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authordannye <corrnondacqb@yahoo.com>2015-07-18 22:36:22 -0500
committerdannye <corrnondacqb@yahoo.com>2015-07-18 22:36:22 -0500
commit4452acb021873affd95c92f096d0b1b9e8b50e7a (patch)
treee905b665cfa1ef2eb7c62e475620bc40a9edb10d /data/mapObjects/blueshouse.asm
parentMap object macro (diff)
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Fix object constant names
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
Diffstat (limited to 'data/mapObjects/blueshouse.asm')
-rwxr-xr-xdata/mapObjects/blueshouse.asm4
1 files changed, 2 insertions, 2 deletions
diff --git a/data/mapObjects/blueshouse.asm b/data/mapObjects/blueshouse.asm
index 08b0b2fe..43ba02e4 100755
--- a/data/mapObjects/blueshouse.asm
+++ b/data/mapObjects/blueshouse.asm
@@ -8,9 +8,9 @@ BluesHouseObject: ; 19bce (6:5bce)
db $0 ; signs
db $3 ; objects
- object SPRITE_DAISY, $2, $3, FACE, LEFT, $1 ; Daisy, sitting by map
+ object SPRITE_DAISY, $2, $3, STAY, RIGHT, $1 ; Daisy, sitting by map
object SPRITE_DAISY, $6, $4, WALK, $1, $2, $0 ; Daisy, walking around
- object SPRITE_BOOK_MAP_DEX, $3, $3, FACE, STAY, $3, $0 ; map on table
+ object SPRITE_BOOK_MAP_DEX, $3, $3, STAY, NONE, $3, $0 ; map on table
; warp-to
EVENT_DISP BLUES_HOUSE_WIDTH, $7, $2