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| author | user <user@clank> | 2026-09-24 12:48:37 +0200 |
|---|---|---|
| committer | user <user@clank> | 2026-09-24 12:48:37 +0200 |
| commit | dc9dffb9069e32a1a0cf14883176544b234fc3e5 (patch) | |
| tree | 4877daa5f01e98ac5d7e64d98c4144c94fa94a91 /src | |
| parent | term: write the palette attribute for every re-rendered tile, not just the cu... (diff) | |
| download | gbos-dc9dffb9069e32a1a0cf14883176544b234fc3e5.tar.gz gbos-dc9dffb9069e32a1a0cf14883176544b234fc3e5.tar.xz gbos-dc9dffb9069e32a1a0cf14883176544b234fc3e5.zip | |
kernel: stat/fsstat/isatty syscalls, and O_APPEND
Four things userland had no way to ask for:
- SYS_STAT: type, link count, size and inode for a path. The trap needs HL
for its dispatch table, so a call taking both a path and an output buffer
passes a request block - the shape SYS_NET already established. usr/stat.h
wraps it, header-only like sock.h, because the block must live in the
caller's RAM.
- SYS_FSSTAT: blocks/inodes, total and free. The bitmaps are already cached
write-through in fs_bmbuf, so this is the popcount boot_fs already prints.
- SYS_ISATTY: is this process's stdin the console? The shell needs it to tell
an interactive session from a script.
- O_APPEND: open a file positioned at EOF. There is no seek syscall, so this
is the only way to add to a file - without it nothing running ON the Game
Boy can build a multi-line file, shell scripts included.
Together these back ls -l, df, and `>>`.
Diffstat (limited to 'src')
| -rw-r--r-- | src/fs.asm | 128 | ||||
| -rw-r--r-- | src/kdata.asm | 1 | ||||
| -rw-r--r-- | src/syscall.asm | 16 |
3 files changed, 144 insertions, 1 deletions
@@ -698,7 +698,7 @@ sys_open:: .write ld a, [wFsInode] or a - jr nz, .trunc + jr nz, .exists ; --- create --- call alloc_inode or a @@ -724,6 +724,10 @@ sys_open:: or a jr z, .fail jr .allocof +.exists + ld a, [wFsMode] + cp O_APPEND + jr z, .allocof ; append: keep the data, seek to the end below .trunc ld a, [wFsInode] call file_truncate @@ -755,6 +759,34 @@ sys_open:: xor a ld [hl+], a ; pos lo ld [hl], a ; pos hi + ld a, [wFsMode] + cp O_APPEND + jr nz, .ofdone + ; append: start writing at the end. With no seek syscall this is the only + ; way to add to a file - and without it nothing on the Game Boy can build + ; a multi-line file, shell scripts included. + push bc + dec hl ; HL = &pos lo + push hl + ld a, [wFsInode] + call inode_ptr + ld a, l + add I_SIZE + ld l, a + ld a, h + adc 0 + ld h, a + ld a, [hl+] + ld c, a + ld a, [hl] + ld b, a ; BC = size + pop hl + ld a, c + ld [hl+], a + ld a, b + ld [hl], a ; pos = size + pop bc +.ofdone ld a, c ret @@ -1162,6 +1194,100 @@ sys_chdir:: ret ; ============================================================================= +; sys_stat(DE = &statreq) -> A = 0 ok / $FF no such path +; +; req[SR_PATH] is a pointer to the path; the type, link count, size and inode +; come back in the same block. (The syscall trap needs HL for its dispatch +; table, so a call with both a path and an output buffer uses a request block - +; the shape SYS_NET already established.) +; ============================================================================= +sys_stat:: + ld a, e + ld [wFsStatReq], a + ld a, d + ld [wFsStatReq+1], a + ld h, d + ld l, e + ld a, [hl+] ; DE = req.path + ld e, a + ld a, [hl] + ld d, a + call copy_path + call resolve ; A = inode or 0 (handles "/", "." and paths) + or a + jr z, .fail + ld [wFsInode], a + call inode_ptr ; HL = &inode: type, nlink, size lo, size hi + ld a, [wFsStatReq] + add SR_TYPE + ld e, a + ld a, [wFsStatReq+1] + adc 0 + ld d, a ; DE = &req[SR_TYPE] + ld b, 4 +.cpst + ld a, [hl+] + ld [de], a + inc de + dec b + jr nz, .cpst + ld a, [wFsInode] + ld [de], a ; SR_INO follows SR_SIZE + xor a + ret +.fail + ld a, $FF + ret + +; ============================================================================= +; sys_fsstat(DE = buf[4]) -> buf = { blocks total, blocks free, +; inodes total, inodes free } +; The bitmaps are already cached in fs_bmbuf (write-through), so this is just +; a popcount - the same one boot_fs prints at startup. +; ============================================================================= +sys_fsstat:: + ld a, FS_NBLOCKS + ld [de], a + inc de + ld hl, fs_bmbuf + BM_BLOCKS + ld b, FS_NBLOCKS / 8 + call bm_free + ld a, c + ld [de], a + inc de + ld a, NINODES + ld [de], a + inc de + ld hl, fs_bmbuf + BM_INODES + ld b, NINODES / 8 + call bm_free + ld a, c + ld [de], a + xor a + ret + +; bm_free - HL = bitmap, B = bytes -> C = count of CLEAR bits (= free units). +; Preserves DE (the caller is walking its output buffer with it). +bm_free: + ld c, 0 +.byte + ld a, [hl+] + cpl ; set bits = free + push de + ld e, 8 +.bit + rra + jr nc, .used + inc c +.used + dec e + jr nz, .bit + pop de + dec b + jr nz, .byte + ret + +; ============================================================================= ; sys_opendir(DE = path) -> A = 0 ok / $FF ; sets the directory ls enumerates. ; Empty path or "." means the current directory. ; ============================================================================= diff --git a/src/kdata.asm b/src/kdata.asm index 7a6aab9..b6c2b68 100644 --- a/src/kdata.asm +++ b/src/kdata.asm @@ -53,6 +53,7 @@ wFsDir:: DS 1 ; directory inode for dir_* ops wFsDirBlk:: DS 1 ; that directory's data block (for write-back) wFsCur:: DS 1 ; current inode during path resolution wFsPath:: DS 40 ; kernel-side copy of a path argument +wFsStatReq:: DS 2 ; sys_stat: the caller's request block wFsSlashPtr::DS 2 ; last '/' seen while splitting a path wListDir:: DS 1 ; directory sys_list enumerates wKChar:: DS 1 ; scratch for KPutc diff --git a/src/syscall.asm b/src/syscall.asm index 0ed9f85..9e5ca33 100644 --- a/src/syscall.asm +++ b/src/syscall.asm @@ -71,6 +71,9 @@ SyscallTable: dw sys_sleep ; 34 SLEEP dw sys_pollcon ; 35 POLLCON dw sys_uptime ; 36 UPTIME + dw sys_stat ; 37 STAT + dw sys_fsstat ; 38 FSSTAT + dw sys_isatty ; 39 ISATTY ; ----------------------------------------------------------------------------- sys_nosys: @@ -332,6 +335,19 @@ sys_sleep: ret ; ----------------------------------------------------------------------------- +; sys_isatty() -> A = 1 if this process's stdin is the console, 0 if it is a +; file or a pipe. The shell uses it to tell an interactive session from a +; script (`sh < file`): no prompt, no echo, and EOF is just the end. +; ----------------------------------------------------------------------------- +sys_isatty: + call CurStdin + cp STD_CONSOLE + ld a, 0 + ret nz + inc a + ret + +; ----------------------------------------------------------------------------- ; sys_exit(code=B) -- become a zombie awaiting reap; never returns. ; - store exit code, set PS_ZOMBIE ; - reparent any children to init (so they can still be waited on) |
