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|
; =============================================================================
; term.asm - a 40x18 text terminal on the CGB LCD, with cursor and fast scroll.
;
; 4x8 font: each 8x8 background tile holds TWO 4-px characters (left+right),
; giving 40 columns. Tiles are LINE-BOUND: line-slot L owns the 20 VRAM tiles
; at tile-positions [L*20 .. L*20+19] (index = LOW(pos), VRAM bank = HIGH(pos);
; positions 256-359 live in bank 1 - hence CGB-only). assign[sr] maps each of
; the 18 screen rows to a line-slot, and the tilemap points each screen row at
; that slot's tiles. Scrolling just rotates assign[], rebuilds the one new
; bottom line, and rewrites the tilemap - O(1 line), not O(screen).
;
; The cursor is an underline OR'd into the current cell's tile (wCurMask).
; =============================================================================
INCLUDE "include/gbos.inc"
DEF rSCY EQU $FF42
DEF rSCX EQU $FF43
DEF rVBK EQU $FF4F ; CGB VRAM bank select
DEF rBCPS EQU $FF68 ; CGB BG palette index
DEF rBCPD EQU $FF69 ; CGB BG palette data
DEF TCOLS EQU 40 ; text columns
DEF TROWS EQU 18 ; text rows
DEF TSTRIDE EQU 64 ; bytes per line-slot in the buffer (power of 2)
DEF TERM_BUF EQU $D600 ; 18*64 = 1152 B (WRAMX, above the FS caches)
DEF COL_BUF EQU $DA80 ; per-cell fg color, parallel to TERM_BUF (18*64 = 1152 B)
DEF COL_OFF EQU COL_BUF - TERM_BUF ; $0480: add to a char addr -> its color addr
DEF ACACHE EQU 40 ; attr cache in COL_BUF's spare stride bytes: the tile
; attribute (palette bits) for [slot][tcol] lives at
; COL_BUF + slot*64 + ACACHE + tcol (tcol 0..19).
; render_tile writes it; term_write_tilemap and
; update_cursor_attr read it - so the tilemap attr
; pass never re-runs the Fano color math (O(1) lookup
; per tile instead of color_setup per tile per scroll).
; terminal state (WRAMX gap $D580-$D5FF)
DEF wVram EQU $D584 ; 2
DEF wMapTop EQU $D5BB ; BG-map ring: tilemap row where logical row 0 lives
DEF wCurRow EQU $D586 ; cursor screen row 0..17
DEF wCurCol EQU $D587 ; cursor screen col 0..39
DEF wCursorOn EQU $D588 ; draw the cursor?
DEF wRT_sr EQU $D58A ; render_tile scratch
DEF wRT_tcol EQU $D58B
DEF wRT_cL EQU $D58C
DEF wRT_cR EQU $D58D
DEF wScratch EQU $D58E
DEF wViewTop EQU $D58F ; view offset: screen row maps to logical row + this
DEF wAssign EQU $D590 ; assign[18]: screen row -> line-slot ($D590-$D5A1)
DEF CUR_L EQU $E0 ; cursor underline, left cell (3px)
DEF CUR_R EQU $0E ; cursor underline, right cell
SECTION "term", ROM0
; -----------------------------------------------------------------------------
; term_init - CGB palette, identity assign[], clear buffer, build, LCD on.
; -----------------------------------------------------------------------------
term_init::
xor a
ld [rLCDC], a ; LCD off
ld [rSCX], a
ld [rSCY], a
ldh [hSCY], a ; keep the VBlank latch in sync
; Load all 8 CGB BG palettes from PalData (see tools/gencolor.py). Palettes
; 0 and 2..7 are the 7 Fano-plane text palettes (each = bg + 3 of our 7
; colors); palette 1 is the OSK's white-on-black inverse. Per-glyph color
; works because each tile picks the one palette that holds both its glyphs'
; colors, and the two bitplanes steer each glyph to its color's slot.
