diff options
| author | dannye <corrnondacqb@yahoo.com> | 2015-07-18 22:36:22 -0500 |
|---|---|---|
| committer | dannye <corrnondacqb@yahoo.com> | 2015-07-18 22:36:22 -0500 |
| commit | 4452acb021873affd95c92f096d0b1b9e8b50e7a (patch) | |
| tree | e905b665cfa1ef2eb7c62e475620bc40a9edb10d /data/mapObjects/pokemontower7.asm | |
| parent | Map object macro (diff) | |
| download | pokeyellow-4452acb021873affd95c92f096d0b1b9e8b50e7a.tar.gz pokeyellow-4452acb021873affd95c92f096d0b1b9e8b50e7a.tar.xz pokeyellow-4452acb021873affd95c92f096d0b1b9e8b50e7a.zip | |
Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite
I never should have listened to https://github.com/iimarckus/pokered/issues/89
Diffstat (limited to 'data/mapObjects/pokemontower7.asm')
| -rwxr-xr-x | data/mapObjects/pokemontower7.asm | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/data/mapObjects/pokemontower7.asm b/data/mapObjects/pokemontower7.asm index 1ad73bb8..270f3aa7 100755 --- a/data/mapObjects/pokemontower7.asm +++ b/data/mapObjects/pokemontower7.asm @@ -8,15 +8,15 @@ PokemonTower7Object: ; 0x60ef6 (size=42) IF DEF(_YELLOW) db 3 ; objects - object SPRITE_JESSIE, $a 8, 8, FACE, DOWN, 1 - object SPRITE_JAMES, $b, 8, FACE, DOWN, 2 - object SPRITE_MR_FUJI, $a, 3, FACE, DOWN, 3 + object SPRITE_JESSIE, $a 8, 8, STAY, DOWN, 1 + object SPRITE_JAMES, $b, 8, STAY, DOWN, 2 + object SPRITE_MR_FUJI, $a, 3, STAY, DOWN, 3 ELSE db $4 ; objects - object SPRITE_ROCKET, $9, $b, FACE, LEFT, $1, ROCKET + $C8, $13 - object SPRITE_ROCKET, $c, $9, FACE, RIGHT, $2, ROCKET + $C8, $14 - object SPRITE_ROCKET, $9, $7, FACE, LEFT, $3, ROCKET + $C8, $15 - object SPRITE_MR_FUJI, $a, $3, FACE, DOWN, $4 ; person + object SPRITE_ROCKET, $9, $b, STAY, RIGHT, $1, ROCKET + $C8, $13 + object SPRITE_ROCKET, $c, $9, STAY, LEFT, $2, ROCKET + $C8, $14 + object SPRITE_ROCKET, $9, $7, STAY, RIGHT, $3, ROCKET + $C8, $15 + object SPRITE_MR_FUJI, $a, $3, STAY, DOWN, $4 ; person ENDC ; warp-to |
