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authordannye <corrnondacqb@yahoo.com>2015-07-18 22:36:22 -0500
committerdannye <corrnondacqb@yahoo.com>2015-07-18 22:36:22 -0500
commit4452acb021873affd95c92f096d0b1b9e8b50e7a (patch)
treee905b665cfa1ef2eb7c62e475620bc40a9edb10d /data/mapObjects/victoryroad2.asm
parentMap object macro (diff)
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Fix object constant names
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
Diffstat (limited to 'data/mapObjects/victoryroad2.asm')
-rwxr-xr-xdata/mapObjects/victoryroad2.asm26
1 files changed, 13 insertions, 13 deletions
diff --git a/data/mapObjects/victoryroad2.asm b/data/mapObjects/victoryroad2.asm
index 0a17e2e8..3d6cd633 100755
--- a/data/mapObjects/victoryroad2.asm
+++ b/data/mapObjects/victoryroad2.asm
@@ -13,19 +13,19 @@ VictoryRoad2Object: ; 0x51915 (size=154)
db $0 ; signs
db $d ; objects
- object SPRITE_HIKER, $c, $9, FACE, RIGHT, $1, BLACKBELT + $C8, $9
- object SPRITE_BLACK_HAIR_BOY_2, $15, $d, FACE, RIGHT, $2, JUGGLER + $C8, $2
- object SPRITE_BLACK_HAIR_BOY_1, $13, $8, FACE, DOWN, $3, TAMER + $C8, $5
- object SPRITE_BLACK_HAIR_BOY_2, $4, $2, FACE, DOWN, $4, POKEMANIAC + $C8, $6
- object SPRITE_BLACK_HAIR_BOY_2, $1a, $3, FACE, RIGHT, $5, JUGGLER + $C8, $5
- object SPRITE_BIRD, $b, $5, FACE, UP, $6, MOLTRES, 50
- object SPRITE_BALL, $1b, $5, FACE, STAY, $7, TM_17
- object SPRITE_BALL, $12, $9, FACE, STAY, $8, FULL_HEAL
- object SPRITE_BALL, $9, $b, FACE, STAY, $9, TM_05
- object SPRITE_BALL, $b, $0, FACE, STAY, $a, GUARD_SPEC_
- object SPRITE_BOULDER, $4, $e, FACE, BOULDER_MOVEMENT_BYTE_2, $b ; person
- object SPRITE_BOULDER, $5, $5, FACE, BOULDER_MOVEMENT_BYTE_2, $c ; person
- object SPRITE_BOULDER, $17, $10, FACE, BOULDER_MOVEMENT_BYTE_2, $d ; person
+ object SPRITE_HIKER, $c, $9, STAY, LEFT, $1, BLACKBELT + $C8, $9
+ object SPRITE_BLACK_HAIR_BOY_2, $15, $d, STAY, LEFT, $2, JUGGLER + $C8, $2
+ object SPRITE_BLACK_HAIR_BOY_1, $13, $8, STAY, DOWN, $3, TAMER + $C8, $5
+ object SPRITE_BLACK_HAIR_BOY_2, $4, $2, STAY, DOWN, $4, POKEMANIAC + $C8, $6
+ object SPRITE_BLACK_HAIR_BOY_2, $1a, $3, STAY, LEFT, $5, JUGGLER + $C8, $5
+ object SPRITE_BIRD, $b, $5, STAY, UP, $6, MOLTRES, 50
+ object SPRITE_BALL, $1b, $5, STAY, NONE, $7, TM_17
+ object SPRITE_BALL, $12, $9, STAY, NONE, $8, FULL_HEAL
+ object SPRITE_BALL, $9, $b, STAY, NONE, $9, TM_05
+ object SPRITE_BALL, $b, $0, STAY, NONE, $a, GUARD_SPEC_
+ object SPRITE_BOULDER, $4, $e, STAY, BOULDER_MOVEMENT_BYTE_2, $b ; person
+ object SPRITE_BOULDER, $5, $5, STAY, BOULDER_MOVEMENT_BYTE_2, $c ; person
+ object SPRITE_BOULDER, $17, $10, STAY, BOULDER_MOVEMENT_BYTE_2, $d ; person
; warp-to
EVENT_DISP VICTORY_ROAD_2_WIDTH, $8, $0 ; VICTORY_ROAD_1