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|
; =============================================================================
; term.asm - a 40x18 text terminal on the CGB LCD, with cursor and fast scroll.
;
; 4x8 font: each 8x8 background tile holds TWO 4-px characters (left+right),
; giving 40 columns. Tiles are LINE-BOUND: line-slot L owns the 20 VRAM tiles
; at tile-positions [L*20 .. L*20+19] (index = LOW(pos), VRAM bank = HIGH(pos);
; positions 256-359 live in bank 1 - hence CGB-only). assign[sr] maps each of
; the 18 screen rows to a line-slot, and the tilemap points each screen row at
; that slot's tiles. Scrolling just rotates assign[], rebuilds the one new
; bottom line, and rewrites the tilemap - O(1 line), not O(screen).
;
; The cursor is an underline OR'd into the current cell's tile (wCurMask).
; =============================================================================
INCLUDE "include/gbos.inc"
DEF rSCY EQU $FF42
DEF rSCX EQU $FF43
DEF rVBK EQU $FF4F ; CGB VRAM bank select
DEF rBCPS EQU $FF68 ; CGB BG palette index
DEF rBCPD EQU $FF69 ; CGB BG palette data
DEF TCOLS EQU 40 ; text columns
DEF TROWS EQU 18 ; text rows
DEF TSTRIDE EQU 64 ; bytes per line-slot in the buffer (power of 2)
DEF TERM_BUF EQU $D600 ; 18*64 = 1152 B (WRAMX, above the FS caches)
; terminal state (WRAMX gap $D580-$D5FF)
DEF wGlyphL EQU $D580 ; 2
DEF wGlyphR EQU $D582 ; 2
DEF wVram EQU $D584 ; 2
DEF wCurRow EQU $D586 ; cursor screen row 0..17
DEF wCurCol EQU $D587 ; cursor screen col 0..39
DEF wCursorOn EQU $D588 ; draw the cursor?
DEF wRT_sr EQU $D58A ; render_tile scratch
DEF wRT_tcol EQU $D58B
DEF wRT_cL EQU $D58C
DEF wRT_cR EQU $D58D
DEF wScratch EQU $D58E
DEF wAssign EQU $D590 ; assign[18]: screen row -> line-slot ($D590-$D5A1)
DEF CUR_L EQU $E0 ; cursor underline, left cell (3px)
DEF CUR_R EQU $0E ; cursor underline, right cell
SECTION "term", ROM0
; -----------------------------------------------------------------------------
; term_init - CGB palette, identity assign[], clear buffer, build, LCD on.
; -----------------------------------------------------------------------------
term_init::
xor a
ld [rLCDC], a ; LCD off
ld [rSCX], a
ld [rSCY], a
; BG palette 0: color0 = white (bg), color1 = black (text)
ld a, $80
ld [rBCPS], a
ld a, $FF
ld [rBCPD], a
ld a, $7F
ld [rBCPD], a
xor a
ld [rBCPD], a
ld [rBCPD], a
ld [rBCPD], a
ld [rBCPD], a
ld [rBCPD], a
ld [rBCPD], a
; state: assign[sr]=sr, cursor at 0,0 (on)
ld hl, wAssign
ld b, TROWS
xor a
.mkid
ld [hl+], a
inc a
dec b
jr nz, .mkid
xor a
ld [wCurRow], a
ld [wCurCol], a
ld a, 1
ld [wCursorOn], a
; clear the buffer (all slots) to spaces
ld hl, TERM_BUF
ld de, TROWS * TSTRIDE
.clr
ld a, $20
ld [hl+], a
dec de
ld a, d
or e
jr nz, .clr
call term_write_tilemap
call term_redraw ; build all tiles (blank + cursor)
ld a, %10010001 ; LCD on, BG on, tile data $8000, map $9800
ld [rLCDC], a
ret
; -----------------------------------------------------------------------------
; term_write_tilemap - point each screen row's tilemap entries at assign[]'s
; line-slot tiles. Pass 1 = indices (bank 0), pass 2 = attributes (bank 1).
