| Commit message (Collapse) | Author | Age | Files | Lines |
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The address is no longer baked in. net_init starts at 0.0.0.0; a DHCP client
runs as the first thing on boot (init/shell forks it and waits), and only once
it has a lease (or gives up) does the prompt appear.
Kernel:
- IP is configurable: 0.0.0.0 until leased; NET_SETIP op stores it.
- 16-bit frame length. DHCP/BOOTP packets are ~272 bytes, over the old 255-byte
frame cap, so net_slip_send takes a 16-bit length, net_pump assembles into a
320-byte buffer with a 16-bit wNetRxLen, and udp_send writes a 16-bit IP total.
Payloads stay <=255 (kept small on purpose) so the per-protocol datalen math
is unchanged. wNetTx/wNetRxBuf 256->320, SK_RXBUF 208->288.
Userland:
- c/dhcp.c: DISCOVER->OFFER->REQUEST->ACK over a UDP socket, then net_setip();
times out gracefully (shell still boots) if there's no server. sh.c runs it
before the prompt.
Bridge (self-contained DHCP server, no dnsmasq):
- tunbridge.py + netboot intercept UDP->:67 and answer OFFER/ACK leasing
10.0.0.2 (gateway 10.0.0.1); everything else is bridged/NATed as before.
Regression-tested ICMP/UDP/TCP after the 16-bit change. Verified end to end:
dhcp: discovering
dhcp: leased 10.0.0.2
/# ping 10.0.0.1 -> 4/4 (traffic from the leased address)
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There was no time source at all (IRQ vectors just reti; scheduler is purely
cooperative). The DIV register (FF04) free-runs at 16384 Hz regardless of
interrupts, so sys_sleep accumulates DIV deltas across SchedYields (other procs
keep running) until the requested number of 1/64-second units elapse.
- SYS_SLEEP(34): B = 1/64s units; libc gsleep(units) / msleep(ms) wrappers.
- ping now msleep(800) between echoes, so it paces like real ping instead of
blasting all four at once.
Verified real-time (capped emulator): replies land ~0.85s apart. In --uncapped
runs the delay is GB-time (fast wall-clock), as expected.
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The link port is both the console-input fallback and the network. At the shell
prompt the host's multicast (mDNS/LLMNR/IGMP) was fed to the serial and KGetc
read those packet bytes as console input -> garbage in the shell, OSK unusable.
Two-part fix:
- KGetc now skips SLIP frames (0xC0-delimited) on the serial console path, so
inbound packets never surface as console input. Plain injected bytes (the
headless tunbridge command path) still pass through. New wConInSkip flag.
- netboot/tunbridge only forward IP packets destined to 10.0.0.2 (drop the
multicast noise at the bridge).
Verified: GB sits at a clean "/#" prompt while all packets (noise included) are
forwarded; being-pinged (3/3) and wget still work. On the emulator, the OSK is
SELECT=space, START=enter, A=z, B=x, d-pad=WASD/arrows.
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Kernel TCP client on the socket layer: net_connect(SOCK_TCP) runs the 3-way
handshake in-kernel, send()/recv() drive the byte stream, close() does the FIN.
- Socket gains state + 32-bit snd_nxt/rcv_nxt (big-endian, add-with-carry-fold).
- tcp_send_seg builds IP+TCP with a pseudo-header checksum; the SYN carries an
MSS option (200) so the peer never sends a segment larger than our 256-byte
frame buffer (we don't do IP reassembly).
- tcp_in state machine: SYN_SENT->ESTABLISHED on SYN-ACK, buffers in-order data
and ACKs it, handles FIN -> recv() returns 0 (EOF).
- No retransmission: the GB<->host link is lossless and the host's real TCP
owns the internet side - which removes TCP's hardest part.
- net_pump now processes one frame per call so recv drains each segment before
the next arrives (single rx slot, no overwrite).
wget.c is now a thin socket client: connect -> send "GET / HTTP/1.0" -> recv to
EOF -> print. Verified end to end against a host HTTP server:
/# wget 10.0.0.1
HTTP/1.0 200 OK
Hello from a real HTTP server, fetched by a Game Boy!
with a clean SYN/SYN-ACK/ACK ... PSH ... FIN/ACK trace on the wire.
