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| author | Rangi <35663410+Rangi42@users.noreply.github.com> | 2022-09-24 11:30:29 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-09-24 11:30:29 -0400 |
| commit | d2be79adf1c366b28821817cefaab9066668b205 (patch) | |
| tree | 165704a4595984add40f21f509d622296cb01283 | |
| parent | Fix tools/unnamed.py and add tools/consts.py (diff) | |
| download | pokeyellow-d2be79adf1c366b28821817cefaab9066668b205.tar.gz pokeyellow-d2be79adf1c366b28821817cefaab9066668b205.tar.xz pokeyellow-d2be79adf1c366b28821817cefaab9066668b205.zip | |
Add constants and table macros for the map sprite sets (#392)
Fixes #391
| -rw-r--r-- | constants.asm | 1 | ||||
| -rw-r--r-- | constants/sprite_set_constants.asm | 38 | ||||
| -rw-r--r-- | data/maps/sprite_sets.asm | 160 | ||||
| -rw-r--r-- | engine/overworld/map_sprites.asm | 72 | ||||
| -rw-r--r-- | ram/wram.asm | 4 |
5 files changed, 150 insertions, 125 deletions
diff --git a/constants.asm b/constants.asm index a307549b..b9445784 100644 --- a/constants.asm +++ b/constants.asm @@ -28,6 +28,7 @@ INCLUDE "constants/map_constants.asm" INCLUDE "constants/map_data_constants.asm" INCLUDE "constants/map_object_constants.asm" INCLUDE "constants/hide_show_constants.asm" +INCLUDE "constants/sprite_set_constants.asm" INCLUDE "constants/credits_constants.asm" INCLUDE "constants/audio_constants.asm" INCLUDE "constants/music_constants.asm" diff --git a/constants/sprite_set_constants.asm b/constants/sprite_set_constants.asm new file mode 100644 index 00000000..4f617c4a --- /dev/null +++ b/constants/sprite_set_constants.asm @@ -0,0 +1,38 @@ +; sprite set ids +; indexes for SpriteSets (see data/maps/sprite_sets.asm) +; values for MapSpriteSets and SplitMapSpriteSets (see data/maps/sprite_sets.asm) + const_def 1 + const SPRITESET_PALLET_VIRIDIAN ; 01 + const SPRITESET_PEWTER_CERULEAN ; 02 + const SPRITESET_LAVENDER ; 03 + const SPRITESET_VERMILION ; 04 + const SPRITESET_CELADON ; 05 + const SPRITESET_INDIGO ; 06 + const SPRITESET_SAFFRON ; 07 + const SPRITESET_SILENCE_BRIDGE ; 08 + const SPRITESET_CYCLING_ROAD ; 09 + const SPRITESET_FUCHSIA ; 0a +DEF NUM_SPRITE_SETS EQU const_value - 1 + +; split sprite set ids +; indexes for SplitMapSpriteSets (see data/maps/sprite_sets.asm) +; values for MapSpriteSets (see data/maps/sprite_sets.asm) + const_next $f1 +DEF FIRST_SPLIT_SET EQU const_value + const SPLITSET_ROUTE_2 ; f1 + const SPLITSET_ROUTE_10 ; f2 + const SPLITSET_ROUTE_11 ; f3 + const SPLITSET_ROUTE_12 ; f4 + const SPLITSET_ROUTE_15 ; f5 + const SPLITSET_ROUTE_16 ; f6 + const SPLITSET_ROUTE_18 ; f7 + const SPLITSET_ROUTE_20 ; f8 + const SPLITSET_ROUTE_5 ; f9 + const SPLITSET_ROUTE_6 ; fa + const SPLITSET_ROUTE_7 ; fb + const SPLITSET_ROUTE_8 ; fc +DEF NUM_SPLIT_SETS EQU const_value - FIRST_SPLIT_SET + +; split directions +DEF EAST_WEST EQU 1 +DEF NORTH_SOUTH EQU 2 diff --git a/data/maps/sprite_sets.asm b/data/maps/sprite_sets.asm index 755ed2fc..23274aa2 100644 --- a/data/maps/sprite_sets.asm +++ b/data/maps/sprite_sets.asm @@ -1,73 +1,72 @@ +; Valid sprite IDs for each outdoor map. + MapSpriteSets: table_width 1, MapSpriteSets - db $01 ; PALLET_TOWN - db $01 ; VIRIDIAN_CITY - db $02 ; PEWTER_CITY - db $02 ; CERULEAN_CITY - db $03 ; LAVENDER_TOWN - db $04 ; VERMILION_CITY - db $05 ; CELADON_CITY - db $0a ; FUCHSIA_CITY - db $01 ; CINNABAR_ISLAND - db $06 ; INDIGO_PLATEAU - db $07 ; SAFFRON_CITY - db $01 ; unused map ID - db $01 ; ROUTE_1 - db $f1 ; ROUTE_2 - db $02 ; ROUTE_3 - db $02 ; ROUTE_4 - db $f9 ; ROUTE_5 - db $fa ; ROUTE_6 - db $fb ; ROUTE_7 - db $fc ; ROUTE_8 - db $02 ; ROUTE_9 - db $f2 ; ROUTE_10 - db $f3 ; ROUTE_11 - db $f4 ; ROUTE_12 - db $08 ; ROUTE_13 - db $08 ; ROUTE_14 - db $f5 ; ROUTE_15 - db $f6 ; ROUTE_16 - db $09 ; ROUTE_17 - db $f7 ; ROUTE_18 - db $0a ; ROUTE_19 - db $f8 ; ROUTE_20 - db $01 ; ROUTE_21 - db $01 ; ROUTE_22 - db $06 ; ROUTE_23 - db $02 ; ROUTE_24 - db $02 ; ROUTE_25 + db SPRITESET_PALLET_VIRIDIAN ; PALLET_TOWN + db SPRITESET_PALLET_VIRIDIAN ; VIRIDIAN_CITY + db SPRITESET_PEWTER_CERULEAN ; PEWTER_CITY + db SPRITESET_PEWTER_CERULEAN ; CERULEAN_CITY + db SPRITESET_LAVENDER ; LAVENDER_TOWN + db SPRITESET_VERMILION ; VERMILION_CITY + db SPRITESET_CELADON ; CELADON_CITY + db SPRITESET_FUCHSIA ; FUCHSIA_CITY + db SPRITESET_PALLET_VIRIDIAN ; CINNABAR_ISLAND + db SPRITESET_INDIGO ; INDIGO_PLATEAU + db SPRITESET_SAFFRON ; SAFFRON_CITY + db SPRITESET_PALLET_VIRIDIAN ; UNUSED_MAP_0B + db SPRITESET_PALLET_VIRIDIAN ; ROUTE_1 + db SPLITSET_ROUTE_2 ; ROUTE_2 + db SPRITESET_PEWTER_CERULEAN ; ROUTE_3 + db SPRITESET_PEWTER_CERULEAN ; ROUTE_4 + db SPLITSET_ROUTE_5 ; ROUTE_5 + db SPLITSET_ROUTE_6 ; ROUTE_6 + db SPLITSET_ROUTE_7 ; ROUTE_7 + db SPLITSET_ROUTE_8 ; ROUTE_8 + db SPRITESET_PEWTER_CERULEAN ; ROUTE_9 + db SPLITSET_ROUTE_10 ; ROUTE_10 + db SPLITSET_ROUTE_11 ; ROUTE_11 + db SPLITSET_ROUTE_12 ; ROUTE_12 + db SPRITESET_SILENCE_BRIDGE ; ROUTE_13 + db SPRITESET_SILENCE_BRIDGE ; ROUTE_14 + db SPLITSET_ROUTE_15 ; ROUTE_15 + db SPLITSET_ROUTE_16 ; ROUTE_16 + db SPRITESET_CYCLING_ROAD ; ROUTE_17 + db SPLITSET_ROUTE_18 ; ROUTE_18 + db SPRITESET_FUCHSIA ; ROUTE_19 + db SPLITSET_ROUTE_20 ; ROUTE_20 + db SPRITESET_PALLET_VIRIDIAN ; ROUTE_21 + db SPRITESET_PALLET_VIRIDIAN ; ROUTE_22 + db SPRITESET_INDIGO ; ROUTE_23 + db SPRITESET_PEWTER_CERULEAN ; ROUTE_24 + db SPRITESET_PEWTER_CERULEAN ; ROUTE_25 assert_table_length FIRST_INDOOR_MAP -DEF EAST_WEST EQU 1 -DEF NORTH_SOUTH EQU 2 - ; Format: -; 00: determines whether the map is split EAST_WEST or NORTH_SOUTH -; 01: coordinate of dividing line -; 02: sprite set ID if in the West or North side -; 03: sprite set ID if in the East or South side +; #1: whether the map is split EAST_WEST or NORTH_SOUTH +; #2: coordinate of dividing line +; #3: sprite set ID if on the west or north side +; #4: sprite set ID if on the east or south side SplitMapSpriteSets: - db NORTH_SOUTH, 37, $02, $01 ; $f1 - db NORTH_SOUTH, 50, $02, $03 ; $f2 - db EAST_WEST, 57, $04, $08 ; $f3 - db NORTH_SOUTH, 21, $03, $08 ; $f4 - db EAST_WEST, 8, $0A, $08 ; $f5 - db EAST_WEST, 24, $09, $05 ; $f6 - db EAST_WEST, 34, $09, $0A ; $f7 - db EAST_WEST, 53, $01, $0A ; $f8 - db NORTH_SOUTH, 33, $02, $07 ; $f9 - db NORTH_SOUTH, 2, $07, $04 ; $fa - db EAST_WEST, 17, $05, $07 ; $fb - db EAST_WEST, 3, $07, $03 ; $fc + table_width 4, SplitMapSpriteSets + db NORTH_SOUTH, 37, SPRITESET_PEWTER_CERULEAN, SPRITESET_PALLET_VIRIDIAN ; SPLITSET_ROUTE_2 + db NORTH_SOUTH, 50, SPRITESET_PEWTER_CERULEAN, SPRITESET_LAVENDER ; SPLITSET_ROUTE_10 + db EAST_WEST, 57, SPRITESET_VERMILION, SPRITESET_SILENCE_BRIDGE ; SPLITSET_ROUTE_11 + db NORTH_SOUTH, 21, SPRITESET_LAVENDER, SPRITESET_SILENCE_BRIDGE ; SPLITSET_ROUTE_12 + db EAST_WEST, 8, SPRITESET_FUCHSIA, SPRITESET_SILENCE_BRIDGE ; SPLITSET_ROUTE_15 + db EAST_WEST, 24, SPRITESET_CYCLING_ROAD, SPRITESET_CELADON ; SPLITSET_ROUTE_16 + db EAST_WEST, 34, SPRITESET_CYCLING_ROAD, SPRITESET_FUCHSIA ; SPLITSET_ROUTE_18 + db EAST_WEST, 53, SPRITESET_PALLET_VIRIDIAN, SPRITESET_FUCHSIA ; SPLITSET_ROUTE_20 + db NORTH_SOUTH, 33, SPRITESET_PEWTER_CERULEAN, SPRITESET_SAFFRON ; SPLITSET_ROUTE_5 + db NORTH_SOUTH, 2, SPRITESET_SAFFRON, SPRITESET_VERMILION ; SPLITSET_ROUTE_6 + db EAST_WEST, 17, SPRITESET_CELADON, SPRITESET_SAFFRON ; SPLITSET_ROUTE_7 + db EAST_WEST, 3, SPRITESET_SAFFRON, SPRITESET_LAVENDER ; SPLITSET_ROUTE_8 + assert_table_length NUM_SPLIT_SETS SpriteSets: + ; each sprite set has 9 walking sprites and 2 still sprites + table_width 9 + 2, SpriteSets -; each sprite set has 9 walking sprites and 2 still sprites -DEF SPRITE_SET_LENGTH EQU 9 + 2 - -; sprite set $01 - table_width 1 +; SPRITESET_PALLET_VIRIDIAN db SPRITE_BLUE db SPRITE_YOUNGSTER db SPRITE_GIRL @@ -79,10 +78,8 @@ DEF SPRITE_SET_LENGTH EQU 9 + 2 db SPRITE_SWIMMER db SPRITE_POKE_BALL db SPRITE_GAMBLER_ASLEEP - assert_table_length SPRITE_SET_LENGTH -; sprite set $02 - table_width 1 +; SPRITESET_PEWTER_CERULEAN db SPRITE_YOUNGSTER db SPRITE_ROCKET db SPRITE_SUPER_NERD @@ -94,10 +91,8 @@ DEF SPRITE_SET_LENGTH EQU 9 + 2 db SPRITE_COOLTRAINER_M db SPRITE_POKE_BALL db SPRITE_UNUSED_GAMBLER_ASLEEP_2 - assert_table_length SPRITE_SET_LENGTH -; sprite set $03 - table_width 1 +; SPRITESET_LAVENDER db SPRITE_LITTLE_GIRL db SPRITE_GIRL db SPRITE_SUPER_NERD @@ -109,10 +104,8 @@ DEF SPRITE_SET_LENGTH EQU 9 + 2 db SPRITE_GUARD db SPRITE_POKE_BALL db SPRITE_UNUSED_GAMBLER_ASLEEP_2 - assert_table_length SPRITE_SET_LENGTH -; sprite set $04 - table_width 1 +; SPRITESET_VERMILION db SPRITE_BEAUTY db SPRITE_SUPER_NERD db SPRITE_YOUNGSTER @@ -124,10 +117,8 @@ DEF SPRITE_SET_LENGTH EQU 9 + 2 db SPRITE_COOLTRAINER_M db SPRITE_POKE_BALL db SPRITE_UNUSED_GAMBLER_ASLEEP_2 - assert_table_length SPRITE_SET_LENGTH -; sprite set $05 - table_width 1 +; SPRITESET_CELADON db SPRITE_LITTLE_GIRL db SPRITE_LITTLE_BOY db SPRITE_GIRL @@ -139,10 +130,8 @@ DEF SPRITE_SET_LENGTH EQU 9 + 2 db SPRITE_ROCKET db SPRITE_POKE_BALL db SPRITE_SNORLAX - assert_table_length SPRITE_SET_LENGTH -; sprite set $06 - table_width 1 +; SPRITESET_INDIGO db SPRITE_YOUNGSTER db SPRITE_GYM_GUIDE db SPRITE_MONSTER @@ -154,10 +143,8 @@ DEF SPRITE_SET_LENGTH EQU 9 + 2 db SPRITE_GAMBLER db SPRITE_POKE_BALL db SPRITE_UNUSED_GAMBLER_ASLEEP_2 - assert_table_length SPRITE_SET_LENGTH -; sprite set $07 - table_width 1 +; SPRITESET_SAFFRON db SPRITE_ROCKET db SPRITE_SCIENTIST db SPRITE_SILPH_WORKER @@ -169,10 +156,8 @@ DEF SPRITE_SET_LENGTH EQU 9 + 2 db SPRITE_MONSTER db SPRITE_POKE_BALL db SPRITE_UNUSED_GAMBLER_ASLEEP_2 - assert_table_length SPRITE_SET_LENGTH -; sprite set $08 - table_width 1 +; SPRITESET_SILENCE_BRIDGE db SPRITE_BIKER db SPRITE_SUPER_NERD db SPRITE_MIDDLE_AGED_MAN @@ -184,10 +169,8 @@ DEF SPRITE_SET_LENGTH EQU 9 + 2 db SPRITE_MONSTER db SPRITE_POKE_BALL db SPRITE_SNORLAX - assert_table_length SPRITE_SET_LENGTH -; sprite set $09 - table_width 1 +; SPRITESET_CYCLING_ROAD db SPRITE_BIKER db SPRITE_COOLTRAINER_M db SPRITE_SILPH_WORKER @@ -199,10 +182,8 @@ DEF SPRITE_SET_LENGTH EQU 9 + 2 db SPRITE_SUPER_NERD db SPRITE_POKE_BALL db SPRITE_SNORLAX - assert_table_length SPRITE_SET_LENGTH -; sprite set $0a - table_width 1 +; SPRITESET_FUCHSIA db SPRITE_BIRD db SPRITE_COOLTRAINER_M db SPRITE_FAIRY @@ -214,4 +195,5 @@ DEF SPRITE_SET_LENGTH EQU 9 + 2 db SPRITE_YOUNGSTER db SPRITE_POKE_BALL db SPRITE_FOSSIL - assert_table_length SPRITE_SET_LENGTH + + assert_table_length NUM_SPRITE_SETS diff --git a/engine/overworld/map_sprites.asm b/engine/overworld/map_sprites.asm index fa3a37dc..5a4c27c3 100644 --- a/engine/overworld/map_sprites.asm +++ b/engine/overworld/map_sprites.asm @@ -11,7 +11,7 @@ InitMapSprites:: call InitOutsideMapSprites ret c ; return if the map is an outside map (already handled by above call) -; if the map is an inside map (i.e. mapID >= $25) +; if the map is an inside map (i.e. mapID >= FIRST_INDOOR_MAP) ld hl, wSpritePlayerStateData1PictureID ld de, wSpritePlayerStateData2PictureID ; Loop to copy picture IDs from [x#SPRITESTATEDATA1_PICTUREID] @@ -19,10 +19,10 @@ InitMapSprites:: .copyPictureIDLoop ld a, [hl] ; a = [x#SPRITESTATEDATA1_PICTUREID] ld [de], a ; [x#SPRITESTATEDATA2_PICTUREID] = a - ld a, $10 + ld a, SPRITESTATEDATA1_LENGTH add e ld e, a - ld a, $10 + ld a, SPRITESTATEDATA1_LENGTH add l ld l, a jr nz, .copyPictureIDLoop @@ -37,7 +37,7 @@ LoadMapSpriteTilePatterns: ret .spritesExist ld c, a ; c = [wNumSprites] - ld b, $10 ; number of sprite slots + ld b, NUM_SPRITESTATEDATA_STRUCTS ld hl, wSpritePlayerStateData2PictureID xor a ldh [hFourTileSpriteCount], a @@ -47,7 +47,7 @@ LoadMapSpriteTilePatterns: