailbox. fn drainMailbox(self: *Thread) !void { while (self.mailbox.pop(global.io())) |message| { log.debug("mailbox message={}", .{message}); switch (message) { .change_needle => |v| { defer v.deinit(); try self.changeNeedle(v.slice()); }, .select => |v| try self.select(v), } } } fn select(self: *Thread, sel: ScreenSearch.Select) !void { const s = if (self.search) |*s| s else return; self.opts.mutex.lockUncancelable(global.io()); defer self.opts.mutex.unlock(global.io()); if (try s.select(self.opts.terminal, sel, .if_needed)) { // No matter what we reset our selected match cache. This will // trigger a callback which will trigger the renderer to wake up // so it can be notified the screen scrolled. self.notify_state.selected = null; } } /// Change the search term to the given value. fn changeNeedle(self: *Thread, needle: []const u8) !void { log.debug("changing search needle to '{s}'", .{needle}); // Stop the previous search if (self.search) |*s| { // If our search is unchanged, do nothing. if (std.ascii.eqlIgnoreCase(s.needle(), needle)) return; { self.opts.mutex.lockUncancelable(global.io()); defer self.opts.mutex.unlock(global.io()); s.deinit(self.opts.terminal); } self.search = null; self.notify_state = .{}; // When the search changes then we need to emit that it stopped. if (self.opts.event_cb) |cb| { cb( .{ .total_matches = 0 }, self.opts.event_userdata, ); cb( .{ .selected_match = null }, self.opts.event_userdata, ); cb( .{ .viewport_matches = &.{} }, self.opts.event_userdata, ); } } // No needle means stop the search. if (needle.len == 0) return; // Setup our search state. self.search = try .init(self.alloc, needle); self.notify_state = .{}; // We need to grab the terminal lock and do an initial feed. self.opts.mutex.lockUncancelable(global.io()); defer self.opts.mutex.unlock(global.io()); self.feedLocked(&self.search.?); } /// Notify about any changes to the search state by diffing against /// the last-notified values. /// /// This doesn't require any locking as it only reads search-owned state. fn notify( self: *Thread, s: *TerminalSearch, cb: EventCallback, ud: ?*anyopaque, ) void { const state = &self.notify_state; // A screen switch makes all previously notified per-screen state // stale, so reset it to force recalculations and notifications. if (state.key != s.active_key) { state.key = s.active_key; state.total = null; state.selected = null; } const screen_search = s.activeScreenSearch() orelse return; // Check our total match data const total = screen_search.matchesLen(); if (total != state.total) { log.debug("notifying total matches={}", .{total}); state.total = total; cb(.{ .total_matches = total }, ud); } // Check our viewport matches. If they're stale, we collect them // now. We do this as part of notify and not tick because the // viewport search is very fast and doesn't require ticked progress // or feeds. if (s.stale_viewport_matches) viewport: { const matches = s.viewportMatches() catch |err| { log.warn("error collecting viewport matches err={}", .{err}); break :viewport; }; log.debug("notifying viewport matches len={}", .{matches.len}); cb(.{ .viewport_matches = matches }, ud); } // Check our last selected match data. if (screen_search.selected) |m| match: { const flattened = screen_search.selectedMatch() orelse break :match; const untracked = flattened.untracked(); if (state.selected) |prev| { if (prev.idx == m.idx and prev.highlight.eql(untracked)) { // Same selection, don't update it. break :match; } } // New selection, notify! state.selected = .{ .idx = m.idx, .highlight = untracked, }; log.debug("notifying selection updated idx={}", .{m.idx}); cb( .{ .selected_match = .{ .idx = m.idx, .highlight = flattened, } }, ud, ); } else if (state.selected != null) { log.debug("notifying selection cleared", .{}); state.selected = null; cb( .{ .selected_match = null }, ud, ); } // Send our complete notification if we just completed. if (!state.complete and s.isComplete()) { log.debug("notifying search complete", .{}); state.complete = true; cb(.complete, ud); } } fn startRefreshTimer(self: *Thread) void { // Set our active state so it knows we're running. We set this before // even checking the active state in case we have a pending shutdown. self.refresh_active = true; // If our timer is already active, then we don't have to do anything. if (self.refresh_c.state() == .active) return; // Start the timer which loops self.refresh.run( &self.loop, &self.refresh_c, REFRESH_INTERVAL, Thread, self, refreshCallback, ); } fn stopRefreshTimer(self: *Thread) void { // This will stop the refresh on the next iteration. self.refresh_active = false; } fn wakeupCallback( self_: ?*Thread, _: *xev.Loop, _: *xev.Completion, r: xev.Async.WaitError!void, ) xev.CallbackAction { _ = r catch |err| { log.warn("error in wakeup err={}", .{err}); return .rearm; }; const self = self_.?; // When we wake up, we drain the mailbox. Mailbox producers should // wake up our thread after publishing. self.drainMailbox() catch |err| log.warn("error draining mailbox err={}", .{err}); return .rearm; } fn stopCallback( self_: ?*Thread, _: *xev.Loop, _: *xev.Completion, r: xev.Async.WaitError!void, ) xev.CallbackAction { _ = r catch unreachable; self_.?.loop.stop(); return .disarm; } fn refreshCallback( self_: ?