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authoruser <user@clank>2026-07-17 01:39:29 +0200
committeruser <user@clank>2026-07-17 01:39:29 +0200
commitc4b9a1b1c4f8c211f765a089b34b66a2d046f3be (patch)
tree2f9245dc8c0741a8e547cc8ae77073cf2d5c56d9 /src/tasks.asm
parentnet: wget - real HTTP over the link port via the gateway (diff)
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net: chat client - async receive + OSK send over the link port
The application layer of the link-port demo, and it ties the whole system together: the LCD terminal displays, the on-screen keyboard types, and the link port carries a live chat. Kernel: sys_srecv_nb (non-blocking link receive; A=byte, CF=none) and sys_pollin (poll the OSK for a typed char without blocking) - syscalls 31/32. Both are what a poll loop needs to receive and type at once. Userland: c/chat.c runs a poll loop - it feeds non-blocking bytes through a SLIP receive state machine and prints whole incoming frames as messages, while pollin() drives the on-screen keyboard; SELECT shows the keys, type a line, START sends it as a frame. libc srecv_nb()/pollin(). Host: tools/gateway.py --mode chat is a simple bot peer (echoes each GB message and injects a few async ones); --keys can drive the OSK for tests. Verified: the gateway pushes 'welcome', '<alice> hey gameboy!', '<bob> nice link cable' unprompted and the GB displays all three (async receive); typing 'hi' on the OSK echoes it and emits the SLIP frame \xC0hi\xC0 (send). A Game Boy in the chat, keyboard on screen, over the link cable.
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