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| author | dannye <33dannye@gmail.com> | 2022-09-11 23:34:59 -0500 |
|---|---|---|
| committer | dannye <33dannye@gmail.com> | 2022-09-12 00:53:37 -0500 |
| commit | ecab35295aefb44227ba38f257dc40c8c10474e3 (patch) | |
| tree | d04160bc19180ee50a941d121f90cc7071e7a672 /audio | |
| parent | Replace Hard-Coded Number With Constant (diff) | |
| parent | Add `UNUSED_TYPE`/`UNUSED_TYPE_END` constants (diff) | |
| download | pokeyellow-ecab35295aefb44227ba38f257dc40c8c10474e3.tar.gz pokeyellow-ecab35295aefb44227ba38f257dc40c8c10474e3.tar.xz pokeyellow-ecab35295aefb44227ba38f257dc40c8c10474e3.zip | |
Merge branch 'master' of https://github.com/pret/pokered
Diffstat (limited to 'audio')
60 files changed, 1419 insertions, 584 deletions
diff --git a/audio/engine_1.asm b/audio/engine_1.asm index 8c9b2352..c155dda6 100644 --- a/audio/engine_1.asm +++ b/audio/engine_1.asm @@ -1,7 +1,7 @@ ; The first of four partially duplicated sound engines. Audio1_UpdateMusic:: - ld c, Ch1 + ld c, CHAN1 .loop ld b, 0 ld hl, wChannelSoundIDs @@ -10,7 +10,7 @@ Audio1_UpdateMusic:: and a jr z, .nextChannel ld a, c - cp Ch5 + cp CHAN5 jr nc, .applyAffects ; if sfx channel ld a, [wMuteAudioAndPauseMusic] and a @@ -30,7 +30,7 @@ Audio1_UpdateMusic:: .nextChannel ld a, c inc c ; inc channel number - cp Ch8 + cp CHAN8 jr nz, .loop ret @@ -46,9 +46,9 @@ Audio1_ApplyMusicAffects: dec a ; otherwise, decrease the delay timer ld [hl], a ld a, c - cp Ch5 + cp CHAN5 jr nc, .startChecks ; if a sfx channel - ld hl, wChannelSoundIDs + Ch5 + ld hl, wChannelSoundIDs + CHAN5 add hl, bc ld a, [hl] and a @@ -180,7 +180,7 @@ Audio1_sound_ret: bit BIT_SOUND_CALL, [hl] jr nz, .returnFromCall ld a, c - cp Ch4 + cp CHAN4 jr nc, .noiseOrSfxChannel jr .disableChannelOutput .noiseOrSfxChannel @@ -188,7 +188,7 @@ Audio1_sound_ret: ld hl, wChannelFlags2 add hl, bc res BIT_EXECUTE_MUSIC, [hl] - cp Ch7 + cp CHAN7 jr nz, .skipSfxChannel3 ; restart hardware channel 3 (wave channel) output ld a, $0 @@ -232,19 +232,19 @@ Audio1_sound_ret: and [hl] ldh [rNR51], a .afterDisable - ld a, [wChannelSoundIDs + Ch5] + ld a, [wChannelSoundIDs + CHAN5] cp CRY_SFX_START jr nc, .maybeCry jr .skipCry .maybeCry - ld a, [wChannelSoundIDs + Ch5] + ld a, [wChannelSoundIDs + CHAN5] cp CRY_SFX_END jr z, .skipCry jr c, .cry jr .skipCry .cry ld a, c - cp Ch5 + cp CHAN5 jr z, .skipRewind call Audio1_GoBackOneCommandIfCry ret c @@ -345,14 +345,14 @@ Audio1_note_type: add hl, bc ld [hl], a ; store low nibble as speed ld a, c - cp Ch4 + cp CHAN4 jr z, .noiseChannel ; noise channel has 0 params call Audio1_GetNextMusicByte ld d, a ld a, c - cp Ch3 + cp CHAN3 jr z, .musicChannel3 - cp Ch7 + cp CHAN7 jr nz, .skipChannel3 ld hl, wSfxWaveInstrument jr .channel3 @@ -486,7 +486,7 @@ Audio1_tempo: cp tempo_cmd jr nz, Audio1_stereo_panning ld a, c - cp Ch5 + cp CHAN5 jr nc, .sfxChannel call Audio1_GetNextMusicByte ld [wMusicTempo], a ; store first param @@ -530,10 +530,10 @@ Audio1_unknownmusic0xef: ld a, [wDisableChannelOutputWhenSfxEnds] and a jr nz, .skip - ld a, [wChannelSoundIDs + Ch8] + ld a, [wChannelSoundIDs + CHAN8] ld [wDisableChannelOutputWhenSfxEnds], a xor a - ld [wChannelSoundIDs + Ch8], a + ld [wChannelSoundIDs + CHAN8], a .skip jp Audio1_sound_ret @@ -587,7 +587,7 @@ Audio1_sfx_note: cp sfx_note_cmd jr nz, Audio1_pitch_sweep ld a, c - cp Ch4 ; is this a noise or sfx channel? + cp CHAN4 ; is this a noise or sfx channel? jr c, Audio1_pitch_sweep ; no ld b, 0 ld hl, wChannelFlags2 @@ -617,7 +617,7 @@ Audio1_sfx_note: call Audio1_GetNextMusicByte ld e, a ld a, c - cp Ch8 + cp CHAN8 ld a, 0 jr z, .skip ; Channels 1 through 3 have 2 registers that control frequency, but the noise @@ -637,7 +637,7 @@ Audio1_sfx_note: Audio1_pitch_sweep: ld a, c - cp Ch5 + cp CHAN5 jr c, Audio1_note ; if not a sfx ld a, d cp pitch_sweep_cmd @@ -653,7 +653,7 @@ Audio1_pitch_sweep: Audio1_note: ld a, c - cp Ch4 + cp CHAN4 jr nz, Audio1_note_length ; if not noise channel ld a, d and $f0 @@ -711,7 +711,7 @@ Audio1_note_length: ld l, b call Audio1_MultiplyAdd ld a, c - cp Ch5 + cp CHAN5 jr nc, .sfxChannel ld a, [wMusicTempo] ld d, a @@ -721,7 +721,7 @@ Audio1_note_length: .sfxChannel ld d, $1 ld e, $0 - cp Ch8 + cp CHAN8 jr z, .skip ; if noise channel call Audio1_SetSfxTempo ld a, [wSfxTempo] @@ -761,10 +761,10 @@ Audio1_note_pitch: cp rest_cmd jr nz, .notRest ld a, c - cp Ch5 + cp CHAN5 jr nc, .next ; If this isn't an SFX channel, try the corresponding SFX channel. - ld hl, wChannelSoundIDs + Ch5 + ld hl, wChannelSoundIDs + CHAN5 add hl, bc ld a, [hl] and a @@ -772,9 +772,9 @@ Audio1_note_pitch: ; fall through .next ld a, c - cp Ch3 + cp CHAN3 jr z, .channel3 - cp Ch7 + cp CHAN7 jr nz, .notChannel3 .channel3 ld b, 0 @@ -810,10 +810,10 @@ Audio1_note_pitch: .skipPitchSlide push de ld a, c - cp Ch5 + cp CHAN5 jr nc, .sfxChannel ; if sfx channel ; If this isn't an SFX channel, try the corresponding SFX channel. - ld hl, wChannelSoundIDs + Ch5 + ld hl, wChannelSoundIDs + CHAN5 ld d, 0 ld e, a add hl, de @@ -858,12 +858,12 @@ Audio1_EnableChannelOutput: or [hl] ; set this channel's bits ld d, a ld a, c - cp Ch8 + cp CHAN8 jr z, .noiseChannelOrNoSfx - cp Ch5 + cp CHAN5 jr nc, .skip ; if sfx channel ; If this isn't an SFX channel, try the corresponding SFX channel. - ld hl, wChannelSoundIDs + Ch5 + ld hl, wChannelSoundIDs + CHAN5 add hl, bc ld a, [hl] and a @@ -893,9 +893,9 @@ Audio1_ApplyDutyCycleAndSoundLength: add hl, bc ld d, [hl] ld a, c - cp Ch3 + cp CHAN3 jr z, .skipDuty ; if music channel 3 - cp Ch7 + cp CHAN7 jr z, .skipDuty ; if sfx channel 3 ; include duty cycle (except on channel 3 which doesn't have it) ld a, d @@ -914,15 +914,15 @@ Audio1_ApplyDutyCycleAndSoundLength: Audio1_ApplyWavePatternAndFrequency: ld a, c - cp Ch3 + cp CHAN3 jr z, .channel3 - cp Ch7 + cp CHAN7 jr nz, .notChannel3 ; fall through .channel3 push de ld de, wMusicWaveInstrument - cp Ch3 + cp CHAN3 jr z, .next ld de, wSfxWaveInstrument .next @@ -1046,7 +1046,7 @@ Audio1_GoBackOneCommandIfCry: Audio1_IsCry: ; Returns whether the currently playing audio is a cry in carry. - ld a, [wChannelSoundIDs + Ch5] + ld a, [wChannelSoundIDs + CHAN5] cp CRY_SFX_START jr nc, .next jr .no @@ -1067,9 +1067,9 @@ Audio1_IsBattleSFX: ld a, [wAudioROMBank] cp BANK("Audio Engine 2") jr nz, .no - ld a, [wChannelSoundIDs + Ch8] + ld a, [wChannelSoundIDs + CHAN8] ld b, a - ld a, [wChannelSoundIDs + Ch5] + ld a, [wChannelSoundIDs + CHAN5] or b cp BATTLE_SFX_START jr c, .no @@ -1422,7 +1422,7 @@ Audio1_PlaySound:: and a jr z, .playChannel ld a, e - cp Ch8 + cp CHAN8 jr nz, .notNoiseChannel ld a, [wSoundID] cp NOISE_INSTRUMENTS_END @@ -1489,7 +1489,7 @@ Audio1_PlaySound:: push bc ld b, 0 ld c, a - cp Ch4 + cp CHAN4 jr c, .skipSettingFlag ld hl, wChannelFlags1 add hl, bc @@ -1532,12 +1532,12 @@ Audio1_PlaySound:: jr c, .cry jr .done .cry - ld hl, wChannelSoundIDs + Ch5 + ld hl, wChannelSoundIDs + CHAN5 ld [hli], a ld [hli], a ld [hli], a ld [hl], a - ld hl, wChannelCommandPointers + Ch7 * 2 ; sfx wave channel pointer + ld hl, wChannelCommandPointers + CHAN7 * 2 ; sfx wave channel pointer ld de, Audio1_CryRet ld [hl], e inc hl diff --git a/audio/engine_2.asm b/audio/engine_2.asm index 800a2246..902db361 100644 --- a/audio/engine_2.asm +++ b/audio/engine_2.asm @@ -59,7 +59,7 @@ Audio2_PlaySound:: and a jr z, .playChannel ld a, e - cp Ch8 + cp CHAN8 jr nz, .notNoiseChannel ld a, [wSoundID] cp NOISE_INSTRUMENTS_END @@ -126,7 +126,7 @@ Audio2_PlaySound:: push bc ld b, 0 ld c, a - cp Ch4 + cp CHAN4 jr c, .skipSettingFlag ld hl, wChannelFlags1 add hl, bc @@ -169,12 +169,12 @@ Audio2_PlaySound:: jr c, .cry jr .done .cry - ld hl, wChannelSoundIDs + Ch5 + ld hl, wChannelSoundIDs + CHAN5 ld [hli], a ld [hli], a ld [hli], a ld [hl], a - ld hl, wChannelCommandPointers + Ch7 * 2 ; sfx wave channel pointer + ld hl, wChannelCommandPointers + CHAN7 * 2 ; sfx wave channel pointer ld de, Audio2_CryRet ld [hl], e inc hl @@ -351,7 +351,7 @@ Audio2_InitSFXVariables:: add hl, de ld [hl], a ld a, e - cp Ch5 + cp CHAN5 ret nz ld a, $8 ldh [rNR10], a ; sweep off diff --git a/audio/engine_3.asm b/audio/engine_3.asm index 06698ca5..36de3fff 100644 --- a/audio/engine_3.asm +++ b/audio/engine_3.asm @@ -57,7 +57,7 @@ Audio3_PlaySound:: and a jr z, .playChannel ld a, e - cp Ch8 + cp CHAN8 jr nz, .notNoiseChannel ld a, [wSoundID] cp NOISE_INSTRUMENTS_END @@ -124,7 +124,7 @@ Audio3_PlaySound:: push bc ld b, 0 ld c, a - cp Ch4 + cp CHAN4 jr c, .skipSettingFlag ld hl, wChannelFlags1 add hl, bc @@ -167,12 +167,12 @@ Audio3_PlaySound:: jr c, .cry jr .done .cry - ld hl, wChannelSoundIDs + Ch5 + ld hl, wChannelSoundIDs + CHAN5 ld [hli], a ld [hli], a ld [hli], a ld [hl], a - ld hl, wChannelCommandPointers + Ch7 * 2 ; sfx wave channel pointer + ld hl, wChannelCommandPointers + CHAN7 * 2 ; sfx wave channel pointer ld de, Audio3_CryRet ld [hl], e inc hl diff --git a/audio/engine_4.asm b/audio/engine_4.asm index b3ed422e..12d72d08 100644 --- a/audio/engine_4.asm +++ b/audio/engine_4.asm @@ -57,7 +57,7 @@ Audio4_PlaySound:: and a jr z, .playChannel ld a, e - cp Ch8 + cp CHAN8 jr nz, .notNoiseChannel ld a, [wSoundID] cp NOISE_INSTRUMENTS_END @@ -124,7 +124,7 @@ Audio4_PlaySound:: push bc ld b, 0 ld c, a - cp Ch4 + cp CHAN4 jr c, .skipSettingFlag ld hl, wChannelFlags1 add hl, bc @@ -167,12 +167,12 @@ Audio4_PlaySound:: jr c, .cry jr .done .cry - ld hl, wChannelSoundIDs + Ch5 + ld hl, wChannelSoundIDs + CHAN5 ld [hli], a ld [hli], a ld [hli], a ld [hl], a - ld hl, wChannelCommandPointers + Ch7 * 2 ; sfx wave channel pointer + ld hl, wChannelCommandPointers + CHAN7 * 2 ; sfx wave channel pointer ld de, Audio4_CryRet ld [hl], e inc hl diff --git a/audio/headers/musicheaders1.asm b/audio/headers/musicheaders1.asm index ef85eae6..fb387671 100644 --- a/audio/headers/musicheaders1.asm +++ b/audio/headers/musicheaders1.asm @@ -1,66 +1,135 @@ Music_PalletTown:: - audio_header Music_PalletTown, Ch1, Ch2, Ch3 + channel_count 3 + channel 1, Music_PalletTown_Ch1 + channel 2, Music_PalletTown_Ch2 + channel 3, Music_PalletTown_Ch3 Music_Pokecenter:: - audio_header Music_Pokecenter, Ch1, Ch2, Ch3 + channel_count 3 + channel 1, Music_Pokecenter_Ch1 + channel 2, Music_Pokecenter_Ch2 + channel 3, Music_Pokecenter_Ch3 Music_Gym:: - audio_header Music_Gym, Ch1, Ch2, Ch3 + channel_count 3 + channel 1, Music_Gym_Ch1 + channel 2, Music_Gym_Ch2 + channel 3, Music_Gym_Ch3 ; Viridian City, Pewter City, Saffron City Music_Cities1:: - audio_header Music_Cities1, Ch1, Ch2, Ch3, Ch4 + channel_count 4 + channel 1, Music_Cities1_Ch1 + channel 2, Music_Cities1_Ch2 + channel 3, Music_Cities1_Ch3 + channel 4, Music_Cities1_Ch4 ; Cerulean City, Fuchsia City Music_Cities2:: - audio_header Music_Cities2, Ch1, Ch2, Ch3 + channel_count 3 + channel 1, Music_Cities2_Ch1 + channel 2, Music_Cities2_Ch2 + channel 3, Music_Cities2_Ch3 Music_Celadon:: - audio_header Music_Celadon, Ch1, Ch2, Ch3 + channel_count 3 + channel 1, Music_Celadon_Ch1 + channel 2, Music_Celadon_Ch2 + channel 3, Music_Celadon_Ch3 Music_Cinnabar:: - audio_header Music_Cinnabar, Ch1, Ch2, Ch3 + channel_count 3 + channel 1, Music_Cinnabar_Ch1 + channel 2, Music_Cinnabar_Ch2 + channel 3, Music_Cinnabar_Ch3 Music_Vermilion:: - audio_header Music_Vermilion, Ch1, Ch2, Ch3, Ch4 + channel_count 4 + channel 1, Music_Vermilion_Ch1 + channel 2, Music_Vermilion_Ch2 + channel 3, Music_Vermilion_Ch3 + channel 4, Music_Vermilion_Ch4 Music_Lavender:: - audio_header Music_Lavender, Ch1, Ch2, Ch3, Ch4 + channel_count 4 + channel 1, Music_Lavender_Ch1 + channel 2, Music_Lavender_Ch2 + channel 3, Music_Lavender_Ch3 + channel 4, Music_Lavender_Ch4 Music_SSAnne:: - audio_header Music_SSAnne, Ch1, Ch2, Ch3 + channel_count 3 + channel 1, Music_SSAnne_Ch1 + channel 2, Music_SSAnne_Ch2 + channel 3, Music_SSAnne_Ch3 Music_MeetProfOak:: - audio_header Music_MeetProfOak, Ch1, Ch2, Ch3 + channel_count 3 + channel 1, Music_MeetProfOak_Ch1 + channel 2, Music_MeetProfOak_Ch2 + channel 3, Music_MeetProfOak_Ch3 Music_MeetRival:: - audio_header