diff options
| author | dannye <corrnondacqb@yahoo.com> | 2015-07-18 22:36:22 -0500 |
|---|---|---|
| committer | dannye <corrnondacqb@yahoo.com> | 2015-07-18 22:36:22 -0500 |
| commit | 4452acb021873affd95c92f096d0b1b9e8b50e7a (patch) | |
| tree | e905b665cfa1ef2eb7c62e475620bc40a9edb10d /data/mapObjects/celadongym.asm | |
| parent | Map object macro (diff) | |
| download | pokeyellow-4452acb021873affd95c92f096d0b1b9e8b50e7a.tar.gz pokeyellow-4452acb021873affd95c92f096d0b1b9e8b50e7a.tar.xz pokeyellow-4452acb021873affd95c92f096d0b1b9e8b50e7a.zip | |
Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite
I never should have listened to https://github.com/iimarckus/pokered/issues/89
Diffstat (limited to 'data/mapObjects/celadongym.asm')
| -rwxr-xr-x | data/mapObjects/celadongym.asm | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/data/mapObjects/celadongym.asm b/data/mapObjects/celadongym.asm index f3de0cf1..795f7efa 100755 --- a/data/mapObjects/celadongym.asm +++ b/data/mapObjects/celadongym.asm @@ -8,14 +8,14 @@ CeladonGymObject: ; 0x48b30 (size=84) db $0 ; signs db $8 ; objects - object SPRITE_ERIKA, $4, $3, FACE, DOWN, $1, ERIKA + $C8, $1 - object SPRITE_LASS, $2, $b, FACE, LEFT, $2, LASS + $C8, $11 - object SPRITE_FOULARD_WOMAN, $7, $a, FACE, RIGHT, $3, BEAUTY + $C8, $1 - object SPRITE_LASS, $9, $5, FACE, DOWN, $4, JR__TRAINER_F + $C8, $b - object SPRITE_FOULARD_WOMAN, $1, $5, FACE, DOWN, $5, BEAUTY + $C8, $2 - object SPRITE_LASS, $6, $3, FACE, DOWN, $6, LASS + $C8, $12 - object SPRITE_FOULARD_WOMAN, $3, $3, FACE, DOWN, $7, BEAUTY + $C8, $3 - object SPRITE_LASS, $5, $3, FACE, DOWN, $8, COOLTRAINER_F + $C8, $1 + object SPRITE_ERIKA, $4, $3, STAY, DOWN, $1, ERIKA + $C8, $1 + object SPRITE_LASS, $2, $b, STAY, RIGHT, $2, LASS + $C8, $11 + object SPRITE_FOULARD_WOMAN, $7, $a, STAY, LEFT, $3, BEAUTY + $C8, $1 + object SPRITE_LASS, $9, $5, STAY, DOWN, $4, JR__TRAINER_F + $C8, $b + object SPRITE_FOULARD_WOMAN, $1, $5, STAY, DOWN, $5, BEAUTY + $C8, $2 + object SPRITE_LASS, $6, $3, STAY, DOWN, $6, LASS + $C8, $12 + object SPRITE_FOULARD_WOMAN, $3, $3, STAY, DOWN, $7, BEAUTY + $C8, $3 + object SPRITE_LASS, $5, $3, STAY, DOWN, $8, COOLTRAINER_F + $C8, $1 ; warp-to EVENT_DISP CELADON_GYM_WIDTH, $11, $4 |
