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* demo: boot the SL0PBOY-forked BIOS in the README gifHEADmasteruser3 days1-3/+5
* demo: boot through the CGB BIOS + double-speed ROM in the README gifuser3 days1-0/+6
* tools: gbdemo - scripted, screen-synced demo driver (+ the README demo)user3 days1-0/+309
* term: 7-color terminal (per-glyph fg+bg) + ANSI escapes; colorize ircuser3 days1-0/+113
* tools: gbtype prints hub errors to stderr and exits 1user4 days1-1/+5
* gbhub: control socket + gbtype to inject shell input without the OSKuser4 days2-3/+153
* gbhub: make GB drops attributable, not spookyuser4 days1-5/+15
* tools: gbhub --daemon + gbjoin - interactive multi-Game-Boy networkinguser4 days2-20/+87
* tools: gbhub - many Game Boys on one network (DHCP pool + inter-GB routing)user4 days1-0/+166
* net: DHCP client - lease the IP at boot instead of hardcoding ituser4 days2-4/+90
* net: keep network packets out of the console (fixes shell garbage on netboot)user4 days2-0/+4
* tools: netboot - interactive networked emulator (TUN + NAT + --serial-sock)user4 days1-0/+128
* net: real routed IP via SLIP<->TUN bridge (you can *ping* a Game Boy)user5 days1-0/+127
* net: IP stack milestone B - UDP echo (pseudo-header checksum)user5 days1-1/+27
* net: real IP stack, milestone A - ICMP echo (you can ping a Game Boy)user5 days1-35/+134
* net: chat client - async receive + OSK send over the link portuser5 days1-2/+14
* net: wget - real HTTP over the link port via the gatewayuser5 days1-21/+45
* net: SLIP framing over the link port + a host gateway (echo round-trip)user5 days1-0/+69
* font: full mixed-case + punctuation glyph set (not uppercase-only)user5 days1-95/+106
* term: 40-column text terminal on the CGB LCD (4x8 dynamic tiles)user5 days2-0/+121