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Adds UDP to the kernel socket layer on top of the ICMP core:
- net_sum() (raw folded sum) split out of net_cksum() so a UDP pseudo-header
(src/dst IP + proto + length) can seed the segment checksum.
- udp_send: builds IP+UDP with the pseudo-header checksum; NET_BIND sets the
local/source port; net_connect sets the peer.
- udp_in: demuxes inbound UDP by destination port to the bound socket
(net_find_udp), delivers the payload + source addr.
Also fixes a real recv bug: net_pump clobbers BC/DE/HL, so the old recv timeout
counted in registers and was effectively random. recv now counts in WRAM.
New `nslookup HOST` (PROG_NSLOOKUP=28, bank 30): builds a DNS A query and parses
the answer (with 0xC0 name-compression) entirely in userland over a UDP socket -
the kernel never sees DNS, just UDP. Verified through the bridge NAT:
/# nslookup example.com -> example.com -> 172.66.147.243
This gives us name resolution for the TCP/HTTP demo next.
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The network stack moves into the kernel. src/socket.asm owns SLIP framing,
IPv4, RFC1071 checksums, and ICMP; programs now speak a socket API through one
syscall (SYS_NET, DE=&netreq dispatched by op): net_socket/connect/send/recv/
close/poll (c/sock.h). No program touches SLIP, IP headers, or checksums.
- Socket table (4 sockets) + tx/rx buffers in WRAM0; our IP = 10.0.0.2.
- net_pump: drains the link, reassembles SLIP frames, demuxes IPv4. Inbound
ICMP echo requests are auto-answered in-kernel, so the GB replies to pings
whenever any process pumps RX.
- ICMP sockets: send() emits an echo request to the connected peer; recv()
returns the matching reply (with a spin/yield timeout).
ping.c is now a ~15-line socket client; netd.c is just `for(;;){net_poll();
yield();}`. Verified over tunbridge:
/# ping 1.1.1.1 -> replies from the real internet (kernel builds it all)
host# ping 10.0.0.2 -> 4/4, 0% loss (kernel auto-answers)
Gotchas recorded: gbos.inc isn't a make dep (touch asm after editing); this
crt0 doesn't copy initializers (fill arrays at runtime); and the arg string at
0xA000 overlaps _DATA, so parse targets must sit past it (big buffer first).
UDP and TCP sockets build on this same core next.
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New `ping [A.B.C.D]` program (PROG_PING=27, bank 29): builds and sends ICMP
echo requests from 10.0.0.2, then reads replies off the link port. It keeps
reading SLIP frames until it finds *our* echo reply, skipping the IGMP/mDNS/
SSDP multicast noise that shares 10.0.0.0/24. Reply wait uses a generous
srecv_nb spin budget since the emulator runs uncapped (no timer syscall yet).
Verified over the tunbridge (with NAT):
/# ping 10.0.0.1 -> 4/4 received, ttl=64 (the SLIP peer/host)
/# ping 1.1.1.1 -> 4/4 received, ttl=56 (Cloudflare, real net!)
ttl=56 is a real internet round trip (64 minus the hops). Combined with the
host being able to ping the GB, the Game Boy is now a full two-way ICMP host.
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Start of an actual TCP/IP stack on gbos (TLS stays in a proxy). netd is a
userland IP responder over SLIP: our address is 10.0.0.2, the SLIP peer
10.0.0.1. It parses IPv4 headers, answers ICMP echo requests, and rebuilds
the packet with correct IP + ICMP checksums (RFC 1071 one's-complement sum,
carry-folded - works fine on the SM83).
c/netd.c + register; tools/gateway.py gains --mode ping: it crafts ICMP echo
requests over SLIP and verifies the replies.
Verified: `netd` answers 4 pings, gateway reports reply from 10.0.0.2 with
cksum=ok for each. Next: UDP, then TCP.
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The application layer of the link-port demo, and it ties the whole system
together: the LCD terminal displays, the on-screen keyboard types, and the
link port carries a live chat.
Kernel: sys_srecv_nb (non-blocking link receive; A=byte, CF=none) and
sys_pollin (poll the OSK for a typed char without blocking) - syscalls
31/32. Both are what a poll loop needs to receive and type at once.