ld a, $80 ; BCPS index 0, auto-increment
ld [rBCPS], a
ld hl, PalData
ld b, 8 * 4 * 2 ; 8 palettes * 4 colors * 2 bytes
.palcopy
ld a, [hl+]
ld [rBCPD], a
dec b
jr nz, .palcopy
; state: assign[sr]=sr, cursor at 0,0 (on)
ld hl, wAssign
ld b, TROWS
xor a
.mkid
ld [hl+], a
inc a
dec b
jr nz, .mkid
xor a
ld [wCurRow], a
ld [wCurCol], a
ld [wViewTop], a ; view starts unshifted (all 18 rows)
ld [wMapTop], a ; ring starts at map row 0
ld [wOskVisible], a ; OSK hidden until toggled
ld [wAnsiState], a ; ANSI parser idle
ld a, $FF
ld [wCSPL], a ; invalidate the color_setup memo (no packed
; color is $FF: bg/fg nibbles are 0..7)
ld a, 1
ld [wCursorOn], a
ld a, 7
ld [wCurColor], a ; default fg color = 7 (white)
; clear the buffer (all slots) to spaces
ld hl, TERM_BUF
ld de, TROWS * TSTRIDE
.clr
ld a, $20
ld [hl+], a
dec de
ld a, d
or e
jr nz, .clr
; clear the color buffer to the default fg color (7 = white)
ld hl, COL_BUF
ld de, TROWS * TSTRIDE
.clrc
ld a, 7
ld [hl+], a
dec de
ld a, d
or e
jr nz, .clrc
call term_redraw ; build all tiles (also fills the attr cache)
call term_write_tilemap ; ...which the tilemap attr pass reads
ld a, %10010001 ; LCD on, BG on, tile data $8000, map $9800
ld [rLCDC], a
ret
; -----------------------------------------------------------------------------
; The BG map is a 32-row RING. Logical row L always lives at tilemap row
; (wMapTop + L) & 31; SCY = (wMapTop + wViewTop)*8 places the view. So:
; scroll = bump wMapTop, write ONE new map row, set SCY
; OSK toggle / view shift = set SCY only (the OSK itself is on the WINDOW
; layer, which SCY never moves; stale ring rows can only show under the
; window: wViewTop = max(0, wCurRow-14) <= 3 is nonzero only while the
; OSK is visible, and the OSK covers exactly those bottom 3 rows)
; -----------------------------------------------------------------------------
; -----------------------------------------------------------------------------
; term_write_tilemap - (re)write every logical row's map row + place the view.
; Rare: init / full refresh only; scroll and OSK toggling take the fast paths.
; -----------------------------------------------------------------------------
term_write_tilemap::
xor a
.rows
push af
call map_row_one
pop af
inc a
cp TROWS
jr c, .rows
; fall through into term_view_update
; -----------------------------------------------------------------------------
; term_view_update - place the view: SCY = (wMapTop + wViewTop)*8. The whole
; OSK view dance (cursor above the keys, backlog restore on hide) is one
; register write now - no map rewrite.
; -----------------------------------------------------------------------------
term_view_update::
call compute_offset
ld a, [wMapTop]
ld hl, wViewTop
add [hl]
and 31
add a
add a
add a ; *8 px
ldh [hSCY], a ; latched: the VBlank ISR applies it, so the
ret ; view never moves mid-frame (no shear)
; -----------------------------------------------------------------------------
; map_row_one - write the BG-map row for logical row A (0..17): tile indices
; (VBK 0), then palette attrs from the cache (VBK 1), split at the pos-256
; VRAM-bank boundary into two tight runs.
