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| author | dannye <corrnondacqb@yahoo.com> | 2015-07-18 22:36:22 -0500 |
|---|---|---|
| committer | dannye <corrnondacqb@yahoo.com> | 2015-07-18 22:36:22 -0500 |
| commit | 4452acb021873affd95c92f096d0b1b9e8b50e7a (patch) | |
| tree | e905b665cfa1ef2eb7c62e475620bc40a9edb10d /data/mapObjects/route2house.asm | |
| parent | Map object macro (diff) | |
| download | pokeyellow-4452acb021873affd95c92f096d0b1b9e8b50e7a.tar.gz pokeyellow-4452acb021873affd95c92f096d0b1b9e8b50e7a.tar.xz pokeyellow-4452acb021873affd95c92f096d0b1b9e8b50e7a.zip | |
Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite
I never should have listened to https://github.com/iimarckus/pokered/issues/89
Diffstat (limited to 'data/mapObjects/route2house.asm')
| -rwxr-xr-x | data/mapObjects/route2house.asm | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/data/mapObjects/route2house.asm b/data/mapObjects/route2house.asm index 789d51cf..b8d6d20f 100755 --- a/data/mapObjects/route2house.asm +++ b/data/mapObjects/route2house.asm @@ -8,8 +8,8 @@ Route2HouseObject: ; 0x1df07 (size=32) db $0 ; signs db $2 ; objects - object SPRITE_OAK_AIDE, $2, $4, FACE, LEFT, $1 ; person - object SPRITE_GAMEBOY_KID_COPY, $4, $1, FACE, DOWN, $2 ; person + object SPRITE_OAK_AIDE, $2, $4, STAY, RIGHT, $1 ; person + object SPRITE_GAMEBOY_KID_COPY, $4, $1, STAY, DOWN, $2 ; person ; warp-to EVENT_DISP ROUTE_2_HOUSE_WIDTH, $7, $2 |
