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-rw-r--r--idatui/app.py42
1 files changed, 40 insertions, 2 deletions
diff --git a/idatui/app.py b/idatui/app.py
index 4cf0ee0..90678d3 100644
--- a/idatui/app.py
+++ b/idatui/app.py
@@ -3338,6 +3338,7 @@ class IdaTui(App):
self._hops: list[str] = [] # binaries a navigation crossed FROM
self._load_for_label = None # project binary the dialog is for
self._no_functions = False # analysis produced nothing at all
+ self._flash: str | None = None # message a pending reload must keep
self._pending_switch = None # switch waiting on that answer
self._nav_seq = 0 # bumped per navigation; drops stale ones
# None = teardown wasn't an explicit quit (crash/kill): save defensively.
@@ -5407,7 +5408,28 @@ class IdaTui(App):
"undef": "undefined", "string": "made string"}[kind]
try:
if kind == "code":
- self.program.define_code(ea)
+ # Keep going until something stops it: one instruction is rarely
+ # what you want, and on a raw image it means pressing `c` once
+ # per opcode for the length of a function.
+ r = self.program.define_code_run(ea)
+ n, why = int(r.get("count", 0)), r.get("stopped", "")
+ if n == 0 and why == "defined":
+ # Already code/data here — a no-op, not a failure. Saying
+ # "failed to create instruction" for it would be a lie.
+ self.app.call_from_thread(
+ self._status, f"already defined @ {ea:#x}")
+ return
+ if n == 0:
+ raise IDAToolError("define_code",
+ f"@ {ea:#x}: Failed to create instruction")
+ end = int(str(r.get("end", hex(ea))), 0)
+ reason = {"undecodable": "hit bytes that don't decode",
+ "flow": "control flow ends here",
+ "defined": "ran into existing code/data",
+ "segment": "end of segment",
+ "limit": "instruction limit"}.get(why, why)
+ verb = (f"defined {n} instruction{'s' if n != 1 else ''} "
+ f"({ea:#x}\u2013{end:#x}) \u2014 {reason}")
elif kind == "func":
self.program.define_func(ea)
elif kind == "string":
@@ -5438,7 +5460,12 @@ class IdaTui(App):
def _edit_item_done(self, verb: str, ea: int) -> None:
self._dirty = True
- self._status(f"{verb} @ {ea:#x} (Ctrl+S to save)")
+ # Defining an item reloads the view, and that reload writes its own
+ # status when it lands — after this one. Hand the message over as a
+ # flash so the result of the edit is what you actually read, instead of
+ # "ROM @ 0x4040 [listing]" every time.
+ self._flash = f"{verb} @ {ea:#x} (Ctrl+S to save)"
+ self._status(self._flash)
@work(thread=True, exclusive=True, group="save")
def _save(self) -> None:
@@ -6038,6 +6065,10 @@ class IdaTui(App):
self._goto_ea(msg.va, push=True)
def _status_for_cur(self, mode: str) -> None:
+ flash, self._flash = self._flash, None
+ if flash:
+ self._status(flash) # the edit that caused this reload wins
+ return
if self._cur is not None:
self._status(f"{self._cur.name} @ {self._cur.ea:#x} [{mode}]")
@@ -6274,6 +6305,13 @@ class IdaTui(App):
return
ea = msg.ea
if ea is not None:
+ # A pending flash (the result of an edit that caused this reload)
+ # outranks the idle hint: the cursor lands here as part of the
+ # reload, so this handler would otherwise always have the last word.
+ flash, self._flash = self._flash, None
+ if flash:
+ self._status(flash)
+ return
sec = self.program.section_of(ea) if self.program else None
self._status(f"{sec or '?'} @ {ea:#x} [listing] "
"(c code · p func · u undefine · Enter follow)")