; -----------------------------------------------------------------------------
map_row_one:
ld c, a ; C = logical row
; slot = assign[L] -> wTMSlot
add LOW(wAssign)
ld l, a
ld a, HIGH(wAssign)
adc 0
ld h, a
ld a, [hl]
ld [wTMSlot], a
; DE = pos = slot*20
ld l, a
ld h, 0
add hl, hl
add hl, hl ; *4
ld d, h
ld e, l
add hl, hl
add hl, hl ; *16
add hl, de ; *20
ld d, h
ld e, l ; DE = pos start
; HL = $9800 + ((wMapTop + L) & 31) * 32 (the ring row)
ld a, [wMapTop]
add c
and 31
ld l, a
ld h, 0
add hl, hl
add hl, hl
add hl, hl
add hl, hl
add hl, hl ; *32
ld a, h
add $98
ld h, a
; ---- indices (VBK 0): 20 bytes of LOW(pos); E wraps naturally ----
push hl ; row addr again for the attr pass
push de ; pos again for the bank split
xor a
ld [rVBK], a
ld b, TCOLS/2
.idx
ld a, e
ld [hl+], a
inc de
dec b
jr nz, .idx
pop de
pop hl
; ---- attrs (VBK 1): k = tiles still in bank 0, then two cache runs ----
ld a, 1
ld [rVBK], a
ld a, d
or a
jr nz, .k0 ; pos >= 256: whole row is bank 1
xor a
sub e ; 256 - LOW(pos) (mod 256; 0 means 256)
jr z, .k20
cp TCOLS/2
jr c, .khave ; boundary lands inside this row
.k20
ld a, TCOLS/2
jr .khave
.k0
xor a
.khave
ld [wRT_tcol], a ; k = bank-0 tiles in this row
; DE = &cache[slot][0]
push hl
ld a, [wTMSlot]
ld l, a
ld h, 0
add hl, hl
add hl, hl
add hl, hl
add hl, hl
add hl, hl
add hl, hl ; slot*64
ld de, COL_BUF + ACACHE
add hl, de
ld d, h
ld e, l
pop hl
; run 1: k tiles in bank 0
ld a, [wRT_tcol]
ld b, a
or a
jr z, .run2
.r1
ld a, [de]
inc de
ld [hl+], a
dec b
jr nz, .r1
.run2
; run 2: the remaining tiles in bank 1
ld a, [wRT_tcol]
ld b, a
ld a, TCOLS/2
sub b
jr z, .done
ld b, a
.r2
ld a, [de]
inc de
or $08
ld [hl+], a
dec b
jr nz, .r2
.done
xor a
ld [rVBK], a
ret
; -----------------------------------------------------------------------------
; slot_addr - A = screen row -> HL = TERM_BUF + assign[row]*64
; -----------------------------------------------------------------------------
slot_addr:
add LOW(wAssign)
ld l, a
ld a, HIGH(wAssign)
adc 0
ld h, a
ld a, [hl] ; line-slot
ld l, a
ld h, 0
add hl, hl
add hl, hl
add hl, hl
add hl, hl
add hl, hl
add hl, hl ; *64
ld de, TERM_BUF
add hl, de
ret
; -----------------------------------------------------------------------------
; glyph_ptr - A = char -> HL = FontData + (clamp(A,32,127)-32)*8
; -----------------------------------------------------------------------------
glyph_ptr:
cp 32
jr nc, .ok
ld a, 32
.ok
cp 128
jr c, .ok2
ld a, 32
.ok2
sub 32
ld l, a
ld h, 0
add hl, hl
add hl, hl
add hl, hl ; *8
ld de, FontData
add hl, de
ret
; -----------------------------------------------------------------------------
; color_setup - D = left cell packed color, E = right cell packed color (each
; (bg<<4)|fg, 0..7 per nibble). Picks the tile's palette (wPalAttr) and the four
; bitplane masks: wFGP0/wFGP1 steer GLYPH pixels to each cell's fg slot, and
; wBGP0/wBGP1 steer EMPTY pixels to each cell's bg slot. Clobbers A, DE, HL;
; preserves B, C (so it runs inside the tilemap column loop).
; -----------------------------------------------------------------------------
color_setup:
; memo: same (colL,colR) pair as the previous call? wPalAttr and all four
; plane masks are still valid - skip the whole Fano walk. Runs of same-
; colored cells (= almost all text) hit this.
ld a, [wCSPL]
cp d
jr nz, .miss
ld a, [wCSPR]
cp e
ret z
.miss
ld a, d
ld [wCSPL], a
ld [wCSL], a
ld a, e
ld [wCSPR], a
ld [wCSR], a
; set = union of the (non-black) colors of both cells
xor a
ld [wCSset], a
ld a, [wCSL]
and $0F
call cs_add ; fg left
ld a, [wCSL]
swap a
and $0F
call cs_add ; bg left
ld a, [wCSR]
and $0F
call cs_add ; fg right
ld a, [wCSR]
swap a
and $0F
call cs_add ; bg right
; palette = BestPal[set]
ld a, [wCSset]
ld l, a
ld h, 0
ld de, BestPal
add hl, de
ld a, [hl]
ld [wPalAttr], a
add a
add a
add a ; palette*8 = SlotOf base
ld [wCSpb], a
; foreground masks from the two fg slots (left in high nibble, right in low)
ld a, [wCSL]
and $0F
call cs_slot
ld d, a
ld a, [wCSR]
and $0F
call cs_slot
ld e, a
call cs_planes
ld a, [wCStmp0]
ld [wFGP0], a
ld a, [wCStmp1]
ld [wFGP1], a
; background masks from the two bg slots
ld a, [wCSL]
swap a
and $0F
call cs_slot
ld d, a
ld a, [wCSR]
swap a
and $0F
call cs_slot
ld e, a
call cs_planes
ld a, [wCStmp0]
ld [wBGP0], a
ld a, [wCStmp1]
ld [wBGP1], a
ret
; cs_add - A = color (0..7); OR its set-bit into wCSset (black contributes none)
cs_add:
or a
ret z
ld l, a
ld h, 0
ld de, BitTab
add hl, de
ld a, [hl]
ld hl, wCSset
or [hl]
ld [hl], a
ret
; cs_slot - A = color (0..7) -> A = its id (0..3) in the chosen palette.
