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; =============================================================================
; term.asm - a 40x18 text terminal on the CGB LCD, with cursor and fast scroll.
;
; 4x8 font: each 8x8 background tile holds TWO 4-px characters (left+right),
; giving 40 columns. Tiles are LINE-BOUND: line-slot L owns the 20 VRAM tiles
; at tile-positions [L*20 .. L*20+19] (index = LOW(pos), VRAM bank = HIGH(pos);
; positions 256-359 live in bank 1 - hence CGB-only). assign[sr] maps each of
; the 18 screen rows to a line-slot, and the tilemap points each screen row at
; that slot's tiles. Scrolling just rotates assign[], rebuilds the one new
; bottom line, and rewrites the tilemap - O(1 line), not O(screen).
;
; The cursor is an underline OR'd into the current cell's tile (wCurMask).
; =============================================================================
INCLUDE "include/gbos.inc"

DEF rSCY    EQU $FF42
DEF rSCX    EQU $FF43
DEF rVBK    EQU $FF4F   ; CGB VRAM bank select
DEF rBCPS   EQU $FF68   ; CGB BG palette index
DEF rBCPD   EQU $FF69   ; CGB BG palette data

DEF TCOLS   EQU 40      ; text columns
DEF TROWS   EQU 18      ; text rows
DEF TSTRIDE EQU 64      ; bytes per line-slot in the buffer (power of 2)
DEF TERM_BUF EQU $D600  ; 18*64 = 1152 B (WRAMX, above the FS caches)
DEF COL_BUF  EQU $DA80  ; per-cell fg color, parallel to TERM_BUF (18*64 = 1152 B)
DEF COL_OFF  EQU COL_BUF - TERM_BUF   ; $0480: add to a char addr -> its color addr

; terminal state (WRAMX gap $D580-$D5FF)
DEF wGlyphL   EQU $D580  ; 2
DEF wGlyphR   EQU $D582  ; 2
DEF wVram     EQU $D584  ; 2
DEF wCurRow   EQU $D586  ; cursor screen row 0..17
DEF wCurCol   EQU $D587  ; cursor screen col 0..39
DEF wCursorOn EQU $D588  ; draw the cursor?
DEF wRT_sr    EQU $D58A  ; render_tile scratch
DEF wRT_tcol  EQU $D58B
DEF wRT_cL    EQU $D58C
DEF wRT_cR    EQU $D58D
DEF wScratch  EQU $D58E
DEF wViewTop  EQU $D58F  ; view offset: screen row maps to logical row + this
DEF wAssign   EQU $D590  ; assign[18]: screen row -> line-slot ($D590-$D5A1)

DEF CUR_L   EQU $E0      ; cursor underline, left cell (3px)
DEF CUR_R   EQU $0E      ; cursor underline, right cell

SECTION "term", ROM0

; -----------------------------------------------------------------------------
; term_init - CGB palette, identity assign[], clear buffer, build, LCD on.
; -----------------------------------------------------------------------------
term_init::
    xor a
    ld [rLCDC], a               ; LCD off
    ld [rSCX], a
    ld [rSCY], a

    ; Load all 8 CGB BG palettes from PalData (see tools/gencolor.py). Palettes
    ; 0 and 2..7 are the 7 Fano-plane text palettes (each = bg + 3 of our 7
    ; colors); palette 1 is the OSK's white-on-black inverse. Per-glyph color
    ; works because each tile picks the one palette that holds both its glyphs'
    ; colors, and the two bitplanes steer each glyph to its color's slot.
    ld a, $80                   ; BCPS index 0, auto-increment
    ld [rBCPS], a
    ld hl, PalData
    ld b, 8 * 4 * 2             ; 8 palettes * 4 colors * 2 bytes
.palcopy
    ld a, [hl+]
    ld [rBCPD], a
    dec b
    jr nz, .palcopy

    ; state: assign[sr]=sr, cursor at 0,0 (on)
    ld hl, wAssign
    ld b, TROWS
    xor a
.mkid
    ld [hl+], a
    inc a
    dec b
    jr nz, .mkid
    xor a
    ld [wCurRow], a
    ld [wCurCol], a
    ld [wViewTop], a            ; view starts unshifted (all 18 rows)
    ld [wOskVisible], a         ; OSK hidden until toggled
    ld [wAnsiState], a          ; ANSI parser idle
    ld a, 1
    ld [wCursorOn], a
    ld a, 7
    ld [wCurColor], a           ; default fg color = 7 (white)