Userland: c/chat.c runs a poll loop - it feeds non-blocking bytes through a
SLIP receive state machine and prints whole incoming frames as messages,
while pollin() drives the on-screen keyboard; SELECT shows the keys, type a
line, START sends it as a frame. libc srecv_nb()/pollin().
Host: tools/gateway.py --mode chat is a simple bot peer (echoes each GB
message and injects a few async ones); --keys can drive the OSK for tests.
Verified: the gateway pushes 'welcome', '<alice> hey gameboy!', '<bob> nice
link cable' unprompted and the GB displays all three (async receive); typing
'hi' on the OSK echoes it and emits the SLIP frame \xC0hi\xC0 (send). A Game
Boy in the chat, keyboard on screen, over the link cable.
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Grow the link-port demo from echo to actual network access. The Game Boy
still only does SLIP framing + display; the host gateway does DNS/TCP/HTTP.
- c/netlib.h: SLIP framing factored out (header-only, per-program copy).
necho.c now uses it too.
- c/wget.c: `wget URL` frames the URL, then prints the reply body. The
gateway streams the body back as typed frames: 'D'<chunk> ... 'E'.
- tools/gateway.py: add --mode http (urlopen the frame as a URL, cap the
body, chunk it) alongside --mode echo; --cmd runs any gbos command.
Verified: `wget example.com` streams back the full Example Domain HTML onto
the terminal; `wget sl0p.foo` fetches the real page. A Game Boy on the web,
over the link cable.
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First step of link-port networking. The LCD terminal + OSK freed the serial
port from console duty, so it can be the network link.
Kernel (src/net.asm): raw link-port serial that bypasses the console/
terminal - sys_ssend (transmit, GB drives the clock) and sys_srecv (receive,
GB slave, blocks by yielding). Syscalls 29/30.
Userland: libc ssend()/srecv(); c/necho.c does SLIP (RFC 1055) framing over
them - send a packet, receive the reply, print it.
Host: tools/gateway.py wraps the emulator, owns its link serial, speaks SLIP,
and (for now) echoes every frame back - the "link cable adapter". Console
(ASCII) bytes on the same channel are printed for visibility.
Verified: `necho` sends a SLIP frame, the gateway decodes+echoes it, and gbos
prints the reply - a real framed round-trip over the Game Boy link port.
Next: swap the echo for actual network ops (DNS/HTTP or IRC/chat).
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Bump PIPE_MAX to 4 so a|b|c|d|e (4 pipes) works. This stays within the
single-byte buffer-offset math (idx*64+pos <= 3*64+63 = 255) and the fd
space ($F0..$F7, clear of $FF console).
The bump exposed a data-corruption bug that also affected the 2-pipe case
(just invisibly - a wc-only test can't see mangled bytes): pipe_write kept
the byte-to-write in the SHARED wPipeByte global across its SchedYield
(buffer full), so a concurrent pipe op clobbered it and the writer then
stored the wrong byte. Now the byte is held in D across the yield, and
pipe_bufptr no longer clobbers D; pipe_read/pipe_write also push their idx
across SchedYield rather than assume the yield preserves registers.
Verified: count N | cat now streams EXACT content (no 'linn'/'llne'
corruption); count 60 | cat | cat | wc = 60 180 1671; 5-stage
count 4 | cat | cat | cat | cat prints line 1..4; SIGPIPE (count 200|true)
and count 100|wc still fine, no hangs.
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Replace the shell's temp-file pipe hack with proper in-kernel FIFOs.
Kernel (src/pipe.asm, new):
- A small pool of bounded ring buffers (PIPE_MAX=2, 64 B each) with
writers/readers refcounts. Pipe fds are $F0+idx*2 (read) / +1 (write);
$FF stays "console".
- SYS_PIPE allocates one (writers=readers=1) and returns the read fd
(write = read+1). getb/putb/close dispatch pipe fds here; sys_exit drops
the refcounts held as PROC_STDIN/PROC_STDOUT.
- Blocking with SchedYield, which is the flow control: read blocks while
empty with a writer (EOF once writers hit 0), write blocks while full
with a reader, and if the last reader is gone the writer is killed
(SIGPIPE -> exit 141). Cooperative-scheduler friendly.
