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* arm: offer 32-bit ARM at load, and fix `p` on carved codeblasty4 days8-15/+208
* arm: switch ARM/Thumb decoding with `t`blasty4 days6-1/+237
* TODO: DisasmView removedblasty4 days1-11/+0
* app: delete DisasmView, superseded by the unified listingblasty4 days3-331/+14
* listing: syntax-highlight assembly from IDA's own token tagsblasty4 days6-294/+233
* asm highlighting: park the work with its findings (not merged)blasty4 days2-0/+287
* app: one way to preserve view state across a model rebuild (ViewAnchor)blasty4 days3-37/+152
* listing: an edit must not move the viewblasty4 days2-7/+50
* listing: `c` disassembles until something stops itblasty4 days4-3/+147
* listing: make every undefined byte its own row, so you can carve anywhereblasty4 days3-24/+210
* loading: a blob that analyses to nothing is still openableblasty4 days3-3/+258
* load dialog: reachable address field, project mode, and a way back from a bad...blasty4 days5-12/+196
* formats: verify every offered processor name against a real IDAblasty4 days4-4/+118
* loading: ask how to load an unrecognised file, like IDA doesblasty4 days7-21/+441
* loading: say how to read a headerless blob (processor, base)blasty4 days9-23/+239
* xrefs: show project binaries that import this exportblasty4 days3-8/+101
* projects phase 4: cross-binary back, linkage-guided pre-warm, project verbsblasty4 days8-12/+264
* projects phase 3: follow an import into the binary that implements itblasty4 days6-18/+290
* nav: one notion of "which pane you're in" — delete _prefblasty4 days3-7/+29
* nav: don't stack a history entry for the place you're already standing onblasty5 days2-3/+42
* palette: match case-insensitively in BOTH directionsblasty5 days2-3/+18
* highlight: bring pseudocode onto the measured paletteblasty5 days1-11/+20
* split: don't overwrite "decompiling…" with the idle statusblasty5 days1-3/+11
* split: keep _active in step with focus, so Enter follows the pane you're inblasty5 days1-0/+21
* Revert "nav: bind back to backspace as well — a bare Esc isn't reliable in ...user5 days2-34/+1
* nav: bind back to backspace as well — a bare Esc isn't reliable in a terminalblasty5 days2-1/+34
* nav: tell the user something is happening when Esc needs a decompileblasty5 days1-1/+6
* decomp: drop stale navigation results so Esc isn't silently undoneblasty5 days1-3/+18
* decomp: repaint on a same-viewport jump (Esc back looked like it did nothing)blasty5 days1-0/+7
* projects: don't duplicate a binary that's already in the projectblasty5 days3-6/+71
* theme: rebuild the code palette on measured contrast, not tasteblasty5 days1-25/+25
* theme: stop inheriting Textual's neon orange; ship our own paletteblasty5 days1-5/+29
* help: lay the cheatsheet out as fluid columns of cardsblasty5 days2-17/+75
* docs: refresh PROJECTS.md phase 2/3 to match what shippedblasty5 days1-8/+28
* strings: F2 widens the strings browser to the whole projectblasty5 days3-26/+90
* projects: open the Ctrl+O switcher on the binary you're already inblasty5 days2-2/+12
* palette: cap project-scope results at 60 (mitigation for sluggish arrowing)blasty5 days1-3/+8
* fix: project-wide search crashed on a name shared by two binariesblasty5 days2-1/+27
* palette: cut the per-keystroke cost of project-wide symbol searchblasty5 days1-8/+13
* projects: project-wide symbol search over a SQLite FTS5 index (phase 2)blasty5 days5-32/+450
* exit: ask before quitting with unsaved database changesblasty5 days2-7/+141
* tests: fix the "filter flake" and the view_toggle cascade — suite is 187/0blasty5 days1-8/+29
* ui: drop the footer cheatsheet; F1 opens a key reference insteadblasty5 days2-10/+132
* decomp: Home/End move along the line instead of scrolling to top/bottomblasty5 days2-2/+50
* retype: 'y' now retypes globals too, not just prototypes and localsblasty5 days4-7/+184
* ui: horizontally centre the splash logo in the loading dialogblasty5 days1-3/+7
* ui: centre the strings and project palettes (were clamped top-left)blasty5 days1-1/+2
* projects: switch between a project's binaries in the TUI (phase 1c)blasty5 days4-22/+466
* projects: worker pool with memory-budgeted residency (phase 1b)blasty5 days3-6/+388
* projects: project model + binary staging (phase 1a)blasty5 days3-0/+559