    ; clear the buffer (all slots) to spaces
    ld hl, TERM_BUF
    ld de, TROWS * TSTRIDE
.clr
    ld a, $20
    ld [hl+], a
    dec de
    ld a, d
    or e
    jr nz, .clr

    ; clear the color buffer to the default fg color (7 = white)
    ld hl, COL_BUF
    ld de, TROWS * TSTRIDE
.clrc
    ld a, 7
    ld [hl+], a
    dec de
    ld a, d
    or e
    jr nz, .clrc

    call term_write_tilemap
    call term_redraw            ; build all tiles (blank + cursor)

    ld a, %10010001             ; LCD on, BG on, tile data $8000, map $9800
    ld [rLCDC], a
    ret

; -----------------------------------------------------------------------------
; term_write_tilemap - point each screen row's tilemap entries at assign[]'s
; line-slot tiles. Pass 1 = indices (bank 0), pass 2 = attributes (bank 1).
; -----------------------------------------------------------------------------
term_write_tilemap::
    call compute_offset
    xor a
    ld [rVBK], a
    ld c, 0                     ; screen row
.i_row
    call .slot20                ; DE = assign[c]*20 (pos start), HL = tilemap row
    ld b, TCOLS/2
.i_col
    ld a, e
    ld [hl+], a                 ; index = LOW(pos)
    inc de
    dec b
    jr nz, .i_col
    inc c
    ld a, c
    cp TROWS
    jr c, .i_row

    ld a, 1
    ld [rVBK], a
    ld c, 0
.a_row
    call .slot20                ; DE = pos, HL = tilemap addr, wTMSlot = slot
    ld b, TCOLS/2
.a_col
    ; attribute = palette(from this tile's two cell colors) | bank bit(pos hi).
    push hl                     ; save tilemap write ptr
    push de                     ; save pos
    ; color addr = COL_BUF + slot*64 + tcol*2 ; tcol = (TCOLS/2) - b
    ld a, [wTMSlot]
    ld l, a
    ld h, 0
    add hl, hl
    add hl, hl
    add hl, hl
    add hl, hl
    add hl, hl
    add hl, hl                  ; slot*64
    ld a, TCOLS/2
    sub b
    add a                       ; tcol*2
    add l
    ld l, a
    ld a, h
    adc 0
    ld h, a
    ld de, COL_BUF
    add hl, de
    ld a, [hl+]
    ld d, a                     ; colL
    ld a, [hl]
    ld e, a                     ; colR
    call color_setup            ; -> wPalAttr (preserves B, C)
    pop de                      ; restore pos
    pop hl                      ; restore tilemap write ptr
    ld a, d                     ; HIGH(pos): 0 or 1 -> VRAM bank bit
    or a
    jr z, .a0
    ld a, [wPalAttr]
    or $08                      ; VRAM bank 1 tile
    jr .aw
.a0
    ld a, [wPalAttr]
.aw
    ld [hl+], a
    inc de
    dec b
    jr nz, .a_col
    inc c
    ld a, c
    cp TROWS
    jr c, .a_row
    xor a
    ld [rVBK], a
    ret
; helper: C = screen row -> DE = assign[C]*20, HL = $9800 + C*32
.slot20
    ld a, [wViewTop]
    add c                       ; logical row = screen row + view offset
    cp TROWS
    jr c, .lok
    ld a, TROWS-1               ; rows the OSK covers clamp to the cursor line
.lok
    add LOW(wAssign)
    ld l, a
    ld a, HIGH(wAssign)
    adc 0
    ld h, a
    ld a, [hl]                  ; L = assign[logical row]
    ld [wTMSlot], a             ; stash slot for the color-aware attr pass
    ld l, a
    ld h, 0
    add hl, hl
    add hl, hl                  ; L*4
    ld d, h
    ld e, l
    add hl, hl
    add hl, hl                  ; L*16
    add hl, de                  ; L*20
    ld d, h
    ld e, l                     ; DE = pos start
    ld a, c
    ld l, a
    ld h, 0
    add hl, hl
    add hl, hl
    add hl, hl
    add hl, hl
    add hl, hl                  ; row*32
    ld a, h
    add $98
    ld h, a                     ; HL = $9800 + row*32
    ret

