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| author | user <user@clank> | 2026-07-17 12:39:01 +0200 |
|---|---|---|
| committer | user <user@clank> | 2026-07-17 12:39:01 +0200 |
| commit | 09ae37313a8b6d567a05a3ae886de78e88cd1afe (patch) | |
| tree | 8d4707fbd2c6c7fec56a1c9c31abbd9dc66cf7bb /src/proc.asm | |
| parent | net: ping - GB-originated ICMP echo (a Game Boy pings the real internet) (diff) | |
| download | gbos-09ae37313a8b6d567a05a3ae886de78e88cd1afe.tar.gz gbos-09ae37313a8b6d567a05a3ae886de78e88cd1afe.tar.xz gbos-09ae37313a8b6d567a05a3ae886de78e88cd1afe.zip | |
net: proper socket API in the kernel (SYS_NET) - no more SLIP in userland
The network stack moves into the kernel. src/socket.asm owns SLIP framing,
IPv4, RFC1071 checksums, and ICMP; programs now speak a socket API through one
syscall (SYS_NET, DE=&netreq dispatched by op): net_socket/connect/send/recv/
close/poll (c/sock.h). No program touches SLIP, IP headers, or checksums.
- Socket table (4 sockets) + tx/rx buffers in WRAM0; our IP = 10.0.0.2.
- net_pump: drains the link, reassembles SLIP frames, demuxes IPv4. Inbound
ICMP echo requests are auto-answered in-kernel, so the GB replies to pings
whenever any process pumps RX.
- ICMP sockets: send() emits an echo request to the connected peer; recv()
returns the matching reply (with a spin/yield timeout).
ping.c is now a ~15-line socket client; netd.c is just `for(;;){net_poll();
yield();}`. Verified over tunbridge:
/# ping 1.1.1.1 -> replies from the real internet (kernel builds it all)
host# ping 10.0.0.2 -> 4/4, 0% loss (kernel auto-answers)
Gotchas recorded: gbos.inc isn't a make dep (touch asm after editing); this
crt0 doesn't copy initializers (fill arrays at runtime); and the arg string at
0xA000 overlaps _DATA, so parse targets must sit past it (big buffer first).
UDP and TCP sockets build on this same core next.
Diffstat (limited to 'src/proc.asm')
0 files changed, 0 insertions, 0 deletions