; Addresses with A/HL only so it preserves DE (the caller holds the left id in D
; across the second call). SlotOf index = wCSpb + color <= 63, so no page carry
; issue beyond the single adc below.
cs_slot:
ld l, a
ld a, [wCSpb]
add l
add LOW(SlotOf)
ld l, a
ld a, 0
adc HIGH(SlotOf)
ld h, a
ld a, [hl]
ret
; cs_planes - D = id for the high (left) nibble, E = id for the low (right)
; nibble -> wCStmp0 = plane-0 mask, wCStmp1 = plane-1 mask. An id's bit0 lights
; plane 0, bit1 lights plane 1; the left cell owns $F0, the right owns $0F.
cs_planes:
xor a
bit 0, d
jr z, .p0r
or $F0
.p0r
bit 0, e
jr z, .p0done
or $0F
.p0done
ld [wCStmp0], a
xor a
bit 1, d
jr z, .p1r
or $F0
.p1r
bit 1, e
jr z, .p1done
or $0F
.p1done
ld [wCStmp1], a
ret
; -----------------------------------------------------------------------------
; build_tile - build tile for tile-position DE (E=index, D=bank) from chars
; B (left) and C (right). ORs wCurMask into the last pixel row (cursor).
; -----------------------------------------------------------------------------
build_tile::
ld a, d
ld [rVBK], a ; VRAM bank for this tile
ld h, 0
ld l, e
add hl, hl
add hl, hl
add hl, hl
add hl, hl ; E*16
ld a, h
add $80
ld h, a ; HL = $8000 + E*16
ld a, l
ld [wVram], a
ld a, h
ld [wVram+1], a
; ---- fast path: two spaces = bg-only planes, 8 constant rows ----
; (the case term_scroll's cleared line and every blank region hits)
ld a, b
cp $20
jr nz, .glyphs
ld a, c
cp $20
jr nz, .glyphs
ld a, [wBGP0]
ld d, a ; plane 0 = bg mask (g = 0)
ld a, [wBGP1]
ld e, a ; plane 1 = bg mask
ld b, 7
.blank
ld a, d
ld [hl+], a
ld a, e
ld [hl+], a
dec b
jr nz, .blank
ld a, [wCurMask] ; last row: cursor underline
or d
ld [hl+], a
ld [hl], e
ret
.glyphs
; ---- phase 1: combine both glyphs into wRowBuf (8 nibble-pair rows).
; Sequential pointers live in HL/DE registers; the old per-row 16-bit
; pointer walk through WRAM was most of the blit cost.
ld a, c
call glyph_ptr ; (clobbers DE, so right glyph first...)
push hl
ld a, b
call glyph_ptr ; HL = left glyph
pop de ; DE = right glyph
FOR I, 8
ld a, [hl+]
swap a
and $F0
ld c, a ; left -> high nibble
ld a, [de]
inc de
and $0F
or c ; g = left | right
ld [wRowBuf + I], a
ENDR
; ---- phase 2: compose the bitplanes, unrolled, plane-0 masks in B/C ----
ld a, [wFGP0]
ld b, a
ld a, [wBGP0]
ld c, a
ld a, [wVram]
ld l, a
ld a, [wVram+1]
ld h, a ; HL = VRAM dest
FOR I, 8
ld a, [wRowBuf + I]
ld d, a ; D = g
and b ; g & FGP0
ld e, a
ld a, d
cpl
and c ; ~g & BGP0
or e ; plane 0
IF I == 7
ld e, a
ld a, [wCurMask] ; cursor underline on the last row
or e
ENDC
ld [hl+], a
ld a, d
cpl
ld e, a ; ~g
ld a, [wBGP1]
and e
ld e, a
ld a, [wFGP1]
and d
or e ; plane 1
ld [hl+], a
ENDR
ret
; -----------------------------------------------------------------------------
; render_tile - B = screen row, C = tile column: rebuild that one tile from the
; buffer, adding the cursor underline if the cursor is in it.