Shell (c/sh.c):
- run_pipeline(): split on '|', make a pipe between adjacent stages, and
fork ALL stages concurrently (no wait between), wiring stdin/stdout;
then wait for all. Per-stage >/< still honored; orphaned pipe ends are
closed on a lookup miss so EOF/EPIPE propagate.
- Drop the __pipe temp file and its 2 KB / serialized limits.
libc: pipe(). New c/ptest.c exercises the FIFO (write, read back, EOF).
Now works (old version couldn't): multi-stage a|b|c; streaming beyond 2 KB
(count 120 | wc = 3372 bytes through a 64 B buffer); early-exit SIGPIPE
(count 200 | true kills count instead of hanging/overflowing a file).
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A fixed offset of OSK_ROWS pushed the cursor off the top of the screen when
there was little backlog (e.g. a fresh terminal: cursor at logical row 0 ->
screen row -3, hidden). Now the offset is max(0, wCurRow - 14): 0 when the
cursor is within the visible area, growing only enough to keep the cursor
line at the bottom visible row (14) once the terminal has filled past it.
compute_offset (from wOskVisible + wCurRow) runs at the top of
term_write_tilemap; cursor_down re-runs the tilemap when the cursor changes
rows while the OSK is up; osk_toggle just re-runs it. Shared OSK_DOCK
constant in gbos.inc keeps term.asm and osk.asm in sync.
Verified: fresh terminal + OSK shows the input at row 0; filling past row 14
shifts the view to hold the input at row 14; full screen + OSK puts it at
row 14; toggle on+off is still lossless.
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Replace the shrink-and-scroll region with a view offset. The terminal is
always 18 logical rows; term_write_tilemap maps screen row -> logical row +
wViewTop (rows the OSK covers clamp to the cursor line). Showing the OSK
sets the offset to OSK_ROWS so the cursor line lands at row 14 (above the
keyboard) and hiding it sets the offset back to 0 - now purely a remap, so
nothing is scrolled off or destroyed. term_set_view replaces term_set_rows;
term_scroll/cursor_down are back to plain 18-row scrolling.
Result: full 18-row backlog when the OSK is hidden, a shifted 15-row window
when shown, and toggling is lossless (verified: OSK-shown view == baseline
rows 3..17, and toggle on+off == baseline exactly).
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The terminal now has a variable usable height (wTermRows). term_scroll and
cursor_down operate within [0 .. wTermRows-1], and term_set_rows(n) shrinks
or grows that region, scrolling the cursor up into view when it would fall
outside. osk_toggle shrinks the terminal to the rows above the keyboard on
show (18 - OSK_ROWS = 15) and restores full height on hide, so the active
line is always visible just above the docked keyboard, and hiding the OSK
reclaims all 18 rows.
Also add c/count.c ("count [n]", default 25): prints n numbered lines to
observe/debug scrolling and the scroll-region behavior. Registered as
program id 21 / bank 23. Fixed the arg to read argv[0] (getargs returns the
string after the command name).
Verified: filling the screen then opening the OSK scrolls the latest line
to row 14 (visible) with the keyboard at 15-17; closing it restores rows
15-17; count N prints exactly N lines.
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START now returns $0A regardless of cursor position, so you can submit a
command without navigating to the CR key. The CR key still works too.
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readc() returning $08/$7F now drops the last char from the command buffer
(and emits one $08 so the terminal erases it) instead of storing the raw
byte. Previously "lz<bksp>s" left the buffer as "lz\x08s", so the command
"ls" was reported "not found" even though the screen showed "ls".
Also change the shell prompt from '$' to '#'.
osk: B button types the selected key SHIFTED (uppercase a-z). A types the
key as shown (lowercase/digit/symbol); B on a letter subtracts 32 for the
uppercase glyph (the font already has A-Z). Non-letters are unchanged.
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Left at column 0 wraps to the last column (and vice-versa); up at the top
row wraps to the bottom (and vice-versa). Makes reaching far keys quicker
- e.g. the Enter/space area is one UP away from the top row.
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A joypad-driven keyboard that costs zero permanent screen space: it lives
on the GB window layer, so SELECT just flips LCDC bit 5 (window enable) and
the terminal's background layer underneath is never disturbed.
