diff options
| author | Rangi <35663410+Rangi42@users.noreply.github.com> | 2022-08-11 21:23:08 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-08-11 21:23:08 -0400 |
| commit | bbb0e7e82deb6741f75a12b48f81076d92f5d9dc (patch) | |
| tree | 068961260e172327acb8cc0eff0d6681ac64ebf2 /audio/headers/sfxheaders2.asm | |
| parent | Update comments related to Swift and Substitute checks (#380) (diff) | |
| download | pokeyellow-bbb0e7e82deb6741f75a12b48f81076d92f5d9dc.tar.gz pokeyellow-bbb0e7e82deb6741f75a12b48f81076d92f5d9dc.tar.xz pokeyellow-bbb0e7e82deb6741f75a12b48f81076d92f5d9dc.zip | |
Use the same music headers as pokecrystal (#382)
Diffstat (limited to 'audio/headers/sfxheaders2.asm')
| -rw-r--r-- | audio/headers/sfxheaders2.asm | 471 |
1 files changed, 352 insertions, 119 deletions
diff --git a/audio/headers/sfxheaders2.asm b/audio/headers/sfxheaders2.asm index 912d137e..1ccbf265 100644 --- a/audio/headers/sfxheaders2.asm +++ b/audio/headers/sfxheaders2.asm @@ -2,358 +2,591 @@ SFX_Headers_2:: db $ff, $ff, $ff ; padding SFX_Noise_Instrument01_2:: - audio_header SFX_Noise_Instrument01_2, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument01_2_Ch8 SFX_Noise_Instrument02_2:: - audio_header SFX_Noise_Instrument02_2, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument02_2_Ch8 SFX_Noise_Instrument03_2:: - audio_header SFX_Noise_Instrument03_2, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument03_2_Ch8 SFX_Noise_Instrument04_2:: - audio_header SFX_Noise_Instrument04_2, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument04_2_Ch8 SFX_Noise_Instrument05_2:: - audio_header SFX_Noise_Instrument05_2, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument05_2_Ch8 SFX_Noise_Instrument06_2:: - audio_header SFX_Noise_Instrument06_2, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument06_2_Ch8 SFX_Noise_Instrument07_2:: - audio_header SFX_Noise_Instrument07_2, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument07_2_Ch8 SFX_Noise_Instrument08_2:: - audio_header SFX_Noise_Instrument08_2, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument08_2_Ch8 SFX_Noise_Instrument09_2:: - audio_header SFX_Noise_Instrument09_2, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument09_2_Ch8 SFX_Noise_Instrument10_2:: - audio_header SFX_Noise_Instrument10_2, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument10_2_Ch8 SFX_Noise_Instrument11_2:: - audio_header SFX_Noise_Instrument11_2, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument11_2_Ch8 SFX_Noise_Instrument12_2:: - audio_header SFX_Noise_Instrument12_2, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument12_2_Ch8 SFX_Noise_Instrument13_2:: - audio_header SFX_Noise_Instrument13_2, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument13_2_Ch8 SFX_Noise_Instrument14_2:: - audio_header SFX_Noise_Instrument14_2, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument14_2_Ch8 