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authorYoann Fievez <yoann.fievez@gmail.com>2026-06-24 20:43:48 +0200
committerGitHub <noreply@github.com>2026-06-24 14:43:48 -0400
commitd150f7f4f49e9dda08c52199159b30ae9b4f00e8 (patch)
treee0c81ae315ccdf2952c10713312427f2c55e1fea /constants
parentUse OAM constants and decimal coordinates in surfing_pikachu_oam.asm (#157) (diff)
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Identify `wPikachuSpawnStateFlags` and `wPikachuMapScriptFlags` bits, and `PIKAMOVEMENT_*` constants (#158)
- Rename `wd471` to` wPikachuSpawnStateFlags`, with `BIT_PIKACHU_SPAWN_*` bits - Rename `wd492` to `wPikachuMapScriptFlags`, with `BIT_PIKACHU_MAP_*` bits - Introduce `PIKAMOVEMENT_*` constants for `ApplyPikachuMovementData` - Refactor `BillsHouse` scripts and Pikachu/Bill movement data
Diffstat (limited to 'constants')
-rw-r--r--constants/pikachu_emotion_constants.asm34
1 files changed, 34 insertions, 0 deletions
diff --git a/constants/pikachu_emotion_constants.asm b/constants/pikachu_emotion_constants.asm
index 98d0e6e2..41e5f7ba 100644
--- a/constants/pikachu_emotion_constants.asm
+++ b/constants/pikachu_emotion_constants.asm
@@ -224,3 +224,37 @@ MACRO pikapic_looptofinish
pikapic_waitbgmap
pikapic_jump .loop\@
ENDM
+
+; wPikachuSpawnStateFlags bits
+ const_def
+ const BIT_PIKACHU_SPAWN_0
+ const BIT_PIKACHU_SPAWN_1
+ const BIT_PIKACHU_SPAWN_2
+ const BIT_PIKACHU_SPAWN_3
+ const BIT_PIKACHU_SPAWN_4
+ const BIT_PIKACHU_SPAWN_FOLLOWING
+ const BIT_PIKACHU_SPAWN_SURFING
+ const BIT_PIKACHU_SPAWN_STARTER
+
+; wPikachuMapScriptFlags bits
+ const_def
+ const BIT_PIKACHU_MAP_PAUSE_IGT
+ const BIT_PIKACHU_MAP_SURF_SELECT
+ const BIT_PIKACHU_MAP_2
+ const BIT_PIKACHU_MAP_3
+ const BIT_PIKACHU_MAP_4
+ const BIT_PIKACHU_MAP_5
+ const BIT_PIKACHU_MAP_6
+ const BIT_PIKACHU_MAP_SCRIPT_ACTIVE
+
+; Pikachu movement commands
+DEF PIKAMOVEMENT_DELAY EQU $00
+DEF PIKAMOVEMENT_STEP_DOWN EQU $1d
+DEF PIKAMOVEMENT_STEP_UP EQU $1e
+DEF PIKAMOVEMENT_STEP_LEFT EQU $1f
+DEF PIKAMOVEMENT_STEP_RIGHT EQU $20
+DEF PIKAMOVEMENT_LOOK_DOWN EQU $35
+DEF PIKAMOVEMENT_LOOK_UP EQU $36
+DEF PIKAMOVEMENT_LOOK_LEFT EQU $37
+DEF PIKAMOVEMENT_LOOK_RIGHT EQU $38
+DEF PIKAMOVEMENT_END EQU $3f