*Thread, _: *xev.Loop, _: *xev.Completion, r: xev.Timer.RunError!void, ) xev.CallbackAction { _ = r catch unreachable; const self: *Thread = self_ orelse { // This shouldn't happen so we log it. log.warn("refresh callback fired without data set", .{}); return .disarm; }; // Run our feed if we have a search active. if (self.search) |*s| { self.opts.mutex.lockUncancelable(global.io()); defer self.opts.mutex.unlock(global.io()); self.feedLocked(s); } // Only continue if we're still active if (self.refresh_active) self.refresh.run( &self.loop, &self.refresh_c, REFRESH_INTERVAL, Thread, self, refreshCallback, ); return .disarm; } pub const Options = struct { /// Mutex that must be held while reading/writing the terminal. mutex: *Mutex, /// The terminal data to search. terminal: *Terminal, /// The callback for events from the search thread along with optional /// userdata. This can be null if you don't want to receive events, /// which could be useful for a one-time search (although, odd, you /// should use our search structures directly then). event_cb: ?EventCallback = null, event_userdata: ?*anyopaque = null, }; pub const EventCallback = *const fn (event: Event, userdata: ?*anyopaque) void; /// The type used for sending messages to the thread. pub const Mailbox = BlockingQueue(Message, 64); /// The messages that can be sent to the thread. pub const Message = union(enum) { /// Represents a write request. Magic number comes from the max size /// we want this union to be. pub const WriteReq = MessageData(u8, 255); /// Change the search term. If no prior search term is given this /// will start a search. If an existing search term is given this will /// stop the prior search and start a new one. change_needle: WriteReq, /// Select a search result. select: ScreenSearch.Select, }; /// Events that can be emitted from the search thread. The caller /// chooses to handle these as they see fit. pub const Event = union(enum) { /// Search is quitting. The search thread is exiting. quit, /// Search is complete for the given needle on all screens. complete, /// Total matches on the current active screen have changed. total_matches: usize, /// Selected match changed. selected_match: ?SelectedMatch, /// Matches in the viewport have changed. The memory is owned by the /// search thread and is only valid during the callback. viewport_matches: []const FlattenedHighlight, pub const SelectedMatch = struct { idx: usize, highlight: FlattenedHighlight, }; }; /// The last-notified values used by `notify` to diff search state /// into events. const NotifyState = struct { /// The active screen key the state below was captured against. key: ScreenSet.Key = .primary, /// Last notified total matches count total: ?usize = null, /// Last notified selected match selected: ?Selected = null, /// True if we sent the complete notification yet. complete: bool = false, const Selected = struct { idx: usize, highlight: UntrackedHighlight, }; }; const TestUserData = struct { const Self = @This(); reset: std.Io.Event = .unset, total: usize = 0, selected: ?Event.SelectedMatch = null, viewport: []FlattenedHighlight = &.{}, fn deinit(self: *Self) void { for (self.viewport) |*hl| hl.deinit(testing.allocator); testing.allocator.free(self.viewport); } fn callback(event: Event, userdata: ?*anyopaque) void { const ud: *Self = @ptrCast(@alignCast(userdata.?)); switch (event) { .quit => {}, .complete => ud.reset.set(global.io()), .total_matches => |v| ud.total = v, .selected_match => |v| ud.selected = v, .viewport_matches => |v| { for (ud.viewport) |*hl| hl.deinit(testing.allocator); testing.allocator.free(ud.viewport); ud.viewport = testing.allocator.alloc( FlattenedHighlight, v.len, ) catch unreachable; for (ud.viewport, v) |*dst, src| { dst.* = src.clone(testing.allocator) catch unreachable; } }, } } }; test { const alloc = testing.allocator; const io = testing.io; var mutex: std.Io.Mutex = .init; var t: Terminal = try .init(io, alloc, .{ .cols = 20, .rows = 2 }); defer t.deinit(alloc); var stream = t.vtStream(); defer stream.deinit(); stream.nextSlice("Hello, world"); var ud: TestUserData = .{}; defer ud.deinit(); var thread: Thread = try .init(alloc, .{ .mutex = &mutex, .terminal = &t, .event_cb = &TestUserData.callback, .event_userdata = &ud, }); defer thread.deinit(); var os_thread = try std.Thread.spawn( .{}, threadMain, .{&thread}, ); // Start our search _ = thread.mailbox.push( io, .{ .change_needle = try .init( alloc, @as([]const u8, "world"), ) }, .forever, ); try thread.wakeup.notify(); // Wait for completion try ud.reset.waitTimeout(testing.io, .{ .duration = .{ .clock = .awake, .raw = .fromMilliseconds(100) } }); // Stop the thread try thread.stop.notify(); os_thread.join(); // 1 total matches try testing.expectEqual(1, ud.total); try testing.expectEqual(1, ud.viewport.len); { const sel = ud.viewport[0].untracked(); try testing.expectEqual(point.Point{ .screen = .{ .x = 7, .y = 0, } }, t.screens.active.pages.pointFromPin(.screen, sel.start).?); try testing.expectEqual(point.Point{ .screen = .{ .x = 11, .y = 0, } }, t.screens.active.pages.pointFromPin(.screen, sel.end).?); } }