SFX_Noise_Instrument15_2:: - audio_header SFX_Noise_Instrument15_2, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument15_2_Ch8 SFX_Noise_Instrument16_2:: - audio_header SFX_Noise_Instrument16_2, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument16_2_Ch8 SFX_Noise_Instrument17_2:: - audio_header SFX_Noise_Instrument17_2, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument17_2_Ch8 SFX_Noise_Instrument18_2:: - audio_header SFX_Noise_Instrument18_2, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument18_2_Ch8 SFX_Noise_Instrument19_2:: - audio_header SFX_Noise_Instrument19_2, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument19_2_Ch8 SFX_Cry00_2:: - audio_header SFX_Cry00_2, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry00_2_Ch5 + channel 6, SFX_Cry00_2_Ch6 + channel 8, SFX_Cry00_2_Ch8 SFX_Cry01_2:: - audio_header SFX_Cry01_2, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry01_2_Ch5 + channel 6, SFX_Cry01_2_Ch6 + channel 8, SFX_Cry01_2_Ch8 SFX_Cry02_2:: - audio_header SFX_Cry02_2, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry02_2_Ch5 + channel 6, SFX_Cry02_2_Ch6 + channel 8, SFX_Cry02_2_Ch8 SFX_Cry03_2:: - audio_header SFX_Cry03_2, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry03_2_Ch5 + channel 6, SFX_Cry03_2_Ch6 + channel 8, SFX_Cry03_2_Ch8 SFX_Cry04_2:: - audio_header SFX_Cry04_2, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry04_2_Ch5 + channel 6, SFX_Cry04_2_Ch6 + channel 8, SFX_Cry04_2_Ch8 SFX_Cry05_2:: - audio_header SFX_Cry05_2, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry05_2_Ch5 + channel 6, SFX_Cry05_2_Ch6 + channel 8, SFX_Cry05_2_Ch8 SFX_Cry06_2:: - audio_header SFX_Cry06_2, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry06_2_Ch5 + channel 6, SFX_Cry06_2_Ch6 + channel 8, SFX_Cry06_2_Ch8 SFX_Cry07_2:: - audio_header SFX_Cry07_2, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry07_2_Ch5 + channel 6, SFX_Cry07_2_Ch6 + channel 8, SFX_Cry07_2_Ch8 SFX_Cry08_2:: - audio_header SFX_Cry08_2, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry08_2_Ch5 + channel 6, SFX_Cry08_2_Ch6 + channel 8, SFX_Cry08_2_Ch8 SFX_Cry09_2:: - audio_header SFX_Cry09_2, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry09_2_Ch5 + channel 6, SFX_Cry09_2_Ch6 + channel 8, SFX_Cry09_2_Ch8 SFX_Cry0A_2:: - audio_header SFX_Cry0A_2, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry0A_2_Ch5 + channel 6, SFX_Cry0A_2_Ch6 + channel 8, SFX_Cry0A_2_Ch8 SFX_Cry0B_2:: - audio_header SFX_Cry0B_2, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry0B_2_Ch5 + channel 6, SFX_Cry0B_2_Ch6 + channel 8, SFX_Cry0B_2_Ch8 SFX_Cry0C_2:: - audio_header SFX_Cry0C_2, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry0C_2_Ch5 + channel 6, SFX_Cry0C_2_Ch6 + channel 8, SFX_Cry0C_2_Ch8 SFX_Cry0D_2:: - audio_header SFX_Cry0D_2, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry0D_2_Ch5 + channel 6, SFX_Cry0D_2_Ch6 + channel 8, SFX_Cry0D_2_Ch8 SFX_Cry0E_2:: - audio_header SFX_Cry0E_2, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry0E_2_Ch5 + channel 6, SFX_Cry0E_2_Ch6 + channel 8, SFX_Cry0E_2_Ch8 SFX_Cry0F_2:: - audio_header SFX_Cry0F_2, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry0F_2_Ch5 + channel 6, SFX_Cry0F_2_Ch6 + channel 8, SFX_Cry0F_2_Ch8 SFX_Cry10_2:: - audio_header SFX_Cry10_2, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry10_2_Ch5 + channel 6, SFX_Cry10_2_Ch6 + channel 8, SFX_Cry10_2_Ch8 SFX_Cry11_2:: - audio_header SFX_Cry11_2, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry11_2_Ch5 + channel 6, SFX_Cry11_2_Ch6 + channel 8, SFX_Cry11_2_Ch8 SFX_Cry12_2:: - audio_header SFX_Cry12_2, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry12_2_Ch5 + channel 6, SFX_Cry12_2_Ch6 + channel 8, SFX_Cry12_2_Ch8 SFX_Cry13_2:: - audio_header SFX_Cry13_2, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry13_2_Ch5 + channel 6, SFX_Cry13_2_Ch6 + channel 8, SFX_Cry13_2_Ch8 SFX_Cry14_2:: - audio_header SFX_Cry14_2, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry14_2_Ch5 + channel 6, SFX_Cry14_2_Ch6 + channel 8, SFX_Cry14_2_Ch8 SFX_Cry15_2:: - audio_header SFX_Cry15_2, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry15_2_Ch5 + channel 6, SFX_Cry15_2_Ch6 + channel 8, SFX_Cry15_2_Ch8 SFX_Cry16_2:: - audio_header SFX_Cry16_2, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry16_2_Ch5 + channel 6, SFX_Cry16_2_Ch6 + channel 8, SFX_Cry16_2_Ch8 SFX_Cry17_2:: - audio_header SFX_Cry17_2, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry17_2_Ch5 + channel 6, SFX_Cry17_2_Ch6 + channel 8, SFX_Cry17_2_Ch8 SFX_Cry18_2:: - audio_header SFX_Cry18_2, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry18_2_Ch5 + channel 6, SFX_Cry18_2_Ch6 + channel 8, SFX_Cry18_2_Ch8 SFX_Cry19_2:: - audio_header SFX_Cry19_2, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry19_2_Ch5 + channel 6, SFX_Cry19_2_Ch6 + channel 8, SFX_Cry19_2_Ch8 SFX_Cry1A_2:: - audio_header SFX_Cry1A_2, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry1A_2_Ch5 + channel 6, SFX_Cry1A_2_Ch6 + channel 8, SFX_Cry1A_2_Ch8 SFX_Cry1B_2:: - audio_header SFX_Cry1B_2, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry1B_2_Ch5 + channel 6, SFX_Cry1B_2_Ch6 + channel 8, SFX_Cry1B_2_Ch8 SFX_Cry1C_2:: - audio_header SFX_Cry1C_2, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry1C_2_Ch5 + channel 6, SFX_Cry1C_2_Ch6 + channel 8, SFX_Cry1C_2_Ch8 SFX_Cry1D_2:: - audio_header SFX_Cry1D_2, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry1D_2_Ch5 + channel 6, SFX_Cry1D_2_Ch6 + channel 8, SFX_Cry1D_2_Ch8 SFX_Cry1E_2:: - audio_header SFX_Cry1E_2, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry1E_2_Ch5 + channel 6, SFX_Cry1E_2_Ch6 + channel 8, SFX_Cry1E_2_Ch8 SFX_Cry1F_2:: - audio_header