- src/joypad.asm: read $FF00 with edge detection (wPadCur/Prev/New).
- src/osk.asm: 3x20 key grid (letters, digits, space, punctuation, plus
Enter/Backspace) built once into spare bank-1 VRAM tiles (104+) and laid
out on the $9C00 window map, docked to the bottom 3 rows. The highlighted
key is a palette swap on its window attribute byte (CGB BG palette 1 =
inverted), so moving the cursor is 1-2 attribute writes with no tile
rebuilding. SELECT toggles, d-pad moves, A types.
- KGetc's console poll loop now polls the joypad and osk_handle each
iteration; a key press returns its byte to the reader exactly like a
serial byte, so the shell is oblivious to the input source.
Verified in the emulator (via --keys): SELECT shows the keyboard, the
highlight tracks the d-pad, and typing "ls"+Enter runs the command and
lists the files; a second SELECT hides it and reclaims the full 18 rows.
Known limitation: the OSK overlays the bottom 3 terminal rows, so if the
prompt has scrolled to the very bottom the current input line can be
hidden. A follow-up can add a scroll region (terminal uses rows 0-14 while
the OSK is up). Input over serial still works unchanged.
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KPutc's console path now renders each byte on the LCD terminal via
term_putc in addition to the serial write. Serial is kept so scripted
tests still capture output (and for link-cable/debug), while the shell,
command output, and echoed input now appear on-screen in the 40-col font
with a live cursor and scrolling. Dropped the boot-time term_demo; the
terminal starts blank and fills from real console traffic.
term_putc now saves/forces/restores SVBK=1 so it always reads and writes
the terminal buffer/state in WRAM bank 1, regardless of which process
context KPutc is invoked from (defensive; all procs currently use bank 1).
The stack lives in non-banked WRAM, so saving SVBK across the switch is safe.
Verified: a headless run of `uname; ls; echo hello world` renders each
prompt, the echoed command, and its output on the LCD (captured via the
new `--headless --shot` path), and serial capture is unchanged.
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Rework the terminal from a static one-tile-per-screen-position model to
LINE-BOUND tiles with an assign[] indirection, so scrolling is cheap:
- Each line-slot L owns the 20 VRAM tiles at positions [L*20..L*20+19].
- assign[screen_row] -> line-slot; the tilemap points each screen row at
its slot's tiles.
- Scroll = rotate assign[], blank+rebuild only the new bottom line (20
tiles), and rewrite the tilemap. O(1 line) instead of rebuilding all
360 tiles.
- term_putc: printable + \n \r \b, line wrap at col 40, cursor advance
with scroll-on-overflow.
- Cursor: an underline OR'd into the current cell's tile via wCurMask
(no sprites/OAM); moving it just re-renders the old and new tiles.
- term_demo drives 24 lines through term_putc to exercise scroll+cursor.
Also fixes a vicious bug this shook out: build_tile advanced its 16-bit
glyph pointers with `ld hl, wGlyphL+1 / inc [hl]`, which CLOBBERS HL --
and HL is the live VRAM destination pointer. Whenever a glyph's 8 bytes
straddled a page boundary (common with long/varied lines) the next tile
bytes were written into WRAM at $D580+, corrupting wGlyphL/wVram/wCurRow/
wCurCol and freezing the display. Now the pointers are bumped via A so HL
is preserved. (Note: the emulator build had also been silently failing on
an unrelated debug edit, masking this for a while.)
Verified by screenshot: 24 lines scroll to show the last 18 + a visible
cursor at the "ready$" prompt; serial shell and filesystem still work.
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Replace the small-caps placeholder font with a real baseline-aligned
4x8 set covering all 96 printable ASCII: distinct lowercase with true
ascenders (b d f h k l t) and descenders (g j p q y), digits, and
punctuation. Metrics: caps/ascenders rows 1-5, x-height rows 2-5,
baseline row 5, descenders into rows 6-7. Glyphs are ~3px wide in the
4px cell -- cramped but legible; the tile mechanism itself imposes no
character-set limit.
genfont.py now takes per-glyph (top, rows) so glyphs sit on the baseline.
Demo strings in term_test updated to show mixed case + punctuation.
