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authoruser <user@clank>2026-07-17 01:28:23 +0200
committeruser <user@clank>2026-07-17 01:28:23 +0200
commitb5544e84232b80351e7c58501c1632080a354d12 (patch)
treea4087d5c9df0589b613bcb6696962825099ce8b7 /c/gbos.h
parentpipe: PIPE_MAX 2->4 (5-stage pipelines) + fix cross-yield byte corruption (diff)
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net: SLIP framing over the link port + a host gateway (echo round-trip)
First step of link-port networking. The LCD terminal + OSK freed the serial port from console duty, so it can be the network link. Kernel (src/net.asm): raw link-port serial that bypasses the console/ terminal - sys_ssend (transmit, GB drives the clock) and sys_srecv (receive, GB slave, blocks by yielding). Syscalls 29/30. Userland: libc ssend()/srecv(); c/necho.c does SLIP (RFC 1055) framing over them - send a packet, receive the reply, print it. Host: tools/gateway.py wraps the emulator, owns its link serial, speaks SLIP, and (for now) echoes every frame back - the "link cable adapter". Console (ASCII) bytes on the same channel are printed for visibility. Verified: `necho` sends a SLIP frame, the gateway decodes+echoes it, and gbos prints the reply - a real framed round-trip over the Game Boy link port. Next: swap the echo for actual network ops (DNS/HTTP or IRC/chat).
Diffstat (limited to 'c/gbos.h')
-rw-r--r--c/gbos.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/c/gbos.h b/c/gbos.h
index a0619cc..d207a75 100644
--- a/c/gbos.h
+++ b/c/gbos.h
@@ -13,6 +13,8 @@ char readc(void); /* one input byte, EOF at end */
void sexit(unsigned char code);
unsigned char getpid(void);
unsigned char pipe(void); /* -> read fd; write end is read+1 */
+void ssend(unsigned char b); /* link-port: transmit one byte */
+unsigned char srecv(void); /* link-port: receive one byte (blocks) */
/* helpers (c/libc.c) */
void putu(unsigned int n); /* print decimal */