SFX_Cry1F_2, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry1F_2_Ch5 + channel 6, SFX_Cry1F_2_Ch6 + channel 8, SFX_Cry1F_2_Ch8 SFX_Cry20_2:: - audio_header SFX_Cry20_2, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry20_2_Ch5 + channel 6, SFX_Cry20_2_Ch6 + channel 8, SFX_Cry20_2_Ch8 SFX_Cry21_2:: - audio_header SFX_Cry21_2, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry21_2_Ch5 + channel 6, SFX_Cry21_2_Ch6 + channel 8, SFX_Cry21_2_Ch8 SFX_Cry22_2:: - audio_header SFX_Cry22_2, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry22_2_Ch5 + channel 6, SFX_Cry22_2_Ch6 + channel 8, SFX_Cry22_2_Ch8 SFX_Cry23_2:: - audio_header SFX_Cry23_2, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry23_2_Ch5 + channel 6, SFX_Cry23_2_Ch6 + channel 8, SFX_Cry23_2_Ch8 SFX_Cry24_2:: - audio_header SFX_Cry24_2, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry24_2_Ch5 + channel 6, SFX_Cry24_2_Ch6 + channel 8, SFX_Cry24_2_Ch8 SFX_Cry25_2:: - audio_header SFX_Cry25_2, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry25_2_Ch5 + channel 6, SFX_Cry25_2_Ch6 + channel 8, SFX_Cry25_2_Ch8 SFX_Level_Up:: - audio_header SFX_Level_Up, Ch5, Ch6, Ch7 + channel_count 3 + channel 5, SFX_Level_Up_Ch5 + channel 6, SFX_Level_Up_Ch6 + channel 7, SFX_Level_Up_Ch7 SFX_Get_Item2_2:: - audio_header SFX_Get_Item2_2, Ch5, Ch6, Ch7 + channel_count 3 + channel 5, SFX_Get_Item2_2_Ch5 + channel 6, SFX_Get_Item2_2_Ch6 + channel 7, SFX_Get_Item2_2_Ch7 SFX_Tink_2:: - audio_header SFX_Tink_2, Ch5 + channel_count 1 + channel 5, SFX_Tink_2_Ch5 SFX_Heal_HP_2:: - audio_header SFX_Heal_HP_2, Ch5 + channel_count 1 + channel 5, SFX_Heal_HP_2_Ch5 SFX_Heal_Ailment_2:: - audio_header SFX_Heal_Ailment_2, Ch5 + channel_count 1 + channel 5, SFX_Heal_Ailment_2_Ch5 SFX_Start_Menu_2:: - audio_header SFX_Start_Menu_2, Ch8 + channel_count 1 + channel 8, SFX_Start_Menu_2_Ch8 SFX_Press_AB_2:: - audio_header SFX_Press_AB_2, Ch5 + channel_count 1 + channel 5, SFX_Press_AB_2_Ch5 SFX_Ball_Toss:: - audio_header SFX_Ball_Toss, Ch5, Ch6 + channel_count 2 + channel 5, SFX_Ball_Toss_Ch5 + channel 6, SFX_Ball_Toss_Ch6 SFX_Ball_Poof:: - audio_header SFX_Ball_Poof, Ch5, Ch8 + channel_count 2 + channel 5, SFX_Ball_Poof_Ch5 + channel 8, SFX_Ball_Poof_Ch8 SFX_Faint_Thud:: - audio_header SFX_Faint_Thud, Ch5, Ch8 + channel_count 2 + channel 5, SFX_Faint_Thud_Ch5 + channel 8, SFX_Faint_Thud_Ch8 SFX_Run:: - audio_header SFX_Run, Ch8 + channel_count 1 + channel 8, SFX_Run_Ch8 SFX_Dex_Page_Added:: - audio_header SFX_Dex_Page_Added, Ch5, Ch6 + channel_count 2 + channel 5, SFX_Dex_Page_Added_Ch5 + channel 6, SFX_Dex_Page_Added_Ch6 SFX_Caught_Mon:: - audio_header SFX_Caught_Mon, Ch5, Ch6, Ch7 + channel_count 3 + channel 5, SFX_Caught_Mon_Ch5 + channel 6, SFX_Caught_Mon_Ch6 + channel 7, SFX_Caught_Mon_Ch7 SFX_Peck:: - audio_header SFX_Peck, Ch8 + channel_count 1 + channel 8, SFX_Peck_Ch8 SFX_Faint_Fall:: - audio_header