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authoruser <user@clank>2026-09-22 21:54:13 +0200
committeruser <user@clank>2026-09-22 21:54:13 +0200
commit0a7ff09a910eaf5bcb0dc76d08dc5a6c9c239495 (patch)
tree35d6e8713ed3ea638e5aaea04d9c726f8f2c2d49 /include
parentnet: one socket per client - four-tuple demux, spawning accept, bounded close (diff)
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usr: ircd - an IRC server running on the Game Boy
/# ircd & host$ irssi -c 10.0.0.2 /join #gbos other GB$ irc 10.0.0.2 gb2 /join #gbos Implements the subset a real client needs to get in and talk: NICK, USER, PING/PONG, JOIN, PART, PRIVMSG/NOTICE (to a channel or to a nick), NAMES and QUIT, with the 001/004/375/372/376 numerics clients wait for on registration, 353/366 on join, and 421 for anything else. One channel per client keeps the bookkeeping in fixed-size tables; this is a handheld with 8 KiB of task RAM. MAXCL is 3, bounded by the kernel socket table (listener + client each take a slot, the rest left for other programs). A fourth client is refused and the daemon keeps serving - which is how the ~30s close() stall turned up. Every event is logged to the LCD, so the Game Boy shows its own server traffic: "+ alice", "alice joined", "<alice> hello". Verified with real clients over the hub: two and three simultaneous hosts registering, joining, channel relay (sender not echoed to itself), private messages by nick, PING/PONG, unknown-command numerics, QUIT propagation, the overflow refusal, and a second Game Boy running gbos's own irc(1) in the same channel as a laptop client - messages crossing both ways between them.
Diffstat (limited to 'include')
-rw-r--r--include/gbos.inc1
1 files changed, 1 insertions, 0 deletions
diff --git a/include/gbos.inc b/include/gbos.inc
index 7f4431b..eabdcec 100644
--- a/include/gbos.inc
+++ b/include/gbos.inc
@@ -306,5 +306,6 @@ DEF PROG_MORE EQU 34
DEF PROG_CP EQU 35
DEF PROG_NC EQU 36
DEF PROG_HTTPD EQU 37
+DEF PROG_IRCD EQU 38
ENDC