; -----------------------------------------------------------------------------
render_tile:
ld a, b
ld [wRT_sr], a
ld a, c
ld [wRT_tcol], a
; chars: &buffer[assign[sr]][tcol*2]
ld a, b
call slot_addr ; HL = &buffer[slot][0]
ld a, [wRT_tcol]
add a ; tcol*2
add l
ld l, a
ld a, h
adc 0
ld h, a
ld a, [hl+]
ld [wRT_cL], a
ld a, [hl]
ld [wRT_cR], a ; HL = &cellR
; per-glyph color: read colL/colR from the parallel color buffer, then pick
; the tile's palette + bitplane masks (D=colL, E=colR) via the Fano table.
ld de, COL_OFF
add hl, de ; HL = &colR
ld a, [hl-]
ld e, a ; E = colR
ld a, [hl]
ld d, a ; D = colL
push hl ; &colL = COL_BUF + slot*64 + tcol*2
call color_setup
; refresh the attr cache: cache[slot][tcol] = wPalAttr.
; addr = &colL - tcol + ACACHE (tcol*2 back off, tcol forward)
pop hl
ld a, [wRT_tcol]
ld e, a
ld a, ACACHE
sub e ; ACACHE - tcol (always positive: 21..40)
add l
ld l, a
ld a, h
adc 0
ld h, a
ld a, [wPalAttr]
ld [hl], a
; cursor mask
xor a
ld [wCurMask], a
ld a, [wCursorOn]
or a
jr z, .pos
ld a, [wCurRow]
ld b, a
ld a, [wRT_sr]
cp b
jr nz, .pos
ld a, [wRT_tcol]
add a ; left cell col
ld b, a
ld a, [wCurCol]
cp b
jr nz, .cr
ld a, CUR_L
ld [wCurMask], a
jr .pos
.cr
inc b ; right cell col
cp b
jr nz, .pos
ld a, CUR_R
ld [wCurMask], a
.pos
; pos = assign[sr]*20 + tcol -> DE (D=bank, E=index)
ld a, [wRT_sr]
add LOW(wAssign)
ld l, a
ld a, HIGH(wAssign)
adc 0
ld h, a
ld a, [hl]
ld l, a
ld h, 0
add hl, hl
add hl, hl
ld d, h
ld e, l ; L*4
add hl, hl
add hl, hl
add hl, de ; L*20
ld a, [wRT_tcol]
add l
ld l, a
ld a, h
adc 0
ld h, a ; HL = pos
ld d, h
ld e, l ; DE = pos
ld a, [wRT_cL]
ld b, a
ld a, [wRT_cR]
ld c, a
call build_tile
xor a
ld [rVBK], a
ret
; render_cursor_tile - rebuild the tile at the cursor position.
render_cursor_tile:
ld a, [wCurRow]
ld b, a
ld a, [wCurCol]
srl a ; /2 = tile col
ld c, a
call render_tile
; fall through: keep the cursor tile's palette attribute in sync with its
; (possibly just-recolored) cells.
; -----------------------------------------------------------------------------
; update_cursor_attr - rewrite the tilemap palette attribute for the tile under
; the cursor, from that tile's two cell colors. The cursor line is always fully
; on-screen (compute_offset guarantees it), so its physical row = wCurRow minus
; the view offset with no clamping. Bank bit follows the tile's VRAM position.