Music_MeetRival, Ch1, Ch2, Ch3 + channel_count 3 + channel 1, Music_MeetRival_Ch1 + channel 2, Music_MeetRival_Ch2 + channel 3, Music_MeetRival_Ch3 Music_MuseumGuy:: - audio_header Music_MuseumGuy, Ch1, Ch2, Ch3, Ch4 + channel_count 4 + channel 1, Music_MuseumGuy_Ch1 + channel 2, Music_MuseumGuy_Ch2 + channel 3, Music_MuseumGuy_Ch3 + channel 4, Music_MuseumGuy_Ch4 Music_SafariZone:: - audio_header Music_SafariZone, Ch1, Ch2, Ch3 + channel_count 3 + channel 1, Music_SafariZone_Ch1 + channel 2, Music_SafariZone_Ch2 + channel 3, Music_SafariZone_Ch3 Music_PkmnHealed:: - audio_header Music_PkmnHealed, Ch1, Ch2, Ch3 + channel_count 3 + channel 1, Music_PkmnHealed_Ch1 + channel 2, Music_PkmnHealed_Ch2 + channel 3, Music_PkmnHealed_Ch3 ; Routes 1 and 2 Music_Routes1:: - audio_header Music_Routes1, Ch1, Ch2, Ch3, Ch4 + channel_count 4 + channel 1, Music_Routes1_Ch1 + channel 2, Music_Routes1_Ch2 + channel 3, Music_Routes1_Ch3 + channel 4, Music_Routes1_Ch4 ; Routes 24 and 25 Music_Routes2:: - audio_header Music_Routes2, Ch1, Ch2, Ch3, Ch4 + channel_count 4 + channel 1, Music_Routes2_Ch1 + channel 2, Music_Routes2_Ch2 + channel 3, Music_Routes2_Ch3 + channel 4, Music_Routes2_Ch4 ; Routes 3, 4, 5, 6, 7, 8, 9, 10, 16, 17, 18, 19, 20, 21, 22 Music_Routes3:: - audio_header Music_Routes3, Ch1, Ch2, Ch3, Ch4 + channel_count 4 + channel 1, Music_Routes3_Ch1 + channel 2, Music_Routes3_Ch2 + channel 3, Music_Routes3_Ch3 + channel 4, Music_Routes3_Ch4 ; Routes 11, 12, 13, 14, 15 Music_Routes4:: - audio_header Music_Routes4, Ch1, Ch2, Ch3, Ch4 + channel_count 4 + channel 1, Music_Routes4_Ch1 + channel 2, Music_Routes4_Ch2 + channel 3, Music_Routes4_Ch3 + channel 4, Music_Routes4_Ch4 ; Route 23, Indigo Plateau Music_IndigoPlateau:: - audio_header Music_IndigoPlateau, Ch1, Ch2, Ch3, Ch4 + channel_count 4 + channel 1, Music_IndigoPlateau_Ch1 + channel 2, Music_IndigoPlateau_Ch2 + channel 3, Music_IndigoPlateau_Ch3 + channel 4, Music_IndigoPlateau_Ch4 diff --git a/audio/headers/musicheaders2.asm b/audio/headers/musicheaders2.asm index d6cca9a9..c24c08d6 100644 --- a/audio/headers/musicheaders2.asm +++ b/audio/headers/musicheaders2.asm @@ -1,20 +1,41 @@ Music_GymLeaderBattle:: - audio_header Music_GymLeaderBattle, Ch1, Ch2, Ch3 + channel_count 3 + channel 1, Music_GymLeaderBattle_Ch1 + channel 2, Music_GymLeaderBattle_Ch2 + channel 3, Music_GymLeaderBattle_Ch3 Music_TrainerBattle:: - audio_header Music_TrainerBattle, Ch1, Ch2, Ch3 + channel_count 3 + channel 1, Music_TrainerBattle_Ch1 + channel 2, Music_TrainerBattle_Ch2 + channel 3, Music_TrainerBattle_Ch3 Music_WildBattle:: - audio_header Music_WildBattle, Ch1, Ch2, Ch3 + channel_count 3 + channel 1, Music_WildBattle_Ch1 + channel 2, Music_WildBattle_Ch2 + channel 3, Music_WildBattle_Ch3 Music_FinalBattle:: - audio_header Music_FinalBattle, Ch1, Ch2, Ch3 + channel_count 3 + channel 1, Music_FinalBattle_Ch1 + channel 2, Music_FinalBattle_Ch2 + channel 3, Music_FinalBattle_Ch3 Music_DefeatedTrainer:: - audio_header Music_DefeatedTrainer, Ch1, Ch2, Ch3 + channel_count 3 + channel 1, Music_DefeatedTrainer_Ch1 + channel 2, Music_DefeatedTrainer_Ch2 + channel 3, Music_DefeatedTrainer_Ch3 Music_DefeatedWildMon:: - audio_header Music_DefeatedWildMon, Ch1, Ch2, Ch3 + channel_count 3 + channel 1, Music_DefeatedWildMon_Ch1 + channel 2, Music_DefeatedWildMon_Ch2 + channel 3, Music_DefeatedWildMon_Ch3 Music_DefeatedGymLeader:: - audio_header Music_DefeatedGymLeader, Ch1, Ch2, Ch3 + channel_count 3 + channel 1, Music_DefeatedGymLeader_Ch1 + channel 2, Music_DefeatedGymLeader_Ch2 + channel 3, Music_DefeatedGymLeader_Ch3 diff --git a/audio/headers/musicheaders3.asm b/audio/headers/musicheaders3.asm index 51c67966..968063ec 100644 --- a/audio/headers/musicheaders3.asm +++ b/audio/headers/musicheaders3.asm @@ -1,56 +1,115 @@ Music_TitleScreen:: - audio_header Music_TitleScreen, Ch1, Ch2, Ch3, Ch4 + channel_count 4 + channel 1, Music_TitleScreen_Ch1 + channel 2, Music_TitleScreen_Ch2 + channel 3, Music_TitleScreen_Ch3 + channel 4, Music_TitleScreen_Ch4 Music_Credits:: - audio_header Music_Credits, Ch1, Ch2, Ch3 + channel_count 3 + channel 1, Music_Credits_Ch1 + channel 2, Music_Credits_Ch2 + channel 3, Music_Credits_Ch3 Music_HallOfFame:: - audio_header Music_HallOfFame, Ch1, Ch2, Ch3 + channel_count 3 + channel 1, Music_HallOfFame_Ch1 + channel 2, Music_HallOfFame_Ch2 + channel 3, Music_HallOfFame_Ch3 Music_OaksLab:: - audio_header Music_OaksLab, Ch1, Ch2, Ch3 + channel_count 3 + channel 1, Music_OaksLab_Ch1 + channel 2, Music_OaksLab_Ch2 + channel 3, Music_OaksLab_Ch3 Music_JigglypuffSong:: - audio_header Music_JigglypuffSong, Ch1, Ch2 + channel_count 2 + channel 1, Music_JigglypuffSong_Ch1 + channel 2, Music_JigglypuffSong_Ch2 Music_BikeRiding:: - audio_header Music_BikeRiding, Ch1, Ch2, Ch3, Ch4 + channel_count 4 + channel 1, Music_BikeRiding_Ch1 + channel 2, Music_BikeRiding_Ch2 + channel 3, Music_BikeRiding_Ch3 + channel 4, Music_BikeRiding_Ch4 Music_Surfing:: - audio_header Music_Surfing, Ch1, Ch2, Ch3 + channel_count 3 + channel 1, Music_Surfing_Ch1 + channel 2, Music_Surfing_Ch2 + channel 3, Music_Surfing_Ch3 Music_GameCorner:: - audio_header Music_GameCorner, Ch1, Ch2, Ch3 + channel_count 3 + channel 1, Music_GameCorner_Ch1 + channel 2, Music_GameCorner_Ch2 + channel 3, Music_GameCorner_Ch3 Music_YellowIntro:: - audio_header Music_YellowIntro, Ch1, Ch2, Ch3 + channel_count 3 + channel 1, Music_YellowIntro_Ch1 + channel 2, Music_YellowIntro_Ch2 + channel 3, Music_YellowIntro_Ch3 ; Power Plant, Cerulean Cave, Rocket HQ Music_Dungeon1:: - audio_header Music_Dungeon1, Ch1, Ch2, Ch3, Ch4 + channel_count 4 + channel 1, Music_Dungeon1_Ch1 + channel 2, Music_Dungeon1_Ch2 + channel 3, Music_Dungeon1_Ch3 + channel 4, Music_Dungeon1_Ch4 ; Viridian Forest, Seafoam Islands Music_Dungeon2:: - audio_header Music_Dungeon2, Ch1, Ch2, Ch3, Ch4 + channel_count 4 + channel 1, Music_Dungeon2_Ch1 + channel 2, Music_Dungeon2_Ch2 + channel 3, Music_Dungeon2_Ch3 + channel 4, Music_Dungeon2_Ch4 ; Mt. Moon, Rock Tunnel, Victory Road Music_Dungeon3:: - audio_header Music_Dungeon3, Ch1, Ch2, Ch3, Ch4 + channel_count 4 + channel 1, Music_Dungeon3_Ch1 + channel 2, Music_Dungeon3_Ch2 + channel 3, Music_Dungeon3_Ch3 + channel 4, Music_Dungeon3_Ch4 Music_CinnabarMansion:: - audio_header Music_CinnabarMansion, Ch1, Ch2, Ch3, Ch4 + channel_count 4 + channel 1, Music_CinnabarMansion_Ch1 + channel 2, Music_CinnabarMansion_Ch2 + channel 3, Music_CinnabarMansion_Ch3 + channel 4, Music_CinnabarMansion_Ch4 Music_PokemonTower:: - audio_header Music_PokemonTower, Ch1, Ch2, Ch3 + channel_count 3 + channel 1, Music_PokemonTower_Ch1 + channel 2, Music_PokemonTower_Ch2 + channel 3, Music_PokemonTower_Ch3 Music_SilphCo:: - audio_header Music_SilphCo, Ch1, Ch2, Ch3 + channel_count 3 + channel 1, Music_SilphCo_Ch1 + channel 2, Music_SilphCo_Ch2 + channel 3, Music_SilphCo_Ch3 Music_MeetEvilTrainer:: - audio_header Music_MeetEvilTrainer, Ch1, Ch2, Ch3 + channel_count 3 + channel 1, Music_MeetEvilTrainer_Ch1 + channel 2, Music_MeetEvilTrainer_Ch2 + channel 3, Music_MeetEvilTrainer_Ch3 Music_MeetFemaleTrainer:: - audio_header Music_MeetFemaleTrainer, Ch1, Ch2, Ch3 + channel_count 3 + channel 1, Music_MeetFemaleTrainer_Ch1 + channel 2, Music_MeetFemaleTrainer_Ch2 + channel 3, Music_MeetFemaleTrainer_Ch3 Music_MeetMaleTrainer:: - audio_header Music_MeetMaleTrainer, Ch1, Ch2, Ch3 + channel_count 3 + channel 1, Music_MeetMaleTrainer_Ch1 + channel 2, Music_MeetMaleTrainer_Ch2 + channel 3, Music_MeetMaleTrainer_Ch3 diff --git a/audio/headers/musicheaders4.asm b/audio/headers/musicheaders4.asm index 8c537ff9..88bda9a6 100644 --- a/audio/headers/musicheaders4.asm +++ b/audio/headers/musicheaders4.asm @@ -1,11 +1,22 @@ Music_SurfingPikachu:: - audio_header Music_SurfingPikachu, Ch1, Ch2, Ch3 + channel_count 3 + channel 1, Music_SurfingPikachu_Ch1 + channel 2, Music_SurfingPikachu_Ch2 + channel 3, Music_SurfingPikachu_Ch3 Music_MeetJessieJames:: - audio_header Music_MeetJessieJames, Ch1, Ch2, Ch3 + channel_count 3 + channel 1, Music_MeetJessieJames_Ch1 + channel 2, Music_MeetJessieJames_Ch2 + channel 3, Music_MeetJessieJames_Ch3 Music_YellowUnusedSong:: - audio_header Music_YellowUnusedSong, Ch1, Ch2, Ch3, Ch4 + channel_count 4 + channel 1, Music_YellowUnusedSong_Ch1 + channel 2, Music_YellowUnusedSong_Ch2 + channel 3, Music_YellowUnusedSong_Ch3 + channel 4, Music_YellowUnusedSong_Ch4 Music_GBPrinter:: - audio_header Music_GBPrinter, Ch3 + channel_count 1 + channel 3, Music_GBPrinter_Ch3 diff --git a/audio/headers/sfxheaders1.asm b/audio/headers/sfxheaders1.asm index 2d5eca4a..297b7582 100644 --- a/audio/headers/sfxheaders1.asm +++ b/audio/headers/sfxheaders1.asm @@ -2,287 +2,472 @@ SFX_Headers_1:: db $ff, $ff, $ff ; padding SFX_Noise_Instrument01_1:: - audio_header SFX_Noise_Instrument01_1, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument01_1_Ch8 SFX_Noise_Instrument02_1:: - audio_header SFX_Noise_Instrument02_1, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument02_1_Ch8 SFX_Noise_Instrument03_1:: - audio_header SFX_Noise_Instrument03_1, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument03_1_Ch8 SFX_Noise_Instrument04_1:: - audio_header SFX_Noise_Instrument04_1, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument04_1_Ch8 SFX_Noise_Instrument05_1:: - audio_header SFX_Noise_Instrument05_1, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument05_1_Ch8 SFX_Noise_Instrument06_1:: - audio_header SFX_Noise_Instrument06_1, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument06_1_Ch8 SFX_Noise_Instrument07_1:: - audio_header SFX_Noise_Instrument07_1, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument07_1_Ch8 SFX_Noise_Instrument08_1:: - audio_header SFX_Noise_Instrument08_1, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument08_1_Ch8 SFX_Noise_Instrument09_1:: - audio_header SFX_Noise_Instrument09_1, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument09_1_Ch8 SFX_Noise_Instrument10_1:: - audio_header SFX_Noise_Instrument10_1, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument10_1_Ch8 SFX_Noise_Instrument11_1:: - audio_header SFX_Noise_Instrument11_1, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument11_1_Ch8 SFX_Noise_Instrument12_1:: - audio_header SFX_Noise_Instrument12_1, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument12_1_Ch8 SFX_Noise_Instrument13_1:: - audio_header SFX_Noise_Instrument13_1, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument13_1_Ch8 SFX_Noise_Instrument14_1:: - audio_header SFX_Noise_Instrument14_1, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument14_1_Ch8 SFX_Noise_Instrument15_1:: - audio_header SFX_Noise_Instrument15_1, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument15_1_Ch8 SFX_Noise_Instrument16_1:: - audio_header SFX_Noise_Instrument16_1, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument16_1_Ch8 SFX_Noise_Instrument17_1:: - audio_header SFX_Noise_Instrument17_1, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument17_1_Ch8 SFX_Noise_Instrument18_1:: - audio_header SFX_Noise_Instrument18_1, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument18_1_Ch8 SFX_Noise_Instrument19_1:: - audio_header SFX_Noise_Instrument19_1, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument19_1_Ch8 SFX_Cry00_1:: - audio_header SFX_Cry00_1, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry00_1_Ch5 + channel 6, SFX_Cry00_1_Ch6 + channel 8, SFX_Cry00_1_Ch8 SFX_Cry01_1:: - audio_header SFX_Cry01_1, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry01_1_Ch5 + channel 6, SFX_Cry01_1_Ch6 + channel 8, SFX_Cry01_1_Ch8 SFX_Cry02_1:: - audio_header SFX_Cry02_1, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry02_1_Ch5 + channel 6, SFX_Cry02_1_Ch6 + channel 8, SFX_Cry02_1_Ch8 SFX_Cry03_1:: - audio_header SFX_Cry03_1, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry03_1_Ch5 + channel 6, SFX_Cry03_1_Ch6 + channel 8, SFX_Cry03_1_Ch8 SFX_Cry04_1:: - audio_header