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| author | dannye <corrnondacqb@yahoo.com> | 2015-07-18 22:36:22 -0500 |
|---|---|---|
| committer | dannye <corrnondacqb@yahoo.com> | 2015-07-18 22:36:22 -0500 |
| commit | 4452acb021873affd95c92f096d0b1b9e8b50e7a (patch) | |
| tree | e905b665cfa1ef2eb7c62e475620bc40a9edb10d /data/mapObjects/blueshouse.asm | |
| parent | Map object macro (diff) | |
| download | pokeyellow-4452acb021873affd95c92f096d0b1b9e8b50e7a.tar.gz pokeyellow-4452acb021873affd95c92f096d0b1b9e8b50e7a.tar.xz pokeyellow-4452acb021873affd95c92f096d0b1b9e8b50e7a.zip | |
Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite
I never should have listened to https://github.com/iimarckus/pokered/issues/89
Diffstat (limited to 'data/mapObjects/blueshouse.asm')
| -rwxr-xr-x | data/mapObjects/blueshouse.asm | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/data/mapObjects/blueshouse.asm b/data/mapObjects/blueshouse.asm index 08b0b2fe..43ba02e4 100755 --- a/data/mapObjects/blueshouse.asm +++ b/data/mapObjects/blueshouse.asm @@ -8,9 +8,9 @@ BluesHouseObject: ; 19bce (6:5bce) db $0 ; signs db $3 ; objects - object SPRITE_DAISY, $2, $3, FACE, LEFT, $1 ; Daisy, sitting by map + object SPRITE_DAISY, $2, $3, STAY, RIGHT, $1 ; Daisy, sitting by map object SPRITE_DAISY, $6, $4, WALK, $1, $2, $0 ; Daisy, walking around - object SPRITE_BOOK_MAP_DEX, $3, $3, FACE, STAY, $3, $0 ; map on table + object SPRITE_BOOK_MAP_DEX, $3, $3, STAY, NONE, $3, $0 ; map on table ; warp-to EVENT_DISP BLUES_HOUSE_WIDTH, $7, $2 |