; -----------------------------------------------------------------------------
term_write_tilemap::
xor a
ld [rVBK], a
ld c, 0 ; screen row
.i_row
call .slot20 ; DE = assign[c]*20 (pos start), HL = tilemap row
ld b, TCOLS/2
.i_col
ld a, e
ld [hl+], a ; index = LOW(pos)
inc de
dec b
jr nz, .i_col
inc c
ld a, c
cp TROWS
jr c, .i_row
ld a, 1
ld [rVBK], a
ld c, 0
.a_row
call .slot20
ld b, TCOLS/2
.a_col
ld a, d ; HIGH(pos): 0 or 1
or a
jr z, .a0
ld a, $08 ; VRAM bank 1 attribute
jr .aw
.a0
xor a
.aw
ld [hl+], a
inc de
dec b
jr nz, .a_col
inc c
ld a, c
cp TROWS
jr c, .a_row
xor a
ld [rVBK], a
ret
; helper: C = screen row -> DE = assign[C]*20, HL = $9800 + C*32
.slot20
ld a, c
add LOW(wAssign)
ld l, a
ld a, HIGH(wAssign)
adc 0
ld h, a
ld a, [hl] ; L = assign[row]
ld l, a
ld h, 0
add hl, hl
add hl, hl ; L*4
ld d, h
ld e, l
add hl, hl
add hl, hl ; L*16
add hl, de ; L*20
ld d, h
ld e, l ; DE = pos start
ld a, c
ld l, a
ld h, 0
add hl, hl
add hl, hl
add hl, hl
add hl, hl
add hl, hl ; row*32
ld a, h
add $98
ld h, a ; HL = $9800 + row*32
ret
; -----------------------------------------------------------------------------
; slot_addr - A = screen row -> HL = TERM_BUF + assign[row]*64
; -----------------------------------------------------------------------------
slot_addr:
add LOW(wAssign)
ld l, a
ld a, HIGH(wAssign)
adc 0
ld h, a
ld a, [hl] ; line-slot
ld l, a
ld h, 0
add hl, hl
add hl, hl
add hl, hl
add hl, hl
add hl, hl
add hl, hl ; *64
ld de, TERM_BUF
add hl, de
ret
; -----------------------------------------------------------------------------
; glyph_ptr - A = char -> HL = FontData + (clamp(A,32,127)-32)*8
; -----------------------------------------------------------------------------
glyph_ptr:
cp 32
jr nc, .ok
ld a, 32
.ok
cp 128
jr c, .ok2
ld a, 32
.ok2
sub 32
ld l, a
ld h, 0
add hl, hl
add hl, hl
add hl, hl ; *8
ld de, FontData
add hl, de
ret
; -----------------------------------------------------------------------------
; build_tile - build tile for tile-position DE (E=index, D=bank) from chars
; B (left) and C (right). ORs wCurMask into the last pixel row (cursor).
; -----------------------------------------------------------------------------
build_tile::
ld a, d
ld [rVBK], a ; VRAM bank for this tile
ld h, 0
ld l, e
add hl, hl
add hl, hl
add hl, hl
add hl, hl ; E*16
ld a, h
add $80
ld h, a ; HL = $8000 + E*16
ld a, l
ld [wVram], a
ld a, h
ld [wVram+1], a
ld a, b
call glyph_ptr
ld a, l
ld [wGlyphL], a
ld a, h
ld [wGlyphL+1], a
ld a, c
call glyph_ptr
ld a, l
ld [wGlyphR], a
ld a, h
ld [wGlyphR+1], a
ld b, 8 ; row counter
ld a, [wVram]
ld l, a
ld a, [wVram+1]
ld h, a ; HL = VRAM dest
.brow
push hl
ld a, [wGlyphL]
ld e, a
ld a, [wGlyphL+1]
ld d, a
ld a, [de]
swap a
and $F0
ld c, a ; left glyph -> high nibble
ld a, [wGlyphR]
ld e, a
ld a, [wGlyphR+1]
ld d, a
ld a, [de]
and $0F
or c ; A = combined pixel row
ld e, a ; save (DE reloaded next iter)
ld a, b
dec a
jr nz, .nocur ; last row (b==1)? add cursor underline
ld a, [wCurMask]
or e
jr .wr
.nocur
ld a, e
.wr
pop hl
ld [hl+], a ; plane 0
xor a
ld [hl+], a ; plane 1 = 0
; advance glyph pointers - MUST NOT touch HL (it holds the VRAM dest!)