SFX_Cry04_1, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry04_1_Ch5 + channel 6, SFX_Cry04_1_Ch6 + channel 8, SFX_Cry04_1_Ch8 SFX_Cry05_1:: - audio_header SFX_Cry05_1, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry05_1_Ch5 + channel 6, SFX_Cry05_1_Ch6 + channel 8, SFX_Cry05_1_Ch8 SFX_Cry06_1:: - audio_header SFX_Cry06_1, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry06_1_Ch5 + channel 6, SFX_Cry06_1_Ch6 + channel 8, SFX_Cry06_1_Ch8 SFX_Cry07_1:: - audio_header SFX_Cry07_1, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry07_1_Ch5 + channel 6, SFX_Cry07_1_Ch6 + channel 8, SFX_Cry07_1_Ch8 SFX_Cry08_1:: - audio_header SFX_Cry08_1, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry08_1_Ch5 + channel 6, SFX_Cry08_1_Ch6 + channel 8, SFX_Cry08_1_Ch8 SFX_Cry09_1:: - audio_header SFX_Cry09_1, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry09_1_Ch5 + channel 6, SFX_Cry09_1_Ch6 + channel 8, SFX_Cry09_1_Ch8 SFX_Cry0A_1:: - audio_header SFX_Cry0A_1, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry0A_1_Ch5 + channel 6, SFX_Cry0A_1_Ch6 + channel 8, SFX_Cry0A_1_Ch8 SFX_Cry0B_1:: - audio_header SFX_Cry0B_1, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry0B_1_Ch5 + channel 6, SFX_Cry0B_1_Ch6 + channel 8, SFX_Cry0B_1_Ch8 SFX_Cry0C_1:: - audio_header SFX_Cry0C_1, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry0C_1_Ch5 + channel 6, SFX_Cry0C_1_Ch6 + channel 8, SFX_Cry0C_1_Ch8 SFX_Cry0D_1:: - audio_header SFX_Cry0D_1, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry0D_1_Ch5 + channel 6, SFX_Cry0D_1_Ch6 + channel 8, SFX_Cry0D_1_Ch8 SFX_Cry0E_1:: - audio_header SFX_Cry0E_1, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry0E_1_Ch5 + channel 6, SFX_Cry0E_1_Ch6 + channel 8, SFX_Cry0E_1_Ch8 SFX_Cry0F_1:: - audio_header SFX_Cry0F_1, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry0F_1_Ch5 + channel 6, SFX_Cry0F_1_Ch6 + channel 8, SFX_Cry0F_1_Ch8 SFX_Cry10_1:: - audio_header SFX_Cry10_1, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry10_1_Ch5 + channel 6, SFX_Cry10_1_Ch6 + channel 8, SFX_Cry10_1_Ch8 SFX_Cry11_1:: - audio_header SFX_Cry11_1, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry11_1_Ch5 + channel 6, SFX_Cry11_1_Ch6 + channel 8, SFX_Cry11_1_Ch8 SFX_Cry12_1:: - audio_header SFX_Cry12_1, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry12_1_Ch5 + channel 6, SFX_Cry12_1_Ch6 + channel 8, SFX_Cry12_1_Ch8 SFX_Cry13_1:: - audio_header SFX_Cry13_1, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry13_1_Ch5 + channel 6, SFX_Cry13_1_Ch6 + channel 8, SFX_Cry13_1_Ch8 SFX_Cry14_1:: - audio_header SFX_Cry14_1, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry14_1_Ch5 + channel 6, SFX_Cry14_1_Ch6 + channel 8, SFX_Cry14_1_Ch8 SFX_Cry15_1:: - audio_header SFX_Cry15_1, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry15_1_Ch5 + channel 6, SFX_Cry15_1_Ch6 + channel 8, SFX_Cry15_1_Ch8 SFX_Cry16_1:: - audio_header SFX_Cry16_1, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry16_1_Ch5 + channel 6, SFX_Cry16_1_Ch6 + channel 8, SFX_Cry16_1_Ch8 SFX_Cry17_1:: - audio_header SFX_Cry17_1, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry17_1_Ch5 + channel 6, SFX_Cry17_1_Ch6 + channel 8, SFX_Cry17_1_Ch8 SFX_Cry18_1:: - audio_header SFX_Cry18_1, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry18_1_Ch5 + channel 6, SFX_Cry18_1_Ch6 + channel 8, SFX_Cry18_1_Ch8 SFX_Cry19_1:: - audio_header SFX_Cry19_1, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry19_1_Ch5 + channel 6, SFX_Cry19_1_Ch6 + channel 8, SFX_Cry19_1_Ch8 SFX_Cry1A_1:: - audio_header SFX_Cry1A_1, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry1A_1_Ch5 + channel 6, SFX_Cry1A_1_Ch6 + channel 8, SFX_Cry1A_1_Ch8 SFX_Cry1B_1:: - audio_header SFX_Cry1B_1, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry1B_1_Ch5 + channel 6, SFX_Cry1B_1_Ch6 + channel 8, SFX_Cry1B_1_Ch8 SFX_Cry1C_1:: - audio_header SFX_Cry1C_1, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry1C_1_Ch5 + channel 6, SFX_Cry1C_1_Ch6 + channel 8, SFX_Cry1C_1_Ch8 SFX_Cry1D_1:: - audio_header SFX_Cry1D_1, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry1D_1_Ch5 + channel 6, SFX_Cry1D_1_Ch6 + channel 8, SFX_Cry1D_1_Ch8 SFX_Cry1E_1:: - audio_header SFX_Cry1E_1, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry1E_1_Ch5 + channel 6, SFX_Cry1E_1_Ch6 + channel 8, SFX_Cry1E_1_Ch8 SFX_Cry1F_1:: - audio_header SFX_Cry1F_1, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry1F_1_Ch5 + channel 6, SFX_Cry1F_1_Ch6 + channel 8, SFX_Cry1F_1_Ch8 SFX_Cry20_1:: - audio_header SFX_Cry20_1, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry20_1_Ch5 + channel 6, SFX_Cry20_1_Ch6 + channel 8, SFX_Cry20_1_Ch8 SFX_Cry21_1:: - audio_header SFX_Cry21_1, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry21_1_Ch5 + channel 6, SFX_Cry21_1_Ch6 + channel 8, SFX_Cry21_1_Ch8 SFX_Cry22_1:: - audio_header SFX_Cry22_1, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry22_1_Ch5 + channel 6, SFX_Cry22_1_Ch6 + channel 8, SFX_Cry22_1_Ch8 SFX_Cry23_1:: - audio_header SFX_Cry23_1, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry23_1_Ch5 + channel 6, SFX_Cry23_1_Ch6 + channel 8, SFX_Cry23_1_Ch8 SFX_Cry24_1:: - audio_header SFX_Cry24_1, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry24_1_Ch5 + channel 6, SFX_Cry24_1_Ch6 + channel 8, SFX_Cry24_1_Ch8 SFX_Cry25_1:: - audio_header SFX_Cry25_1, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry25_1_Ch5 + channel 6, SFX_Cry25_1_Ch6 + channel 8, SFX_Cry25_1_Ch8 SFX_Get_Item1_1:: - audio_header SFX_Get_Item1_1, Ch5, Ch6, Ch7 + channel_count 3 + channel 5, SFX_Get_Item1_1_Ch5 + channel 6, SFX_Get_Item1_1_Ch6 + channel 7, SFX_Get_Item1_1_Ch7 SFX_Get_Item2_1:: - audio_header SFX_Get_Item2_1, Ch5, Ch6, Ch7 + channel_count 3 + channel 5, SFX_Get_Item2_1_Ch5 + channel 6, SFX_Get_Item2_1_Ch6 + channel 7, SFX_Get_Item2_1_Ch7 SFX_Tink_1:: - audio_header SFX_Tink_1, Ch5 + channel_count 1 + channel 5, SFX_Tink_1_Ch5 SFX_Heal_HP_1:: - audio_header SFX_Heal_HP_1, Ch5 + channel_count 1 + channel 5, SFX_Heal_HP_1_Ch5 SFX_Heal_Ailment_1:: - audio_header SFX_Heal_Ailment_1, Ch5 + channel_count 1 + channel 5, SFX_Heal_Ailment_1_Ch5 SFX_Start_Menu_1:: - audio_header SFX_Start_Menu_1, Ch8 + channel_count 1 + channel 8, SFX_Start_Menu_1_Ch8 SFX_Press_AB_1:: - audio_header SFX_Press_AB_1, Ch5 + channel_count 1 + channel 5, SFX_Press_AB_1_Ch5 SFX_Pokedex_Rating_1:: - audio_header SFX_Pokedex_Rating_1, Ch5, Ch6, Ch7 + channel_count 3 + channel 5, SFX_Pokedex_Rating_1_Ch5 + channel 6, SFX_Pokedex_Rating_1_Ch6 + channel 7, SFX_Pokedex_Rating_1_Ch7 SFX_Get_Key_Item_1:: - audio_header SFX_Get_Key_Item_1, Ch5, Ch6, Ch7 + channel_count 3 + channel 5, SFX_Get_Key_Item_1_Ch5 + channel 6, SFX_Get_Key_Item_1_Ch6 + channel 7, SFX_Get_Key_Item_1_Ch7 SFX_Poisoned_1:: - audio_header SFX_Poisoned_1, Ch5 + channel_count 1 + channel 5, SFX_Poisoned_1_Ch5 SFX_Trade_Machine_1:: - audio_header SFX_Trade_Machine_1, Ch5 + channel_count 1 + channel 5, SFX_Trade_Machine_1_Ch5 SFX_Turn_On_PC_1:: - audio_header SFX_Turn_On_PC_1, Ch5 + channel_count 1 + channel 5, SFX_Turn_On_PC_1_Ch5 SFX_Turn_Off_PC_1:: - audio_header SFX_Turn_Off_PC_1, Ch5 + channel_count 1 + channel 5, SFX_Turn_Off_PC_1_Ch5 SFX_Enter_PC_1:: - audio_header SFX_Enter_PC_1, Ch5 + channel_count 1 + channel 5, SFX_Enter_PC_1_Ch5 SFX_Shrink_1:: - audio_header SFX_Shrink_1, Ch5 + channel_count 1 + channel 5, SFX_Shrink_1_Ch5 SFX_Switch_1:: - audio_header SFX_Switch_1, Ch5 + channel_count 1 + channel 5, SFX_Switch_1_Ch5 SFX_Healing_Machine_1:: - audio_header SFX_Healing_Machine_1, Ch5 + channel_count 1 + channel 5, SFX_Healing_Machine_1_Ch5 SFX_Teleport_Exit1_1:: - audio_header SFX_Teleport_Exit1_1, Ch5 + channel_count 1 + channel 5, SFX_Teleport_Exit1_1_Ch5 SFX_Teleport_Enter1_1:: - audio_header SFX_Teleport_Enter1_1, Ch5 + channel_count 1 + channel 5, SFX_Teleport_Enter1_1_Ch5 SFX_Teleport_Exit2_1:: - audio_header SFX_Teleport_Exit2_1, Ch5 + channel_count 1 + channel 5, SFX_Teleport_Exit2_1_Ch5 SFX_Ledge_1:: - audio_header SFX_Ledge_1, Ch5 + channel_count 1 + channel 5, SFX_Ledge_1_Ch5 SFX_Teleport_Enter2_1:: - audio_header SFX_Teleport_Enter2_1, Ch8 + channel_count 1 + channel 8, SFX_Teleport_Enter2_1_Ch8 SFX_Fly_1:: - audio_header SFX_Fly_1, Ch8 + channel_count 1 + channel 8, SFX_Fly_1_Ch8 SFX_Denied_1:: - audio_header SFX_Denied_1, Ch5, Ch6 + channel_count 2 + channel 5, SFX_Denied_1_Ch5 + channel 6, SFX_Denied_1_Ch6 SFX_Arrow_Tiles_1:: - audio_header SFX_Arrow_Tiles_1, Ch5 + channel_count 1 + channel 5, SFX_Arrow_Tiles_1_Ch5 SFX_Push_Boulder_1:: - audio_header SFX_Push_Boulder_1, Ch8 + channel_count 1 + channel 8, SFX_Push_Boulder_1_Ch8 SFX_SS_Anne_Horn_1:: - audio_header SFX_SS_Anne_Horn_1, Ch5, Ch6 + channel_count 2 + channel 5, SFX_SS_Anne_Horn_1_Ch5 + channel 6, SFX_SS_Anne_Horn_1_Ch6 SFX_Withdraw_Deposit_1:: - audio_header SFX_Withdraw_Deposit_1, Ch5 + channel_count 1 + channel 5, SFX_Withdraw_Deposit_1_Ch5 SFX_Cut_1:: - audio_header SFX_Cut_1, Ch8 + channel_count 1 + channel 8, SFX_Cut_1_Ch8 SFX_Go_Inside_1:: - audio_header SFX_Go_Inside_1, Ch8 + channel_count 1 + channel 8, SFX_Go_Inside_1_Ch8 SFX_Swap_1:: - audio_header SFX_Swap_1, Ch5, Ch6 + channel_count 2 + channel 5, SFX_Swap_1_Ch5 + channel 6, SFX_Swap_1_Ch6 SFX_59_1:: - audio_header SFX_59_1, Ch5, Ch6 + channel_count 2 + channel 5, SFX_59_1_Ch5 + channel 6, SFX_59_1_Ch6 SFX_Purchase_1:: - audio_header SFX_Purchase_1, Ch5, Ch6 + channel_count 2 + channel 5, SFX_Purchase_1_Ch5 + channel 6, SFX_Purchase_1_Ch6 SFX_Collision_1:: - audio_header SFX_Collision_1, Ch5 + channel_count 1 + channel 5, SFX_Collision_1_Ch5 SFX_Go_Outside_1:: - audio_header SFX_Go_Outside_1, Ch8 + channel_count 1 + channel 8, SFX_Go_Outside_1_Ch8 SFX_Save_1:: - audio_header SFX_Save_1, Ch5, Ch6 + channel_count 2 + channel 5, SFX_Save_1_Ch5 + channel 6, SFX_Save_1_Ch6 ; the Pokeflute sound effect directly hijacks channel 3 SFX_Pokeflute:: - audio_header SFX_Pokeflute, Ch3 + channel_count 1 + channel 3, SFX_Pokeflute_Ch3 SFX_Safari_Zone_PA:: - audio_header SFX_Safari_Zone_PA, Ch5 + channel_count 1 + channel 5, SFX_Safari_Zone_PA_Ch5 diff --git a/audio/headers/sfxheaders2.asm b/audio/headers/sfxheaders2.asm index 912d137e..1ccbf265 100644 --- a/audio/headers/sfxheaders2.asm +++ b/audio/headers/sfxheaders2.asm @@ -2,358 +2,591 @@ SFX_Headers_2:: db $ff, $ff, $ff ; padding SFX_Noise_Instrument01_2:: - audio_header SFX_Noise_Instrument01_2, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument01_2_Ch8 SFX_Noise_Instrument02_2:: - audio_header SFX_Noise_Instrument02_2, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument02_2_Ch8 SFX_Noise_Instrument03_2:: - audio_header SFX_Noise_Instrument03_2, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument03_2_Ch8 SFX_Noise_Instrument04_2:: - audio_header SFX_Noise_Instrument04_2, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument04_2_Ch8 SFX_Noise_Instrument05_2:: - audio_header SFX_Noise_Instrument05_2, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument05_2_Ch8 SFX_Noise_Instrument06_2:: - audio_header SFX_Noise_Instrument06_2, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument06_2_Ch8 SFX_Noise_Instrument07_2:: - audio_header SFX_Noise_Instrument07_2, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument07_2_Ch8 SFX_Noise_Instrument08_2:: - audio_header SFX_Noise_Instrument08_2, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument08_2_Ch8 SFX_Noise_Instrument09_2:: - audio_header SFX_Noise_Instrument09_2, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument09_2_Ch8 SFX_Noise_Instrument10_2:: - audio_header SFX_Noise_Instrument10_2, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument10_2_Ch8 SFX_Noise_Instrument11_2:: - audio_header SFX_Noise_Instrument11_2, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument11_2_Ch8 SFX_Noise_Instrument12_2:: - audio_header SFX_Noise_Instrument12_2, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument12_2_Ch8 SFX_Noise_Instrument13_2:: - audio_header