; -----------------------------------------------------------------------------
update_cursor_attr:
; slot = assign[wCurRow]
ld a, [wCurRow]
add LOW(wAssign)
ld l, a
ld a, HIGH(wAssign)
adc 0
ld h, a
ld a, [hl]
ld [wTMSlot], a
; attr = cache[slot][wCurCol/2] - the cursor tile was just rendered
; (render_cursor_tile falls through to here), so the cache is fresh.
ld l, a
ld h, 0
add hl, hl
add hl, hl
add hl, hl
add hl, hl
add hl, hl
add hl, hl ; slot*64
ld de, COL_BUF + ACACHE
add hl, de
ld a, [wCurCol]
srl a ; tile col
add l
ld l, a
ld a, h
adc 0
ld h, a
ld a, [hl]
ld [wPalAttr], a ; downstream bank-bit code reads this
; bank bit: pos = slot*20 + (wCurCol/2)
ld a, [wTMSlot]
ld l, a
ld h, 0
add hl, hl
add hl, hl ; *4
ld d, h
ld e, l
add hl, hl
add hl, hl ; *16
add hl, de ; *20
ld a, [wCurCol]
srl a
add l
ld l, a
ld a, h
adc 0
ld h, a ; HL = pos
ld a, [wPalAttr]
bit 0, h ; pos >= 256 -> VRAM bank 1
jr z, .noattr_bank
or $08
.noattr_bank
ld c, a ; C = attribute byte
; ring row = (wMapTop + wCurRow) & 31 - the cursor's map row is fixed by
; its logical row; the view offset only moves SCY, never the map.
ld a, [wCurRow]
ld hl, wMapTop
add [hl]
and 31
; tilemap attr addr = $9800 + ringrow*32 + (wCurCol/2), VRAM bank 1
ld l, a
ld h, 0
add hl, hl
add hl, hl
add hl, hl
add hl, hl
add hl, hl ; *32
ld a, h
add $98
ld h, a
ld a, [wCurCol]
srl a
add l
ld l, a
ld a, h
adc 0
ld h, a
ld a, 1
ld [rVBK], a
ld a, c
ld [hl], a
xor a
ld [rVBK], a
ret
; -----------------------------------------------------------------------------
; term_redraw - rebuild every tile from the buffer (init / full refresh).
; -----------------------------------------------------------------------------
term_redraw::
ld b, 0 ; screen row
.row
ld c, 0 ; tile col
.col
push bc
call render_tile
pop bc
inc c
ld a, c
cp TCOLS/2
jr c, .col
inc b
ld a, b
cp TROWS
jr c, .row
ret
; -----------------------------------------------------------------------------
; term_scroll - scroll up one line: rotate assign[], blank+build the new bottom
; line, rewrite the tilemap.
; -----------------------------------------------------------------------------
; term_scroll - scroll all 18 logical rows up one; the new line becomes logical
; row 17. The view offset decides where that lands on screen, so toggling the
; OSK never destroys backlog.
term_scroll::
ld a, [wAssign]
ld [wScratch], a ; freed line-slot
ld hl, wAssign+1
ld de, wAssign
ld b, TROWS-1
.rot
ld a, [hl+]
ld [de], a
inc de
dec b
jr nz, .rot
ld a, [wScratch]
ld [wAssign + TROWS-1], a
; clear buffer[freed] to spaces
ld l, a
ld h, 0
add hl, hl
add hl, hl
add hl, hl
add hl, hl
add hl, hl
add hl, hl ; *64
ld de, TERM_BUF
add hl, de
ld b, TCOLS
.clr
ld a, $20
ld [hl+], a
dec b
jr nz, .clr
; reset the freed line's colors to the default (1 = white)
ld a, [wScratch]
ld l, a
ld h, 0
add hl, hl
add hl, hl
add hl, hl
add hl, hl
add hl, hl
add hl, hl ; *64
ld de, COL_BUF
add hl, de
ld b, TCOLS
.clrcol
ld a, 7
ld [hl+], a
dec b
jr nz, .clrcol
; rebuild logical row 17
ld c, 0
.build
push bc
ld b, TROWS-1
call render_tile
pop bc
inc c
ld a, c
cp TCOLS/2
jr c, .build
; ring-scroll: every logical row moved up one, so bump the map top, write
; the ONE new bottom map row, and let SCY do the other 17 (the OSK window
; is untouched - SCY doesn't move the window layer).
ld a, [wMapTop]
inc a
and 31
ld [wMapTop], a
ld a, TROWS-1
call map_row_one
jp term_view_update
; cursor_down - advance the cursor row, scrolling when it runs past the bottom.
