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Diffstat (limited to 'src/net.asm')
| -rw-r--r-- | src/net.asm | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/src/net.asm b/src/net.asm new file mode 100644 index 0000000..939b975 --- /dev/null +++ b/src/net.asm @@ -0,0 +1,41 @@ +; ============================================================================= +; net.asm - raw link-port serial for networking (bypasses the console/terminal). +; +; The Game Boy link port is one 8-bit shift register. These two calls move a +; byte at a time: ssend transmits with the GB as clock master; srecv waits for +; a byte with the GB as slave (external clock), yielding while it blocks. On top +; of these, userland runs SLIP framing and talks to a host-side gateway. +; +; The LCD terminal + on-screen keyboard mean the console no longer needs the +; link port, so it is free to be the network. +; ============================================================================= +INCLUDE "include/gbos.inc" + +SECTION "net", ROM0 + +; sys_ssend(E = byte) - transmit one byte (GB drives the clock). +sys_ssend:: + ld a, e + ld [rSB], a + ld a, $81 ; start transfer, internal clock + ld [rSC], a +.wait + ld a, [rSC] + bit 7, a + jr nz, .wait ; bit7 clears when the byte has shifted out + ret + +; sys_srecv() -> A = received byte. GB is the slave; blocks (yields) until the +; peer clocks a byte in. +sys_srecv:: +.poll + ld a, $80 ; start transfer, external clock (receive) + ld [rSC], a + ld a, [rSC] + bit 7, a + jr z, .got ; bit7 clear => a byte arrived + call SchedYield + jr .poll +.got + ld a, [rSB] + ret |
