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authordannye <corrnondacqb@yahoo.com>2015-07-18 22:36:22 -0500
committerdannye <corrnondacqb@yahoo.com>2015-07-18 22:36:22 -0500
commit4452acb021873affd95c92f096d0b1b9e8b50e7a (patch)
treee905b665cfa1ef2eb7c62e475620bc40a9edb10d /data/mapObjects/celadonmansion3.asm
parentMap object macro (diff)
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Fix object constant names
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
Diffstat (limited to 'data/mapObjects/celadonmansion3.asm')
-rwxr-xr-xdata/mapObjects/celadonmansion3.asm8
1 files changed, 4 insertions, 4 deletions
diff --git a/data/mapObjects/celadonmansion3.asm b/data/mapObjects/celadonmansion3.asm
index bf61ec8c..36bf36d5 100755
--- a/data/mapObjects/celadonmansion3.asm
+++ b/data/mapObjects/celadonmansion3.asm
@@ -14,10 +14,10 @@ CeladonMansion3Object: ; 0x487ff (size=72)
db $9, $4, $8 ; CeladonMansion3Text8
db $4 ; objects
- object SPRITE_BIKE_SHOP_GUY, $0, $4, FACE, UP, $1 ; person
- object SPRITE_MART_GUY, $3, $4, FACE, UP, $2 ; person
- object SPRITE_BLACK_HAIR_BOY_2, $0, $7, FACE, UP, $3 ; person
- object SPRITE_LAPRAS_GIVER, $2, $3, FACE, STAY, $4 ; person
+ object SPRITE_BIKE_SHOP_GUY, $0, $4, STAY, UP, $1 ; person
+ object SPRITE_MART_GUY, $3, $4, STAY, UP, $2 ; person
+ object SPRITE_BLACK_HAIR_BOY_2, $0, $7, STAY, UP, $3 ; person
+ object SPRITE_LAPRAS_GIVER, $2, $3, STAY, NONE, $4 ; person
; warp-to
EVENT_DISP CELADON_MANSION_3_WIDTH, $1, $6 ; CELADON_MANSION_2