aboutsummaryrefslogtreecommitdiffstats
path: root/data/maps/objects/GameCorner.asm
diff options
context:
space:
mode:
authorRangi <remy.oukaour+rangi42@gmail.com>2020-07-03 18:19:56 -0400
committerRangi <remy.oukaour+rangi42@gmail.com>2020-07-03 18:19:56 -0400
commit55bb99580eeccc92106437c4ad86edb8ca89ecda (patch)
tree5aa22f9fc5526c2d1461f01f5859de7dd573c2f3 /data/maps/objects/GameCorner.asm
parentFactor out graphics INCBINs from main.asm to gfx/*.asm (diff)
downloadpokeyellow-55bb99580eeccc92106437c4ad86edb8ca89ecda.tar.gz
pokeyellow-55bb99580eeccc92106437c4ad86edb8ca89ecda.tar.xz
pokeyellow-55bb99580eeccc92106437c4ad86edb8ca89ecda.zip
data/mapHeaders -> data/maps/headers; data/mapObjects -> data/maps/objects
To do: Polished Map support for loading the objects
Diffstat (limited to 'data/maps/objects/GameCorner.asm')
-rwxr-xr-xdata/maps/objects/GameCorner.asm28
1 files changed, 28 insertions, 0 deletions
diff --git a/data/maps/objects/GameCorner.asm b/data/maps/objects/GameCorner.asm
new file mode 100755
index 00000000..2704f6ab
--- /dev/null
+++ b/data/maps/objects/GameCorner.asm
@@ -0,0 +1,28 @@
+GameCorner_Object:
+ db $f ; border block
+
+ db 3 ; warps
+ warp 15, 17, 7, -1
+ warp 16, 17, 7, -1
+ warp 17, 4, 1, ROCKET_HIDEOUT_B1F
+
+ db 1 ; signs
+ sign 9, 4, 12 ; CeladonGameCornerText12
+
+ db 11 ; objects
+ object SPRITE_FOULARD_WOMAN, 2, 6, STAY, DOWN, 1 ; person
+ object SPRITE_MART_GUY, 5, 6, STAY, DOWN, 2 ; person
+ object SPRITE_FAT_BALD_GUY, 2, 10, STAY, LEFT, 3 ; person
+ object SPRITE_FOULARD_WOMAN, 2, 13, STAY, LEFT, 4 ; person
+ object SPRITE_FISHER, 5, 11, STAY, RIGHT, 5 ; person
+ object SPRITE_MOM_GEISHA, 8, 11, STAY, LEFT, 6 ; person
+ object SPRITE_GYM_HELPER, 8, 14, STAY, LEFT, 7 ; person
+ object SPRITE_GAMBLER, 11, 15, STAY, RIGHT, 8 ; person
+ object SPRITE_MART_GUY, 14, 11, STAY, LEFT, 9 ; person
+ object SPRITE_GENTLEMAN, 17, 13, STAY, RIGHT, 10 ; person
+ object SPRITE_ROCKET, 9, 5, STAY, UP, 11, OPP_ROCKET, 7
+
+ ; warp-to
+ warp_to 15, 17, GAME_CORNER_WIDTH
+ warp_to 16, 17, GAME_CORNER_WIDTH
+ warp_to 17, 4, GAME_CORNER_WIDTH ; ROCKET_HIDEOUT_B1F