; -----------------------------------------------------------------------------
; slot_addr - A = screen row -> HL = TERM_BUF + assign[row]*64
; -----------------------------------------------------------------------------
slot_addr:
    add LOW(wAssign)
    ld l, a
    ld a, HIGH(wAssign)
    adc 0
    ld h, a
    ld a, [hl]                  ; line-slot
    ld l, a
    ld h, 0
    add hl, hl
    add hl, hl
    add hl, hl
    add hl, hl
    add hl, hl
    add hl, hl                  ; *64
    ld de, TERM_BUF
    add hl, de
    ret

; -----------------------------------------------------------------------------
; glyph_ptr - A = char -> HL = FontData + (clamp(A,32,127)-32)*8
; -----------------------------------------------------------------------------
glyph_ptr:
    cp 32
    jr nc, .ok
    ld a, 32
.ok
    cp 128
    jr c, .ok2
    ld a, 32
.ok2
    sub 32
    ld l, a
    ld h, 0
    add hl, hl
    add hl, hl
    add hl, hl                  ; *8
    ld de, FontData
    add hl, de
    ret

; -----------------------------------------------------------------------------
; color_setup - D = left cell packed color, E = right cell packed color (each
; (bg<<4)|fg, 0..7 per nibble). Picks the tile's palette (wPalAttr) and the four
; bitplane masks: wFGP0/wFGP1 steer GLYPH pixels to each cell's fg slot, and
; wBGP0/wBGP1 steer EMPTY pixels to each cell's bg slot. Clobbers A, DE, HL;
; preserves B, C (so it runs inside the tilemap column loop).
; -----------------------------------------------------------------------------
color_setup:
    ld a, d
    ld [wCSL], a
    ld a, e
    ld [wCSR], a
    ; set = union of the (non-black) colors of both cells
    xor a
    ld [wCSset], a
    ld a, [wCSL]
    and $0F
    call cs_add                 ; fg left
    ld a, [wCSL]
    swap a
    and $0F
    call cs_add                 ; bg left
    ld a, [wCSR]
    and $0F
    call cs_add                 ; fg right
    ld a, [wCSR]
    swap a
    and $0F
    call cs_add                 ; bg right
    ; palette = BestPal[set]
    ld a, [wCSset]
    ld l, a
    ld h, 0
    ld de, BestPal
    add hl, de
    ld a, [hl]
    ld [wPalAttr], a
    add a
    add a
    add a                       ; palette*8 = SlotOf base
    ld [wCSpb], a
    ; foreground masks from the two fg slots (left in high nibble, right in low)
    ld a, [wCSL]
    and $0F
    call cs_slot
    ld d, a
    ld a, [wCSR]
    and $0F
    call cs_slot
    ld e, a
    call cs_planes
    ld a, [wCStmp0]
    ld [wFGP0], a
    ld a, [wCStmp1]
    ld [wFGP1], a
    ; background masks from the two bg slots
    ld a, [wCSL]
    swap a
    and $0F
    call cs_slot
    ld d, a
    ld a, [wCSR]
    swap a
    and $0F
    call cs_slot
    ld e, a
    call cs_planes
    ld a, [wCStmp0]
    ld [wBGP0], a
    ld a, [wCStmp1]
    ld [wBGP1], a
    ret

; cs_add - A = color (0..7); OR its set-bit into wCSset (black contributes none)
cs_add:
    or a
    ret z
    ld l, a
    ld h, 0
    ld de, BitTab
    add hl, de
    ld a, [hl]
    ld hl, wCSset
    or [hl]
    ld [hl], a
    ret

; cs_slot - A = color (0..7) -> A = its id (0..3) in the chosen palette.
; Addresses with A/HL only so it preserves DE (the caller holds the left id in D
; across the second call). SlotOf index = wCSpb + color <= 63, so no page carry
; issue beyond the single adc below.
cs_slot:
    ld l, a
    ld a, [wCSpb]
    add l
    add LOW(SlotOf)
    ld l, a
    ld a, 0
    adc HIGH(SlotOf)
    ld h, a
    ld a, [hl]
    ret

