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authorDaniel Harding <33dannye@gmail.com>2020-06-23 19:06:14 -0500
committerGitHub <noreply@github.com>2020-06-23 19:06:14 -0500
commitff927ba730e45a843c1e183b5f05646f96378af0 (patch)
tree530f89782772bb76a76fbdd28247f1c6e3248483 /data/battle/special_effects.asm
parentMerge pull request #243 from Nog-Frog/rename-unused-cd40 (diff)
parentMove more tables from engine/ to data/ (diff)
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Merge pull request #250 from Rangi42/master
Move more tables from engine/ to data/
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diff --git a/data/battle/special_effects.asm b/data/battle/special_effects.asm
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+SpecialEffects:
+; Effects from arrays 2, 4, and 5B, minus Twineedle and Rage.
+; Includes all effects that do not need to be called at the end of
+; ExecutePlayerMove (or ExecuteEnemyMove), because they have already been handled
+ db DRAIN_HP_EFFECT
+ db EXPLODE_EFFECT
+ db DREAM_EATER_EFFECT
+ db PAY_DAY_EFFECT
+ db SWIFT_EFFECT
+ db TWO_TO_FIVE_ATTACKS_EFFECT
+ db $1E
+ db CHARGE_EFFECT
+ db SUPER_FANG_EFFECT
+ db SPECIAL_DAMAGE_EFFECT
+ db FLY_EFFECT
+ db ATTACK_TWICE_EFFECT
+ db JUMP_KICK_EFFECT
+ db RECOIL_EFFECT
+ ; fallthrough to Next EffectsArray
+SpecialEffectsCont:
+; damaging moves whose effect is executed prior to damage calculation
+ db THRASH_PETAL_DANCE_EFFECT
+ db TRAPPING_EFFECT
+ db -1