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authorRangi <remy.oukaour+rangi42@gmail.com>2020-07-16 19:50:48 -0400
committerRangi <remy.oukaour+rangi42@gmail.com>2020-07-16 19:50:48 -0400
commitcd71ae03af9e75235c8035821700dd6dc6b69616 (patch)
treedc9a8c98e42123aebc6963b71826b25f730e4b1a /data/battle_anims/special_effect_pointers.asm
parentMerge pull request #277 from Rangi42/master (diff)
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Separate move/battle animation data from move data (to do: further identify animation data labels+constants)
Diffstat (limited to 'data/battle_anims/special_effect_pointers.asm')
-rw-r--r--data/battle_anims/special_effect_pointers.asm47
1 files changed, 47 insertions, 0 deletions
diff --git a/data/battle_anims/special_effect_pointers.asm b/data/battle_anims/special_effect_pointers.asm
new file mode 100644
index 00000000..ae60abb8
--- /dev/null
+++ b/data/battle_anims/special_effect_pointers.asm
@@ -0,0 +1,47 @@
+special_effect: MACRO
+ db \1
+ dw \2
+ENDM
+
+SpecialEffectPointers:
+ ; special effect id, effect routine address
+ special_effect SE_DARK_SCREEN_FLASH, AnimationFlashScreen ; $FE
+ special_effect SE_DARK_SCREEN_PALETTE, AnimationDarkScreenPalette ; $FD
+ special_effect SE_RESET_SCREEN_PALETTE, AnimationResetScreenPalette ; $FC
+ special_effect SE_SHAKE_SCREEN, AnimationShakeScreen ; $FB
+ special_effect SE_WATER_DROPLETS_EVERYWHERE, AnimationWaterDropletsEverywhere ; $FA
+ special_effect SE_DARKEN_MON_PALETTE, AnimationDarkenMonPalette ; $F9
+ special_effect SE_FLASH_SCREEN_LONG, AnimationFlashScreenLong ; $F8
+ special_effect SE_SLIDE_MON_UP, AnimationSlideMonUp ; $F7
+ special_effect SE_SLIDE_MON_DOWN, AnimationSlideMonDown ; $F6
+ special_effect SE_FLASH_MON_PIC, AnimationFlashMonPic ; $F5
+ special_effect SE_SLIDE_MON_OFF, AnimationSlideMonOff ; $F4
+ special_effect SE_BLINK_MON, AnimationBlinkMon ; $F3
+ special_effect SE_MOVE_MON_HORIZONTALLY, AnimationMoveMonHorizontally ; $F2
+ special_effect SE_RESET_MON_POSITION, AnimationResetMonPosition ; $F1
+ special_effect SE_LIGHT_SCREEN_PALETTE, AnimationLightScreenPalette ; $F0
+ special_effect SE_HIDE_MON_PIC, AnimationHideMonPic ; $EF
+ special_effect SE_SQUISH_MON_PIC, AnimationSquishMonPic ; $EE
+ special_effect SE_SHOOT_BALLS_UPWARD, AnimationShootBallsUpward ; $ED
+ special_effect SE_SHOOT_MANY_BALLS_UPWARD, AnimationShootManyBallsUpward ; $EC
+ special_effect SE_BOUNCE_UP_AND_DOWN, AnimationBoundUpAndDown ; $EB
+ special_effect SE_MINIMIZE_MON, AnimationMinimizeMon ; $EA
+ special_effect SE_SLIDE_MON_DOWN_AND_HIDE, AnimationSlideMonDownAndHide ; $E9
+ special_effect SE_TRANSFORM_MON, AnimationTransformMon ; $E8
+ special_effect SE_LEAVES_FALLING, AnimationLeavesFalling ; $E7
+ special_effect SE_PETALS_FALLING, AnimationPetalsFalling ; $E6
+ special_effect SE_SLIDE_MON_HALF_OFF, AnimationSlideMonHalfOff ; $E5
+ special_effect SE_SHAKE_ENEMY_HUD, AnimationShakeEnemyHUD ; $E4
+ special_effect SE_SHAKE_ENEMY_HUD_2, AnimationShakeEnemyHUD ; unused--same pointer as SE_SHAKE_ENEMY_HUD ($E4)
+ special_effect SE_SPIRAL_BALLS_INWARD, AnimationSpiralBallsInward ; $E2
+ special_effect SE_DELAY_ANIMATION_10, AnimationDelay10 ; $E1
+ special_effect SE_FLASH_ENEMY_MON_PIC, AnimationFlashEnemyMonPic ; unused--same as SE_FLASH_MON_PIC ($F5), but for the enemy mon
+ special_effect SE_HIDE_ENEMY_MON_PIC, AnimationHideEnemyMonPic ; $DF
+ special_effect SE_BLINK_ENEMY_MON, AnimationBlinkEnemyMon ; $DE
+ special_effect SE_SHOW_MON_PIC, AnimationShowMonPic ; $DD
+ special_effect SE_SHOW_ENEMY_MON_PIC, AnimationShowEnemyMonPic ; $DC
+ special_effect SE_SLIDE_ENEMY_MON_OFF, AnimationSlideEnemyMonOff ; $DB
+ special_effect SE_SHAKE_BACK_AND_FORTH, AnimationShakeBackAndForth ; $DA
+ special_effect SE_SUBSTITUTE_MON, AnimationSubstitute ; $D9
+ special_effect SE_WAVY_SCREEN, AnimationWavyScreen ; $D8
+ db -1 ; end