aboutsummaryrefslogtreecommitdiffstats
path: root/constants/serial_constants.asm
diff options
context:
space:
mode:
authorvulcandth <vulcandth@gmail.com>2022-06-06 16:25:34 -0500
committerGitHub <noreply@github.com>2022-06-06 17:25:34 -0400
commitc1ef7b75972fa4fbdf125bc85cc1a66f358151cd (patch)
treebcf71939ec5573ed5001c4a4b4342d26e5d8f9b1 /constants/serial_constants.asm
parentImproved Virtual Console patch identifiers (#85) (diff)
downloadpokeyellow-c1ef7b75972fa4fbdf125bc85cc1a66f358151cd.tar.gz
pokeyellow-c1ef7b75972fa4fbdf125bc85cc1a66f358151cd.tar.xz
pokeyellow-c1ef7b75972fa4fbdf125bc85cc1a66f358151cd.zip
RGBDS syntax updates (#86)
New MACRO and DEF syntax
Diffstat (limited to 'constants/serial_constants.asm')
-rw-r--r--constants/serial_constants.asm36
1 files changed, 18 insertions, 18 deletions
diff --git a/constants/serial_constants.asm b/constants/serial_constants.asm
index a6aae315..16603980 100644
--- a/constants/serial_constants.asm
+++ b/constants/serial_constants.asm
@@ -1,27 +1,27 @@
-ESTABLISH_CONNECTION_WITH_INTERNAL_CLOCK EQU $01
-ESTABLISH_CONNECTION_WITH_EXTERNAL_CLOCK EQU $02
+DEF ESTABLISH_CONNECTION_WITH_INTERNAL_CLOCK EQU $01
+DEF ESTABLISH_CONNECTION_WITH_EXTERNAL_CLOCK EQU $02
-USING_EXTERNAL_CLOCK EQU $01
-USING_INTERNAL_CLOCK EQU $02
-CONNECTION_NOT_ESTABLISHED EQU $ff
+DEF USING_EXTERNAL_CLOCK EQU $01
+DEF USING_INTERNAL_CLOCK EQU $02
+DEF CONNECTION_NOT_ESTABLISHED EQU $ff
; signals the start of an array of bytes transferred over the link cable
-SERIAL_PREAMBLE_BYTE EQU $FD
+DEF SERIAL_PREAMBLE_BYTE EQU $FD
; this byte is used when there is no data to send
-SERIAL_NO_DATA_BYTE EQU $FE
+DEF SERIAL_NO_DATA_BYTE EQU $FE
; signals the end of one part of a patch list (there are two parts) for player/enemy party data
-SERIAL_PATCH_LIST_PART_TERMINATOR EQU $FF
+DEF SERIAL_PATCH_LIST_PART_TERMINATOR EQU $FF
-LINK_STATE_NONE EQU $00 ; not using link
-LINK_STATE_IN_CABLE_CLUB EQU $01 ; in a cable club room (Colosseum or Trade Centre)
-LINK_STATE_START_TRADE EQU $02 ; pre-trade selection screen initialisation
-LINK_STATE_START_BATTLE EQU $03 ; pre-battle initialisation
-LINK_STATE_BATTLING EQU $04 ; in a link battle
-LINK_STATE_RESET EQU $05 ; reset game (unused)
-LINK_STATE_TRADING EQU $32 ; in a link trade
+DEF LINK_STATE_NONE EQU $00 ; not using link
+DEF LINK_STATE_IN_CABLE_CLUB EQU $01 ; in a cable club room (Colosseum or Trade Centre)
+DEF LINK_STATE_START_TRADE EQU $02 ; pre-trade selection screen initialisation
+DEF LINK_STATE_START_BATTLE EQU $03 ; pre-battle initialisation
+DEF LINK_STATE_BATTLING EQU $04 ; in a link battle
+DEF LINK_STATE_RESET EQU $05 ; reset game (unused)
+DEF LINK_STATE_TRADING EQU $32 ; in a link trade
-LINKBATTLE_RUN EQU $F
-LINKBATTLE_STRUGGLE EQU $E
-LINKBATTLE_NO_ACTION EQU $D
+DEF LINKBATTLE_RUN EQU $F
+DEF LINKBATTLE_STRUGGLE EQU $E
+DEF LINKBATTLE_NO_ACTION EQU $D