#include"sock.h"/* netd - the network daemon. It just pumps the kernel RX path; the kernel's
socket layer owns SLIP/IP and auto-answers inbound ICMP echo requests, so
running netd makes the Game Boy respond to pings. No SLIP/IP here anymore. */voidmain(void){puts("netd: up (10.0.0.2)");nl();for(;;){net_poll();/* drain RX, answer pings */yield();}}