SFX_Noise_Instrument13_2, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument13_2_Ch8 SFX_Noise_Instrument14_2:: - audio_header SFX_Noise_Instrument14_2, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument14_2_Ch8 SFX_Noise_Instrument15_2:: - audio_header SFX_Noise_Instrument15_2, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument15_2_Ch8 SFX_Noise_Instrument16_2:: - audio_header SFX_Noise_Instrument16_2, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument16_2_Ch8 SFX_Noise_Instrument17_2:: - audio_header SFX_Noise_Instrument17_2, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument17_2_Ch8 SFX_Noise_Instrument18_2:: - audio_header SFX_Noise_Instrument18_2, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument18_2_Ch8 SFX_Noise_Instrument19_2:: - audio_header SFX_Noise_Instrument19_2, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument19_2_Ch8 SFX_Cry00_2:: - audio_header SFX_Cry00_2, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry00_2_Ch5 + channel 6, SFX_Cry00_2_Ch6 + channel 8, SFX_Cry00_2_Ch8 SFX_Cry01_2:: - audio_header SFX_Cry01_2, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry01_2_Ch5 + channel 6, SFX_Cry01_2_Ch6 + channel 8, SFX_Cry01_2_Ch8 SFX_Cry02_2:: - audio_header SFX_Cry02_2, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry02_2_Ch5 + channel 6, SFX_Cry02_2_Ch6 + channel 8, SFX_Cry02_2_Ch8 SFX_Cry03_2:: - audio_header SFX_Cry03_2, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry03_2_Ch5 + channel 6, SFX_Cry03_2_Ch6 + channel 8, SFX_Cry03_2_Ch8 SFX_Cry04_2:: - audio_header SFX_Cry04_2, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry04_2_Ch5 + channel 6, SFX_Cry04_2_Ch6 + channel 8, SFX_Cry04_2_Ch8 SFX_Cry05_2:: - audio_header SFX_Cry05_2, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry05_2_Ch5 + channel 6, SFX_Cry05_2_Ch6 + channel 8, SFX_Cry05_2_Ch8 SFX_Cry06_2:: - audio_header SFX_Cry06_2, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry06_2_Ch5 + channel 6, SFX_Cry06_2_Ch6 + channel 8, SFX_Cry06_2_Ch8 SFX_Cry07_2:: - audio_header SFX_Cry07_2, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry07_2_Ch5 + channel 6, SFX_Cry07_2_Ch6 + channel 8, SFX_Cry07_2_Ch8 SFX_Cry08_2:: - audio_header SFX_Cry08_2, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry08_2_Ch5 + channel 6, SFX_Cry08_2_Ch6 + channel 8, SFX_Cry08_2_Ch8 SFX_Cry09_2:: - audio_header SFX_Cry09_2, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry09_2_Ch5 + channel 6, SFX_Cry09_2_Ch6 + channel 8, SFX_Cry09_2_Ch8 SFX_Cry0A_2:: - audio_header SFX_Cry0A_2, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry0A_2_Ch5 + channel 6, SFX_Cry0A_2_Ch6 + channel 8, SFX_Cry0A_2_Ch8 SFX_Cry0B_2:: - audio_header SFX_Cry0B_2, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry0B_2_Ch5 + channel 6, SFX_Cry0B_2_Ch6 + channel 8, SFX_Cry0B_2_Ch8 SFX_Cry0C_2:: - audio_header SFX_Cry0C_2, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry0C_2_Ch5 + channel 6, SFX_Cry0C_2_Ch6 + channel 8, SFX_Cry0C_2_Ch8 SFX_Cry0D_2:: - audio_header SFX_Cry0D_2, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry0D_2_Ch5 + channel 6, SFX_Cry0D_2_Ch6 + channel 8, SFX_Cry0D_2_Ch8 SFX_Cry0E_2:: - audio_header SFX_Cry0E_2, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry0E_2_Ch5 + channel 6, SFX_Cry0E_2_Ch6 + channel 8, SFX_Cry0E_2_Ch8 SFX_Cry0F_2:: - audio_header SFX_Cry0F_2, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry0F_2_Ch5 + channel 6, SFX_Cry0F_2_Ch6 + channel 8, SFX_Cry0F_2_Ch8 SFX_Cry10_2:: - audio_header SFX_Cry10_2, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry10_2_Ch5 + channel 6, SFX_Cry10_2_Ch6 + channel 8, SFX_Cry10_2_Ch8 SFX_Cry11_2:: - audio_header SFX_Cry11_2, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry11_2_Ch5 + channel 6, SFX_Cry11_2_Ch6 + channel 8, SFX_Cry11_2_Ch8 SFX_Cry12_2:: - audio_header SFX_Cry12_2, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry12_2_Ch5 + channel 6, SFX_Cry12_2_Ch6 + channel 8, SFX_Cry12_2_Ch8 SFX_Cry13_2:: - audio_header SFX_Cry13_2, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry13_2_Ch5 + channel 6, SFX_Cry13_2_Ch6 + channel 8, SFX_Cry13_2_Ch8 SFX_Cry14_2:: - audio_header SFX_Cry14_2, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry14_2_Ch5 + channel 6, SFX_Cry14_2_Ch6 + channel 8, SFX_Cry14_2_Ch8 SFX_Cry15_2:: - audio_header SFX_Cry15_2, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry15_2_Ch5 + channel 6, SFX_Cry15_2_Ch6 + channel 8, SFX_Cry15_2_Ch8 SFX_Cry16_2:: - audio_header SFX_Cry16_2, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry16_2_Ch5 + channel 6, SFX_Cry16_2_Ch6 + channel 8, SFX_Cry16_2_Ch8 SFX_Cry17_2:: - audio_header SFX_Cry17_2, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry17_2_Ch5 + channel 6, SFX_Cry17_2_Ch6 + channel 8, SFX_Cry17_2_Ch8 SFX_Cry18_2:: - audio_header SFX_Cry18_2, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry18_2_Ch5 + channel 6, SFX_Cry18_2_Ch6 + channel 8, SFX_Cry18_2_Ch8 SFX_Cry19_2:: - audio_header SFX_Cry19_2, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry19_2_Ch5 + channel 6, SFX_Cry19_2_Ch6 + channel 8, SFX_Cry19_2_Ch8 SFX_Cry1A_2:: - audio_header SFX_Cry1A_2, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry1A_2_Ch5 + channel 6, SFX_Cry1A_2_Ch6 + channel 8, SFX_Cry1A_2_Ch8 SFX_Cry1B_2:: - audio_header SFX_Cry1B_2, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry1B_2_Ch5 + channel 6, SFX_Cry1B_2_Ch6 + channel 8, SFX_Cry1B_2_Ch8 SFX_Cry1C_2:: - audio_header SFX_Cry1C_2, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry1C_2_Ch5 + channel 6, SFX_Cry1C_2_Ch6 + channel 8, SFX_Cry1C_2_Ch8 SFX_Cry1D_2:: - audio_header SFX_Cry1D_2, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry1D_2_Ch5 + channel 6, SFX_Cry1D_2_Ch6 + channel 8, SFX_Cry1D_2_Ch8 SFX_Cry1E_2:: - audio_header SFX_Cry1E_2, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry1E_2_Ch5 + channel 6, SFX_Cry1E_2_Ch6 + channel 8, SFX_Cry1E_2_Ch8 SFX_Cry1F_2:: - audio_header SFX_Cry1F_2, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry1F_2_Ch5 + channel 6, SFX_Cry1F_2_Ch6 + channel 8, SFX_Cry1F_2_Ch8 SFX_Cry20_2:: - audio_header SFX_Cry20_2, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry20_2_Ch5 + channel 6, SFX_Cry20_2_Ch6 + channel 8, SFX_Cry20_2_Ch8 SFX_Cry21_2:: - audio_header SFX_Cry21_2, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry21_2_Ch5 + channel 6, SFX_Cry21_2_Ch6 + channel 8, SFX_Cry21_2_Ch8 SFX_Cry22_2:: - audio_header SFX_Cry22_2, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry22_2_Ch5 + channel 6, SFX_Cry22_2_Ch6 + channel 8, SFX_Cry22_2_Ch8 SFX_Cry23_2:: - audio_header SFX_Cry23_2, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry23_2_Ch5 + channel 6, SFX_Cry23_2_Ch6 + channel 8, SFX_Cry23_2_Ch8 SFX_Cry24_2:: - audio_header SFX_Cry24_2, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry24_2_Ch5 + channel 6, SFX_Cry24_2_Ch6 + channel 8, SFX_Cry24_2_Ch8 SFX_Cry25_2:: - audio_header SFX_Cry25_2, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry25_2_Ch5 + channel 6, SFX_Cry25_2_Ch6 + channel 8, SFX_Cry25_2_Ch8 SFX_Level_Up:: - audio_header SFX_Level_Up, Ch5, Ch6, Ch7 + channel_count 3 + channel 5, SFX_Level_Up_Ch5 + channel 6, SFX_Level_Up_Ch6 + channel 7, SFX_Level_Up_Ch7 SFX_Get_Item2_2:: - audio_header SFX_Get_Item2_2, Ch5, Ch6, Ch7 + channel_count 3 + channel 5, SFX_Get_Item2_2_Ch5 + channel 6, SFX_Get_Item2_2_Ch6 + channel 7, SFX_Get_Item2_2_Ch7 SFX_Tink_2:: - audio_header SFX_Tink_2, Ch5 + channel_count 1 + channel 5, SFX_Tink_2_Ch5 SFX_Heal_HP_2:: - audio_header SFX_Heal_HP_2, Ch5 + channel_count 1 + channel 5, SFX_Heal_HP_2_Ch5 SFX_Heal_Ailment_2:: - audio_header SFX_Heal_Ailment_2, Ch5 + channel_count 1 + channel 5, SFX_Heal_Ailment_2_Ch5 SFX_Start_Menu_2:: - audio_header SFX_Start_Menu_2, Ch8 + channel_count 1 + channel 8, SFX_Start_Menu_2_Ch8 SFX_Press_AB_2:: - audio_header SFX_Press_AB_2, Ch5 + channel_count 1 + channel 5, SFX_Press_AB_2_Ch5 SFX_Ball_Toss:: - audio_header SFX_Ball_Toss, Ch5, Ch6 + channel_count 2 + channel 5, SFX_Ball_Toss_Ch5 + channel 6, SFX_Ball_Toss_Ch6 SFX_Ball_Poof:: - audio_header SFX_Ball_Poof, Ch5, Ch8 + channel_count 2 + channel 5, SFX_Ball_Poof_Ch5 + channel 8, SFX_Ball_Poof_Ch8 SFX_Faint_Thud:: - audio_header SFX_Faint_Thud, Ch5, Ch8 + channel_count 2 + channel 5, SFX_Faint_Thud_Ch5 + channel 8, SFX_Faint_Thud_Ch8 SFX_Run:: - audio_header SFX_Run, Ch8 + channel_count 1 + channel 8, SFX_Run_Ch8 SFX_Dex_Page_Added:: - audio_header SFX_Dex_Page_Added, Ch5, Ch6 + channel_count 2 + channel 5, SFX_Dex_Page_Added_Ch5 + channel 6, SFX_Dex_Page_Added_Ch6 SFX_Caught_Mon:: - audio_header SFX_Caught_Mon, Ch5, Ch6, Ch7 + channel_count 3 + channel 5, SFX_Caught_Mon_Ch5 + channel 6, SFX_Caught_Mon_Ch6 + channel 7, SFX_Caught_Mon_Ch7 SFX_Peck:: - audio_header SFX_Peck, Ch8 + channel_count 1 + channel 8, SFX_Peck_Ch8 SFX_Faint_Fall:: - audio_header SFX_Faint_Fall, Ch5 + channel_count 1 + channel 5, SFX_Faint_Fall_Ch5 SFX_Battle_09:: - audio_header SFX_Battle_09, Ch5 + channel_count 1 + channel 5, SFX_Battle_09_Ch5 SFX_Pound:: - audio_header SFX_Pound, Ch8 + channel_count 1 + channel 8, SFX_Pound_Ch8 SFX_Battle_0B:: - audio_header SFX_Battle_0B, Ch8 + channel_count 1 + channel 8, SFX_Battle_0B_Ch8 SFX_Battle_0C:: - audio_header SFX_Battle_0C, Ch8 + channel_count 1 + channel 8, SFX_Battle_0C_Ch8 SFX_Battle_0D:: - audio_header SFX_Battle_0D, Ch8 + channel_count 1 + channel 8, SFX_Battle_0D_Ch8 SFX_Battle_0E:: - audio_header SFX_Battle_0E, Ch8 + channel_count 1 + channel 8, SFX_Battle_0E_Ch8 SFX_Battle_0F:: - audio_header SFX_Battle_0F, Ch8 + channel_count 1 + channel 8, SFX_Battle_0F_Ch8 SFX_Damage:: - audio_header SFX_Damage, Ch8 + channel_count 1 + channel 8, SFX_Damage_Ch8 SFX_Not_Very_Effective:: - audio_header SFX_Not_Very_Effective, Ch8 + channel_count 1 + channel 8, SFX_Not_Very_Effective_Ch8 SFX_Battle_12:: - audio_header SFX_Battle_12, Ch8 + channel_count 1 + channel 8, SFX_Battle_12_Ch8 SFX_Battle_13:: - audio_header SFX_Battle_13, Ch8 + channel_count 1 + channel 8, SFX_Battle_13_Ch8 SFX_Battle_14:: - audio_header SFX_Battle_14, Ch8 + channel_count 1 + channel 8, SFX_Battle_14_Ch8 SFX_Vine_Whip:: - audio_header SFX_Vine_Whip, Ch8 + channel_count 1 + channel 8, SFX_Vine_Whip_Ch8 SFX_Battle_16:: - audio_header SFX_Battle_16, Ch8 + channel_count 1 + channel 8, SFX_Battle_16_Ch8 SFX_Battle_17:: - audio_header SFX_Battle_17, Ch8 + channel_count 1 + channel 8, SFX_Battle_17_Ch8 SFX_Battle_18:: - audio_header SFX_Battle_18, Ch8 + channel_count 1 + channel 8, SFX_Battle_18_Ch8 SFX_Battle_19:: - audio_header SFX_Battle_19, Ch8 + channel_count 1 + channel 8, SFX_Battle_19_Ch8 SFX_Super_Effective:: - audio_header SFX_Super_Effective, Ch8 + channel_count 1 + channel 8, SFX_Super_Effective_Ch8 SFX_Battle_1B:: - audio_header SFX_Battle_1B, Ch8 + channel_count 1 + channel 8, SFX_Battle_1B_Ch8 SFX_Battle_1C:: - audio_header SFX_Battle_1C, Ch8 + channel_count 1 + channel 8, SFX_Battle_1C_Ch8 SFX_Doubleslap:: - audio_header SFX_Doubleslap, Ch8 + channel_count 1 + channel 8, SFX_Doubleslap_Ch8 SFX_Battle_1E:: - audio_header SFX_Battle_1E, Ch5, Ch8 + channel_count 2 + channel 5, SFX_Battle_1E_Ch5 + channel 8, SFX_Battle_1E_Ch8 SFX_Horn_Drill:: - audio_header SFX_Horn_Drill, Ch8 + channel_count 1 + channel 8, SFX_Horn_Drill_Ch8 SFX_Battle_20:: - audio_header SFX_Battle_20, Ch8 + channel_count 1 + channel 8, SFX_Battle_20_Ch8 SFX_Battle_21:: - audio_header SFX_Battle_21, Ch8 + channel_count 1 + channel 8, SFX_Battle_21_Ch8 SFX_Battle_22:: - audio_header SFX_Battle_22, Ch8 + channel_count 1 + channel 8, SFX_Battle_22_Ch8 SFX_Battle_23:: - audio_header SFX_Battle_23, Ch8 + channel_count 1 + channel 8, SFX_Battle_23_Ch8 SFX_Battle_24:: - audio_header SFX_Battle_24, Ch5, Ch8 + channel_count 2 + channel 5, SFX_Battle_24_Ch5 + channel 8, SFX_Battle_24_Ch8 SFX_Battle_25:: - audio_header SFX_Battle_25, Ch8 + channel_count 1 + channel 8, SFX_Battle_25_Ch8 SFX_Battle_26:: - audio_header SFX_Battle_26, Ch8 + channel_count 