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| author | user <user@clank> | 2026-07-16 16:07:01 +0200 |
|---|---|---|
| committer | user <user@clank> | 2026-07-16 16:07:01 +0200 |
| commit | a5557c75767f7201d5df8c6f95c162044072ef10 (patch) | |
| tree | ed4ddd29ba3e6411b1b20f41fcbf8f67c023c93e /src/joypad.asm | |
| parent | syscall: mirror console output to the LCD terminal (diff) | |
| download | gbos-a5557c75767f7201d5df8c6f95c162044072ef10.tar.gz gbos-a5557c75767f7201d5df8c6f95c162044072ef10.tar.xz gbos-a5557c75767f7201d5df8c6f95c162044072ef10.zip | |
osk: toggle-able on-screen keyboard on the window layer
A joypad-driven keyboard that costs zero permanent screen space: it lives
on the GB window layer, so SELECT just flips LCDC bit 5 (window enable) and
the terminal's background layer underneath is never disturbed.
- src/joypad.asm: read $FF00 with edge detection (wPadCur/Prev/New).
- src/osk.asm: 3x20 key grid (letters, digits, space, punctuation, plus
Enter/Backspace) built once into spare bank-1 VRAM tiles (104+) and laid
out on the $9C00 window map, docked to the bottom 3 rows. The highlighted
key is a palette swap on its window attribute byte (CGB BG palette 1 =
inverted), so moving the cursor is 1-2 attribute writes with no tile
rebuilding. SELECT toggles, d-pad moves, A types.
- KGetc's console poll loop now polls the joypad and osk_handle each
iteration; a key press returns its byte to the reader exactly like a
serial byte, so the shell is oblivious to the input source.
Verified in the emulator (via --keys): SELECT shows the keyboard, the
highlight tracks the d-pad, and typing "ls"+Enter runs the command and
lists the files; a second SELECT hides it and reclaims the full 18 rows.
Known limitation: the OSK overlays the bottom 3 terminal rows, so if the
prompt has scrolled to the very bottom the current input line can be
hidden. A follow-up can add a scroll region (terminal uses rows 0-14 while
the OSK is up). Input over serial still works unchanged.
Diffstat (limited to 'src/joypad.asm')
| -rw-r--r-- | src/joypad.asm | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/src/joypad.asm b/src/joypad.asm new file mode 100644 index 0000000..73283ac --- /dev/null +++ b/src/joypad.asm @@ -0,0 +1,61 @@ +; ============================================================================= +; joypad.asm - read the Game Boy joypad ($FF00) with edge detection. +; ============================================================================= +INCLUDE "include/gbos.inc" + +DEF rP1 EQU $FF00 + +DEF PAD_A EQU $01 +DEF PAD_B EQU $02 +DEF PAD_SELECT EQU $04 +DEF PAD_START EQU $08 +DEF PAD_RIGHT EQU $10 +DEF PAD_LEFT EQU $20 +DEF PAD_UP EQU $40 +DEF PAD_DOWN EQU $80 + +SECTION "pad_state", WRAM0 +wPadCur:: DS 1 ; currently held (1 = pressed) +wPadPrev:: DS 1 ; held on the previous poll +wPadNew:: DS 1 ; newly pressed this poll (cur & ~prev) + +SECTION "pad", ROM0 + +; read_joypad -> A = state, 1=pressed: +; bit0 A, 1 B, 2 Select, 3 Start, 4 Right, 5 Left, 6 Up, 7 Down +read_joypad:: + ld a, $20 ; P14=0: select d-pad + ld [rP1], a + ld a, [rP1] + ld a, [rP1] ; let the lines settle + cpl + and $0F ; right/left/up/down (bits 0-3) + swap a ; -> bits 4-7 + ld b, a + ld a, $10 ; P15=0: select buttons + ld [rP1], a + ld a, [rP1] + ld a, [rP1] + ld a, [rP1] + ld a, [rP1] ; buttons bounce more; settle longer + cpl + and $0F ; A/B/Select/Start (bits 0-3) + or b + ld c, a + ld a, $30 ; deselect both + ld [rP1], a + ld a, c + ret + +; pad_poll - refresh wPadCur/wPadPrev/wPadNew. +pad_poll:: + ld a, [wPadCur] + ld [wPadPrev], a + call read_joypad + ld [wPadCur], a + ld b, a + ld a, [wPadPrev] + cpl + and b ; newly pressed edges + ld [wPadNew], a + ret |