cursor_down:
ld a, [wCurRow]
inc a
cp TROWS
jr c, .ok
call term_scroll ; rewrites the tilemap (offset recomputed)
ld a, TROWS-1
ld [wCurRow], a
ret
.ok
ld [wCurRow], a
; the cursor changed rows; if the OSK is up the view offset may need to move
ld a, [wOskVisible]
or a
ret z
jp term_view_update ; SCY-only: no map rewrite
; compute_offset - set wViewTop so the cursor line is always on screen: 0 when
; the OSK is hidden; otherwise max(0, wCurRow - 14) so the cursor sits at the
; bottom visible row (14) once the terminal has filled past it, but stays put
; while there is little content (no shifting the cursor off the top).
compute_offset::
ld a, [wOskVisible]
or a
jr nz, .osk
xor a
ld [wViewTop], a
ret
.osk
ld a, [wCurRow]
sub TROWS - OSK_DOCK - 1 ; wCurRow - 14
jr nc, .store
xor a ; cursor above row 14 -> no shift
.store
ld [wViewTop], a
ret
; -----------------------------------------------------------------------------
; term_putc - A = character. Print at the cursor, advance, handle \n \r \b.
; -----------------------------------------------------------------------------
; term_putc guarantees SVBK=1 so the buffer/state at $D5xx/$D6xx are the ones
; we built, no matter which process context KPutc calls us from. The stack is
; in non-banked WRAM ($Cxxx/$Axxx), so saving SVBK across the switch is safe.
term_putc::
ld d, a
ld a, [rSVBK]
push af
ld a, 1
ld [rSVBK], a
ld a, d
call term_putc_body
pop af
ld [rSVBK], a
ret
term_putc_body:
ld e, a ; save the incoming byte
ld a, [wAnsiState]
or a
jp nz, .ansi_active
ld a, e
cp 27 ; ESC begins an ANSI sequence
jr nz, .not_esc
ld a, 1
ld [wAnsiState], a
ret
.not_esc:
ld a, e
cp 10
jr z, .newline
cp 13
jr z, .cret
cp 8
jr z, .bs
cp 32
ret c ; ignore other control chars
; printable: buffer[assign[cur]][cc] = char
ld [wRT_cL], a
ld a, [wCurRow]
call slot_addr
ld a, [wCurCol]
add l
ld l, a
ld a, h
adc 0
ld h, a
ld a, [wRT_cL]
ld [hl], a
; record this cell's color in the parallel color buffer
push hl
ld de, COL_OFF
add hl, de
ld a, [wCurColor]
ld [hl], a
pop hl
; redraw current cell WITHOUT cursor (shows the char)
xor a
ld [wCursorOn], a
call render_cursor_tile
; advance
ld a, [wCurCol]
inc a
cp TCOLS
jr c, .adv
xor a
ld [wCurCol], a
call cursor_down
jr .show
.adv
ld [wCurCol], a
.show
ld a, 1
ld [wCursorOn], a
call render_cursor_tile
ret
.newline
xor a
ld [wCursorOn], a
call render_cursor_tile
xor a
ld [wCurCol], a
call cursor_down
ld a, 1
ld [wCursorOn], a
call render_cursor_tile
ret
.cret
xor a
ld [wCursorOn], a
call render_cursor_tile
xor a
ld [wCurCol], a
ld a, 1
ld [wCursorOn], a
call render_cursor_tile
ret
.bs
ld a, [wCurCol]
or a
ret z
xor a
ld [wCursorOn], a
call render_cursor_tile ; clear cursor at old
ld a, [wCurCol]
dec a
ld [wCurCol], a
; blank the cell we backed into
ld a, [wCurRow]
call slot_addr
ld a, [wCurCol]
add l
ld l, a
ld a, h
adc 0
ld h, a
ld a, $20
ld [hl], a
ld a, 1
ld [wCursorOn], a
call render_cursor_tile
ret
; --- ANSI CSI parser (reached when wAnsiState != 0) --------------------------
.ansi_active:
dec a ; state 1 (just saw ESC)?