ld a, [hli] ; a = [x#SPRITESTATEDATA2_PICTUREID] ld [hld], a ; [x#SPRITESTATEDATA2_IMAGEBASEOFFSET] = a ld a, l - add $10 + add SPRITESTATEDATA1_LENGTH ld l, a dec b jr nz, .copyPictureIDLoop @@ -69,17 +69,17 @@ LoadMapSpriteTilePatterns: cp [hl] ; do the picture ID's match? jp z, .alreadyLoaded ld a, e - add $10 + add SPRITESTATEDATA1_LENGTH ld e, a jr .checkIfAlreadyLoadedLoop .notAlreadyLoaded ld de, wSpritePlayerStateData2ImageBaseOffset - ld b, $01 + ld b, 1 ; loop to find the highest tile pattern VRAM slot (among the first 10 slots) used by a previous sprite slot ; this is done in order to find the first free VRAM slot available .findNextVRAMSlotLoop ld a, e - add $10 + add SPRITESTATEDATA1_LENGTH ld e, a ld a, l cp e ; reached current slot? @@ -187,7 +187,7 @@ LoadMapSpriteTilePatterns: jr nz, .loadWhileLCDOn pop af pop hl - set 3, h ; add $800 to hl + set 3, h ; add $80 tiles to hl push hl ld h, d ld l, e @@ -200,7 +200,7 @@ LoadMapSpriteTilePatterns: .loadWhileLCDOn pop af pop hl - set 3, h ; add $800 to hl + set 3, h ; add $80 tiles to hl ld b, a swap c call CopyVideoData ; load tile pattern data for sprite when walking @@ -214,18 +214,18 @@ LoadMapSpriteTilePatterns: ld [hl], a ; [x#SPRITESTATEDATA2_IMAGEBASEOFFSET] = a .nextSpriteSlot ld a, l - add $10 + add SPRITESTATEDATA2_LENGTH ld l, a dec c jp nz, .loadTilePatternLoop ld hl, wSpritePlayerStateData2PictureID - ld b, $10 + ld b, NUM_SPRITESTATEDATA_STRUCTS ; the pictures IDs stored at [x#SPRITESTATEDATA2_PICTUREID] are no longer needed, ; so zero them .zeroStoredPictureIDLoop xor a ld [hl], a ; [x#SPRITESTATEDATA2_PICTUREID] - ld a, $10 + ld a, SPRITESTATEDATA2_LENGTH add l ld l, a dec b @@ -264,7 +264,7 @@ InitOutsideMapSprites: inc h .noCarry ld a, [hl] ; a = spriteSetID - cp $f0 ; does the map have 2 sprite sets? + cp FIRST_SPLIT_SET - 1 ; does the map have 2 sprite sets? call nc, GetSplitMapSpriteSetID ; if so, choose the appropriate one ld b, a ; b = spriteSetID ld a, [wFontLoaded] @@ -300,7 +300,7 @@ InitOutsideMapSprites: ; with picture IDs. This is done so that LoadMapSpriteTilePatterns will ; load tile patterns for all sprite pictures in the sprite set. .loadSpriteSetLoop - ld a, $10 + ld a, SPRITESTATEDATA2_LENGTH add l ld l, a ld a, [de] ; sprite picture ID from sprite set @@ -313,7 +313,7 @@ InitOutsideMapSprites: jr nz, .loadSpriteSetLoop ld b, 4 ; 4 remaining sprite slots .zeroRemainingSlotsLoop ; loop to zero the picture ID's of the remaining sprite slots - ld a, $10 + ld a, SPRITESTATEDATA2_LENGTH add l ld l, a xor a @@ -335,7 +335,7 @@ InitOutsideMapSprites: .zeroVRAMSlotsLoop xor a ld [hl], a ; [x#SPRITESTATEDATA2_IMAGEBASEOFFSET] - ld a, $10 + ld a, SPRITESTATEDATA2_LENGTH add l ld l, a dec b @@ -366,14 +366,14 @@ InitOutsideMapSprites: inc c .skipGettingPictureIndex push hl - inc h - ld a, $0e + inc h ; HIGH(wSpriteStateData2) + ld