; cs_planes - D = id for the high (left) nibble, E = id for the low (right)
; nibble -> wCStmp0 = plane-0 mask, wCStmp1 = plane-1 mask. An id's bit0 lights
; plane 0, bit1 lights plane 1; the left cell owns $F0, the right owns $0F.
cs_planes:
    xor a
    bit 0, d
    jr z, .p0r
    or $F0
.p0r
    bit 0, e
    jr z, .p0done
    or $0F
.p0done
    ld [wCStmp0], a
    xor a
    bit 1, d
    jr z, .p1r
    or $F0
.p1r
    bit 1, e
    jr z, .p1done
    or $0F
.p1done
    ld [wCStmp1], a
    ret

; -----------------------------------------------------------------------------
; build_tile - build tile for tile-position DE (E=index, D=bank) from chars
; B (left) and C (right). ORs wCurMask into the last pixel row (cursor).
; -----------------------------------------------------------------------------
build_tile::
    ld a, d
    ld [rVBK], a                ; VRAM bank for this tile
    ld h, 0
    ld l, e
    add hl, hl
    add hl, hl
    add hl, hl
    add hl, hl                  ; E*16
    ld a, h
    add $80
    ld h, a                     ; HL = $8000 + E*16
    ld a, l
    ld [wVram], a
    ld a, h
    ld [wVram+1], a
    ld a, b
    call glyph_ptr
    ld a, l
    ld [wGlyphL], a
    ld a, h
    ld [wGlyphL+1], a
    ld a, c
    call glyph_ptr
    ld a, l
    ld [wGlyphR], a
    ld a, h
    ld [wGlyphR+1], a
    ld b, 8                     ; row counter
    ld a, [wVram]
    ld l, a
    ld a, [wVram+1]
    ld h, a                     ; HL = VRAM dest
.brow
    push hl
    ld a, [wGlyphL]
    ld e, a
    ld a, [wGlyphL+1]
    ld d, a
    ld a, [de]
    swap a
    and $F0
    ld c, a                     ; left glyph -> high nibble
    ld a, [wGlyphR]
    ld e, a
    ld a, [wGlyphR+1]
    ld d, a
    ld a, [de]
    and $0F
    or c                        ; A = glyph row g (left=hi nibble, right=lo)
    ld c, a                     ; C = g
    cpl
    ld d, a                     ; D = ~g (the empty pixels = background)
    ; plane1 = (g & wFGP1) | (~g & wBGP1)  -> hold in E for the write below
    ld a, [wFGP1]
    and c
    ld e, a
    ld a, [wBGP1]
    and d
    or e
    ld e, a                     ; E = plane 1
    ; plane0 = (g & wFGP0) | (~g & wBGP0)  (+cursor underline on the last row)
    ld a, [wFGP0]
    and c
    ld c, a                     ; C = g & wFGP0
    ld a, [wBGP0]
    and d
    or c                        ; A = plane 0 base
    ld c, a
    ld a, b
    dec a
    jr nz, .nocur               ; last row (b==1)? add cursor underline
    ld a, [wCurMask]
    or c
    jr .wr
.nocur
    ld a, c
.wr
    pop hl
    ld [hl+], a                 ; plane 0
    ld a, e
    ld [hl+], a                 ; plane 1
    ; advance glyph pointers - MUST NOT touch HL (it holds the VRAM dest!)
    ld a, [wGlyphL]
    inc a
    ld [wGlyphL], a
    jr nz, .nl
    ld a, [wGlyphL+1]
    inc a
    ld [wGlyphL+1], a
.nl
    ld a, [wGlyphR]
    inc a
    ld [wGlyphR], a
    jr nz, .nr
    ld a, [wGlyphR+1]
    inc a
    ld [wGlyphR+1], a
.nr
    dec b
    jr nz, .brow
    ret