ld a, [wGlyphL]
inc a
ld [wGlyphL], a
jr nz, .nl
ld a, [wGlyphL+1]
inc a
ld [wGlyphL+1], a
.nl
ld a, [wGlyphR]
inc a
ld [wGlyphR], a
jr nz, .nr
ld a, [wGlyphR+1]
inc a
ld [wGlyphR+1], a
.nr
dec b
jr nz, .brow
ret
; -----------------------------------------------------------------------------
; render_tile - B = screen row, C = tile column: rebuild that one tile from the
; buffer, adding the cursor underline if the cursor is in it.
; -----------------------------------------------------------------------------
render_tile:
ld a, b
ld [wRT_sr], a
ld a, c
ld [wRT_tcol], a
; chars: &buffer[assign[sr]][tcol*2]
ld a, b
call slot_addr ; HL = &buffer[slot][0]
ld a, [wRT_tcol]
add a ; tcol*2
add l
ld l, a
ld a, h
adc 0
ld h, a
ld a, [hl+]
ld [wRT_cL], a
ld a, [hl]
ld [wRT_cR], a
; cursor mask
xor a
ld [wCurMask], a
ld a, [wCursorOn]
or a
jr z, .pos
ld a, [wCurRow]
ld b, a
ld a, [wRT_sr]
cp b
jr nz, .pos
ld a, [wRT_tcol]
add a ; left cell col
ld b, a
ld a, [wCurCol]
cp b
jr nz, .cr
ld a, CUR_L
ld [wCurMask], a
jr .pos
.cr
inc b ; right cell col
cp b
jr nz, .pos
ld a, CUR_R
ld [wCurMask], a
.pos
; pos = assign[sr]*20 + tcol -> DE (D=bank, E=index)
ld a, [wRT_sr]
add LOW(wAssign)
ld l, a
ld a, HIGH(wAssign)
adc 0
ld h, a
ld a, [hl]
ld l, a
ld h, 0
add hl, hl
add hl, hl
ld d, h
ld e, l ; L*4
add hl, hl
add hl, hl
add hl, de ; L*20
ld a, [wRT_tcol]
add l
ld l, a
ld a, h
adc 0
ld h, a ; HL = pos
ld d, h
ld e, l ; DE = pos
ld a, [wRT_cL]
ld b, a
ld a, [wRT_cR]
ld c, a
call build_tile
xor a
ld [rVBK], a
ret
; render_cursor_tile - rebuild the tile at the cursor position.
render_cursor_tile:
ld a, [wCurRow]
ld b, a
ld a, [wCurCol]
srl a ; /2 = tile col
ld c, a
jp render_tile
; -----------------------------------------------------------------------------
; term_redraw - rebuild every tile from the buffer (init / full refresh).
; -----------------------------------------------------------------------------
term_redraw::
ld b, 0 ; screen row
.row
ld c, 0 ; tile col
.col
push bc
call render_tile
pop bc
inc c
ld a, c
cp TCOLS/2
jr c, .col
inc b
ld a, b
cp TROWS
jr c, .row
ret
; -----------------------------------------------------------------------------
; term_scroll - scroll up one line: rotate assign[], blank+build the new bottom
; line, rewrite the tilemap.
; -----------------------------------------------------------------------------
term_scroll::
ld a, [wAssign]
ld [wScratch], a ; freed line-slot
ld hl, wAssign+1
ld de, wAssign
ld b, TROWS-1
.rot
ld a, [hl+]
ld [de], a
inc de
dec b
jr nz, .rot
ld a, [wScratch]
ld [wAssign + TROWS-1], a ; new bottom row uses the freed slot
; clear that slot to spaces
ld l, a
ld h, 0
add hl, hl
add hl, hl
add hl, hl
add hl, hl
add hl, hl
add hl, hl ; *64
ld de, TERM_BUF
add hl, de
ld b, TCOLS
.clr
ld a, $20
ld [hl+], a
dec b
jr nz, .clr
; rebuild bottom line tiles (screen row 17)
ld c, 0
.build
push bc
ld b, TROWS-1
call render_tile
pop bc
inc c
ld a, c
cp TCOLS/2
jr c, .build
call term_write_tilemap
ret
; cursor_down - advance cursor row, scrolling if it runs off the bottom.
cursor_down:
ld a, [wCurRow]
inc a
cp TROWS
jr c, .ok
call term_scroll
ld a, TROWS-1
.ok
ld [wCurRow], a
ret
; -----------------------------------------------------------------------------
; term_putc - A = character. Print at the cursor, advance, handle \n \r \b.