a, SPRITESTATEDATA2_IMAGEBASEOFFSET - SPRITESTATEDATA1_PICTUREID add l ld l, a ld a, c ; a = VRAM slot (zero if sprite slot is not used) ld [hl], a ; [x#SPRITESTATEDATA2_IMAGEBASEOFFSET] pop hl - ld a, $10 + ld a, SPRITESTATEDATA1_LENGTH add l ld l, a and a @@ -384,7 +384,7 @@ InitOutsideMapSprites: ; Chooses the correct sprite set ID depending on the player's position within ; the map for maps with two sprite sets. GetSplitMapSpriteSetID: - cp $f8 + cp SPLITSET_ROUTE_20 jr z, .route20 ld hl, SplitMapSpriteSets and $0f @@ -396,8 +396,8 @@ GetSplitMapSpriteSetID: jr nc, .noCarry inc h .noCarry - ld a, [hli] ; determines whether the map is split East/West or North/South - cp $01 + ld a, [hli] ; whether the map is split EAST_WEST or NORTH_SOUTH + cp EAST_WEST ld a, [hli] ; position of dividing line ld b, a jr z, .eastWestDivide @@ -409,35 +409,39 @@ GetSplitMapSpriteSetID: .compareCoord cp b jr c, .loadSpriteSetID -; if in the East side or South side +; if in the east side or south side inc hl .loadSpriteSetID ld a, [hl] ret -; Uses sprite set $01 for West side and $0A for East side. +; Uses sprite set SPRITESET_PALLET_VIRIDIAN for west side and SPRITESET_FUCHSIA for east side. ; Route 20 is a special case because the two map sections have a more complex ; shape instead of the map simply being split horizontally or vertically. .route20 ld hl, wXCoord + ; Use SPRITESET_PALLET_VIRIDIAN if X < 43 ld a, [hl] - cp $2b - ld a, $01 + cp 43 + ld a, SPRITESET_PALLET_VIRIDIAN ret c + ; Use SPRITESET_FUCHSIA if X >= 62. ld a, [hl] - cp $3e - ld a, $0a + cp 62 + ld a, SPRITESET_FUCHSIA ret nc + ; If 55 <= X < 62, split Y at 8; else 43 <= X < 55, so split Y at 13 ld a, [hl] - cp $37 - ld b, $08 + cp 55 + ld b, 8 jr nc, .next - ld b, $0d + ld b, 13 .next + ; Use SPRITESET_FUCHSIA if Y < split; else use SPRITESET_PALLET_VIRIDIAN ld a, [wYCoord] cp b - ld a, $0a + ld a, SPRITESET_FUCHSIA ret c - ld a, $01 + ld a, SPRITESET_PALLET_VIRIDIAN ret INCLUDE "data/maps/sprite_sets.asm" diff --git a/ram/wram.asm b/ram/wram.asm index 3becc82a..4923ebca 100644 --- a/ram/wram.asm +++ b/ram/wram.asm @@ -101,7 +101,7 @@ wSpriteStateData1:: ; - E ; - F wSpritePlayerStateData1:: spritestatedata1 wSpritePlayerStateData1 ; player is struct 0 -; wSprite02StateData1 - wSprite15StateData1 +; wSprite01StateData1 - wSprite15StateData1 FOR n, 1, NUM_SPRITESTATEDATA_STRUCTS wSprite{02d:n}StateData1:: spritestatedata1 wSprite{02d:n}StateData1 ENDR @@ -127,7 +127,7 @@ wSpriteStateData2:: ; - E: sprite image base offset (in video ram, player always has value 1, used to compute sprite image index) ; - F wSpritePlayerStateData2:: spritestatedata2 wSpritePlayerStateData2 ; player is struct 0 -; wSprite02StateData2 - wSprite15StateData2 +; wSprite01StateData2 - wSprite15StateData2 FOR n, 1, NUM_SPRITESTATEDATA_STRUCTS wSprite{02d:n}StateData2:: spritestatedata2 wSprite{02d:n}StateData2 ENDR |
