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authordannye <corrnondacqb@yahoo.com>2015-07-18 22:36:22 -0500
committerdannye <corrnondacqb@yahoo.com>2015-07-18 22:36:22 -0500
commit4452acb021873affd95c92f096d0b1b9e8b50e7a (patch)
treee905b665cfa1ef2eb7c62e475620bc40a9edb10d /data/mapObjects/celadongamecorner.asm
parentMap object macro (diff)
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Fix object constant names
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
Diffstat (limited to 'data/mapObjects/celadongamecorner.asm')
-rwxr-xr-xdata/mapObjects/celadongamecorner.asm22
1 files changed, 11 insertions, 11 deletions
diff --git a/data/mapObjects/celadongamecorner.asm b/data/mapObjects/celadongamecorner.asm
index 7cd4e147..c0af5920 100755
--- a/data/mapObjects/celadongamecorner.asm
+++ b/data/mapObjects/celadongamecorner.asm
@@ -10,17 +10,17 @@ CeladonGameCornerObject: ; 0x48fa0 (size=99)
db $4, $9, $c ; CeladonGameCornerText12
db $b ; objects
- object SPRITE_FOULARD_WOMAN, $2, $6, FACE, DOWN, $1 ; person
- object SPRITE_MART_GUY, $5, $6, FACE, DOWN, $2 ; person
- object SPRITE_FAT_BALD_GUY, $2, $a, FACE, RIGHT, $3 ; person
- object SPRITE_FOULARD_WOMAN, $2, $d, FACE, RIGHT, $4 ; person
- object SPRITE_FISHER, $5, $b, FACE, LEFT, $5 ; person
- object SPRITE_MOM_GEISHA, $8, $b, FACE, RIGHT, $6 ; person
- object SPRITE_GYM_HELPER, $8, $e, FACE, RIGHT, $7 ; person
- object SPRITE_GAMBLER, $b, $f, FACE, LEFT, $8 ; person
- object SPRITE_MART_GUY, $e, $b, FACE, RIGHT, $9 ; person
- object SPRITE_GENTLEMAN, $11, $d, FACE, LEFT, $a ; person
- object SPRITE_ROCKET, $9, $5, FACE, UP, $b, ROCKET + $C8, $7
+ object SPRITE_FOULARD_WOMAN, $2, $6, STAY, DOWN, $1 ; person
+ object SPRITE_MART_GUY, $5, $6, STAY, DOWN, $2 ; person
+ object SPRITE_FAT_BALD_GUY, $2, $a, STAY, LEFT, $3 ; person
+ object SPRITE_FOULARD_WOMAN, $2, $d, STAY, LEFT, $4 ; person
+ object SPRITE_FISHER, $5, $b, STAY, RIGHT, $5 ; person
+ object SPRITE_MOM_GEISHA, $8, $b, STAY, LEFT, $6 ; person
+ object SPRITE_GYM_HELPER, $8, $e, STAY, LEFT, $7 ; person
+ object SPRITE_GAMBLER, $b, $f, STAY, RIGHT, $8 ; person
+ object SPRITE_MART_GUY, $e, $b, STAY, LEFT, $9 ; person
+ object SPRITE_GENTLEMAN, $11, $d, STAY, RIGHT, $a ; person
+ object SPRITE_ROCKET, $9, $5, STAY, UP, $b, ROCKET + $C8, $7
; warp-to
EVENT_DISP GAME_CORNER_WIDTH, $11, $f