aboutsummaryrefslogtreecommitdiffstats
path: root/SL0P.md
diff options
context:
space:
mode:
authorAsh Ketchum <no-reply@sl0p.foo>2026-07-15 12:40:29 +0200
committerAsh Ketchum <no-reply@sl0p.foo>2026-07-15 12:40:29 +0200
commit1da3b452b19fd753f12136abc6a73fe6561e2687 (patch)
tree233738fe82571f2e811a11f6e8b1937ac8bc6f83 /SL0P.md
parentexplore: hide player (camera) + fix menu close (diff)
downloadpokeyellow-1da3b452b19fd753f12136abc6a73fe6561e2687.tar.gz
pokeyellow-1da3b452b19fd753f12136abc6a73fe6561e2687.tar.xz
pokeyellow-1da3b452b19fd753f12136abc6a73fe6561e2687.zip
explore: don't hide the player (fixes glitchy orphaned Pikachu)
Hiding the player left the Yellow Pikachu follower visible and chasing an invisible player -- that's the 'glitchy sprite', and with no visible player the movement looked like it wasn't responding. Reverted the UpdatePlayerSprite hide hook. EXPLORE is now a plain visible noclip ghost-walk: you (and Pikachu) glide through walls and across map seams, and control is obvious. Verified tap-by-tap movement in every direction, through Pallet's fence.
Diffstat (limited to 'SL0P.md')
-rw-r--r--SL0P.md12
1 files changed, 6 insertions, 6 deletions
diff --git a/SL0P.md b/SL0P.md
index 9501a0d6..6d02fe03 100644
--- a/SL0P.md
+++ b/SL0P.md
@@ -37,7 +37,7 @@ A table-driven cheat menu. Cursor + A to pick, B to back out / close.
| **ITEMS** | submenu: give ×99 of balls, Rare Candy, Full Restore, Max Revive, Max Elixer, PP Up, and all five evolution stones |
| **NOWILD** | toggle wild encounters off (shows `ON`) |
| **REPEL** | refill repel steps |
-| **EXPLORE** | toggle noclip free-roam camera: hides the player + disables collision, so you glide through walls/NPCs/ledges and cross map connection seams seamlessly across the whole overworld. Pick it again to turn off. |
+| **EXPLORE** | toggle noclip free-roam: disables collision so you (and Pikachu) walk through walls/NPCs/ledges and cross map connection seams seamlessly across the whole overworld. Pick it again to turn off. |
Everything is in `engine/slop_menu.asm`. Adding a new entry = add a name to
`SlopMenuText`, a `dw Handler` to `SlopMenuHandlers`, and bump `SLOP_MENU_COUNT`.
@@ -49,11 +49,11 @@ repurposed unused `wUnusedObtainedBadges` at D356).
**EXPLORE / noclip** hooks the home `CollisionCheckOnLand` (5-byte early-out when
`wSlopNoclip` is set; ROM0 room was reclaimed by deleting the unreferenced
-`Func_0db5` dead farcall in `LoadMapHeader`) and `UpdatePlayerSprite` in
-`engine/overworld/movement.asm` (jump to its `.disableSprite` path to hide the
-player). The engine's own player-walk + connection-crossing code then carries you
-seamlessly across the world -- see `tools/render_overworld.py` for the ground-
-truth map that proved connections join maps along shared edges with an offset.
+`Func_0db5` dead farcall in `LoadMapHeader`). The engine's own player-walk +
+connection-crossing code then carries you seamlessly across the world -- see
+`tools/render_overworld.py` for the ground-truth map that proved connections join
+maps along shared edges with an offset. (The player is left visible on purpose:
+hiding it orphaned the Pikachu follower into a lone wandering sprite.)
## Build