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authordannye <33dannye@gmail.com>2022-07-15 05:46:22 -0500
committerdannye <33dannye@gmail.com>2022-07-15 05:46:22 -0500
commitbef36398c936e8aa3d61229dfe7b52ca577d024a (patch)
tree543f85fe56763d23cd6c092721940a0aef83b446 /audio
parentRemove empty lines on the top of map header files (#375) (diff)
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Diffstat (limited to 'audio')
-rw-r--r--audio/engine_2.asm2
1 files changed, 1 insertions, 1 deletions
diff --git a/audio/engine_2.asm b/audio/engine_2.asm
index 51a5d7c4..30845fc8 100644
--- a/audio/engine_2.asm
+++ b/audio/engine_2.asm
@@ -1074,7 +1074,7 @@ Audio2_IsCry:
; --- this section is only present in this copy of the sound engine
Audio2_IsBattleSFX:
-; Returns whether the currently playing audio is a cry in carry.
+; Returns whether the currently playing audio is a battle sfx in carry.
ld a, [wChannelSoundIDs + Ch8]
ld b, a
ld a, [wChannelSoundIDs + Ch5]