Verified by screenshot: descenders visibly drop below the baseline.
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Add a background-tile text terminal that packs TWO 4px-wide characters
into each 8x8 tile, giving a 40x18 grid instead of the 20x18 you'd get
from an 8x8 font. The tilemap is static (one dedicated VRAM tile per
screen position); we rebuild a tile's 16 bytes from two glyphs whenever
a character changes. 360 tiles exceed the 256 a single tilemap can
address, so positions 256-359 live in VRAM bank 1 via the CGB tilemap
attribute bank-bit -- hence CGB-only.
- Switch the ROM to CGB (rgbfix -C). Safe for the FS: every process has
PROC_WRAMB=1, so SVBK stays on bank 1 and the WRAMX FS caches don't move.
- CGB BG palette 0 = white bg / black text via BCPS/BCPD.
- src/term.asm: term_init (palette + static tilemap + clear buffer),
build_tile (combine two 4px glyphs -> one 8x8 tile, correct VRAM bank),
term_redraw (rebuild all tiles), term_puts, term_show, term_test.
- src/font.asm: 96-glyph 3x5-in-4x8 font, generated by tools/genfont.py.
- 40x18 text buffer at $D600 (WRAMX, above the FS caches).
- tools/ppmview.py: render a --shot PPM as ASCII so the LCD is inspectable
from the shell during development.
Verified via emulator screenshot: "GBOS TERMINAL", the alphabet, and a
bank-1 row all render legibly at 40 columns. Serial shell + filesystem
still work unchanged.
Note: a full term_redraw builds 360 tiles and takes ~8 frames; fine for
incremental single-char updates, but scrolling needs a smarter path
(next milestone). Input (no keyboard) is also still TODO.
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open() now checks the target's inode type: opening a directory as a file
returns $FE (EISDIR) instead of a valid fd, so 'cat docs' no longer streams the
raw directory block as bytes. cat reports 'is a directory'; wc/head/save treat
any invalid fd (>3) as an open failure. (ls is unaffected - it uses the
structural opendir/list path, not open/getb.)
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- directories generalized: dir_find/dir_add/dir_remove take any dir inode;
every dir carries '.'/'..'. Path resolution (resolve / resolve_parent) walks
absolute or cwd-relative paths; open/mkdir/chdir/remove/opendir take paths.
- per-process cwd: PROC_CWD in the PCB (root by default, inherited on fork);
sys_chdir sets it, sys_opendir points ls at any directory.
- shell: 'cd' builtin + cwd-aware prompt; 'mkdir'/'ls <dir>' tools; 'exit'/'quit'
and EOF call poweroff() (clean shutdown via the $ED opcode -> reliable save).
- three HL/buffer-clobber bugs fixed along the way: resolve didn't preserve the
path cursor across dir_find; cur_cwd clobbered HL; resolve_parent set the final
name before resolve() overwrote wFsNameBuf (now copied after).
- verified: nested mkdir/cd/save, multi-level paths (cat docs/sub/b), and the
whole tree persists across a reboot.
- README: document directories + the poweroff opcode.
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- fs.asm: a real block filesystem on the persistent block device - superblock,
block/inode bitmaps, a 32-entry inode table (type, size, 8 direct block
pointers -> files up to 2 KiB), and a root directory of 16-byte entries.
Metadata cached in WRAMX; one-block data cache streams file/dir blocks.
- same syscall interface (open/getb/putb/list/remove) -> tools unchanged;
ls now enumerates until flist() runs out (16 files, was hardcoded 8).
- old 8-slot WRAM FS removed; cart RAM partitioned: process banks 0-7, disk 8-11.
- two register-clobber bugs fixed: alloc_block/alloc_inode returned the
bitmap-block number (write_bitmap clobbers C); db_use loaded the wrong block
on a transition (db_flush->write_block clobbers C) -> multi-block files broke.
- verified: 10+ files, multi-block (300-byte) files, delete, and persistence
across reboots. Debug 'blk' disk tool retained (fill/peek).
- README: document the block filesystem.
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- blk.asm: read_block/write_block move 256-byte blocks between battery-backed
cart-RAM banks (8-11, the 'disk') and a WRAM bounce buffer. Banking is hidden
in those two routines; they inline the 'restore my bank' step so they never
touch the stack while the disk bank is mapped over the process's $A000 window
(the stack lives there too -- a call/ret would rug-pull it).