SFX_Faint_Fall, Ch5 + channel_count 1 + channel 5, SFX_Faint_Fall_Ch5 SFX_Battle_09:: - audio_header SFX_Battle_09, Ch5 + channel_count 1 + channel 5, SFX_Battle_09_Ch5 SFX_Pound:: - audio_header SFX_Pound, Ch8 + channel_count 1 + channel 8, SFX_Pound_Ch8 SFX_Battle_0B:: - audio_header SFX_Battle_0B, Ch8 + channel_count 1 + channel 8, SFX_Battle_0B_Ch8 SFX_Battle_0C:: - audio_header SFX_Battle_0C, Ch8 + channel_count 1 + channel 8, SFX_Battle_0C_Ch8 SFX_Battle_0D:: - audio_header SFX_Battle_0D, Ch8 + channel_count 1 + channel 8, SFX_Battle_0D_Ch8 SFX_Battle_0E:: - audio_header SFX_Battle_0E, Ch8 + channel_count 1 + channel 8, SFX_Battle_0E_Ch8 SFX_Battle_0F:: - audio_header SFX_Battle_0F, Ch8 + channel_count 1 + channel 8, SFX_Battle_0F_Ch8 SFX_Damage:: - audio_header SFX_Damage, Ch8 + channel_count 1 + channel 8, SFX_Damage_Ch8 SFX_Not_Very_Effective:: - audio_header SFX_Not_Very_Effective, Ch8 + channel_count 1 + channel 8, SFX_Not_Very_Effective_Ch8 SFX_Battle_12:: - audio_header SFX_Battle_12, Ch8 + channel_count 1 + channel 8, SFX_Battle_12_Ch8 SFX_Battle_13:: - audio_header SFX_Battle_13, Ch8 + channel_count 1 + channel 8, SFX_Battle_13_Ch8 SFX_Battle_14:: - audio_header SFX_Battle_14, Ch8 + channel_count 1 + channel 8, SFX_Battle_14_Ch8 SFX_Vine_Whip:: - audio_header SFX_Vine_Whip, Ch8 + channel_count 1 + channel 8, SFX_Vine_Whip_Ch8 SFX_Battle_16:: - audio_header SFX_Battle_16, Ch8 + channel_count 1 + channel 8, SFX_Battle_16_Ch8 SFX_Battle_17:: - audio_header SFX_Battle_17, Ch8 + channel_count 1 + channel 8, SFX_Battle_17_Ch8 SFX_Battle_18:: - audio_header SFX_Battle_18, Ch8 + channel_count 1 + channel 8, SFX_Battle_18_Ch8 SFX_Battle_19:: - audio_header SFX_Battle_19, Ch8 + channel_count 1 + channel 8, SFX_Battle_19_Ch8 SFX_Super_Effective:: - audio_header SFX_Super_Effective, Ch8 + channel_count 1 + channel 8, SFX_Super_Effective_Ch8 SFX_Battle_1B:: - audio_header SFX_Battle_1B, Ch8 + channel_count 1 + channel 8, SFX_Battle_1B_Ch8 SFX_Battle_1C:: - audio_header SFX_Battle_1C, Ch8 + channel_count 1 + channel 8, SFX_Battle_1C_Ch8 SFX_Doubleslap:: - audio_header SFX_Doubleslap, Ch8 + channel_count 1 + channel 8, SFX_Doubleslap_Ch8 SFX_Battle_1E:: - audio_header SFX_Battle_1E, Ch5, Ch8 + channel_count 2 + channel 5, SFX_Battle_1E_Ch5 + channel 8, SFX_Battle_1E_Ch8 SFX_Horn_Drill:: - audio_header SFX_Horn_Drill, Ch8 + channel_count 1 + channel 8, SFX_Horn_Drill_Ch8 SFX_Battle_20:: - audio_header SFX_Battle_20, Ch8 + channel_count 1 + channel 8, SFX_Battle_20_Ch8 SFX_Battle_21:: - audio_header SFX_Battle_21, Ch8 + channel_count 1 + channel 8, SFX_Battle_21_Ch8 SFX_Battle_22:: - audio_header SFX_Battle_22, Ch8 + channel_count 1 + channel 8, SFX_Battle_22_Ch8 SFX_Battle_23:: - audio_header SFX_Battle_23, Ch8 + channel_count 1 + channel 8, SFX_Battle_23_Ch8 SFX_Battle_24:: - audio_header SFX_Battle_24, Ch5, Ch8 + channel_count 2 + channel 