1 + channel 8, SFX_Battle_26_Ch8 SFX_Battle_27:: - audio_header SFX_Battle_27, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Battle_27_Ch5 + channel 6, SFX_Battle_27_Ch6 + channel 8, SFX_Battle_27_Ch8 SFX_Battle_28:: - audio_header SFX_Battle_28, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Battle_28_Ch5 + channel 6, SFX_Battle_28_Ch6 + channel 8, SFX_Battle_28_Ch8 SFX_Battle_29:: - audio_header SFX_Battle_29, Ch5, Ch8 + channel_count 2 + channel 5, SFX_Battle_29_Ch5 + channel 8, SFX_Battle_29_Ch8 SFX_Battle_2A:: - audio_header SFX_Battle_2A, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Battle_2A_Ch5 + channel 6, SFX_Battle_2A_Ch6 + channel 8, SFX_Battle_2A_Ch8 SFX_Battle_2B:: - audio_header SFX_Battle_2B, Ch5, Ch8 + channel_count 2 + channel 5, SFX_Battle_2B_Ch5 + channel 8, SFX_Battle_2B_Ch8 SFX_Battle_2C:: - audio_header SFX_Battle_2C, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Battle_2C_Ch5 + channel 6, SFX_Battle_2C_Ch6 + channel 8, SFX_Battle_2C_Ch8 SFX_Psybeam:: - audio_header SFX_Psybeam, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Psybeam_Ch5 + channel 6, SFX_Psybeam_Ch6 + channel 8, SFX_Psybeam_Ch8 SFX_Battle_2E:: - audio_header SFX_Battle_2E, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Battle_2E_Ch5 + channel 6, SFX_Battle_2E_Ch6 + channel 8, SFX_Battle_2E_Ch8 SFX_Battle_2F:: - audio_header SFX_Battle_2F, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Battle_2F_Ch5 + channel 6, SFX_Battle_2F_Ch6 + channel 8, SFX_Battle_2F_Ch8 SFX_Psychic_M:: - audio_header SFX_Psychic_M, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Psychic_M_Ch5 + channel 6, SFX_Psychic_M_Ch6 + channel 8, SFX_Psychic_M_Ch8 SFX_Battle_31:: - audio_header SFX_Battle_31, Ch5, Ch6 + channel_count 2 + channel 5, SFX_Battle_31_Ch5 + channel 6, SFX_Battle_31_Ch6 SFX_Battle_32:: - audio_header SFX_Battle_32, Ch5, Ch6 + channel_count 2 + channel 5, SFX_Battle_32_Ch5 + channel 6, SFX_Battle_32_Ch6 SFX_Battle_33:: - audio_header SFX_Battle_33, Ch5, Ch6 + channel_count 2 + channel 5, SFX_Battle_33_Ch5 + channel 6, SFX_Battle_33_Ch6 SFX_Battle_34:: - audio_header SFX_Battle_34, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Battle_34_Ch5 + channel 6, SFX_Battle_34_Ch6 + channel 8, SFX_Battle_34_Ch8 SFX_Battle_35:: - audio_header SFX_Battle_35, Ch5, Ch6 + channel_count 2 + channel 5, SFX_Battle_35_Ch5 + channel 6, SFX_Battle_35_Ch6 SFX_Battle_36:: - audio_header SFX_Battle_36, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Battle_36_Ch5 + channel 6, SFX_Battle_36_Ch6 + channel 8, SFX_Battle_36_Ch8 SFX_Silph_Scope:: - audio_header SFX_Silph_Scope, Ch5 + channel_count 1 + channel 5, SFX_Silph_Scope_Ch5 diff --git a/audio/headers/sfxheaders3.asm b/audio/headers/sfxheaders3.asm index 2732767f..bc6451a7 100644 --- a/audio/headers/sfxheaders3.asm +++ b/audio/headers/sfxheaders3.asm @@ -2,310 +2,504 @@ SFX_Headers_3:: db $ff, $ff, $ff ; padding SFX_Noise_Instrument01_3:: - audio_header SFX_Noise_Instrument01_3, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument01_3_Ch8 SFX_Noise_Instrument02_3:: - audio_header SFX_Noise_Instrument02_3, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument02_3_Ch8 SFX_Noise_Instrument03_3:: - audio_header SFX_Noise_Instrument03_3, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument03_3_Ch8 SFX_Noise_Instrument04_3:: - audio_header SFX_Noise_Instrument04_3, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument04_3_Ch8 SFX_Noise_Instrument05_3:: - audio_header SFX_Noise_Instrument05_3, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument05_3_Ch8 SFX_Noise_Instrument06_3:: - audio_header SFX_Noise_Instrument06_3, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument06_3_Ch8 SFX_Noise_Instrument07_3:: - audio_header SFX_Noise_Instrument07_3, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument07_3_Ch8 SFX_Noise_Instrument08_3:: - audio_header SFX_Noise_Instrument08_3, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument08_3_Ch8 SFX_Noise_Instrument09_3:: - audio_header SFX_Noise_Instrument09_3, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument09_3_Ch8 SFX_Noise_Instrument10_3:: - audio_header SFX_Noise_Instrument10_3, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument10_3_Ch8 SFX_Noise_Instrument11_3:: - audio_header SFX_Noise_Instrument11_3, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument11_3_Ch8 SFX_Noise_Instrument12_3:: - audio_header SFX_Noise_Instrument12_3, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument12_3_Ch8 SFX_Noise_Instrument13_3:: - audio_header SFX_Noise_Instrument13_3, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument13_3_Ch8 SFX_Noise_Instrument14_3:: - audio_header SFX_Noise_Instrument14_3, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument14_3_Ch8 SFX_Noise_Instrument15_3:: - audio_header SFX_Noise_Instrument15_3, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument15_3_Ch8 SFX_Noise_Instrument16_3:: - audio_header SFX_Noise_Instrument16_3, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument16_3_Ch8 SFX_Noise_Instrument17_3:: - audio_header SFX_Noise_Instrument17_3, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument17_3_Ch8 SFX_Noise_Instrument18_3:: - audio_header SFX_Noise_Instrument18_3, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument18_3_Ch8 SFX_Noise_Instrument19_3:: - audio_header SFX_Noise_Instrument19_3, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument19_3_Ch8 SFX_Cry00_3:: - audio_header SFX_Cry00_3, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry00_3_Ch5 + channel 6, SFX_Cry00_3_Ch6 + channel 8, SFX_Cry00_3_Ch8 SFX_Cry01_3:: - audio_header SFX_Cry01_3, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry01_3_Ch5 + channel 6, SFX_Cry01_3_Ch6 + channel 8, SFX_Cry01_3_Ch8 SFX_Cry02_3:: - audio_header SFX_Cry02_3, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry02_3_Ch5 + channel 6, SFX_Cry02_3_Ch6 + channel 8, SFX_Cry02_3_Ch8 SFX_Cry03_3:: - audio_header SFX_Cry03_3, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry03_3_Ch5 + channel 6, SFX_Cry03_3_Ch6 + channel 8, SFX_Cry03_3_Ch8 SFX_Cry04_3:: - audio_header SFX_Cry04_3, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry04_3_Ch5 + channel 6, SFX_Cry04_3_Ch6 + channel 8, SFX_Cry04_3_Ch8 SFX_Cry05_3:: - audio_header SFX_Cry05_3, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry05_3_Ch5 + channel 6, SFX_Cry05_3_Ch6 + channel 8, SFX_Cry05_3_Ch8 SFX_Cry06_3:: - audio_header SFX_Cry06_3, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry06_3_Ch5 + channel 6, SFX_Cry06_3_Ch6 + channel 8, SFX_Cry06_3_Ch8 SFX_Cry07_3:: - audio_header SFX_Cry07_3, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry07_3_Ch5 + channel 6, SFX_Cry07_3_Ch6 + channel 8, SFX_Cry07_3_Ch8 SFX_Cry08_3:: - audio_header SFX_Cry08_3, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry08_3_Ch5 + channel 6, SFX_Cry08_3_Ch6 + channel 8, SFX_Cry08_3_Ch8 SFX_Cry09_3:: - audio_header SFX_Cry09_3, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry09_3_Ch5 + channel 6, SFX_Cry09_3_Ch6 + channel 8, SFX_Cry09_3_Ch8 SFX_Cry0A_3:: - audio_header SFX_Cry0A_3, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry0A_3_Ch5 + channel 6, SFX_Cry0A_3_Ch6 + channel 8, SFX_Cry0A_3_Ch8 SFX_Cry0B_3:: - audio_header SFX_Cry0B_3, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry0B_3_Ch5 + channel 6, SFX_Cry0B_3_Ch6 + channel 8, SFX_Cry0B_3_Ch8 SFX_Cry0C_3:: - audio_header SFX_Cry0C_3, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry0C_3_Ch5 + channel 6, SFX_Cry0C_3_Ch6 + channel 8, SFX_Cry0C_3_Ch8 SFX_Cry0D_3:: - audio_header SFX_Cry0D_3, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry0D_3_Ch5 + channel 6, SFX_Cry0D_3_Ch6 + channel 8, SFX_Cry0D_3_Ch8 SFX_Cry0E_3:: - audio_header SFX_Cry0E_3, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry0E_3_Ch5 + channel 6, SFX_Cry0E_3_Ch6 + channel 8, SFX_Cry0E_3_Ch8 SFX_Cry0F_3:: - audio_header SFX_Cry0F_3, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry0F_3_Ch5 + channel 6, SFX_Cry0F_3_Ch6 + channel 8, SFX_Cry0F_3_Ch8 SFX_Cry10_3:: - audio_header SFX_Cry10_3, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry10_3_Ch5 + channel 6, SFX_Cry10_3_Ch6 + channel 8, SFX_Cry10_3_Ch8 SFX_Cry11_3:: - audio_header SFX_Cry11_3, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry11_3_Ch5 + channel 6, SFX_Cry11_3_Ch6 + channel 8, SFX_Cry11_3_Ch8 SFX_Cry12_3:: - audio_header SFX_Cry12_3, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry12_3_Ch5 + channel 6, SFX_Cry12_3_Ch6 + channel 8, SFX_Cry12_3_Ch8 SFX_Cry13_3:: - audio_header SFX_Cry13_3, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry13_3_Ch5 + channel 6, SFX_Cry13_3_Ch6 + channel 8, SFX_Cry13_3_Ch8 SFX_Cry14_3:: - audio_header SFX_Cry14_3, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry14_3_Ch5 + channel 6, SFX_Cry14_3_Ch6 + channel 8, SFX_Cry14_3_Ch8 SFX_Cry15_3:: - audio_header SFX_Cry15_3, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry15_3_Ch5 + channel 6, SFX_Cry15_3_Ch6 + channel 8, SFX_Cry15_3_Ch8 SFX_Cry16_3:: - audio_header SFX_Cry16_3, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry16_3_Ch5 + channel 6, SFX_Cry16_3_Ch6 + channel 8, SFX_Cry16_3_Ch8 SFX_Cry17_3:: - audio_header SFX_Cry17_3, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry17_3_Ch5 + channel 6, SFX_Cry17_3_Ch6 + channel 8, SFX_Cry17_3_Ch8 SFX_Cry18_3:: - audio_header SFX_Cry18_3, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry18_3_Ch5 + channel 6, SFX_Cry18_3_Ch6 + channel 8, SFX_Cry18_3_Ch8 SFX_Cry19_3:: - audio_header SFX_Cry19_3, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry19_3_Ch5 + channel 6, SFX_Cry19_3_Ch6 + channel 8, SFX_Cry19_3_Ch8 SFX_Cry1A_3:: - audio_header SFX_Cry1A_3, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry1A_3_Ch5 + channel 6, SFX_Cry1A_3_Ch6 + channel 8, SFX_Cry1A_3_Ch8 SFX_Cry1B_3:: - audio_header SFX_Cry1B_3, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry1B_3_Ch5 + channel 6, SFX_Cry1B_3_Ch6 + channel 8, SFX_Cry1B_3_Ch8 SFX_Cry1C_3:: - audio_header SFX_Cry1C_3, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry1C_3_Ch5 + channel 6, SFX_Cry1C_3_Ch6 + channel 8, SFX_Cry1C_3_Ch8 SFX_Cry1D_3:: - audio_header SFX_Cry1D_3, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry1D_3_Ch5 + channel 6, SFX_Cry1D_3_Ch6 + channel 8, SFX_Cry1D_3_Ch8 SFX_Cry1E_3:: - audio_header SFX_Cry1E_3, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry1E_3_Ch5 + channel 6, SFX_Cry1E_3_Ch6 + channel 8, SFX_Cry1E_3_Ch8 SFX_Cry1F_3:: - audio_header SFX_Cry1F_3, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry1F_3_Ch5 + channel 6, SFX_Cry1F_3_Ch6 + channel 8, SFX_Cry1F_3_Ch8 SFX_Cry20_3:: - audio_header SFX_Cry20_3, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry20_3_Ch5 + channel 6, SFX_Cry20_3_Ch6 + channel 8, SFX_Cry20_3_Ch8 SFX_Cry21_3:: - audio_header SFX_Cry21_3, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry21_3_Ch5 + channel 6, SFX_Cry21_3_Ch6 + channel 8, SFX_Cry21_3_Ch8 SFX_Cry22_3:: - audio_header SFX_Cry22_3, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry22_3_Ch5 + channel 6, SFX_Cry22_3_Ch6 + channel 8, SFX_Cry22_3_Ch8 SFX_Cry23_3:: - audio_header SFX_Cry23_3, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry23_3_Ch5 + channel 6, SFX_Cry23_3_Ch6 + channel 8, SFX_Cry23_3_Ch8 SFX_Cry24_3:: - audio_header SFX_Cry24_3, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry24_3_Ch5 + channel 6, SFX_Cry24_3_Ch6 + channel 8, SFX_Cry24_3_Ch8 SFX_Cry25_3:: - audio_header SFX_Cry25_3, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry25_3_Ch5 + channel 6, SFX_Cry25_3_Ch6 + channel 8, SFX_Cry25_3_Ch8 SFX_Get_Item1_3:: - audio_header SFX_Get_Item1_3, Ch5, Ch6, Ch7 + channel_count 3 + channel 5, SFX_Get_Item1_3_Ch5 + channel 6, SFX_Get_Item1_3_Ch6 + channel 7, SFX_Get_Item1_3_Ch7 SFX_Get_Item2_3:: - audio_header SFX_Get_Item2_3, Ch5, Ch6, Ch7 + channel_count 3 + channel 5, SFX_Get_Item2_3_Ch5 + channel 6, SFX_Get_Item2_3_Ch6 + channel 