; -----------------------------------------------------------------------------
; term_putc guarantees SVBK=1 so the buffer/state at $D5xx/$D6xx are the ones
; we built, no matter which process context KPutc calls us from. The stack is
; in non-banked WRAM ($Cxxx/$Axxx), so saving SVBK across the switch is safe.
term_putc::
ld d, a
ld a, [rSVBK]
push af
ld a, 1
ld [rSVBK], a
ld a, d
call term_putc_body
pop af
ld [rSVBK], a
ret
term_putc_body:
cp 10
jr z, .newline
cp 13
jr z, .cret
cp 8
jr z, .bs
cp 32
ret c ; ignore other control chars
; printable: buffer[assign[cur]][cc] = char
ld [wRT_cL], a
ld a, [wCurRow]
call slot_addr
ld a, [wCurCol]
add l
ld l, a
ld a, h
adc 0
ld h, a
ld a, [wRT_cL]
ld [hl], a
; redraw current cell WITHOUT cursor (shows the char)
xor a
ld [wCursorOn], a
call render_cursor_tile
; advance
ld a, [wCurCol]
inc a
cp TCOLS
jr c, .adv
xor a
ld [wCurCol], a
call cursor_down
jr .show
.adv
ld [wCurCol], a
.show
ld a, 1
ld [wCursorOn], a
call render_cursor_tile
ret
.newline
xor a
ld [wCursorOn], a
call render_cursor_tile
xor a
ld [wCurCol], a
call cursor_down
ld a, 1
ld [wCursorOn], a
call render_cursor_tile
ret
.cret
xor a
ld [wCursorOn], a
call render_cursor_tile
xor a
ld [wCurCol], a
ld a, 1
ld [wCursorOn], a
call render_cursor_tile
ret
.bs
ld a, [wCurCol]
or a
ret z
xor a
ld [wCursorOn], a
call render_cursor_tile ; clear cursor at old
ld a, [wCurCol]
dec a
ld [wCurCol], a
; blank the cell we backed into
ld a, [wCurRow]
call slot_addr
ld a, [wCurCol]
add l
ld l, a
ld a, h
adc 0
ld h, a
ld a, $20
ld [hl], a
ld a, 1
ld [wCursorOn], a
call render_cursor_tile
ret
; -----------------------------------------------------------------------------
; term_puts - HL = NUL-terminated string: print via term_putc.
; -----------------------------------------------------------------------------
term_puts::
ld a, [hl+]
or a
ret z
push hl
call term_putc
pop hl
jr term_puts
; -----------------------------------------------------------------------------
; term_demo - drive the terminal: print enough lines to scroll, end at a prompt.
; -----------------------------------------------------------------------------
term_demo::
ld hl, .msg
call term_puts
ret
.msg:
db "GBOS terminal: cursor + fast scroll", 10
db "01 the quick brown fox jumps", 10
db "02 over the lazy dog.", 10
db "03 line three of the scroll test", 10
db "04 line four", 10
db "05 line five", 10
db "06 line six", 10
db "07 line seven", 10
db "08 line eight", 10
db "09 line nine", 10
db "10 line ten", 10
db "11 line eleven", 10
db "12 line twelve", 10
db "13 line thirteen", 10
db "14 line fourteen", 10
db "15 line fifteen", 10
db "16 line sixteen", 10
db "17 line seventeen", 10
db "18 line eighteen", 10
db "19 line nineteen", 10
db "20 line twenty", 10
db "21 line twenty-one", 10
db "22 line twenty-two", 10
db "ready$ ", 0
|