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| author | dannye <corrnondacqb@yahoo.com> | 2017-01-20 17:32:43 -0600 |
|---|---|---|
| committer | dannye <corrnondacqb@yahoo.com> | 2017-01-20 17:32:43 -0600 |
| commit | f40c979a6cab4904219c6b145ba9549c5a56108d (patch) | |
| tree | 40f8cb860358bbc1611bc77371205b516abedcc7 | |
| parent | fix incorrect comment (diff) | |
| download | pokeyellow-f40c979a6cab4904219c6b145ba9549c5a56108d.tar.gz pokeyellow-f40c979a6cab4904219c6b145ba9549c5a56108d.tar.xz pokeyellow-f40c979a6cab4904219c6b145ba9549c5a56108d.zip | |
Fix typos
| -rw-r--r-- | home.asm | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -208,7 +208,7 @@ DrawHPBar:: and a jr nz, .fill - ; If c iz nonzero, draw a pixel anyway. + ; If c is nonzero, draw a pixel anyway. ld a, c and a jr z, .done @@ -4113,7 +4113,7 @@ EraseMenuCursor:: ; The reason is that most functions that call this initialize H_DOWNARROWBLINKCNT1 to 0. ; The effect is that if the tile at hl is initialized with a down arrow, ; this function will toggle that down arrow on and off, but if the tile isn't -; initliazed with a down arrow, this function does nothing. +; initialized with a down arrow, this function does nothing. ; That allows this to be called without worrying about if a down arrow should ; be blinking. HandleDownArrowBlinkTiming:: |
