aboutsummaryrefslogtreecommitdiffstats
path: root/tests/_fixtures.py (follow)
Commit message (Collapse)AuthorAgeFilesLines
* tests: gate on real signals, not sleeps (117s -> 49s)blasty27 hours1-0/+51
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The suite spent its time in two kinds of guess. **Flat pauses.** ~140 `pause(d)` calls were 20.4s of the pilot's 62s, and `test_trace_ui` was 13.5s of `pilot.pause(1.0)` out of 19.6s. `Ctx.pause` is now `settle` (`d` is the upper bound, not the cost) and the other suites' sleeps became gates on the thing the check is about. `Ctx.sleep` stays for what a timer really drives. **Textual's keypress path.** `Pilot.press` calls `wait_for_idle` twice per key, which sleeps in 20ms granules until process time stops advancing -- 84ms per keypress here, 23s of the pilot's 43s. `_fixtures.fast_keys()` replaces it with the gate the suites already use: send the keys, then settle. Deleting the heuristic *without* that broke nine checks, so it was doing a job, badly. Four checks turned out to be riding on those sleeps: they read geometry or a repaint (`si.region`, `gv._minimap_rect()`, glyphs off `gv.render_line`, a repaint trace), and a settled app has not necessarily been laid out or painted. They now wait for the frame. The debounced function filter (`set_timer(0.08)`) likewise waits for its effect. Also fixed two waits on signals that never arrive: the comment wait in `rename` carried a `dec.loaded_ea == app._cur.ea` conjunct that cost 9s of timeout and then let the check pass vacuously, and `listing_view` -- the one entry under "Known-flaky" -- waited on `lst.total`, which is true before a single row exists. `--profile` reports, per scenario, seconds settling / waiting / pressing, and names any wait that expired with its line number. It is how the above was found and how the next 20s should be. Verified: 4 full `tests/run.py` runs, 800 passed each, 49.0-49.2s (was 117.4s); 4 consecutive pilot runs, 313 passed each, 21.2s (was 63.7s).
* tests: blob_ui 39.8s -> 4.1s, and a fatal it was hidingblasty34 hours1-0/+30
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Three separate wastes, all of the same family: waiting on a guess instead of a signal, and paying for work that never had to be repeated. 1. The 64KB blob was built with os.urandom into a fresh TemporaryDirectory on every run. New bytes at a new path means the pristine-database cache can never apply, so full auto-analysis of 64KB of AArch64-decoded noise was paid every single run. It is now built from a seeded PRNG at a stable path (tests/.synthetic/, gitignored) and staged through the existing cache. Determinism is also a correctness fix: whether 64KB of chance bytes contains something IDA reads as a function is luck, and this suite asserts "and really has no functions". 2. `wait(lambda: lst.model is not old, ..., 30)` after commenting. The perf work made an item edit KEEP the listing's walk and re-render in place, so the model object is never replaced and this waited out its full 30s timeout on every run -- and then "commenting leaves the view where it was" passed vacuously, because nothing had happened at all. A test that burns 30s to check nothing is worse than no test. 3. Two `pause(2.0)`/`pause(2.5)` after a carve, replaced with settle() on a real condition. The second one deliberately has NO predicate: that spot is random data, so the carve may legitimately produce nothing, and "the row became code" would never hold -- gating on it cost another 30s timeout. What that check is about is the VIEW not moving, so the gate is "the app finished reacting". Fixing (1) exposed a real bug in the client, fixed here too: reopening a database that already exists while passing loader switches is FATAL in IDA -- FATAL ERROR: Switch '-b400' can be used only when loading a new file which kills the worker before it can report anything. Loader switches describe an IMPORT and are recorded in the database they produce, so they are now sent only when there is an import to describe. This was never reachable from the old suite (a fresh random blob never had a database to reopen), but it is reachable by any user who opens a raw blob with --ida-args twice. 30 passed, 0 failed.
* Rebase MISTER EXO's ida-codemode port onto the current treeblasty36 hours1-1/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Mechanical part of the port: the 27-file patch was cut against a base ~148 commits behind us, so it did not apply. Resolved 11 conflicts (all of them diff drift, not semantic clashes) and the three file deletions: - app.py: the patch re-inserted _do_rename/_do_name_addr/_seek_split etc. as "theirs" because our tree moved them to edit_ctl.py/trace_ctl.py. Kept ours and applied the real intent (WorkerClient->CodeModeClient, .call->.invoke, _open_worker_client->_open_database_client) at their current homes. - domain.py: kept Head as a NamedTuple -- the patch reverted it to a frozen dataclass, which the perf work measured at 2.9us vs 1.9us per row on a quarter-million-row walk. Dropped _fetch_output (no download_url under Code Mode) and its now-dead urllib/json imports. - pane.py: the patch's deletion swallowed our zellij support along with the worker-reaping block it meant to remove. Kept zellij, removed the reaping. - test_scenarios.py: the idb_save->save_database teardown hunk belongs to tests/_fixtures.py in our tree; applied it there and kept our pc_num_format scenario that the drift landed on. Three defects in the patch itself, fixed here: - It made "import idatui" hard-require ida_codemode, so every offline suite died at import -- including the pure ones (graph/index/trace) that are the house rule for "tests/run.py --fast". The import is now deferred and gated on the binding, which is also what lets the port's own contract tests inject a fake DatabaseHandle. - project.stage() inlined an ida_codemode.registry import and treated "library not installed" as "someone owns this database", which broke IDA-free project staging. Ownership lookup moved to codemode_client.database_owner(). - tests/test_codemode_client.py had no NEEDS_IDA marker, which tests/run.py rejects outright. Offline suite: 301 passed, 0 failed. Against master's 344 the whole delta is accounted for: -40 worker_client (module deleted), -18 launch sweep checks (behaviour deliberately removed) +3 guarding that it stays removed, +2 pool (GUI-save semantics), +13 new codemode_client contract tests. NOT yet done, and the port is not functional without it: the adapter is missing five operations our tree grew since the patch's base (flowchart, op_format, pc_nums, pc_num_format, survey_binary) and its "heads" predates back-walking and digest/expect.
* tests: wait for the thing, don't sleep and hopeblasty2 days1-0/+89
test_trace_ui spent 18.8 of its 35.2 seconds in flat pilot.pause() calls placed to let an async seek land. Two loops were most of it: 6 iterations at 0.5s and 28 at 0.3s, 11.4s of sleeping to check that a step moves the cursor. They are condition waits now. The questions are unchanged -- does the listing cursor reach the pc, does the pseudocode cursor follow -- but they cost what they cost instead of a fixed budget. The second loop settles on something that does NOT presuppose the answer (the listing cursor arriving, and the trail map belonging to the loaded function): waiting on 'is this pc mapped' would have burned the timeout on every unmapped instruction, about half of them, and come out slower than the sleep it replaced. 35.2s -> 20.9s, 39 checks, stable over repeated runs. tests/_fixtures.py collects the staging both this suite and test_scenarios need -- scratch copy, seeded from a golden .i64 nothing writes back to -- which was private to test_scenarios. Worth saying plainly: on targets/echo the seeding is worth 0.19s, not the analysis time I assumed when I went looking. It is shared for the deduplication and for whatever gets pointed at a bigger binary.