7, SFX_Get_Item2_3_Ch7 SFX_Tink_3:: - audio_header SFX_Tink_3, Ch5 + channel_count 1 + channel 5, SFX_Tink_3_Ch5 SFX_Heal_HP_3:: - audio_header SFX_Heal_HP_3, Ch5 + channel_count 1 + channel 5, SFX_Heal_HP_3_Ch5 SFX_Heal_Ailment_3:: - audio_header SFX_Heal_Ailment_3, Ch5 + channel_count 1 + channel 5, SFX_Heal_Ailment_3_Ch5 SFX_Start_Menu_3:: - audio_header SFX_Start_Menu_3, Ch8 + channel_count 1 + channel 8, SFX_Start_Menu_3_Ch8 SFX_Press_AB_3:: - audio_header SFX_Press_AB_3, Ch5 + channel_count 1 + channel 5, SFX_Press_AB_3_Ch5 SFX_Pokedex_Rating_3:: - audio_header SFX_Pokedex_Rating_3, Ch5, Ch6, Ch7 + channel_count 3 + channel 5, SFX_Pokedex_Rating_3_Ch5 + channel 6, SFX_Pokedex_Rating_3_Ch6 + channel 7, SFX_Pokedex_Rating_3_Ch7 SFX_Get_Key_Item_3:: - audio_header SFX_Get_Key_Item_3, Ch5, Ch6, Ch7 + channel_count 3 + channel 5, SFX_Get_Key_Item_3_Ch5 + channel 6, SFX_Get_Key_Item_3_Ch6 + channel 7, SFX_Get_Key_Item_3_Ch7 SFX_Poisoned_3:: - audio_header SFX_Poisoned_3, Ch5 + channel_count 1 + channel 5, SFX_Poisoned_3_Ch5 SFX_Trade_Machine_3:: - audio_header SFX_Trade_Machine_3, Ch5 + channel_count 1 + channel 5, SFX_Trade_Machine_3_Ch5 SFX_Turn_On_PC_3:: - audio_header SFX_Turn_On_PC_3, Ch5 + channel_count 1 + channel 5, SFX_Turn_On_PC_3_Ch5 SFX_Turn_Off_PC_3:: - audio_header SFX_Turn_Off_PC_3, Ch5 + channel_count 1 + channel 5, SFX_Turn_Off_PC_3_Ch5 SFX_Enter_PC_3:: - audio_header SFX_Enter_PC_3, Ch5 + channel_count 1 + channel 5, SFX_Enter_PC_3_Ch5 SFX_Shrink_3:: - audio_header SFX_Shrink_3, Ch5 + channel_count 1 + channel 5, SFX_Shrink_3_Ch5 SFX_Switch_3:: - audio_header SFX_Switch_3, Ch5 + channel_count 1 + channel 5, SFX_Switch_3_Ch5 SFX_Healing_Machine_3:: - audio_header SFX_Healing_Machine_3, Ch5 + channel_count 1 + channel 5, SFX_Healing_Machine_3_Ch5 SFX_Teleport_Exit1_3:: - audio_header SFX_Teleport_Exit1_3, Ch5 + channel_count 1 + channel 5, SFX_Teleport_Exit1_3_Ch5 SFX_Teleport_Enter1_3:: - audio_header SFX_Teleport_Enter1_3, Ch5 + channel_count 1 + channel 5, SFX_Teleport_Enter1_3_Ch5 SFX_Teleport_Exit2_3:: - audio_header SFX_Teleport_Exit2_3, Ch5 + channel_count 1 + channel 5, SFX_Teleport_Exit2_3_Ch5 SFX_Ledge_3:: - audio_header SFX_Ledge_3, Ch5 + channel_count 1 + channel 5, SFX_Ledge_3_Ch5 SFX_Teleport_Enter2_3:: - audio_header SFX_Teleport_Enter2_3, Ch8 + channel_count 1 + channel 8, SFX_Teleport_Enter2_3_Ch8 SFX_Fly_3:: - audio_header SFX_Fly_3, Ch8 + channel_count 1 + channel 8, SFX_Fly_3_Ch8 SFX_Denied_3:: - audio_header SFX_Denied_3, Ch5, Ch6 + channel_count 2 + channel 5, SFX_Denied_3_Ch5 + channel 6, SFX_Denied_3_Ch6 SFX_Arrow_Tiles_3:: - audio_header SFX_Arrow_Tiles_3, Ch5 + channel_count 1 + channel 5, SFX_Arrow_Tiles_3_Ch5 SFX_Push_Boulder_3:: - audio_header SFX_Push_Boulder_3, Ch8 + channel_count 1 + channel 8, SFX_Push_Boulder_3_Ch8 SFX_SS_Anne_Horn_3:: - audio_header SFX_SS_Anne_Horn_3, Ch5, Ch6 + channel_count 2 + channel 5, SFX_SS_Anne_Horn_3_Ch5 + channel 6, SFX_SS_Anne_Horn_3_Ch6 SFX_Withdraw_Deposit_3:: - audio_header SFX_Withdraw_Deposit_3, Ch5 + channel_count 1 + channel 5, SFX_Withdraw_Deposit_3_Ch5 SFX_Cut_3:: - audio_header SFX_Cut_3, Ch8 + channel_count 1 + channel 8, SFX_Cut_3_Ch8 SFX_Go_Inside_3:: - audio_header SFX_Go_Inside_3, Ch8 + channel_count 1 + channel 8, SFX_Go_Inside_3_Ch8 SFX_Swap_3:: - audio_header SFX_Swap_3, Ch5, Ch6 + channel_count 2 + channel 5, SFX_Swap_3_Ch5 + channel 6, SFX_Swap_3_Ch6 SFX_59_3:: - audio_header SFX_59_3, Ch5, Ch6 + channel_count 2 + channel 5, SFX_59_3_Ch5 + channel 6, SFX_59_3_Ch6 SFX_Purchase_3:: - audio_header SFX_Purchase_3, Ch5, Ch6 + channel_count 2 + channel 5, SFX_Purchase_3_Ch5 + channel 6, SFX_Purchase_3_Ch6 SFX_Collision_3:: - audio_header SFX_Collision_3, Ch5 + channel_count 1 + channel 5, SFX_Collision_3_Ch5 SFX_Go_Outside_3:: - audio_header SFX_Go_Outside_3, Ch8 + channel_count 1 + channel 8, SFX_Go_Outside_3_Ch8 SFX_Save_3:: - audio_header SFX_Save_3, Ch5, Ch6 + channel_count 2 + channel 5, SFX_Save_3_Ch5 + channel 6, SFX_Save_3_Ch6 SFX_Intro_Lunge:: - audio_header SFX_Intro_Lunge, Ch8 + channel_count 1 + channel 8, SFX_Intro_Lunge_Ch8 SFX_Intro_Hip:: - audio_header SFX_Intro_Hip, Ch5 + channel_count 1 + channel 5, SFX_Intro_Hip_Ch5 SFX_Intro_Hop:: - audio_header SFX_Intro_Hop, Ch5 + channel_count 1 + channel 5, SFX_Intro_Hop_Ch5 SFX_Intro_Raise:: - audio_header SFX_Intro_Raise, Ch8 + channel_count 1 + channel 8, SFX_Intro_Raise_Ch8 SFX_Intro_Crash:: - audio_header SFX_Intro_Crash, Ch8 + channel_count 1 + channel 8, SFX_Intro_Crash_Ch8 SFX_Intro_Whoosh:: - audio_header SFX_Intro_Whoosh, Ch8 + channel_count 1 + channel 8, SFX_Intro_Whoosh_Ch8 SFX_Slots_Stop_Wheel:: - audio_header SFX_Slots_Stop_Wheel, Ch5 + channel_count 1 + channel 5, SFX_Slots_Stop_Wheel_Ch5 SFX_Slots_Reward:: - audio_header SFX_Slots_Reward, Ch5 + channel_count 1 + channel 5, SFX_Slots_Reward_Ch5 SFX_Slots_New_Spin:: - audio_header SFX_Slots_New_Spin, Ch5, Ch6 + channel_count 2 + channel 5, SFX_Slots_New_Spin_Ch5 + channel 6, SFX_Slots_New_Spin_Ch6 SFX_Shooting_Star:: - audio_header SFX_Shooting_Star, Ch5 + channel_count 1 + channel 5, SFX_Shooting_Star_Ch5 diff --git a/audio/headers/sfxheaders4.asm b/audio/headers/sfxheaders4.asm index d371d3f8..fc2c6166 100644 --- a/audio/headers/sfxheaders4.asm +++ b/audio/headers/sfxheaders4.asm @@ -2,211 +2,363 @@ SFX_Headers_4:: db $ff, $ff, $ff ; padding SFX_Noise_Instrument01_4:: - audio_header SFX_Noise_Instrument01_4, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument01_4_Ch8 SFX_Noise_Instrument02_4:: - audio_header SFX_Noise_Instrument02_4, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument02_4_Ch8 SFX_Noise_Instrument03_4:: - audio_header SFX_Noise_Instrument03_4, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument03_4_Ch8 SFX_Noise_Instrument04_4:: - audio_header SFX_Noise_Instrument04_4, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument04_4_Ch8 SFX_Noise_Instrument05_4:: - audio_header SFX_Noise_Instrument05_4, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument05_4_Ch8 SFX_Noise_Instrument06_4:: - audio_header SFX_Noise_Instrument06_4, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument06_4_Ch8 SFX_Noise_Instrument07_4:: - audio_header SFX_Noise_Instrument07_4, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument07_4_Ch8 SFX_Noise_Instrument08_4:: - audio_header SFX_Noise_Instrument08_4, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument08_4_Ch8 SFX_Noise_Instrument09_4:: - audio_header SFX_Noise_Instrument09_4, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument09_4_Ch8 SFX_Noise_Instrument10_4:: - audio_header SFX_Noise_Instrument10_4, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument10_4_Ch8 SFX_Noise_Instrument11_4:: - audio_header SFX_Noise_Instrument11_4, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument11_4_Ch8 SFX_Noise_Instrument12_4:: - audio_header SFX_Noise_Instrument12_4, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument12_4_Ch8 SFX_Noise_Instrument13_4:: - audio_header SFX_Noise_Instrument13_4, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument13_4_Ch8 SFX_Noise_Instrument14_4:: - audio_header SFX_Noise_Instrument14_4, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument14_4_Ch8 SFX_Noise_Instrument15_4:: - audio_header SFX_Noise_Instrument15_4, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument15_4_Ch8 SFX_Noise_Instrument16_4:: - audio_header SFX_Noise_Instrument16_4, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument16_4_Ch8 SFX_Noise_Instrument17_4:: - audio_header SFX_Noise_Instrument17_4, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument17_4_Ch8 SFX_Noise_Instrument18_4:: - audio_header SFX_Noise_Instrument18_4, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument18_4_Ch8 SFX_Noise_Instrument19_4:: - audio_header SFX_Noise_Instrument19_4, Ch8 + channel_count 1 + channel 8, SFX_Noise_Instrument19_4_Ch8 SFX_Cry00_4:: - audio_header SFX_Cry00_4, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry00_4_Ch5 + channel 6, SFX_Cry00_4_Ch6 + channel 8, SFX_Cry00_4_Ch8 SFX_Cry01_4:: - audio_header SFX_Cry01_4, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry01_4_Ch5 + channel 6, SFX_Cry01_4_Ch6 + channel 8, SFX_Cry01_4_Ch8 SFX_Cry02_4:: - audio_header SFX_Cry02_4, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry02_4_Ch5 + channel 6, SFX_Cry02_4_Ch6 + channel 8, SFX_Cry02_4_Ch8 SFX_Cry03_4:: - audio_header SFX_Cry03_4, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry03_4_Ch5 + channel 6, SFX_Cry03_4_Ch6 + channel 8, SFX_Cry03_4_Ch8 SFX_Cry04_4:: - audio_header SFX_Cry04_4, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry04_4_Ch5 + channel 6, SFX_Cry04_4_Ch6 + channel 8, SFX_Cry04_4_Ch8 SFX_Cry05_4:: - audio_header SFX_Cry05_4, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry05_4_Ch5 + channel 6, SFX_Cry05_4_Ch6 + channel 8, SFX_Cry05_4_Ch8 SFX_Cry06_4:: - audio_header SFX_Cry06_4, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry06_4_Ch5 + channel 6, SFX_Cry06_4_Ch6 + channel 8, SFX_Cry06_4_Ch8 SFX_Cry07_4:: - audio_header SFX_Cry07_4, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry07_4_Ch5 + channel 6, SFX_Cry07_4_Ch6 + channel 8, SFX_Cry07_4_Ch8 SFX_Cry08_4:: - audio_header SFX_Cry08_4, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry08_4_Ch5 + channel 6, SFX_Cry08_4_Ch6 + channel 8, SFX_Cry08_4_Ch8 SFX_Cry09_4:: - audio_header SFX_Cry09_4, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry09_4_Ch5 + channel 6, SFX_Cry09_4_Ch6 + channel 8, SFX_Cry09_4_Ch8 SFX_Cry0A_4:: - audio_header SFX_Cry0A_4, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry0A_4_Ch5 + channel 6, SFX_Cry0A_4_Ch6 + channel 8, SFX_Cry0A_4_Ch8 SFX_Cry0B_4:: - audio_header SFX_Cry0B_4, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry0B_4_Ch5 + channel 6, SFX_Cry0B_4_Ch6 + channel 8, SFX_Cry0B_4_Ch8 SFX_Cry0C_4:: - audio_header SFX_Cry0C_4, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry0C_4_Ch5 + channel 6, SFX_Cry0C_4_Ch6 + channel 8, SFX_Cry0C_4_Ch8 SFX_Cry0D_4:: - audio_header SFX_Cry0D_4, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry0D_4_Ch5 + channel 6, SFX_Cry0D_4_Ch6 + channel 8, SFX_Cry0D_4_Ch8 SFX_Cry0E_4:: - audio_header SFX_Cry0E_4, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry0E_4_Ch5 + channel 6, SFX_Cry0E_4_Ch6 + channel 8, SFX_Cry0E_4_Ch8 SFX_Cry0F_4:: - audio_header SFX_Cry0F_4, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry0F_4_Ch5 + channel 6, SFX_Cry0F_4_Ch6 + channel 8, SFX_Cry0F_4_Ch8 SFX_Cry10_4:: - audio_header SFX_Cry10_4, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry10_4_Ch5 + channel 6, SFX_Cry10_4_Ch6 + channel 8, SFX_Cry10_4_Ch8 SFX_Cry11_4:: - audio_header SFX_Cry11_4, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry11_4_Ch5 + channel 6, SFX_Cry11_4_Ch6 + channel 8, SFX_Cry11_4_Ch8 SFX_Cry12_4:: - audio_header SFX_Cry12_4, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry12_4_Ch5 + channel 6, SFX_Cry12_4_Ch6 + channel 8, SFX_Cry12_4_Ch8 SFX_Cry13_4:: - audio_header SFX_Cry13_4, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry13_4_Ch5 + channel 6, SFX_Cry13_4_Ch6 + channel 8, SFX_Cry13_4_Ch8 SFX_Cry14_4:: - audio_header SFX_Cry14_4, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry14_4_Ch5 + channel 6, SFX_Cry14_4_Ch6 + channel 8, SFX_Cry14_4_Ch8 SFX_Cry15_4:: - audio_header SFX_Cry15_4, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry15_4_Ch5 + channel 6, SFX_Cry15_4_Ch6 + channel 8, SFX_Cry15_4_Ch8 SFX_Cry16_4:: - audio_header SFX_Cry16_4, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry16_4_Ch5 + channel 6, SFX_Cry16_4_Ch6 + channel 8, SFX_Cry16_4_Ch8 SFX_Cry17_4:: - audio_header SFX_Cry17_4, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry17_4_Ch5 + channel 6, SFX_Cry17_4_Ch6 + channel 8, SFX_Cry17_4_Ch8 SFX_Cry18_4:: - audio_header SFX_Cry18_4, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry18_4_Ch5 + channel 6, SFX_Cry18_4_Ch6 + channel 8, SFX_Cry18_4_Ch8 SFX_Cry19_4:: - audio_header