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gbos

A tiny Unix-flavored microkernel for the Game Boy Color (MBC5 cartridge). Not Linux, not FUZIX — a from-scratch cooperative kernel that borrows the V7 process model (separate read-only text + per-process data, a syscall trap, round-robin scheduling) and squeezes it into the GBC's banked, MMU-less memory.

This is a scaffold, but a working one: it assembles into a valid 32 KiB ROM, brings up a process table, and round-robin context-switches between two demo tasks that each write() a byte and yield(). Verified end-to-end in the ~/dev/gbc emulator (headless serial console) — it streams ABABAB....

Why this shape (the hardware reality)

  • No MMU, no memory protection. "Unix" here = the API/process model, not isolation.
  • CPU only ever sees 64 KiB; RAM is banked.
  • Kernel code lives in ROM ($0000-$3FFF, up to 8 MiB via MBC5) — free, read-only.
  • Program text lives in ROM banks ($4000-$7FFF) — the V7 "pure text" idea.
  • Per-task RW state (data/bss/heap/stack) lives in one 8 KiB cart-RAM bank ($A000-$BFFF, MBC5, up to 128 KiB / 16 banks).
  • The context switch swaps banks, so it must run from HRAM (never banked) and never touch a swappable stack mid-swap.

Memory map

$0000-$3FFF ROM0   kernel core (rst/IRQ vectors, init, sched, syscalls) - fixed
$4000-$7FFF ROMX   current task TEXT (read-only program code)
$8000-$9FFF VRAM   graphics (unused so far)
$A000-$BFFF SRAM   current task DATA/BSS/HEAP/STACK  (MBC5 RAM bank)
$C000-$CFFF WRAM0  kernel globals + kernel stack (never swapped)
$D000-$DFFF WRAMX  per-process u-area (SVBK bank)  (reserved, not used yet)
$FF80-$FFEE HRAM   context-switch trampoline (111 bytes)
$FFEF-$FFF2 HRAM   bank shadows + switch target

Process control block (include/gbos.inc)

STATE, PID, SP, ROMB(16b text bank), RAMB(data bank), WRAMB(u-area), PARENT, EXIT — 10 bytes. MAX_PROCS = 8.

Syscall ABI

User loads C = syscall number, args in DE/B, then rst $30. Return in A.

# name status
0 exit ✅ marks zombie, reschedules
3 write DE=buf B=len → serial console
8 getpid
11 yield ✅ cooperative switch
1,2,4,5,6,7,9,10 fork/read/open/close/exec/wait/kill/brk ENOSYS

The context switch (src/hram.asm)

The crux. hSwitchTo(DE=&incomingPCB):

  1. push full register context onto the outgoing task's stack
  2. save SP into the outgoing PCB (WRAM0, always mapped)
  3. program incoming banks: RAM bank → SVBK → ROM text bank
  4. load SP from the incoming PCB (its banks are now mapped)
  5. pop context, ret into the incoming task

Runs from HRAM so changing SVBK/RAM-bank never pulls the rug out from PC or the stack. New tasks are bootstrapped with a fake frame (ProcSetupStack) so the first switch-in rets straight to their entry point.

Build

make            # -> gbos.gb (RGBDS: rgbasm/rgblink/rgbfix)
make clean

Console output goes to the serial port (tty.asm). Easiest way to watch it is the project emulator's headless serial console:

~/dev/gbc/build/gbc gbos.gb --headless --uncapped    # prints ABABAB...

A real gbos would render to VRAM; serial is the zero-VRAM debug channel.

Bring-up bugs already found & fixed (kept as cautionary tales)

  • Stack vs. BSS clear: the kernel stack (SP=$D000) grows down into $CxFF, so zeroing all of WRAM0 wiped the live return address. ClearKernelRAM now clears only $C000-$CBFF, leaving the stack region alone.
  • Syscall ABI vs. dispatch: SyscallTrap originally used DE to index the jump table, clobbering the write() buffer pointer passed in DE. Dispatch now indexes via A/HL only, preserving DE/B for the handler.

Roadmap

  • [ ] fork: copy parent's 8 KiB RAM bank → free bank, dup u-area, child returns 0
  • [ ] exec: point PROC_ROMB at a flashed program, reset RAM-bank layout
  • [ ] Preemptive scheduling: real context save in TimerISRhSwitchTo
  • [ ] Use the $D000-$DFFF u-area (SVBK) for per-process kernel state / kstack
  • [ ] brk/heap allocator inside the task bank (heap up, stack down, collision = ENOMEM)
  • [ ] A filesystem in remaining cart SRAM/flash (minix/v7-ish), paged 8 KiB at a time
  • [ ] Swap whole tasks to cart flash when RAM banks are exhausted (UZI-style)
  • [ ] VRAM console + keyboard/joypad read() ```