- format-on-first-boot: superblock magic in block 0; otherwise the disk persists.
- cart RAM bumped to 128 KiB (-r 4); process banks 0-7, disk banks 8-11.
- debug tool 'blk fill/peek' + syscalls to validate round-trip and persistence.
- verified: round-trip incl. cross-bank (block 100 -> bank 11); block survives a
reboot via .sav; magic intact (no reformat on 2nd boot).
- old WRAM 8-slot FS still backs the tools until stages 2-3.
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- sys_reap: nohang reap of a finished zombie child (-> pid or 0).
- shell: 'cmd &' launches in the background (prints [pid], no wait); reaps
finished jobs at the prompt ([pid done]). Foreground now waits for its own
child specifically (loops wait(), reporting bg completions meanwhile) so kill
reports the right pid.
- spin: a process that yields forever - a target for ps/kill.
- verified: spin &; ps shows it; kill <pid> removes just that one; immortal
init; self-finishing bg worker reaped with [pid done].
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- PCB gains PROC_PROG (running program id), set by exec, inherited on fork.
- sys_kill(pid): reject pid 1 (immortal) and unknown/dead pids; mark the target
zombie, reparent its children to init, wake its parent if blocked in wait;
schedule away if a process kills itself. Reuses FindPcbByPid/ReparentToInit.
- sys_ps(slot,buf)->{pid,state,prog}; sys_progname(id) via NameTable reverse
lookup. NameTable gains sh/ps/kill.
- libc: kill/psget/progname; tools ps (pid state cmd) and kill <pid>.
- verified: ps lists sh(B)+ps(R); kill 1 refused; kill 42 fails.
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- kernel I/O routing: PCB gains PROC_STDIN/PROC_STDOUT (default console $FF),
inherited across fork. KGetc/KPutc route read/write/putc to the console or a
file fd. New syscalls: putc(16), setin(17), setout(18), lookup(19).
read/write now go through the routing; putc/puts/nl use SYS_PUTC.
- sys_lookup + NameTable move command-name resolution into the kernel.
- shell rewritten in C (c/sh.c): tokenizes a line, parses > / < / |, and drives
fork+setin/setout+exec+wait. Pipes run as 'a > __pipe ; b < __pipe' (temp
file). asm shell + cmdtab removed; StrEqual/SkipName kept for sys_lookup.
- libc: fork/exec/wait/setin/setout/lookup wrappers.
- verified: echo>file, cat file, wc<file, cat readme|wc -l, echo ...|wc.
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- fs.asm: 8-slot RAM filesystem in WRAMX ($D000-$DFFF), name[8]+len[2]+data[502];
syscalls open/close/getb/putb/list/remove, seeded with a 'readme' at boot.
- libc: open/close/fgetc/fputc/flist/fremove wrappers + O_READ/O_WRITE/NOFD.
- tools: ls, save (stdin->file, one line), rm; cat/wc/head now take a file arg.
- fix: syscall dispatch clobbers A, so putb takes its byte in E (was reading the
handler's low address byte, 0xDC); ls NUL-terminates 8-char names.
- verified: save/cat/ls/rm cycle; wc readme -> '2 7 38'; head -n 1 readme.
- README: document the filesystem + the A-clobber ABI note.
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- c/libc.c: shared C helpers linked into every program - putu (print decimal),
atou (parse decimal), argv_parse (tokenize getargs() into argc/argv).
- wc: count lines/words/chars of stdin. head [n]: first n lines (drains rest to
EOF). args: argc/argv demo.
- pid now uses libc putu; build.sh links libc.c; Makefile CBLOBS + libc dep.
- README: document the new tools + argv_parse.
- verified: 'args one two three' -> argc=3/argv[..]; wc '2 3 16'; head 2.
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- libc: add putc, puts, strlen, getargs (args string), EOF (=4) for readc.
- args: shell splits the command line at the first space ("cmd\0args\0" at
$A000, inherited by the child via fork); getargs() returns the arg string.
- shell: exit on Ctrl-D/EOF; $ prompt over a clean read loop.