; -----------------------------------------------------------------------------
; render_tile - B = screen row, C = tile column: rebuild that one tile from the
; buffer, adding the cursor underline if the cursor is in it.
; -----------------------------------------------------------------------------
render_tile:
    ld a, b
    ld [wRT_sr], a
    ld a, c
    ld [wRT_tcol], a
    ; chars: &buffer[assign[sr]][tcol*2]
    ld a, b
    call slot_addr              ; HL = &buffer[slot][0]
    ld a, [wRT_tcol]
    add a                       ; tcol*2
    add l
    ld l, a
    ld a, h
    adc 0
    ld h, a
    ld a, [hl+]
    ld [wRT_cL], a
    ld a, [hl]
    ld [wRT_cR], a              ; HL = &cellR
    ; per-glyph color: read colL/colR from the parallel color buffer, then pick
    ; the tile's palette + bitplane masks (D=colL, E=colR) via the Fano table.
    ld de, COL_OFF
    add hl, de                  ; HL = &colR
    ld a, [hl-]
    ld e, a                     ; E = colR
    ld a, [hl]
    ld d, a                     ; D = colL
    call color_setup
    ; cursor mask
    xor a
    ld [wCurMask], a
    ld a, [wCursorOn]
    or a
    jr z, .pos
    ld a, [wCurRow]
    ld b, a
    ld a, [wRT_sr]
    cp b
    jr nz, .pos
    ld a, [wRT_tcol]
    add a                       ; left cell col
    ld b, a
    ld a, [wCurCol]
    cp b
    jr nz, .cr
    ld a, CUR_L
    ld [wCurMask], a
    jr .pos
.cr
    inc b                       ; right cell col
    cp b
    jr nz, .pos
    ld a, CUR_R
    ld [wCurMask], a
.pos
    ; pos = assign[sr]*20 + tcol -> DE (D=bank, E=index)
    ld a, [wRT_sr]
    add LOW(wAssign)
    ld l, a
    ld a, HIGH(wAssign)
    adc 0
    ld h, a
    ld a, [hl]
    ld l, a
    ld h, 0
    add hl, hl
    add hl, hl
    ld d, h
    ld e, l                     ; L*4
    add hl, hl
    add hl, hl
    add hl, de                  ; L*20
    ld a, [wRT_tcol]
    add l
    ld l, a
    ld a, h
    adc 0
    ld h, a                     ; HL = pos
    ld d, h
    ld e, l                     ; DE = pos
    ld a, [wRT_cL]
    ld b, a
    ld a, [wRT_cR]
    ld c, a
    call build_tile
    xor a
    ld [rVBK], a
    ret

; render_cursor_tile - rebuild the tile at the cursor position.
render_cursor_tile:
    ld a, [wCurRow]
    ld b, a
    ld a, [wCurCol]
    srl a                       ; /2 = tile col
    ld c, a
    call render_tile
    ; fall through: keep the cursor tile's palette attribute in sync with its
    ; (possibly just-recolored) cells.

; -----------------------------------------------------------------------------
; update_cursor_attr - rewrite the tilemap palette attribute for the tile under
; the cursor, from that tile's two cell colors. The cursor line is always fully
; on-screen (compute_offset guarantees it), so its physical row = wCurRow minus
; the view offset with no clamping. Bank bit follows the tile's VRAM position.
; -----------------------------------------------------------------------------
update_cursor_attr:
    ; slot = assign[wCurRow]
    ld a, [wCurRow]
    add LOW(wAssign)
    ld l, a
    ld a, HIGH(wAssign)
    adc 0
    ld h, a
    ld a, [hl]
    ld [wTMSlot], a
    ; color addr = COL_BUF + slot*64 + (wCurCol & $FE)
    ld l, a
    ld h, 0
    add hl, hl
    add hl, hl
    add hl, hl
    add hl, hl
    add hl, hl
    add hl, hl                  ; slot*64
    ld a, [wCurCol]
    and $FE                     ; left cell of the tile
    add l
    ld l, a
    ld a, h
    adc 0
    ld h, a
    ld de, COL_BUF
    add hl, de
    ld a, [hl+]
    ld d, a                     ; colL
    ld a, [hl]
    ld e, a                     ; colR
    call color_setup            ; -> wPalAttr (masks recomputed, harmless)
    ; bank bit: pos = slot*20 + (wCurCol/2)
    ld a, [wTMSlot]
    ld l, a
    ld h, 0
    add hl, hl
    add hl, hl                  ; *4
    ld d, h
    ld e, l
    add hl, hl
    add hl, hl                  ; *16
    add hl, de                  ; *20
    ld a, [wCurCol]
    srl a
    add l
    ld l, a
    ld a, h
    adc 0
    ld h, a                     ; HL = pos
    ld a, [wPalAttr]
    bit 0, h                    ; pos >= 256 -> VRAM bank 1
    jr z, .noattr_bank
    or $08
.noattr_bank
    ld c, a                     ; C = attribute byte
    ; physical row = wCurRow - wViewTop
    ld a, [wCurRow]
    ld hl, wViewTop
    sub [hl]
    ; tilemap attr addr = $9800 + physical*32 + (wCurCol/2), VRAM bank 1
    ld l, a
    ld h, 0
    add hl, hl
    add hl, hl
    add hl, hl
    add hl, hl
    add hl, hl                  ; *32
    ld a, h
    add $98
    ld h, a
    ld a, [wCurCol]
    srl a
    add l
    ld l, a
    ld a, h
    adc 0
    ld h, a
    ld a, 1
    ld [rVBK], a
    ld a, c
    ld [hl], a
    xor a
    ld [rVBK], a
    ret