SFX_Cry19_4, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry19_4_Ch5 + channel 6, SFX_Cry19_4_Ch6 + channel 8, SFX_Cry19_4_Ch8 SFX_Cry1A_4:: - audio_header SFX_Cry1A_4, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry1A_4_Ch5 + channel 6, SFX_Cry1A_4_Ch6 + channel 8, SFX_Cry1A_4_Ch8 SFX_Cry1B_4:: - audio_header SFX_Cry1B_4, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry1B_4_Ch5 + channel 6, SFX_Cry1B_4_Ch6 + channel 8, SFX_Cry1B_4_Ch8 SFX_Cry1C_4:: - audio_header SFX_Cry1C_4, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry1C_4_Ch5 + channel 6, SFX_Cry1C_4_Ch6 + channel 8, SFX_Cry1C_4_Ch8 SFX_Cry1D_4:: - audio_header SFX_Cry1D_4, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry1D_4_Ch5 + channel 6, SFX_Cry1D_4_Ch6 + channel 8, SFX_Cry1D_4_Ch8 SFX_Cry1E_4:: - audio_header SFX_Cry1E_4, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry1E_4_Ch5 + channel 6, SFX_Cry1E_4_Ch6 + channel 8, SFX_Cry1E_4_Ch8 SFX_Cry1F_4:: - audio_header SFX_Cry1F_4, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry1F_4_Ch5 + channel 6, SFX_Cry1F_4_Ch6 + channel 8, SFX_Cry1F_4_Ch8 SFX_Cry20_4:: - audio_header SFX_Cry20_4, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry20_4_Ch5 + channel 6, SFX_Cry20_4_Ch6 + channel 8, SFX_Cry20_4_Ch8 SFX_Cry21_4:: - audio_header SFX_Cry21_4, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry21_4_Ch5 + channel 6, SFX_Cry21_4_Ch6 + channel 8, SFX_Cry21_4_Ch8 SFX_Cry22_4:: - audio_header SFX_Cry22_4, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry22_4_Ch5 + channel 6, SFX_Cry22_4_Ch6 + channel 8, SFX_Cry22_4_Ch8 SFX_Cry23_4:: - audio_header SFX_Cry23_4, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry23_4_Ch5 + channel 6, SFX_Cry23_4_Ch6 + channel 8, SFX_Cry23_4_Ch8 SFX_Cry24_4:: - audio_header SFX_Cry24_4, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry24_4_Ch5 + channel 6, SFX_Cry24_4_Ch6 + channel 8, SFX_Cry24_4_Ch8 SFX_Cry25_4:: - audio_header SFX_Cry25_4, Ch5, Ch6, Ch8 + channel_count 3 + channel 5, SFX_Cry25_4_Ch5 + channel 6, SFX_Cry25_4_Ch6 + channel 8, SFX_Cry25_4_Ch8 SFX_Get_Item1_4:: - audio_header SFX_Get_Item1_4, Ch5, Ch6, Ch7 + channel_count 3 + channel 5, SFX_Get_Item1_4_Ch5 + channel 6, SFX_Get_Item1_4_Ch6 + channel 7, SFX_Get_Item1_4_Ch7 SFX_Get_Item2_4:: - audio_header SFX_Get_Item2_4, Ch5, Ch6, Ch7 + channel_count 3 + channel 5, SFX_Get_Item2_4_Ch5 + channel 6, SFX_Get_Item2_4_Ch6 + channel 7, SFX_Get_Item2_4_Ch7 SFX_Tink_4:: - audio_header SFX_Tink_4, Ch5 + channel_count 1 + channel 5, SFX_Tink_4_Ch5 SFX_Heal_HP_4:: - audio_header SFX_Heal_HP_4, Ch5 + channel_count 1 + channel 5, SFX_Heal_HP_4_Ch5 SFX_Heal_Ailment_4:: - audio_header SFX_Heal_Ailment_4, Ch5 + channel_count 1 + channel 5, SFX_Heal_Ailment_4_Ch5 SFX_Start_Menu_4:: - audio_header SFX_Start_Menu_4, Ch8 + channel_count 1 + channel 8, SFX_Start_Menu_4_Ch8 SFX_Press_AB_4:: - audio_header SFX_Press_AB_4, Ch5 + channel_count 1 + channel 5, SFX_Press_AB_4_Ch5 SFX_Surfing_Jump:: - audio_header SFX_Surfing_Jump, Ch8 + channel_count 1 + channel 8, SFX_Surfing_Jump_Ch8 SFX_Surfing_Flip:: - audio_header SFX_Surfing_Flip, Ch5 + channel_count 1 + channel 5, SFX_Surfing_Flip_Ch5 SFX_Surfing_Crash:: - audio_header SFX_Surfing_Crash, Ch8 + channel_count 1 + channel 8, SFX_Surfing_Crash_Ch8 SFX_Unknown_802cc:: - audio_header SFX_Unknown_802cc, Ch5 + channel_count 1 + channel 5, SFX_Unknown_802cc_Ch5 SFX_Surfing_Land:: - audio_header SFX_Surfing_Land, Ch8 + channel_count 1 + channel 8, SFX_Surfing_Land_Ch8 SFX_Get_Item2_4_2:: - audio_header SFX_Get_Item2_4_2, Ch5, Ch6, Ch7 + channel_count 3 + channel 5, SFX_Get_Item2_4_2_Ch5 + channel 6, SFX_Get_Item2_4_2_Ch6 + channel 7, SFX_Get_Item2_4_2_Ch7 diff --git a/audio/low_health_alarm.asm b/audio/low_health_alarm.asm index 65e19aa7..35fe1815 100644 --- a/audio/low_health_alarm.asm +++ b/audio/low_health_alarm.asm @@ -20,7 +20,7 @@ Music_DoLowHealthAlarm:: .noTone ld a, $86 - ld [wChannelSoundIDs + Ch5], a ;disable sound channel? + ld [wChannelSoundIDs + CHAN5], a ;disable sound channel? ld a, [wLowHealthAlarm] and $7f ;decrement alarm timer. dec a @@ -34,7 +34,7 @@ Music_DoLowHealthAlarm:: .disableAlarm xor a ld [wLowHealthAlarm], a ;disable alarm - ld [wChannelSoundIDs + Ch5], a ;re-enable sound channel? + ld [wChannelSoundIDs + CHAN5], a ;re-enable sound channel? ld de, .toneDataSilence jr .playTone diff --git a/audio/music/yellowintro.asm b/audio/music/yellowintro.asm index bb741a22..f0acb8f5 100644 --- a/audio/music/yellowintro.asm +++ b/audio/music/yellowintro.asm @@ -99,7 +99,6 @@ Music_YellowIntro_Ch1:: note B_, 16 sound_ret - Music_YellowIntro_Ch2:: duty_cycle 2 vibrato 6, 1, 5 @@ -202,7 +201,6 @@ Music_YellowIntro_Ch2:: note E_, 16 sound_ret - Music_YellowIntro_Ch3:: note_type 12, 1, 0 octave 4 diff --git a/audio/poke_flute.asm b/audio/poke_flute.asm index f55a2a1f..1c0caab1 100644 --- a/audio/poke_flute.asm +++ b/audio/poke_flute.asm @@ -3,7 +3,7 @@ Music_PokeFluteInBattle:: ld a, SFX_CAUGHT_MON call PlaySoundWaitForCurrent ; then immediately overwrite the channel pointers - ld hl, wChannelCommandPointers + Ch5 * 2 + ld hl, wChannelCommandPointers + CHAN5 * 2 ld de, SFX_Pokeflute_Ch5 call Audio2_OverwriteChannelPointer ld de, SFX_Pokeflute_Ch6 diff --git a/audio/sfx/cry00_4.asm b/audio/sfx/cry00_4.asm index 87bf036e..57eb49da 100644 --- a/audio/sfx/cry00_4.asm +++ b/audio/sfx/cry00_4.asm @@ -5,7 +5,6 @@ SFX_Cry00_4_Ch5: square_note 8, 9, 1, 1880 sound_ret - SFX_Cry00_4_Ch6: duty_cycle_pattern 2, 2, 0, 0 square_note 5, 11, 3, 1800 @@ -13,7 +12,6 @@ SFX_Cry00_4_Ch6: square_note 8, 7, 1, 1864 sound_ret - SFX_Cry00_4_Ch8: noise_note 3, 10, 1, 28 noise_note 14, 9, 4, 44 diff --git a/audio/sfx/cry01_4.asm b/audio/sfx/cry01_4.asm index 98824d06..fd4d6674 100644 --- a/audio/sfx/cry01_4.asm +++ b/audio/sfx/cry01_4.asm @@ -6,7 +6,6 @@ SFX_Cry01_4_Ch5: square_note 8, 13, 1, 1808 sound_ret - SFX_Cry01_4_Ch6: duty_cycle_pattern 1, 1, 2, 2 square_note 5, 11, 3, 1777 @@ -15,7 +14,6 @@ SFX_Cry01_4_Ch6: square_note 8, 11, 1, 1537 sound_ret - SFX_Cry01_4_Ch8: noise_note 3, 10, 2, 60 noise_note 12, 9, 4, 44 diff --git a/audio/sfx/cry02_4.asm b/audio/sfx/cry02_4.asm index aed17087..f4160af2 100644 --- a/audio/sfx/cry02_4.asm +++ b/audio/sfx/cry02_4.asm @@ -5,13 +5,11 @@ SFX_Cry02_4_Ch5: square_note 8, 13, 1, 1500 sound_ret - SFX_Cry02_4_Ch6: duty_cycle_pattern 2, 2, 1, 1 square_note 7, 9, 5, 1089 square_note 2, 8, 1, 1313 square_note 8, 6, 1, 1306 - SFX_Cry02_4_Ch8: sound_ret diff --git a/audio/sfx/cry03_4.asm b/audio/sfx/cry03_4.asm index b4de22ce..c261f391 100644 --- a/audio/sfx/cry03_4.asm +++ b/audio/sfx/cry03_4.asm @@ -9,7 +9,6 @@ SFX_Cry03_4_Ch5: square_note 8, 14, 1, 1408 sound_ret - SFX_Cry03_4_Ch6: duty_cycle_pattern 0, 0, 2, 2 square_note 4, 12, 7, 1284 @@ -21,7 +20,6 @@ SFX_Cry03_4_Ch6: square_note 8, 12, 1, 1154 sound_ret - SFX_Cry03_4_Ch8: noise_note 12, 14, 4, 76 noise_note 10, 12, 7, 92 diff --git a/audio/sfx/cry04_4.asm b/audio/sfx/cry04_4.asm index 408ab37a..78101bbd 100644 --- a/audio/sfx/cry04_4.asm +++ b/audio/sfx/cry04_4.asm @@ -9,7 +9,6 @@ SFX_Cry04_4_Ch5: square_note 8, 11, 1, 1552 sound_ret - SFX_Cry04_4_Ch6: duty_cycle_pattern 1, 1, 2, 2 square_note 4, 14, 7, 1537 @@ -21,7 +20,6 @@ SFX_Cry04_4_Ch6: square_note 8, 10, 1, 1393 sound_ret - SFX_Cry04_4_Ch8: noise_note 7, 13, 6, 92 noise_note 8, 14, 6, 76 diff --git a/audio/sfx/cry05_4.asm b/audio/sfx/cry05_4.asm index cce656b1..56fe5e02 100644 --- a/audio/sfx/cry05_4.asm +++ b/audio/sfx/cry05_4.asm @@ -6,7 +6,6 @@ SFX_Cry05_4_Ch5: square_note 8, 10, 1, 1376 sound_ret - SFX_Cry05_4_Ch6: duty_cycle_pattern 3, 3, 1, 1 square_note 6, 14, 2, 1154 @@ -14,6 +13,5 @@ SFX_Cry05_4_Ch6: square_note 6, 11, 2, 1250 square_note 8, 8, 1, 1217 - SFX_Cry05_4_Ch8: sound_ret diff --git a/audio/sfx/cry06_4.asm b/audio/sfx/cry06_4.asm index 2fbbb161..7c652af2 100644 --- a/audio/sfx/cry06_4.asm +++ b/audio/sfx/cry06_4.asm @@ -7,11 +7,9 @@ SFX_Cry06_4_Ch5: square_note 15, 8, 2, 549 square_note 15, 4, 2, 519 - SFX_Cry06_4_Ch6: sound_ret - SFX_Cry06_4_Ch8: noise_note 8, 13, 4, 140 noise_note 4, 14, 2, 156 diff --git a/audio/sfx/cry07_4.asm b/audio/sfx/cry07_4.asm index 7e44544f..9e177bc4 100644 --- a/audio/sfx/cry07_4.asm +++ b/audio/sfx/cry07_4.asm @@ -5,7 +5,6 @@ SFX_Cry07_4_Ch5: square_note 8, 12, 1, 1568 sound_ret - SFX_Cry07_4_Ch6: duty_cycle_pattern 0, 0, 2, 2 square_note 3, 12, 3, 1667 @@ -13,7 +12,6 @@ SFX_Cry07_4_Ch6: square_note 8, 10, 1, 1537 sound_ret - SFX_Cry07_4_Ch8: noise_note 4, 13, 3, 92 noise_note 15, 14, 6, 76 diff --git a/audio/sfx/cry08_4.asm b/audio/sfx/cry08_4.asm index 67dcb820..0d96dffa 100644 --- a/audio/sfx/cry08_4.asm +++ b/audio/sfx/cry08_4.asm @@ -6,7 +6,6 @@ SFX_Cry08_4_Ch5: square_note 15, 11, 2, 1340 sound_ret - SFX_Cry08_4_Ch6: duty_cycle_pattern 1, 1, 2, 2 square_note 14, 13, 6, 1283 @@ -15,7 +14,6 @@ SFX_Cry08_4_Ch6: square_note 15, 10, 2, 1243 sound_ret - SFX_Cry08_4_Ch8: noise_note 12, 14, 6, 76 noise_note 11, 13, 7, 92 diff --git a/audio/sfx/cry09_4.asm b/audio/sfx/cry09_4.asm index 7dec80d3..ebfae572 100644 --- a/audio/sfx/cry09_4.asm +++ b/audio/sfx/cry09_4.asm @@ -9,7 +9,6 @@ SFX_Cry09_4_Ch5: square_note 15, 15, 2, 2008 sound_ret - SFX_Cry09_4_Ch6: duty_cycle_pattern 0, 0, 1, 1 square_note 2, 0, 8, 0 @@ -22,7 +21,6 @@ SFX_Cry09_4_Ch6: square_note 15, 10, 2, 1751 sound_ret - SFX_Cry09_4_Ch8: noise_note 2, 15, 2, 60 noise_note 8, 14, 4, 62 diff --git a/audio/sfx/cry0a_4.asm b/audio/sfx/cry0a_4.asm index c3cf315b..afb84c11 100644 --- a/audio/sfx/cry0a_4.asm +++ b/audio/sfx/cry0a_4.asm @@ -9,7 +9,6 @@ SFX_Cry0A_4_Ch5: square_note 15, 10, 2, 1736 sound_ret - SFX_Cry0A_4_Ch6: duty_cycle_pattern 0, 0, 1, 1 square_note 3, 0, 8, 0 @@ -22,7 +21,6 @@ SFX_Cry0A_4_Ch6: square_note 15, 7, 2, 1673 sound_ret - SFX_Cry0A_4_Ch8: noise_note 2, 15, 2, 60 noise_note 8, 14, 4, 62 diff --git a/audio/sfx/cry0b_4.asm b/audio/sfx/cry0b_4.asm index 610e2831..c092bf9d 100644 --- a/audio/sfx/cry0b_4.asm +++ b/audio/sfx/cry0b_4.asm @@ -12,7 +12,6 @@ SFX_Cry0B_4_Ch5: square_note 8, 11, 1, 1857 sound_ret - SFX_Cry0B_4_Ch6: duty_cycle_pattern 1, 0, 1, 0 square_note 12, 0, 8, 0 @@ -24,7 +23,6 @@ SFX_Cry0B_4_Ch6: square_note 8, 13, 1, 1793 sound_ret - SFX_Cry0B_4_Ch8: noise_note 15, 0, 8, 0 noise_note 4, 0, 8, 0 diff --git a/audio/sfx/cry0c_4.asm b/audio/sfx/cry0c_4.asm index cc8766a1..cfbe581d 100644 --- a/audio/sfx/cry0c_4.asm +++ b/audio/sfx/cry0c_4.asm @@ -11,7 +11,6 @@ SFX_Cry0C_4_Ch5: square_note 8, 12, 1, 1568 sound_ret - SFX_Cry0C_4_Ch6: duty_cycle_pattern 1, 0, 1, 0 square_note 12, 12, 3, 1472 @@ -24,6 +23,5 @@ SFX_Cry0C_4_Ch6: square_note 2, 9, 1, 1497 square_note 8, 9, 1, 1505 - SFX_Cry0C_4_Ch8: sound_ret diff --git a/audio/sfx/cry0d_4.asm b/audio/sfx/cry0d_4.asm index 2119f0a9..f48cadff 100644 --- a/audio/sfx/cry0d_4.asm +++ b/audio/sfx/cry0d_4.asm @@ -9,7 +9,6 @@ SFX_Cry0D_4_Ch5: sound_loop 2, SFX_Cry0D_4_Ch5 sound_ret - SFX_Cry0D_4_Ch6: duty_cycle_pattern 1, 0, 0, 0 square_note 4, 0, 8, 0 @@ -25,7 +24,6 @@ SFX_Cry0D_4_Ch6: square_note 4, 13, 1, 1569 sound_ret - SFX_Cry0D_4_Ch8: noise_note 6, 13, 2, 28 noise_note 9, 11, 1, 44 diff --git a/audio/sfx/cry0e_4.asm b/audio/sfx/cry0e_4.asm index 0c18e996..975c1296 100644 --- a/audio/sfx/cry0e_4.asm +++ b/audio/sfx/cry0e_4.asm @@ -6,7 +6,6 @@ SFX_Cry0E_4_Ch5: square_note 8, 14, 1, 1536 sound_ret - SFX_Cry0E_4_Ch6: duty_cycle_pattern 0, 0, 2, 2 square_note 4, 11, 1, 1761 @@ -15,7 +14,6 @@ SFX_Cry0E_4_Ch6: square_note 8, 11, 1, 1505 sound_ret - SFX_Cry0E_4_Ch8: noise_note 2, 6, 1, 50 noise_note 2, 6, 1, 33 diff --git a/audio/sfx/cry0f_4.asm b/audio/sfx/cry0f_4.asm index 6debdb09..bf72ccb9 100644 --- a/audio/sfx/cry0f_4.asm +++ b/audio/sfx/cry0f_4.asm @@ -8,7 +8,6 @@ SFX_Cry0F_4_Ch5: square_note 8, 12, 1, 1600 sound_ret - SFX_Cry0F_4_Ch6: duty_cycle_pattern 3, 0, 3, 0 square_note 3, 12, 7, 1921 @@ -19,7 +18,6 @@ SFX_Cry0F_4_Ch6: square_note 8, 10, 1, 1538 sound_ret - SFX_Cry0F_4_Ch8: noise_note 3, 14, 4, 60 noise_note 12, 13, 6, 44 diff --git a/audio/sfx/cry10_4.asm b/audio/sfx/cry10_4.asm