- tools (c/): echo (argv), cat (stdin->stdout to EOF), uname, pid (decimal
print), true, false. Each built to a ROM-bank blob and registered.
- Makefile: CBLOBS list builds all C programs.
- README: document libc + the tool set.
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- c/{gbos.h,crt0.s,libc.s,build.sh}: SDCC sm83 -> ROM-bank blob toolchain.
libc syscall wrappers save/restore BC/DE/HL around rst $30 (trap clobbers
them; SDCC expects them preserved).
- build via SDCC native asxxxx path (sdasgb/sdldgb), crt0 linked first so
_start is the $4000 entry; blob INCBIN'd into a ROM bank.
- chello.c: prints a message + getpid() -> runs as 'chello' shell command.
- Makefile: auto-build c/*.bin, track as a dep of programs.o; gitignore blobs.
- README: document the C toolchain + the SDCC --asm=rgbds codegen bug that
forced the native-toolchain approach.
- verified: '$ chello' -> 'hello from C on gbos!' / 'my pid is 2'.
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- root cause of the read/echo corruption: SyscallTrap uses HL to index the
dispatch table, so HL is clobbered across a syscall; the shell then wrote its
buffer pointer's garbage into the $0000-$7FFF MBC register region, corrupting
the mapper. fix: userland saves HL around sys_read (push/pop).
- shell now runs commands end to end: $ hello -> hello world!, $ worker ->
worker!, $ foo -> ?
- README: document that syscalls clobber BC/DE/HL (return in A, B for wait);
add read + shell to the syscall table.
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- sys_read (SYS_READ): blocking console input via external-clock serial poll;
yields while waiting. Verified working (direct-echo cat: 'hi' -> 'hi').
- shell (PROG_SH): prompt/read/parse/fork+exec+wait; worker+hello programs;
StrEqual/SkipName helpers; command table.
- init now execs the shell.
- KNOWN BUG: storing the typed char to the line buffer at $A000 (cart RAM of an
exec'd program) corrupts the following sys_read; sys_write reading $A000 also
returns $3E. Kernel syscalls themselves are correct; isolating the cart-RAM /
exec RAM-bank interaction next.
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- exit(): zombie + status, reparent orphans to init, wake blocked parent,
schedule away forever (resources reclaimed by the reaper)
- wait(): scan for a zombie child; reap (free cart-RAM bank + PCB slot) and
return pid/code; block PS_BLOCKED + yield if children still live; $FF if none
- cart-RAM banks are now a free list (wBankUsed bitmap): AllocRamBank/FreeRamBank
- scheduler: FindNextReady returns carry when nothing runnable; yield idles
instead of blindly picking slot 0
- helpers: FindPcbByPid, ReparentToInit
- demo: init forks 3 workers -> exec -> exit(pid) -> wait/reap => wwwR2R3R4!
verified bank recycling with 6 workers over 3 banks (w2w3w4w5w6w7)
- README: document the lifecycle + syscall status
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- sys_exec(B=program id): look up ProgramTable, point PROC_ROMB at the program's
ROM text bank, map it into $4000-$7FFF, reset stack, jp to entry (no return)
- programs.asm: two demo programs (ping/pong) ORG'd at the SAME $4000 in banks
2 and 3 - proves execution is driven purely by PROC_ROMB
- demo: init forks; parent execs PROG_PING (bank2, '1'), child execs PROG_PONG
(bank3, '2') -> '1212...', 2000/2000 balanced, zero garbage
- README: document exec + text-in-ROM model
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- sys_fork: switch to a kernel stack, bump-allocate a cart-RAM bank, copy the
parent's 8 KiB bank via a WRAM bounce buffer, plant a switch-in frame so the
child returns 0 to the post-fork PC, fill the child PCB (shared ROM text)
- add AllocRamBank (bump allocator) + FindFreeSlot helpers
- demo: init forks; parent prints P, child prints C (PCPC...); nested fork
gives three distinct pids (123...)
- README: document the fork mechanism, mark syscall status
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- fix ClearKernelRAM clobbering the kernel stack (only clear $C000-$CBFF)
- fix SyscallTrap clobbering DE (buffer arg) during table dispatch
- README: run via ~/dev/gbc --headless; note bring-up bugs
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