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| author | user <user@clank> | 2026-07-18 00:38:38 +0200 |
|---|---|---|
| committer | user <user@clank> | 2026-07-18 00:38:38 +0200 |
| commit | ba2d7ae1d7b319645b10aaa31a7f664f9f80c25c (patch) | |
| tree | e01e6c7c710a661defe2515ff9657f08cddcb283 /usr/netd.c | |
| parent | tools: gbtype prints hub errors to stderr and exits 1 (diff) | |
| download | gbos-ba2d7ae1d7b319645b10aaa31a7f664f9f80c25c.tar.gz gbos-ba2d7ae1d7b319645b10aaa31a7f664f9f80c25c.tar.xz gbos-ba2d7ae1d7b319645b10aaa31a7f664f9f80c25c.zip | |
refactor: c/ -> usr/, compiled program blobs out of the source tree
Userland sources live in usr/ (fits the Unix theme better than 'c').
SDCC output .bin blobs land in build/usr/ with the other build artifacts
instead of littering the source dir; programs.asm INCBINs them from there.
Byte-identical ROM.
Diffstat (limited to 'usr/netd.c')
| -rw-r--r-- | usr/netd.c | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/usr/netd.c b/usr/netd.c new file mode 100644 index 0000000..b07abd2 --- /dev/null +++ b/usr/netd.c @@ -0,0 +1,12 @@ +#include "sock.h" +/* netd - the network daemon. It just pumps the kernel RX path; the kernel's + socket layer owns SLIP/IP and auto-answers inbound ICMP echo requests, so + running netd makes the Game Boy respond to pings. No SLIP/IP here anymore. */ + +void main(void) { + puts("netd: up (10.0.0.2)"); nl(); + for (;;) { + net_poll(); /* drain RX, answer pings */ + yield(); + } +} |