; -----------------------------------------------------------------------------
; term_redraw - rebuild every tile from the buffer (init / full refresh).
; -----------------------------------------------------------------------------
term_redraw::
    ld b, 0                     ; screen row
.row
    ld c, 0                     ; tile col
.col
    push bc
    call render_tile
    pop bc
    inc c
    ld a, c
    cp TCOLS/2
    jr c, .col
    inc b
    ld a, b
    cp TROWS
    jr c, .row
    ret

; -----------------------------------------------------------------------------
; term_scroll - scroll up one line: rotate assign[], blank+build the new bottom
; line, rewrite the tilemap.
; -----------------------------------------------------------------------------
; term_scroll - scroll all 18 logical rows up one; the new line becomes logical
; row 17. The view offset decides where that lands on screen, so toggling the
; OSK never destroys backlog.
term_scroll::
    ld a, [wAssign]
    ld [wScratch], a            ; freed line-slot
    ld hl, wAssign+1
    ld de, wAssign
    ld b, TROWS-1
.rot
    ld a, [hl+]
    ld [de], a
    inc de
    dec b
    jr nz, .rot
    ld a, [wScratch]
    ld [wAssign + TROWS-1], a
    ; clear buffer[freed] to spaces
    ld l, a
    ld h, 0
    add hl, hl
    add hl, hl
    add hl, hl
    add hl, hl
    add hl, hl
    add hl, hl                  ; *64
    ld de, TERM_BUF
    add hl, de
    ld b, TCOLS
.clr
    ld a, $20
    ld [hl+], a
    dec b
    jr nz, .clr
    ; reset the freed line's colors to the default (1 = white)
    ld a, [wScratch]
    ld l, a
    ld h, 0
    add hl, hl
    add hl, hl
    add hl, hl
    add hl, hl
    add hl, hl
    add hl, hl                  ; *64
    ld de, COL_BUF
    add hl, de
    ld b, TCOLS
.clrcol
    ld a, 7
    ld [hl+], a
    dec b
    jr nz, .clrcol
    ; rebuild logical row 17
    ld c, 0
.build
    push bc
    ld b, TROWS-1
    call render_tile
    pop bc
    inc c
    ld a, c
    cp TCOLS/2
    jr c, .build
    call term_write_tilemap
    ret

; cursor_down - advance the cursor row, scrolling when it runs past the bottom.
cursor_down:
    ld a, [wCurRow]
    inc a
    cp TROWS
    jr c, .ok
    call term_scroll            ; rewrites the tilemap (offset recomputed)
    ld a, TROWS-1
    ld [wCurRow], a
    ret
.ok
    ld [wCurRow], a
    ; the cursor changed rows; if the OSK is up the view offset may need to move
    ld a, [wOskVisible]
    or a
    ret z
    jp term_write_tilemap

; compute_offset - set wViewTop so the cursor line is always on screen: 0 when
; the OSK is hidden; otherwise max(0, wCurRow - 14) so the cursor sits at the
; bottom visible row (14) once the terminal has filled past it, but stays put
; while there is little content (no shifting the cursor off the top).
compute_offset::
    ld a, [wOskVisible]
    or a
    jr nz, .osk
    xor a
    ld [wViewTop], a
    ret
.osk
    ld a, [wCurRow]
    sub TROWS - OSK_DOCK - 1     ; wCurRow - 14
    jr nc, .store
    xor a                        ; cursor above row 14 -> no shift
.store
    ld [wViewTop], a
    ret

