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| author | dannye <corrnondacqb@yahoo.com> | 2015-07-18 22:36:22 -0500 |
|---|---|---|
| committer | dannye <corrnondacqb@yahoo.com> | 2015-07-18 22:36:22 -0500 |
| commit | 4452acb021873affd95c92f096d0b1b9e8b50e7a (patch) | |
| tree | e905b665cfa1ef2eb7c62e475620bc40a9edb10d /data/mapObjects/beach_house.asm | |
| parent | Map object macro (diff) | |
| download | pokeyellow-4452acb021873affd95c92f096d0b1b9e8b50e7a.tar.gz pokeyellow-4452acb021873affd95c92f096d0b1b9e8b50e7a.tar.xz pokeyellow-4452acb021873affd95c92f096d0b1b9e8b50e7a.zip | |
Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite
I never should have listened to https://github.com/iimarckus/pokered/issues/89
Diffstat (limited to 'data/mapObjects/beach_house.asm')
| -rw-r--r-- | data/mapObjects/beach_house.asm | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/data/mapObjects/beach_house.asm b/data/mapObjects/beach_house.asm index 0f660357..847883d1 100644 --- a/data/mapObjects/beach_house.asm +++ b/data/mapObjects/beach_house.asm @@ -12,7 +12,7 @@ BeachHouseObjects: ; 0xf23a4 db 1,$d,6 db 2 ; objects - object SPRITE_FISHER, 2, 3, FACE, DOWN, 1 ; surfin' dude + object SPRITE_FISHER, 2, 3, STAY, DOWN, 1 ; surfin' dude object $3d, 5, 3, WALK, $01, 2 ; pikachu ; warp-to |