jr nz, .ansi_csi ; else state 2 (inside CSI)
ld a, e
cp 91 ; '[' : ESC '[' opens a CSI; anything else aborts
jr nz, .ansi_off
ld a, 2
ld [wAnsiState], a
xor a
ld [wAnsiParam], a
ret
.ansi_off:
xor a
ld [wAnsiState], a
ret
.ansi_csi:
ld a, e
cp 48 ; '0'
jr c, .csi_final
cp 58 ; '9'+1
jr nc, .csi_final
sub 48 ; '0' : accumulate decimal parameter
ld d, a
ld a, [wAnsiParam]
add a, a ; *2
ld c, a
add a, a
add a, a ; *8
add c ; *10
add d
ld [wAnsiParam], a
ret
.csi_final:
ld a, e
cp 109 ; 'm' : set graphics rendition
jr z, .csi_sgr
cp 59 ; ';' : parameter separator
jr z, .csi_sep
xor a ; unknown final byte: end the sequence
ld [wAnsiState], a
ret
.csi_sep:
call apply_sgr
xor a
ld [wAnsiParam], a
ret
.csi_sgr:
call apply_sgr
xor a
ld [wAnsiState], a
ret
; -----------------------------------------------------------------------------
; apply_sgr - act on the accumulated SGR parameter in wAnsiParam, updating the
; packed current color (bg<<4)|fg. Foreground 30..37 / 90..97 map through
; SgrColorMap (black-fg -> white so it stays visible on black); background
; 40..47 / 100..107 map straight (0=black..7=white, black bg = our default).
; 0 = reset both; 39 = default fg; 49 = default bg. Others are ignored.
; -----------------------------------------------------------------------------
apply_sgr:
ld a, [wAnsiParam]
or a
jr z, .reset ; 0 = reset fg+bg
cp 30
jr c, .done
cp 38
jr c, .fg ; 30..37
cp 39
jr z, .fgdef ; 39 = default fg
cp 40
jr c, .done ; 38 (256-color intro): ignore
cp 48
jr c, .bg ; 40..47
cp 49
jr z, .bgdef ; 49 = default bg
cp 90
jr c, .done ; 48, 50..89: ignore
cp 98
jr c, .fgb ; 90..97
cp 100
jr c, .done
cp 108
jr c, .bgb ; 100..107
.done:
ret
.fg:
sub 30
jr .setfg
.fgb:
sub 90
.setfg:
ld e, a
ld d, 0
ld hl, SgrColorMap
add hl, de
ld a, [hl] ; A = fg color 1..7
ld e, a
ld a, [wCurColor]
and $F0
or e
ld [wCurColor], a
ret
.fgdef:
ld a, [wCurColor]
and $F0
or 7
ld [wCurColor], a
ret
.bg:
sub 40
jr .setbg
.bgb:
sub 100
.setbg:
swap a ; bg color 0..7 -> high nibble
ld e, a
ld a, [wCurColor]
and $0F
or e
ld [wCurColor], a
ret
.bgdef:
ld a, [wCurColor]
and $0F ; bg -> 0 (black/default)
ld [wCurColor], a
ret
.reset:
ld a, 7 ; fg=7 (white), bg=0 (black)
ld [wCurColor], a
ret
SgrColorMap:
; blk red grn yel blu mag cyn wht (ANSI 30..37 -> our 1..7; black->white)
db 7, 1, 2, 3, 4, 5, 6, 7
; -----------------------------------------------------------------------------
; term_puts - HL = NUL-terminated string: print via term_putc.
; -----------------------------------------------------------------------------
term_puts::
ld a, [hl+]
or a
ret z
push hl
call term_putc
pop hl
jr term_puts
; -----------------------------------------------------------------------------
; term_demo - drive the terminal: print enough lines to scroll, end at a prompt.
; -----------------------------------------------------------------------------
term_demo::
ld hl, .msg
call term_puts
ret
.msg:
db "GBOS terminal: cursor + fast scroll", 10
db "01 the quick brown fox jumps", 10
db "02 over the lazy dog.", 10
db "03 line three of the scroll test", 10
db "04 line four", 10
db "05 line five", 10
db "06 line six", 10
db "07 line seven", 10
db "08 line eight", 10
db "09 line nine", 10
db "10 line ten", 10
db "11 line eleven", 10
db "12 line twelve", 10
db "13 line thirteen", 10
db "14 line fourteen", 10
db "15 line fifteen", 10
db "16 line sixteen", 10
db "17 line seventeen", 10
db "18 line eighteen", 10
db "19 line nineteen", 10
db "20 line twenty", 10
db "21 line twenty-one", 10
db "22 line twenty-two", 10
db "ready$ ", 0
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