; -----------------------------------------------------------------------------
; term_putc - A = character. Print at the cursor, advance, handle \n \r \b.
; -----------------------------------------------------------------------------
; term_putc guarantees SVBK=1 so the buffer/state at $D5xx/$D6xx are the ones
; we built, no matter which process context KPutc calls us from. The stack is
; in non-banked WRAM ($Cxxx/$Axxx), so saving SVBK across the switch is safe.
term_putc::
    ld d, a
    ld a, [rSVBK]
    push af
    ld a, 1
    ld [rSVBK], a
    ld a, d
    call term_putc_body
    pop af
    ld [rSVBK], a
    ret
term_putc_body:
    ld e, a                     ; save the incoming byte
    ld a, [wAnsiState]
    or a
    jp nz, .ansi_active
    ld a, e
    cp 27                       ; ESC begins an ANSI sequence
    jr nz, .not_esc
    ld a, 1
    ld [wAnsiState], a
    ret
.not_esc:
    ld a, e
    cp 10
    jr z, .newline
    cp 13
    jr z, .cret
    cp 8
    jr z, .bs
    cp 32
    ret c                       ; ignore other control chars
    ; printable: buffer[assign[cur]][cc] = char
    ld [wRT_cL], a
    ld a, [wCurRow]
    call slot_addr
    ld a, [wCurCol]
    add l
    ld l, a
    ld a, h
    adc 0
    ld h, a
    ld a, [wRT_cL]
    ld [hl], a
    ; record this cell's color in the parallel color buffer
    push hl
    ld de, COL_OFF
    add hl, de
    ld a, [wCurColor]
    ld [hl], a
    pop hl
    ; redraw current cell WITHOUT cursor (shows the char)
    xor a
    ld [wCursorOn], a
    call render_cursor_tile
    ; advance
    ld a, [wCurCol]
    inc a
    cp TCOLS
    jr c, .adv
    xor a
    ld [wCurCol], a
    call cursor_down
    jr .show
.adv
    ld [wCurCol], a
.show
    ld a, 1
    ld [wCursorOn], a
    call render_cursor_tile
    ret
.newline
    xor a
    ld [wCursorOn], a
    call render_cursor_tile
    xor a
    ld [wCurCol], a
    call cursor_down
    ld a, 1
    ld [wCursorOn], a
    call render_cursor_tile
    ret
.cret
    xor a
    ld [wCursorOn], a
    call render_cursor_tile
    xor a
    ld [wCurCol], a
    ld a, 1
    ld [wCursorOn], a
    call render_cursor_tile
    ret
.bs
    ld a, [wCurCol]
    or a
    ret z
    xor a
    ld [wCursorOn], a
    call render_cursor_tile     ; clear cursor at old
    ld a, [wCurCol]
    dec a
    ld [wCurCol], a
    ; blank the cell we backed into
    ld a, [wCurRow]
    call slot_addr
    ld a, [wCurCol]
    add l
    ld l, a
    ld a, h
    adc 0
    ld h, a
    ld a, $20
    ld [hl], a
    ld a, 1
    ld [wCursorOn], a
    call render_cursor_tile
    ret

; --- ANSI CSI parser (reached when wAnsiState != 0) --------------------------
.ansi_active:
    dec a                       ; state 1 (just saw ESC)?
    jr nz, .ansi_csi            ; else state 2 (inside CSI)
    ld a, e
    cp 91                       ; '[' : ESC '[' opens a CSI; anything else aborts
    jr nz, .ansi_off
    ld a, 2
    ld [wAnsiState], a
    xor a
    ld [wAnsiParam], a
    ret
.ansi_off:
    xor a
    ld [wAnsiState], a
    ret
.ansi_csi:
    ld a, e
    cp 48                       ; '0'
    jr c, .csi_final
    cp 58                       ; '9'+1
    jr nc, .csi_final
    sub 48                      ; '0' : accumulate decimal parameter
    ld d, a
    ld a, [wAnsiParam]
    add a, a                    ; *2
    ld c, a
    add a, a
    add a, a                    ; *8
    add c                       ; *10
    add d
    ld [wAnsiParam], a
    ret
.csi_final:
    ld a, e
    cp 109                      ; 'm' : set graphics rendition
    jr z, .csi_sgr
    cp 59                       ; ';' : parameter separator
    jr z, .csi_sep
    xor a                       ; unknown final byte: end the sequence
    ld [wAnsiState], a
    ret
.csi_sep:
    call apply_sgr
    xor a
    ld [wAnsiParam], a
    ret
.csi_sgr:
    call apply_sgr
    xor a
    ld [wAnsiState], a
    ret