5, SFX_Battle_24_Ch5 + channel 8, SFX_Battle_24_Ch8 SFX_Battle_25:: - audio_header SFX_Battle_25, Ch8 + channel_count 1 + channel 8, SFX_Battle_25_Ch8 SFX_Battle_26:: - audio_header SFX_Battle_26, Ch8 + channel_count 1 + channel 8, SFX_Battle_26_Ch8 SFX_Battle_27:: - audio_header SFX_Battle_27, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Battle_27_Ch5 + channel 6, SFX_Battle_27_Ch6 + channel 8, SFX_Battle_27_Ch8 SFX_Battle_28:: - audio_header SFX_Battle_28, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Battle_28_Ch5 + channel 6, SFX_Battle_28_Ch6 + channel 8, SFX_Battle_28_Ch8 SFX_Battle_29:: - audio_header SFX_Battle_29, Ch5, Ch8 + channel_count 2 + channel 5, SFX_Battle_29_Ch5 + channel 8, SFX_Battle_29_Ch8 SFX_Battle_2A:: - audio_header SFX_Battle_2A, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Battle_2A_Ch5 + channel 6, SFX_Battle_2A_Ch6 + channel 8, SFX_Battle_2A_Ch8 SFX_Battle_2B:: - audio_header SFX_Battle_2B, Ch5, Ch8 + channel_count 2 + channel 5, SFX_Battle_2B_Ch5 + channel 8, SFX_Battle_2B_Ch8 SFX_Battle_2C:: - audio_header SFX_Battle_2C, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Battle_2C_Ch5 + channel 6, SFX_Battle_2C_Ch6 + channel 8, SFX_Battle_2C_Ch8 SFX_Psybeam:: - audio_header SFX_Psybeam, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Psybeam_Ch5 + channel 6, SFX_Psybeam_Ch6 + channel 8, SFX_Psybeam_Ch8 SFX_Battle_2E:: - audio_header SFX_Battle_2E, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Battle_2E_Ch5 + channel 6, SFX_Battle_2E_Ch6 + channel 8, SFX_Battle_2E_Ch8 SFX_Battle_2F:: - audio_header SFX_Battle_2F, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Battle_2F_Ch5 + channel 6, SFX_Battle_2F_Ch6 + channel 8, SFX_Battle_2F_Ch8 SFX_Psychic_M:: - audio_header SFX_Psychic_M, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Psychic_M_Ch5 + channel 6, SFX_Psychic_M_Ch6 + channel 8, SFX_Psychic_M_Ch8 SFX_Battle_31:: - audio_header SFX_Battle_31, Ch5, Ch6 + channel_count 2 + channel 5, SFX_Battle_31_Ch5 + channel 6, SFX_Battle_31_Ch6 SFX_Battle_32:: - audio_header SFX_Battle_32, Ch5, Ch6 + channel_count 2 + channel 5, SFX_Battle_32_Ch5 + channel 6, SFX_Battle_32_Ch6 SFX_Battle_33:: - audio_header SFX_Battle_33, Ch5, Ch6 + channel_count 2 + channel 5, SFX_Battle_33_Ch5 + channel 6, SFX_Battle_33_Ch6 SFX_Battle_34:: - audio_header SFX_Battle_34, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Battle_34_Ch5 + channel 6, SFX_Battle_34_Ch6 + channel 8, SFX_Battle_34_Ch8 SFX_Battle_35:: - audio_header SFX_Battle_35, Ch5, Ch6 + channel_count 2 + channel 5, SFX_Battle_35_Ch5 + channel 6, SFX_Battle_35_Ch6 SFX_Battle_36:: - audio_header SFX_Battle_36, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Battle_36_Ch5 + channel 6, SFX_Battle_36_Ch6 + channel 8, SFX_Battle_36_Ch8 SFX_Silph_Scope:: - audio_header SFX_Silph_Scope, Ch5 + channel_count 1 + channel 5, SFX_Silph_Scope_Ch5 |
