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| author | blasty <blasty@local> | 2026-07-24 16:07:36 +0200 |
|---|---|---|
| committer | blasty <blasty@local> | 2026-07-24 16:07:36 +0200 |
| commit | d2d5d31073d3cbe54fdb1447d8e8380a43293453 (patch) | |
| tree | f1d14084369eee860f6b738e9af109593f32eabf /idatui | |
| parent | ux: render the logo.ans ANSI-art splash in the loading overlay (diff) | |
| download | ida-tui-d2d5d31073d3cbe54fdb1447d8e8380a43293453.tar.gz ida-tui-d2d5d31073d3cbe54fdb1447d8e8380a43293453.tar.xz ida-tui-d2d5d31073d3cbe54fdb1447d8e8380a43293453.zip | |
hex: freeze the cursor's screen position on scroll (not clamp-to-edge)
Replace the clamp-to-nearest-edge follow with a true screen-position freeze:
watch_scroll_y now shifts the byte cursor by the exact scroll delta on a user
scroll (wheel/scrollbar), so it points at a new byte but stays on the same screen
row. Cursor-driven scrolls (_scroll_to_cursor via _apply_scroll) are marked with
_internal_top and skipped, so key-nav/click don't double-move the cursor. All
scroll sources funnel through the one watch point.
Pilot `hex` scenario: put the cursor mid-viewport, scroll 30 rows, assert its
screen row is unchanged (+ clicks still land on the exact byte). 10/10 pass.
Diffstat (limited to 'idatui')
| -rw-r--r-- | idatui/app.py | 35 |
1 files changed, 21 insertions, 14 deletions
diff --git a/idatui/app.py b/idatui/app.py index 4b073af..446c364 100644 --- a/idatui/app.py +++ b/idatui/app.py @@ -1617,6 +1617,7 @@ class HexView(ScrollView, can_focus=True): super().__init__(id="hex") self.model = None self.total = 0 + self._internal_top: int | None = None # scroll target we set ourselves # -- public API -------------------------------------------------------- # def load(self, model, va: int | None = None) -> None: # type: ignore[no-untyped-def] @@ -1658,12 +1659,16 @@ class HexView(ScrollView, can_focus=True): def _apply_scroll(self, y: int) -> None: y = max(0, y) - self.scroll_to(y=y, animate=False) + if round(self.scroll_offset.y) != y: + self._internal_top = y # cursor-driven scroll incoming; don't follow it def _fix(yy: int = y) -> None: + if round(self.scroll_offset.y) != yy: + self._internal_top = yy self.scroll_to(y=yy, animate=False) self.refresh(layout=True) + self.scroll_to(y=y, animate=False) self.call_after_refresh(_fix) def _scroll_to_cursor(self, center: bool = False) -> None: @@ -1682,21 +1687,23 @@ class HexView(ScrollView, can_focus=True): def watch_scroll_y(self, old_value: float, new_value: float) -> None: super().watch_scroll_y(old_value, new_value) - # Follow the scroll: a wheel-scroll / scrollbar drag drags the byte cursor - # along so it stays visible (pinned to the nearest edge row, same column). - if round(old_value) != round(new_value): - self._follow_scroll(round(new_value)) + if round(old_value) == round(new_value): + return + nt = round(new_value) + if self._internal_top is not None and nt == self._internal_top: + self._internal_top = None # our cursor-driven scroll: cursor already placed + return + # A user scroll (wheel / scrollbar): drag the cursor by the same row delta + # so its screen position stays frozen (it points at a new byte in place). + self._internal_top = None + self._shift_cursor(nt - round(old_value)) - def _follow_scroll(self, top: int) -> None: - if self.model is None or self.model.size == 0: + def _shift_cursor(self, rows: int) -> None: + if not rows or self.model is None or self.model.size == 0: return - height = self._visible_height() - row, col = self.cursor // 16, self.cursor % 16 - new_row = min(max(row, top), top + max(height - 1, 0)) - new_row = max(0, min(new_row, max(self.total - 1, 0))) - new_cursor = max(0, min(new_row * 16 + col, self.model.size - 1)) - if new_cursor != self.cursor: - self.cursor = new_cursor + new = max(0, min(self.cursor + rows * 16, self.model.size - 1)) + if new != self.cursor: + self.cursor = new self.refresh() # cursor is reactive(repaint=False) self.post_message(HexView.Moved(self.cursor_va())) |