index 39c374bc..c8f2e1e0 100644 --- a/audio/sfx/cry10_4.asm +++ b/audio/sfx/cry10_4.asm @@ -10,7 +10,6 @@ SFX_Cry10_4_Ch5: square_note 15, 9, 1, 1824 sound_ret - SFX_Cry10_4_Ch6: duty_cycle_pattern 1, 3, 2, 1 square_note 10, 14, 7, 1666 @@ -23,7 +22,6 @@ SFX_Cry10_4_Ch6: square_note 15, 8, 1, 1826 sound_ret - SFX_Cry10_4_Ch8: noise_note 4, 7, 4, 33 noise_note 4, 7, 4, 16 diff --git a/audio/sfx/cry11_4.asm b/audio/sfx/cry11_4.asm index 8e75ec6a..bfff3feb 100644 --- a/audio/sfx/cry11_4.asm +++ b/audio/sfx/cry11_4.asm @@ -9,7 +9,6 @@ SFX_Cry11_4_Ch5: square_note 8, 11, 1, 1840 sound_ret - SFX_Cry11_4_Ch6: duty_cycle_pattern 0, 0, 2, 2 square_note 4, 0, 8, 0 @@ -22,7 +21,6 @@ SFX_Cry11_4_Ch6: square_note 8, 7, 1, 1752 sound_ret - SFX_Cry11_4_Ch8: noise_note 2, 15, 2, 76 noise_note 6, 14, 6, 58 diff --git a/audio/sfx/cry12_4.asm b/audio/sfx/cry12_4.asm index 0c98bdee..478245b8 100644 --- a/audio/sfx/cry12_4.asm +++ b/audio/sfx/cry12_4.asm @@ -6,7 +6,6 @@ SFX_Cry12_4_Ch5: square_note 8, 13, 1, 1152 sound_ret - SFX_Cry12_4_Ch6: duty_cycle_pattern 3, 2, 3, 2 square_note 11, 13, 2, 1080 @@ -15,7 +14,6 @@ SFX_Cry12_4_Ch6: square_note 8, 11, 1, 1144 sound_ret - SFX_Cry12_4_Ch8: noise_note 10, 14, 6, 108 noise_note 15, 13, 2, 92 diff --git a/audio/sfx/cry13_4.asm b/audio/sfx/cry13_4.asm index 649e1a73..f8fa39a8 100644 --- a/audio/sfx/cry13_4.asm +++ b/audio/sfx/cry13_4.asm @@ -8,7 +8,6 @@ SFX_Cry13_4_Ch5: square_note 8, 11, 1, 1536 sound_ret - SFX_Cry13_4_Ch6: duty_cycle_pattern 2, 1, 2, 1 square_note 14, 12, 6, 1201 @@ -19,7 +18,6 @@ SFX_Cry13_4_Ch6: square_note 8, 9, 1, 1265 sound_ret - SFX_Cry13_4_Ch8: noise_note 10, 14, 6, 92 noise_note 10, 13, 6, 108 diff --git a/audio/sfx/cry14_4.asm b/audio/sfx/cry14_4.asm index b3dc1b2d..0cddc4f0 100644 --- a/audio/sfx/cry14_4.asm +++ b/audio/sfx/cry14_4.asm @@ -5,7 +5,6 @@ SFX_Cry14_4_Ch5: square_note 8, 13, 1, 2008 sound_ret - SFX_Cry14_4_Ch6: duty_cycle_pattern 2, 2, 1, 1 square_note 10, 12, 4, 1905 @@ -13,7 +12,6 @@ SFX_Cry14_4_Ch6: square_note 8, 10, 1, 1975 sound_ret - SFX_Cry14_4_Ch8: noise_note 8, 14, 4, 76 noise_note 14, 12, 4, 60 diff --git a/audio/sfx/cry15_4.asm b/audio/sfx/cry15_4.asm index 7764d751..7ebaad94 100644 --- a/audio/sfx/cry15_4.asm +++ b/audio/sfx/cry15_4.asm @@ -8,7 +8,6 @@ SFX_Cry15_4_Ch5: square_note 8, 12, 1, 1760 sound_ret - SFX_Cry15_4_Ch6: duty_cycle_pattern 1, 1, 2, 2 square_note 6, 12, 3, 1793 @@ -19,7 +18,6 @@ SFX_Cry15_4_Ch6: square_note 8, 10, 1, 1633 sound_ret - SFX_Cry15_4_Ch8: noise_note 6, 14, 3, 92 noise_note 14, 13, 6, 76 diff --git a/audio/sfx/cry16_4.asm b/audio/sfx/cry16_4.asm index 35ddd284..a0190bea 100644 --- a/audio/sfx/cry16_4.asm +++ b/audio/sfx/cry16_4.asm @@ -5,7 +5,6 @@ SFX_Cry16_4_Ch5: square_note 15, 13, 2, 1856 sound_ret - SFX_Cry16_4_Ch6: duty_cycle_pattern 1, 1, 2, 2 square_note 15, 12, 7, 1875 @@ -13,7 +12,6 @@ SFX_Cry16_4_Ch6: square_note 15, 12, 2, 1809 sound_ret - SFX_Cry16_4_Ch8: noise_note 13, 15, 6, 76 noise_note 4, 14, 6, 60 diff --git a/audio/sfx/cry17_4.asm b/audio/sfx/cry17_4.asm index a5c8de8e..695060dc 100644 --- a/audio/sfx/cry17_4.asm +++ b/audio/sfx/cry17_4.asm @@ -6,7 +6,6 @@ SFX_Cry17_4_Ch5: square_note 15, 10, 2, 1120 sound_ret - SFX_Cry17_4_Ch6: duty_cycle_pattern 1, 0, 1, 0 square_note 14, 13, 7, 1153 @@ -15,7 +14,6 @@ SFX_Cry17_4_Ch6: square_note 15, 12, 2, 993 sound_ret - SFX_Cry17_4_Ch8: noise_note 14, 15, 7, 124 noise_note 12, 15, 6, 108 diff --git a/audio/sfx/cry18_4.asm b/audio/sfx/cry18_4.asm index 2909234a..f8f0535a 100644 --- a/audio/sfx/cry18_4.asm +++ b/audio/sfx/cry18_4.asm @@ -10,7 +10,6 @@ SFX_Cry18_4_Ch5: square_note 8, 12, 1, 1696 sound_ret - SFX_Cry18_4_Ch6: duty_cycle_pattern 0, 0, 3, 3 square_note 9, 13, 5, 1585 @@ -23,7 +22,6 @@ SFX_Cry18_4_Ch6: square_note 8, 11, 1, 1617 sound_ret - SFX_Cry18_4_Ch8: noise_note 6, 14, 3, 76 noise_note 4, 12, 3, 60 diff --git a/audio/sfx/cry19_4.asm b/audio/sfx/cry19_4.asm index 0deaf3e3..18501479 100644 --- a/audio/sfx/cry19_4.asm +++ b/audio/sfx/cry19_4.asm @@ -5,7 +5,6 @@ SFX_Cry19_4_Ch5: square_note 15, 12, 1, 1840 sound_ret - SFX_Cry19_4_Ch6: duty_cycle_pattern 2, 0, 0, 1 square_note 2, 12, 2, 1793 @@ -13,6 +12,5 @@ SFX_Cry19_4_Ch6: square_note 15, 13, 7, 1857 square_note 15, 10, 2, 1793 - SFX_Cry19_4_Ch8: sound_ret diff --git a/audio/sfx/cry1a_4.asm b/audio/sfx/cry1a_4.asm index 1a1856e7..86e1ff52 100644 --- a/audio/sfx/cry1a_4.asm +++ b/audio/sfx/cry1a_4.asm @@ -8,7 +8,6 @@ SFX_Cry1A_4_Ch5: square_note 8, 13, 1, 1952 sound_ret - SFX_Cry1A_4_Ch6: duty_cycle_pattern 0, 0, 2, 2 square_note 6, 12, 7, 1793 @@ -19,7 +18,6 @@ SFX_Cry1A_4_Ch6: square_note 8, 9, 1, 1890 sound_ret - SFX_Cry1A_4_Ch8: noise_note 3, 14, 2, 60 noise_note 8, 13, 6, 76 diff --git a/audio/sfx/cry1b_4.asm b/audio/sfx/cry1b_4.asm index f0a57d88..22917735 100644 --- a/audio/sfx/cry1b_4.asm +++ b/audio/sfx/cry1b_4.asm @@ -7,7 +7,6 @@ SFX_Cry1B_4_Ch5: square_note 8, 13, 1, 1744 sound_ret - SFX_Cry1B_4_Ch6: duty_cycle_pattern 0, 0, 2, 2 square_note 7, 14, 6, 1665 @@ -17,7 +16,6 @@ SFX_Cry1B_4_Ch6: square_note 8, 12, 1, 1681 sound_ret - SFX_Cry1B_4_Ch8: noise_note 10, 10, 6, 60 noise_note 14, 9, 4, 44 diff --git a/audio/sfx/cry1c_4.asm b/audio/sfx/cry1c_4.asm index 2df760db..2792c227 100644 --- a/audio/sfx/cry1c_4.asm +++ b/audio/sfx/cry1c_4.asm @@ -10,7 +10,6 @@ SFX_Cry1C_4_Ch5: square_note 8, 10, 1, 2015 sound_ret - SFX_Cry1C_4_Ch6: duty_cycle_pattern 1, 0, 1, 0 square_note 6, 12, 3, 1993 @@ -21,7 +20,6 @@ SFX_Cry1C_4_Ch6: square_note 15, 10, 2, 1989 sound_ret - SFX_Cry1C_4_Ch8: noise_note 13, 1, -1, 124 noise_note 13, 15, 7, 140 diff --git a/audio/sfx/cry1d_4.asm b/audio/sfx/cry1d_4.asm index 52f4f474..de923afd 100644 --- a/audio/sfx/cry1d_4.asm +++ b/audio/sfx/cry1d_4.asm @@ -8,7 +8,6 @@ SFX_Cry1D_4_Ch5: square_note 8, 10, 1, 1572 sound_ret - SFX_Cry1D_4_Ch6: duty_cycle_pattern 0, 2, 0, 2 square_note 15, 11, 0, 1731 @@ -19,7 +18,6 @@ SFX_Cry1D_4_Ch6: square_note 8, 6, 1, 1512 sound_ret - SFX_Cry1D_4_Ch8: noise_note 6, 14, 6, 76 noise_note 15, 13, 6, 60 diff --git a/audio/sfx/cry1e_4.asm b/audio/sfx/cry1e_4.asm index 70bbc648..57fd5bea 100644 --- a/audio/sfx/cry1e_4.asm +++ b/audio/sfx/cry1e_4.asm @@ -10,7 +10,6 @@ SFX_Cry1E_4_Ch5: square_note 8, 10, 1, 1984 sound_ret - SFX_Cry1E_4_Ch6: duty_cycle_pattern 0, 1, 0, 1 square_note 3, 0, 8, 1 @@ -24,7 +23,6 @@ SFX_Cry1E_4_Ch6: square_note 8, 8, 1, 1921 sound_ret - SFX_Cry1E_4_Ch8: noise_note 6, 0, 8, 1 noise_note 5, 14, 2, 92 diff --git a/audio/sfx/cry1f_4.asm b/audio/sfx/cry1f_4.asm index b0c843f2..f18364e3 100644 --- a/audio/sfx/cry1f_4.asm +++ b/audio/sfx/cry1f_4.asm @@ -6,7 +6,6 @@ SFX_Cry1F_4_Ch5: square_note 8, 12, 1, 1818 sound_ret - SFX_Cry1F_4_Ch6: duty_cycle_pattern 3, 0, 3, 0 square_note 4, 15, 4, 1408 @@ -15,7 +14,6 @@ SFX_Cry1F_4_Ch6: square_note 8, 13, 1, 1756 sound_ret - SFX_Cry1F_4_Ch8: noise_note 5, 12, 4, 70 noise_note 13, 10, 5, 68 diff --git a/audio/sfx/cry20_4.asm b/audio/sfx/cry20_4.asm index 858fe171..c14bfae3 100644 --- a/audio/sfx/cry20_4.asm +++ b/audio/sfx/cry20_4.asm @@ -6,7 +6,6 @@ SFX_Cry20_4_Ch5: square_note 8, 13, 1, 1297 sound_ret - SFX_Cry20_4_Ch6: duty_cycle_pattern 0, 1, 1, 1 square_note 12, 14, 1, 1292 @@ -15,7 +14,6 @@ SFX_Cry20_4_Ch6: square_note 8, 12, 1, 1290 sound_ret - SFX_Cry20_4_Ch8: noise_note 14, 15, 2, 101 noise_note 13, 14, 2, 85 diff --git a/audio/sfx/cry21_4.asm b/audio/sfx/cry21_4.asm index bc720c10..85e07050 100644 --- a/audio/sfx/cry21_4.asm +++ b/audio/sfx/cry21_4.asm @@ -10,7 +10,6 @@ SFX_Cry21_4_Ch5: square_note 8, 13, 1, 1282 sound_ret - SFX_Cry21_4_Ch6: duty_cycle_pattern 3, 0, 3, 0 square_note 3, 13, 3, 1376 @@ -22,6 +21,5 @@ SFX_Cry21_4_Ch6: square_note 3, 12, 4, 1248 square_note 8, 12, 1, 1280 - SFX_Cry21_4_Ch8: sound_ret diff --git a/audio/sfx/cry22_4.asm b/audio/sfx/cry22_4.asm index e27f0770..0a0c6c32 100644 --- a/audio/sfx/cry22_4.asm +++ b/audio/sfx/cry22_4.asm @@ -6,7 +6,6 @@ SFX_Cry22_4_Ch5: square_note 8, 9, 1, 897 sound_ret - SFX_Cry22_4_Ch6: duty_cycle_pattern 3, 2, 3, 2 square_note 2, 3, -6, 1456 @@ -15,7 +14,6 @@ SFX_Cry22_4_Ch6: square_note 8, 6, 1, 1456 sound_ret - SFX_Cry22_4_Ch8: noise_note 2, 9, 2, 73 noise_note 7, 11, 5, 41 diff --git a/audio/sfx/cry23_4.asm b/audio/sfx/cry23_4.asm index 7e087dd2..e4dcb242 100644 --- a/audio/sfx/cry23_4.asm +++ b/audio/sfx/cry23_4.asm @@ -7,7 +7,6 @@ SFX_Cry23_4_Ch5: square_note 8, 12, 1, 1984 sound_ret - SFX_Cry23_4_Ch6: duty_cycle_pattern 1, 1, 3, 3 square_note 15, 9, 7, 1921 @@ -16,7 +15,6 @@ SFX_Cry23_4_Ch6: square_note 15, 8, 3, 1921 sound_ret - SFX_Cry23_4_Ch8: noise_note 3, 15, 2, 60 noise_note 13, 14, 6, 44 diff --git a/audio/sfx/cry24_4.asm b/audio/sfx/cry24_4.asm index e08d59f4..a70aafdd 100644 --- a/audio/sfx/cry24_4.asm +++ b/audio/sfx/cry24_4.asm @@ -10,7 +10,6 @@ SFX_Cry24_4_Ch5: square_note 8, 12, 1, 1600 sound_ret - SFX_Cry24_4_Ch6: duty_cycle_pattern 0, 0, 1, 1 square_note 15, 11, 7, 1601 @@ -23,7 +22,6 @@ SFX_Cry24_4_Ch6: square_note 8, 7, 1, 1537 sound_ret - SFX_Cry24_4_Ch8: noise_note 15, 14, 4, 60 noise_note 10, 12, 7, 76 diff --git a/audio/sfx/cry25_4.asm b/audio/sfx/cry25_4.asm index 02af0c0a..f75663ee 100644 --- a/audio/sfx/cry25_4.asm +++ b/audio/sfx/cry25_4.asm @@ -7,7 +7,6 @@ SFX_Cry25_4_Ch5: square_note 8, 13, 1, 1872 sound_ret - SFX_Cry25_4_Ch6: duty_cycle_pattern 1, 3, 1, 3 square_note 6, 12, 3, 1810 @@ -17,7 +16,6 @@ SFX_Cry25_4_Ch6: square_note 8, 11, 1, 1842 sound_ret - SFX_Cry25_4_Ch8: noise_note 8, 13, 6, 44 noise_note 12, 12, 6, 60 diff --git a/audio/sfx/get_item1_4.asm b/audio/sfx/get_item1_4.asm index 3fc984c5..d8900a40 100644 --- a/audio/sfx/get_item1_4.asm +++ b/audio/sfx/get_item1_4.asm @@ -15,7 +15,6 @@ SFX_Get_Item1_4_Ch5: note E_, 4 sound_ret - SFX_Get_Item1_4_Ch6: execute_music vibrato 8, 2, 7 @@ -29,7 +28,6 @@ SFX_Get_Item1_4_Ch6: note B_, 4 sound_ret - SFX_Get_Item1_4_Ch7: execute_music note_type 4, 1, 0 diff --git a/audio/sfx/get_item1_4_2.asm b/audio/sfx/get_item1_4_2.asm index f2889b62..52c75cd4 100644 --- a/audio/sfx/get_item1_4_2.asm +++ b/audio/sfx/get_item1_4_2.asm @@ -15,7 +15,6 @@ SFX_Get_Item1_4_2_Ch5: note E_, 4 sound_ret - SFX_Get_Item1_4_2_Ch6: execute_music vibrato 8, 2, 7 @@ -29,7 +28,6 @@ SFX_Get_Item1_4_2_Ch6: note B_, 4 sound_ret - SFX_Get_Item1_4_2_Ch8: execute_music note_type 4, 1, 0 diff --git a/audio/sfx/get_item2_4.asm b/audio/sfx/get_item2_4.asm index 33681fb2..fe414241 100644 --- a/audio/sfx/get_item2_4.asm +++ b/audio/sfx/get_item2_4.asm @@ -24,7 +24,6 @@ SFX_Get_Item2_4_Ch5: note C_, 8 sound_ret - SFX_Get_Item2_4_Ch6: execute_music vibrato 8, 2, 7 @@ -45,7 +44,6 @@ SFX_Get_Item2_4_Ch6: note A_, 8 sound_ret - SFX_Get_Item2_4_Ch7: execute_music note_type 5, 1, 0 diff --git a/audio/sfx/get_item2_4_2.asm b/audio/sfx/get_item2_4_2.asm index 04ca9f21..0ce0a66e 100644 --- a/audio/sfx/get_item2_4_2.asm +++ b/audio/sfx/get_item2_4_2.asm @@ -24,7 +24,6 @@ SFX_Get_Item2_4_2_Ch5: note C_, 8 sound_ret - SFX_Get_Item2_4_2_Ch6: execute_music vibrato 8, 2, 7 @@ -45,7 +44,6 @@ SFX_Get_Item2_4_2_Ch6: note A_, 8 sound_ret - SFX_Get_Item2_4_2_Ch7: execute_music note_type 5, 1, 0 diff --git a/audio/sfx/swap_2.asm b/audio/sfx/swap_2.asm index 51d0f273..c9459a76 100644 --- a/audio/sfx/swap_2.asm +++ b/audio/sfx/swap_2.asm @@ -3,7 +3,6 @@ SFX_Swap_2_Ch5: square_note 8, 14, 1, 1856 sound_ret - SFX_Swap_2_Ch6: duty_cycle 2 square_note 2, 0, 8, 0 diff --git a/audio/sfx/unused_cry_4.asm b/audio/sfx/unused_cry_4.asm index 72e534aa..2221e5f4 100644 --- a/audio/sfx/unused_cry_4.asm +++ b/audio/sfx/unused_cry_4.asm @@ -9,7 +9,6 @@ SFX_UnusedCry_4_Ch5: ; unreferenced square_note 8, 7, 1, 1924 sound_ret - SFX_UnusedCry_4_Ch6: ; unreferenced duty_cycle_pattern 0, 0, 1, 1 square_note 15, 10, 0, 1857 @@ -20,7 +19,6 @@ SFX_UnusedCry_4_Ch6: ; unreferenced square_note 8, 3, 1, 1862 sound_ret - SFX_UnusedCry_4_Ch8: ; unreferenced noise_note 2, 15, 2, 76 noise_note 6, 14, 0, 58 diff --git a/audio/wave_instruments.asm b/audio/wave_samples.asm index 842fafd9..842fafd9 100644 --- a/audio/wave_instruments.asm +++ b/audio/wave_samples.asm |