; -----------------------------------------------------------------------------
; apply_sgr - act on the accumulated SGR parameter in wAnsiParam, updating the
; packed current color (bg<<4)|fg. Foreground 30..37 / 90..97 map through
; SgrColorMap (black-fg -> white so it stays visible on black); background
; 40..47 / 100..107 map straight (0=black..7=white, black bg = our default).
; 0 = reset both; 39 = default fg; 49 = default bg. Others are ignored.
; -----------------------------------------------------------------------------
apply_sgr:
    ld a, [wAnsiParam]
    or a
    jr z, .reset                ; 0 = reset fg+bg
    cp 30
    jr c, .done
    cp 38
    jr c, .fg                   ; 30..37
    cp 39
    jr z, .fgdef                ; 39 = default fg
    cp 40
    jr c, .done                 ; 38 (256-color intro): ignore
    cp 48
    jr c, .bg                   ; 40..47
    cp 49
    jr z, .bgdef                ; 49 = default bg
    cp 90
    jr c, .done                 ; 48, 50..89: ignore
    cp 98
    jr c, .fgb                  ; 90..97
    cp 100
    jr c, .done
    cp 108
    jr c, .bgb                  ; 100..107
.done:
    ret
.fg:
    sub 30
    jr .setfg
.fgb:
    sub 90
.setfg:
    ld e, a
    ld d, 0
    ld hl, SgrColorMap
    add hl, de
    ld a, [hl]                  ; A = fg color 1..7
    ld e, a
    ld a, [wCurColor]
    and $F0
    or e
    ld [wCurColor], a
    ret
.fgdef:
    ld a, [wCurColor]
    and $F0
    or 7
    ld [wCurColor], a
    ret
.bg:
    sub 40
    jr .setbg
.bgb:
    sub 100
.setbg:
    swap a                      ; bg color 0..7 -> high nibble
    ld e, a
    ld a, [wCurColor]
    and $0F
    or e
    ld [wCurColor], a
    ret
.bgdef:
    ld a, [wCurColor]
    and $0F                     ; bg -> 0 (black/default)
    ld [wCurColor], a
    ret
.reset:
    ld a, 7                     ; fg=7 (white), bg=0 (black)
    ld [wCurColor], a
    ret
SgrColorMap:
    ;   blk red grn yel blu mag cyn wht   (ANSI 30..37 -> our 1..7; black->white)
    db  7,  1,  2,  3,  4,  5,  6,  7

; -----------------------------------------------------------------------------
; term_puts - HL = NUL-terminated string: print via term_putc.
; -----------------------------------------------------------------------------
term_puts::
    ld a, [hl+]
    or a
    ret z
    push hl
    call term_putc
    pop hl
    jr term_puts

; -----------------------------------------------------------------------------
; term_demo - drive the terminal: print enough lines to scroll, end at a prompt.
; -----------------------------------------------------------------------------
term_demo::
    ld hl, .msg
    call term_puts
    ret
.msg:
    db "GBOS terminal: cursor + fast scroll", 10
    db "01 the quick brown fox jumps", 10
    db "02 over the lazy dog.", 10
    db "03 line three of the scroll test", 10
    db "04 line four", 10
    db "05 line five", 10
    db "06 line six", 10
    db "07 line seven", 10
    db "08 line eight", 10
    db "09 line nine", 10
    db "10 line ten", 10
    db "11 line eleven", 10
    db "12 line twelve", 10
    db "13 line thirteen", 10
    db "14 line fourteen", 10
    db "15 line fifteen", 10
    db "16 line sixteen", 10
    db "17 line seventeen", 10
    db "18 line eighteen", 10
    db "19 line nineteen", 10
    db "20 line twenty", 10
    db "21 line twenty-one", 10
    db "22 line twenty-two", 10
    db "ready$ ", 0